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      1 /*
      2   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /********************************************************************************
     13  *                                                                              *
     14  * Running moose :) Coded by Mike Gorchak.                                      *
     15  *                                                                              *
     16  ********************************************************************************/
     17 
     18 #include <stdlib.h>
     19 #include <stdio.h>
     20 
     21 #include "SDL.h"
     22 
     23 #define MOOSEPIC_W 64
     24 #define MOOSEPIC_H 88
     25 
     26 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
     27 #define MOOSEFRAMES_COUNT 10
     28 
     29 SDL_Color MooseColors[84] = {
     30     {49, 49, 49}, {66, 24, 0}, {66, 33, 0}, {66, 66, 66},
     31     {66, 115, 49}, {74, 33, 0}, {74, 41, 16}, {82, 33, 8},
     32     {82, 41, 8}, {82, 49, 16}, {82, 82, 82}, {90, 41, 8},
     33     {90, 41, 16}, {90, 57, 24}, {99, 49, 16}, {99, 66, 24},
     34     {99, 66, 33}, {99, 74, 33}, {107, 57, 24}, {107, 82, 41},
     35     {115, 57, 33}, {115, 66, 33}, {115, 66, 41}, {115, 74, 0},
     36     {115, 90, 49}, {115, 115, 115}, {123, 82, 0}, {123, 99, 57},
     37     {132, 66, 41}, {132, 74, 41}, {132, 90, 8}, {132, 99, 33},
     38     {132, 99, 66}, {132, 107, 66}, {140, 74, 49}, {140, 99, 16},
     39     {140, 107, 74}, {140, 115, 74}, {148, 107, 24}, {148, 115, 82},
     40     {148, 123, 74}, {148, 123, 90}, {156, 115, 33}, {156, 115, 90},
     41     {156, 123, 82}, {156, 132, 82}, {156, 132, 99}, {156, 156, 156},
     42     {165, 123, 49}, {165, 123, 90}, {165, 132, 82}, {165, 132, 90},
     43     {165, 132, 99}, {165, 140, 90}, {173, 132, 57}, {173, 132, 99},
     44     {173, 140, 107}, {173, 140, 115}, {173, 148, 99}, {173, 173, 173},
     45     {181, 140, 74}, {181, 148, 115}, {181, 148, 123}, {181, 156, 107},
     46     {189, 148, 123}, {189, 156, 82}, {189, 156, 123}, {189, 156, 132},
     47     {189, 189, 189}, {198, 156, 123}, {198, 165, 132}, {206, 165, 99},
     48     {206, 165, 132}, {206, 173, 140}, {206, 206, 206}, {214, 173, 115},
     49     {214, 173, 140}, {222, 181, 148}, {222, 189, 132}, {222, 189, 156},
     50     {222, 222, 222}, {231, 198, 165}, {231, 231, 231}, {239, 206, 173}
     51 };
     52 
     53 Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
     54 
     55 void quit(int rc)
     56 {
     57     SDL_Quit();
     58     exit(rc);
     59 }
     60 
     61 void UpdateTexture(SDL_Texture *texture, int frame)
     62 {
     63     SDL_Color *color;
     64     Uint8 *src;
     65     Uint32 *dst;
     66     int row, col;
     67     void *pixels;
     68     int pitch;
     69 
     70     if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
     71         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
     72         quit(5);
     73     }
     74     src = MooseFrames[frame];
     75     for (row = 0; row < MOOSEPIC_H; ++row) {
     76         dst = (Uint32*)((Uint8*)pixels + row * pitch);
     77         for (col = 0; col < MOOSEPIC_W; ++col) {
     78             color = &MooseColors[*src++];
     79             *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
     80         }
     81     }
     82     SDL_UnlockTexture(texture);
     83 }
     84 
     85 int
     86 main(int argc, char **argv)
     87 {
     88     SDL_Window *window;
     89     SDL_Renderer *renderer;
     90     SDL_RWops *handle;
     91     SDL_Texture *MooseTexture;
     92     SDL_Event event;
     93     SDL_bool done = SDL_FALSE;
     94     int frame;
     95 
     96 	/* Enable standard application logging */
     97     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
     98 
     99     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    100         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
    101         return 1;
    102     }
    103 
    104     /* load the moose images */
    105     handle = SDL_RWFromFile("moose.dat", "rb");
    106     if (handle == NULL) {
    107         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
    108         quit(2);
    109     }
    110     SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
    111     SDL_RWclose(handle);
    112 
    113 
    114     /* Create the window and renderer */
    115     window = SDL_CreateWindow("Happy Moose",
    116                               SDL_WINDOWPOS_UNDEFINED,
    117                               SDL_WINDOWPOS_UNDEFINED,
    118                               MOOSEPIC_W*4, MOOSEPIC_H*4,
    119                               SDL_WINDOW_RESIZABLE);
    120     if (!window) {
    121         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
    122         quit(3);
    123     }
    124 
    125     renderer = SDL_CreateRenderer(window, -1, 0);
    126     if (!renderer) {
    127         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
    128         quit(4);
    129     }
    130 
    131     MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
    132     if (!MooseTexture) {
    133         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
    134         quit(5);
    135     }
    136 
    137     /* Loop, waiting for QUIT or the escape key */
    138     frame = 0;
    139     while (!done) {
    140         while (SDL_PollEvent(&event)) {
    141             switch (event.type) {
    142             case SDL_KEYDOWN:
    143                 if (event.key.keysym.sym == SDLK_ESCAPE) {
    144                     done = SDL_TRUE;
    145                 }
    146                 break;
    147             case SDL_QUIT:
    148                 done = SDL_TRUE;
    149                 break;
    150             }
    151         }
    152 
    153         frame = (frame + 1) % MOOSEFRAMES_COUNT;
    154         UpdateTexture(MooseTexture, frame);
    155 
    156         SDL_RenderClear(renderer);
    157         SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
    158         SDL_RenderPresent(renderer);
    159     }
    160     SDL_DestroyRenderer(renderer);
    161 
    162     quit(0);
    163     return 0;
    164 }
    165 
    166 /* vi: set ts=4 sw=4 expandtab: */
    167