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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /**
     18  * @addtogroup Audio
     19  * @{
     20  */
     21 
     22 /**
     23  * @file AAudio.h
     24  */
     25 
     26 /**
     27  * This is the 'C' API for AAudio.
     28  */
     29 #ifndef AAUDIO_AAUDIO_H
     30 #define AAUDIO_AAUDIO_H
     31 
     32 #include <time.h>
     33 
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 /**
     39  * This is used to represent a value that has not been specified.
     40  * For example, an application could use AAUDIO_UNSPECIFIED to indicate
     41  * that is did not not care what the specific value of a parameter was
     42  * and would accept whatever it was given.
     43  */
     44 #define AAUDIO_UNSPECIFIED           0
     45 
     46 enum {
     47     AAUDIO_DIRECTION_OUTPUT,
     48     AAUDIO_DIRECTION_INPUT
     49 };
     50 typedef int32_t aaudio_direction_t;
     51 
     52 enum {
     53     AAUDIO_FORMAT_INVALID = -1,
     54     AAUDIO_FORMAT_UNSPECIFIED = 0,
     55     AAUDIO_FORMAT_PCM_I16,
     56     AAUDIO_FORMAT_PCM_FLOAT
     57 };
     58 typedef int32_t aaudio_format_t;
     59 
     60 enum {
     61     AAUDIO_OK,
     62     AAUDIO_ERROR_BASE = -900, // TODO review
     63     AAUDIO_ERROR_DISCONNECTED,
     64     AAUDIO_ERROR_ILLEGAL_ARGUMENT,
     65     // reserved
     66     AAUDIO_ERROR_INTERNAL = AAUDIO_ERROR_ILLEGAL_ARGUMENT + 2,
     67     AAUDIO_ERROR_INVALID_STATE,
     68     // reserved
     69     // reserved
     70     AAUDIO_ERROR_INVALID_HANDLE = AAUDIO_ERROR_INVALID_STATE + 3,
     71     // reserved
     72     AAUDIO_ERROR_UNIMPLEMENTED = AAUDIO_ERROR_INVALID_HANDLE + 2,
     73     AAUDIO_ERROR_UNAVAILABLE,
     74     AAUDIO_ERROR_NO_FREE_HANDLES,
     75     AAUDIO_ERROR_NO_MEMORY,
     76     AAUDIO_ERROR_NULL,
     77     AAUDIO_ERROR_TIMEOUT,
     78     AAUDIO_ERROR_WOULD_BLOCK,
     79     AAUDIO_ERROR_INVALID_FORMAT,
     80     AAUDIO_ERROR_OUT_OF_RANGE,
     81     AAUDIO_ERROR_NO_SERVICE,
     82     AAUDIO_ERROR_INVALID_RATE
     83 };
     84 typedef int32_t  aaudio_result_t;
     85 
     86 enum
     87 {
     88     AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
     89     AAUDIO_STREAM_STATE_UNKNOWN,
     90     AAUDIO_STREAM_STATE_OPEN,
     91     AAUDIO_STREAM_STATE_STARTING,
     92     AAUDIO_STREAM_STATE_STARTED,
     93     AAUDIO_STREAM_STATE_PAUSING,
     94     AAUDIO_STREAM_STATE_PAUSED,
     95     AAUDIO_STREAM_STATE_FLUSHING,
     96     AAUDIO_STREAM_STATE_FLUSHED,
     97     AAUDIO_STREAM_STATE_STOPPING,
     98     AAUDIO_STREAM_STATE_STOPPED,
     99     AAUDIO_STREAM_STATE_CLOSING,
    100     AAUDIO_STREAM_STATE_CLOSED,
    101     AAUDIO_STREAM_STATE_DISCONNECTED
    102 };
    103 typedef int32_t aaudio_stream_state_t;
    104 
    105 
    106 enum {
    107     /**
    108      * This will be the only stream using a particular source or sink.
    109      * This mode will provide the lowest possible latency.
    110      * You should close EXCLUSIVE streams immediately when you are not using them.
    111      */
    112             AAUDIO_SHARING_MODE_EXCLUSIVE,
    113     /**
    114      * Multiple applications will be mixed by the AAudio Server.
    115      * This will have higher latency than the EXCLUSIVE mode.
    116      */
    117             AAUDIO_SHARING_MODE_SHARED
    118 };
    119 typedef int32_t aaudio_sharing_mode_t;
    120 
    121 
    122 enum {
    123     /**
    124      * No particular performance needs. Default.
    125      */
    126             AAUDIO_PERFORMANCE_MODE_NONE = 10,
    127 
    128     /**
    129      * Extending battery life is most important.
    130      */
    131             AAUDIO_PERFORMANCE_MODE_POWER_SAVING,
    132 
    133     /**
    134      * Reducing latency is most important.
    135      */
    136             AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
    137 };
    138 typedef int32_t aaudio_performance_mode_t;
    139 
    140 typedef struct AAudioStreamStruct         AAudioStream;
    141 typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
    142 
    143 #ifndef AAUDIO_API
    144 #define AAUDIO_API /* export this symbol */
    145 #endif
    146 
    147 // ============================================================
    148 // Audio System
    149 // ============================================================
    150 
    151 /**
    152  * The text is the ASCII symbol corresponding to the returnCode,
    153  * or an English message saying the returnCode is unrecognized.
    154  * This is intended for developers to use when debugging.
    155  * It is not for display to users.
    156  *
    157  * @return pointer to a text representation of an AAudio result code.
    158  */
    159 AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode);
    160 
    161 /**
    162  * The text is the ASCII symbol corresponding to the stream state,
    163  * or an English message saying the state is unrecognized.
    164  * This is intended for developers to use when debugging.
    165  * It is not for display to users.
    166  *
    167  * @return pointer to a text representation of an AAudio state.
    168  */
    169 AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state);
    170 
    171 // ============================================================
    172 // StreamBuilder
    173 // ============================================================
    174 
    175 /**
    176  * Create a StreamBuilder that can be used to open a Stream.
    177  *
    178  * The deviceId is initially unspecified, meaning that the current default device will be used.
    179  *
    180  * The default direction is AAUDIO_DIRECTION_OUTPUT.
    181  * The default sharing mode is AAUDIO_SHARING_MODE_SHARED.
    182  * The data format, samplesPerFrames and sampleRate are unspecified and will be
    183  * chosen by the device when it is opened.
    184  *
    185  * AAudioStreamBuilder_delete() must be called when you are done using the builder.
    186  */
    187 AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder);
    188 
    189 /**
    190  * Request an audio device identified device using an ID.
    191  * On Android, for example, the ID could be obtained from the Java AudioManager.
    192  *
    193  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED,
    194  * in which case the primary device will be used.
    195  *
    196  * @param builder reference provided by AAudio_createStreamBuilder()
    197  * @param deviceId device identifier or AAUDIO_UNSPECIFIED
    198  */
    199 AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder,
    200                                                      int32_t deviceId);
    201 
    202 /**
    203  * Request a sample rate in Hertz.
    204  *
    205  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    206  * An optimal value will then be chosen when the stream is opened.
    207  * After opening a stream with an unspecified value, the application must
    208  * query for the actual value, which may vary by device.
    209  *
    210  * If an exact value is specified then an opened stream will use that value.
    211  * If a stream cannot be opened with the specified value then the open will fail.
    212  *
    213  * @param builder reference provided by AAudio_createStreamBuilder()
    214  * @param sampleRate frames per second. Common rates include 44100 and 48000 Hz.
    215  */
    216 AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder,
    217                                                        int32_t sampleRate);
    218 
    219 /**
    220  * Request a number of channels for the stream.
    221  *
    222  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    223  * An optimal value will then be chosen when the stream is opened.
    224  * After opening a stream with an unspecified value, the application must
    225  * query for the actual value, which may vary by device.
    226  *
    227  * If an exact value is specified then an opened stream will use that value.
    228  * If a stream cannot be opened with the specified value then the open will fail.
    229  *
    230  * @param builder reference provided by AAudio_createStreamBuilder()
    231  * @param channelCount Number of channels desired.
    232  */
    233 AAUDIO_API void AAudioStreamBuilder_setChannelCount(AAudioStreamBuilder* builder,
    234                                                    int32_t channelCount);
    235 
    236 /**
    237  * Identical to AAudioStreamBuilder_setChannelCount().
    238  *
    239  * @param builder reference provided by AAudio_createStreamBuilder()
    240  * @param samplesPerFrame Number of samples in a frame.
    241  */
    242 AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder,
    243                                                        int32_t samplesPerFrame);
    244 
    245 /**
    246  * Request a sample data format, for example AAUDIO_FORMAT_PCM_I16.
    247  *
    248  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    249  * An optimal value will then be chosen when the stream is opened.
    250  * After opening a stream with an unspecified value, the application must
    251  * query for the actual value, which may vary by device.
    252  *
    253  * If an exact value is specified then an opened stream will use that value.
    254  * If a stream cannot be opened with the specified value then the open will fail.
    255  *
    256  * @param builder reference provided by AAudio_createStreamBuilder()
    257  * @param format common formats are AAUDIO_FORMAT_PCM_FLOAT and AAUDIO_FORMAT_PCM_I16.
    258  */
    259 AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder,
    260                                                    aaudio_format_t format);
    261 
    262 /**
    263  * Request a mode for sharing the device.
    264  *
    265  * The default, if you do not call this function, is AAUDIO_SHARING_MODE_SHARED.
    266  *
    267  * The requested sharing mode may not be available.
    268  * The application can query for the actual mode after the stream is opened.
    269  *
    270  * @param builder reference provided by AAudio_createStreamBuilder()
    271  * @param sharingMode AAUDIO_SHARING_MODE_SHARED or AAUDIO_SHARING_MODE_EXCLUSIVE
    272  */
    273 AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder,
    274                                                         aaudio_sharing_mode_t sharingMode);
    275 
    276 /**
    277  * Request the direction for a stream.
    278  *
    279  * The default, if you do not call this function, is AAUDIO_DIRECTION_OUTPUT.
    280  *
    281  * @param builder reference provided by AAudio_createStreamBuilder()
    282  * @param direction AAUDIO_DIRECTION_OUTPUT or AAUDIO_DIRECTION_INPUT
    283  */
    284 AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder,
    285                                                             aaudio_direction_t direction);
    286 
    287 /**
    288  * Set the requested buffer capacity in frames.
    289  * The final AAudioStream capacity may differ, but will probably be at least this big.
    290  *
    291  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    292  *
    293  * @param builder reference provided by AAudio_createStreamBuilder()
    294  * @param numFrames the desired buffer capacity in frames or AAUDIO_UNSPECIFIED
    295  */
    296 AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder,
    297                                                                  int32_t numFrames);
    298 
    299 /**
    300  * Set the requested performance mode.
    301  *
    302  * The default, if you do not call this function, is AAUDIO_PERFORMANCE_MODE_NONE.
    303  *
    304  * @param builder reference provided by AAudio_createStreamBuilder()
    305  * @param mode the desired performance mode, eg. AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
    306  */
    307 AAUDIO_API void AAudioStreamBuilder_setPerformanceMode(AAudioStreamBuilder* builder,
    308                                                 aaudio_performance_mode_t mode);
    309 
    310 /**
    311  * Return one of these values from the data callback function.
    312  */
    313 enum {
    314 
    315     /**
    316      * Continue calling the callback.
    317      */
    318     AAUDIO_CALLBACK_RESULT_CONTINUE = 0,
    319 
    320     /**
    321      * Stop calling the callback.
    322      *
    323      * The application will still need to call AAudioStream_requestPause()
    324      * or AAudioStream_requestStop().
    325      */
    326     AAUDIO_CALLBACK_RESULT_STOP,
    327 
    328 };
    329 typedef int32_t aaudio_data_callback_result_t;
    330 
    331 /**
    332  * Prototype for the data function that is passed to AAudioStreamBuilder_setDataCallback().
    333  *
    334  * For an output stream, this function should render and write numFrames of data
    335  * in the streams current data format to the audioData buffer.
    336  *
    337  * For an input stream, this function should read and process numFrames of data
    338  * from the audioData buffer.
    339  *
    340  * Note that this callback function should be considered a "real-time" function.
    341  * It must not do anything that could cause an unbounded delay because that can cause the
    342  * audio to glitch or pop.
    343  *
    344  * These are things the function should NOT do:
    345  * <ul>
    346  * <li>allocate memory using, for example, malloc() or new</li>
    347  * <li>any file operations such as opening, closing, reading or writing</li>
    348  * <li>any network operations such as streaming</li>
    349  * <li>use any mutexes or other synchronization primitives</li>
    350  * <li>sleep</li>
    351  * </ul>
    352  *
    353  * If you need to move data, eg. MIDI commands, in or out of the callback function then
    354  * we recommend the use of non-blocking techniques such as an atomic FIFO.
    355  *
    356  * @param stream reference provided by AAudioStreamBuilder_openStream()
    357  * @param userData the same address that was passed to AAudioStreamBuilder_setCallback()
    358  * @param audioData a pointer to the audio data
    359  * @param numFrames the number of frames to be processed
    360  * @return AAUDIO_CALLBACK_RESULT_*
    361  */
    362 typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)(
    363         AAudioStream *stream,
    364         void *userData,
    365         void *audioData,
    366         int32_t numFrames);
    367 
    368 /**
    369  * Request that AAudio call this functions when the stream is running.
    370  *
    371  * Note that when using this callback, the audio data will be passed in or out
    372  * of the function as an argument.
    373  * So you cannot call AAudioStream_write() or AAudioStream_read() on the same stream
    374  * that has an active data callback.
    375  *
    376  * The callback function will start being called after AAudioStream_requestStart() is called.
    377  * It will stop being called after AAudioStream_requestPause() or
    378  * AAudioStream_requestStop() is called.
    379  *
    380  * This callback function will be called on a real-time thread owned by AAudio. See
    381  * {@link AAudioStream_dataCallback} for more information.
    382  *
    383  * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
    384  *
    385  * @param builder reference provided by AAudio_createStreamBuilder()
    386  * @param callback pointer to a function that will process audio data.
    387  * @param userData pointer to an application data structure that will be passed
    388  *          to the callback functions.
    389  */
    390 AAUDIO_API void AAudioStreamBuilder_setDataCallback(AAudioStreamBuilder* builder,
    391                                                  AAudioStream_dataCallback callback,
    392                                                  void *userData);
    393 
    394 /**
    395  * Set the requested data callback buffer size in frames.
    396  * See {@link AAudioStream_dataCallback}.
    397  *
    398  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    399  *
    400  * For the lowest possible latency, do not call this function. AAudio will then
    401  * call the dataProc callback function with whatever size is optimal.
    402  * That size may vary from one callback to another.
    403  *
    404  * Only use this function if the application requires a specific number of frames for processing.
    405  * The application might, for example, be using an FFT that requires
    406  * a specific power-of-two sized buffer.
    407  *
    408  * AAudio may need to add additional buffering in order to adapt between the internal
    409  * buffer size and the requested buffer size.
    410  *
    411  * If you do call this function then the requested size should be less than
    412  * half the buffer capacity, to allow double buffering.
    413  *
    414  * @param builder reference provided by AAudio_createStreamBuilder()
    415  * @param numFrames the desired buffer size in frames or AAUDIO_UNSPECIFIED
    416  */
    417 AAUDIO_API void AAudioStreamBuilder_setFramesPerDataCallback(AAudioStreamBuilder* builder,
    418                                                              int32_t numFrames);
    419 
    420 /**
    421  * Prototype for the callback function that is passed to
    422  * AAudioStreamBuilder_setErrorCallback().
    423  *
    424  * @param stream reference provided by AAudioStreamBuilder_openStream()
    425  * @param userData the same address that was passed to AAudioStreamBuilder_setErrorCallback()
    426  * @param error an AAUDIO_ERROR_* value.
    427  */
    428 typedef void (*AAudioStream_errorCallback)(
    429         AAudioStream *stream,
    430         void *userData,
    431         aaudio_result_t error);
    432 
    433 /**
    434  * Request that AAudio call this functions if any error occurs on a callback thread.
    435  *
    436  * It will be called, for example, if a headset or a USB device is unplugged causing the stream's
    437  * device to be unavailable.
    438  * In response, this function could signal or launch another thread to reopen a
    439  * stream on another device. Do not reopen the stream in this callback.
    440  *
    441  * This will not be called because of actions by the application, such as stopping
    442  * or closing a stream.
    443  *
    444  * Another possible cause of error would be a timeout or an unanticipated internal error.
    445  *
    446  * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
    447  *
    448  * @param builder reference provided by AAudio_createStreamBuilder()
    449  * @param callback pointer to a function that will be called if an error occurs.
    450  * @param userData pointer to an application data structure that will be passed
    451  *          to the callback functions.
    452  */
    453 AAUDIO_API void AAudioStreamBuilder_setErrorCallback(AAudioStreamBuilder* builder,
    454                                                 AAudioStream_errorCallback callback,
    455                                                 void *userData);
    456 
    457 /**
    458  * Open a stream based on the options in the StreamBuilder.
    459  *
    460  * AAudioStream_close must be called when finished with the stream to recover
    461  * the memory and to free the associated resources.
    462  *
    463  * @param builder reference provided by AAudio_createStreamBuilder()
    464  * @param stream pointer to a variable to receive the new stream reference
    465  * @return AAUDIO_OK or a negative error.
    466  */
    467 AAUDIO_API aaudio_result_t  AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder,
    468                                                      AAudioStream** stream);
    469 
    470 /**
    471  * Delete the resources associated with the StreamBuilder.
    472  *
    473  * @param builder reference provided by AAudio_createStreamBuilder()
    474  * @return AAUDIO_OK or a negative error.
    475  */
    476 AAUDIO_API aaudio_result_t  AAudioStreamBuilder_delete(AAudioStreamBuilder* builder);
    477 
    478 // ============================================================
    479 // Stream Control
    480 // ============================================================
    481 
    482 /**
    483  * Free the resources associated with a stream created by AAudioStreamBuilder_openStream()
    484  *
    485  * @param stream reference provided by AAudioStreamBuilder_openStream()
    486  * @return AAUDIO_OK or a negative error.
    487  */
    488 AAUDIO_API aaudio_result_t  AAudioStream_close(AAudioStream* stream);
    489 
    490 /**
    491  * Asynchronously request to start playing the stream. For output streams, one should
    492  * write to the stream to fill the buffer before starting.
    493  * Otherwise it will underflow.
    494  * After this call the state will be in AAUDIO_STREAM_STATE_STARTING or AAUDIO_STREAM_STATE_STARTED.
    495  *
    496  * @param stream reference provided by AAudioStreamBuilder_openStream()
    497  * @return AAUDIO_OK or a negative error.
    498  */
    499 AAUDIO_API aaudio_result_t  AAudioStream_requestStart(AAudioStream* stream);
    500 
    501 /**
    502  * Asynchronous request for the stream to pause.
    503  * Pausing a stream will freeze the data flow but not flush any buffers.
    504  * Use AAudioStream_Start() to resume playback after a pause.
    505  * After this call the state will be in AAUDIO_STREAM_STATE_PAUSING or AAUDIO_STREAM_STATE_PAUSED.
    506  *
    507  * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
    508  * For input streams use AAudioStream_requestStop().
    509  *
    510  * @param stream reference provided by AAudioStreamBuilder_openStream()
    511  * @return AAUDIO_OK or a negative error.
    512  */
    513 AAUDIO_API aaudio_result_t  AAudioStream_requestPause(AAudioStream* stream);
    514 
    515 /**
    516  * Asynchronous request for the stream to flush.
    517  * Flushing will discard any pending data.
    518  * This call only works if the stream is pausing or paused. TODO review
    519  * Frame counters are not reset by a flush. They may be advanced.
    520  * After this call the state will be in AAUDIO_STREAM_STATE_FLUSHING or AAUDIO_STREAM_STATE_FLUSHED.
    521  *
    522  * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
    523  *
    524  * @param stream reference provided by AAudioStreamBuilder_openStream()
    525  * @return AAUDIO_OK or a negative error.
    526  */
    527 AAUDIO_API aaudio_result_t  AAudioStream_requestFlush(AAudioStream* stream);
    528 
    529 /**
    530  * Asynchronous request for the stream to stop.
    531  * The stream will stop after all of the data currently buffered has been played.
    532  * After this call the state will be in AAUDIO_STREAM_STATE_STOPPING or AAUDIO_STREAM_STATE_STOPPED.
    533  *
    534  * @param stream reference provided by AAudioStreamBuilder_openStream()
    535  * @return AAUDIO_OK or a negative error.
    536  */
    537 AAUDIO_API aaudio_result_t  AAudioStream_requestStop(AAudioStream* stream);
    538 
    539 /**
    540  * Query the current state of the client, eg. AAUDIO_STREAM_STATE_PAUSING
    541  *
    542  * This function will immediately return the state without updating the state.
    543  * If you want to update the client state based on the server state then
    544  * call AAudioStream_waitForStateChange() with currentState
    545  * set to AAUDIO_STREAM_STATE_UNKNOWN and a zero timeout.
    546  *
    547  * @param stream reference provided by AAudioStreamBuilder_openStream()
    548  */
    549 AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream);
    550 
    551 /**
    552  * Wait until the current state no longer matches the input state.
    553  *
    554  * This will update the current client state.
    555  *
    556  * <pre><code>
    557  * aaudio_stream_state_t currentState;
    558  * aaudio_result_t result = AAudioStream_getState(stream, &currentState);
    559  * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSING) {
    560  *     result = AAudioStream_waitForStateChange(
    561  *                                   stream, currentState, &currentState, MY_TIMEOUT_NANOS);
    562  * }
    563  * </code></pre>
    564  *
    565  * @param stream A reference provided by AAudioStreamBuilder_openStream()
    566  * @param inputState The state we want to avoid.
    567  * @param nextState Pointer to a variable that will be set to the new state.
    568  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    569  * @return AAUDIO_OK or a negative error.
    570  */
    571 AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream,
    572                                             aaudio_stream_state_t inputState,
    573                                             aaudio_stream_state_t *nextState,
    574                                             int64_t timeoutNanoseconds);
    575 
    576 // ============================================================
    577 // Stream I/O
    578 // ============================================================
    579 
    580 /**
    581  * Read data from the stream.
    582  *
    583  * The call will wait until the read is complete or until it runs out of time.
    584  * If timeoutNanos is zero then this call will not wait.
    585  *
    586  * Note that timeoutNanoseconds is a relative duration in wall clock time.
    587  * Time will not stop if the thread is asleep.
    588  * So it will be implemented using CLOCK_BOOTTIME.
    589  *
    590  * This call is "strong non-blocking" unless it has to wait for data.
    591  *
    592  * @param stream A stream created using AAudioStreamBuilder_openStream().
    593  * @param buffer The address of the first sample.
    594  * @param numFrames Number of frames to read. Only complete frames will be written.
    595  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    596  * @return The number of frames actually read or a negative error.
    597  */
    598 AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream,
    599                                void *buffer,
    600                                int32_t numFrames,
    601                                int64_t timeoutNanoseconds);
    602 
    603 /**
    604  * Write data to the stream.
    605  *
    606  * The call will wait until the write is complete or until it runs out of time.
    607  * If timeoutNanos is zero then this call will not wait.
    608  *
    609  * Note that timeoutNanoseconds is a relative duration in wall clock time.
    610  * Time will not stop if the thread is asleep.
    611  * So it will be implemented using CLOCK_BOOTTIME.
    612  *
    613  * This call is "strong non-blocking" unless it has to wait for room in the buffer.
    614  *
    615  * @param stream A stream created using AAudioStreamBuilder_openStream().
    616  * @param buffer The address of the first sample.
    617  * @param numFrames Number of frames to write. Only complete frames will be written.
    618  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    619  * @return The number of frames actually written or a negative error.
    620  */
    621 AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream,
    622                                const void *buffer,
    623                                int32_t numFrames,
    624                                int64_t timeoutNanoseconds);
    625 
    626 // ============================================================
    627 // Stream - queries
    628 // ============================================================
    629 
    630 /**
    631  * This can be used to adjust the latency of the buffer by changing
    632  * the threshold where blocking will occur.
    633  * By combining this with AAudioStream_getXRunCount(), the latency can be tuned
    634  * at run-time for each device.
    635  *
    636  * This cannot be set higher than AAudioStream_getBufferCapacityInFrames().
    637  *
    638  * Note that you will probably not get the exact size you request.
    639  * Call AAudioStream_getBufferSizeInFrames() to see what the actual final size is.
    640  *
    641  * @param stream reference provided by AAudioStreamBuilder_openStream()
    642  * @param numFrames requested number of frames that can be filled without blocking
    643  * @return actual buffer size in frames or a negative error
    644  */
    645 AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream,
    646                                                       int32_t numFrames);
    647 
    648 /**
    649  * Query the maximum number of frames that can be filled without blocking.
    650  *
    651  * @param stream reference provided by AAudioStreamBuilder_openStream()
    652  * @return buffer size in frames.
    653  */
    654 AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream);
    655 
    656 /**
    657  * Query the number of frames that the application should read or write at
    658  * one time for optimal performance. It is OK if an application writes
    659  * a different number of frames. But the buffer size may need to be larger
    660  * in order to avoid underruns or overruns.
    661  *
    662  * Note that this may or may not match the actual device burst size.
    663  * For some endpoints, the burst size can vary dynamically.
    664  * But these tend to be devices with high latency.
    665  *
    666  * @param stream reference provided by AAudioStreamBuilder_openStream()
    667  * @return burst size
    668  */
    669 AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream);
    670 
    671 /**
    672  * Query maximum buffer capacity in frames.
    673  *
    674  * @param stream reference provided by AAudioStreamBuilder_openStream()
    675  * @return  buffer capacity in frames
    676  */
    677 AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream);
    678 
    679 /**
    680  * Query the size of the buffer that will be passed to the dataProc callback
    681  * in the numFrames parameter.
    682  *
    683  * This call can be used if the application needs to know the value of numFrames before
    684  * the stream is started. This is not normally necessary.
    685  *
    686  * If a specific size was requested by calling AAudioStreamBuilder_setCallbackSizeInFrames()
    687  * then this will be the same size.
    688  *
    689  * If AAudioStreamBuilder_setCallbackSizeInFrames() was not called then this will
    690  * return the size chosen by AAudio, or AAUDIO_UNSPECIFIED.
    691  *
    692  * AAUDIO_UNSPECIFIED indicates that the callback buffer size for this stream
    693  * may vary from one dataProc callback to the next.
    694  *
    695  * @param stream reference provided by AAudioStreamBuilder_openStream()
    696  * @return callback buffer size in frames or AAUDIO_UNSPECIFIED
    697  */
    698 AAUDIO_API int32_t AAudioStream_getFramesPerDataCallback(AAudioStream* stream);
    699 
    700 /**
    701  * An XRun is an Underrun or an Overrun.
    702  * During playing, an underrun will occur if the stream is not written in time
    703  * and the system runs out of valid data.
    704  * During recording, an overrun will occur if the stream is not read in time
    705  * and there is no place to put the incoming data so it is discarded.
    706  *
    707  * An underrun or overrun can cause an audible "pop" or "glitch".
    708  *
    709  * Note that some INPUT devices may not support this function.
    710  * In that case a 0 will always be returned.
    711  *
    712  * @param stream reference provided by AAudioStreamBuilder_openStream()
    713  * @return the underrun or overrun count
    714  */
    715 AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream);
    716 
    717 /**
    718  * @param stream reference provided by AAudioStreamBuilder_openStream()
    719  * @return actual sample rate
    720  */
    721 AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream);
    722 
    723 /**
    724  * A stream has one or more channels of data.
    725  * A frame will contain one sample for each channel.
    726  *
    727  * @param stream reference provided by AAudioStreamBuilder_openStream()
    728  * @return actual number of channels
    729  */
    730 AAUDIO_API int32_t AAudioStream_getChannelCount(AAudioStream* stream);
    731 
    732 /**
    733  * Identical to AAudioStream_getChannelCount().
    734  *
    735  * @param stream reference provided by AAudioStreamBuilder_openStream()
    736  * @return actual number of samples frame
    737  */
    738 AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream);
    739 
    740 /**
    741  * @param stream reference provided by AAudioStreamBuilder_openStream()
    742  * @return actual device ID
    743  */
    744 AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream);
    745 
    746 /**
    747  * @param stream reference provided by AAudioStreamBuilder_openStream()
    748  * @return actual data format
    749  */
    750 AAUDIO_API aaudio_format_t AAudioStream_getFormat(AAudioStream* stream);
    751 
    752 /**
    753  * Provide actual sharing mode.
    754  * @param stream reference provided by AAudioStreamBuilder_openStream()
    755  * @return  actual sharing mode
    756  */
    757 AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream);
    758 
    759 /**
    760  * Get the performance mode used by the stream.
    761  *
    762  * @param stream reference provided by AAudioStreamBuilder_openStream()
    763  */
    764 AAUDIO_API aaudio_performance_mode_t AAudioStream_getPerformanceMode(AAudioStream* stream);
    765 
    766 /**
    767  * @param stream reference provided by AAudioStreamBuilder_openStream()
    768  * @return direction
    769  */
    770 AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream);
    771 
    772 /**
    773  * Passes back the number of frames that have been written since the stream was created.
    774  * For an output stream, this will be advanced by the application calling write().
    775  * For an input stream, this will be advanced by the endpoint.
    776  *
    777  * The frame position is monotonically increasing.
    778  *
    779  * @param stream reference provided by AAudioStreamBuilder_openStream()
    780  * @return frames written
    781  */
    782 AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream);
    783 
    784 /**
    785  * Passes back the number of frames that have been read since the stream was created.
    786  * For an output stream, this will be advanced by the endpoint.
    787  * For an input stream, this will be advanced by the application calling read().
    788  *
    789  * The frame position is monotonically increasing.
    790  *
    791  * @param stream reference provided by AAudioStreamBuilder_openStream()
    792  * @return frames read
    793  */
    794 AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream);
    795 
    796 /**
    797  * Passes back the time at which a particular frame was presented.
    798  * This can be used to synchronize audio with video or MIDI.
    799  * It can also be used to align a recorded stream with a playback stream.
    800  *
    801  * Timestamps are only valid when the stream is in AAUDIO_STREAM_STATE_STARTED.
    802  * AAUDIO_ERROR_INVALID_STATE will be returned if the stream is not started.
    803  * Note that because requestStart() is asynchronous, timestamps will not be valid until
    804  * a short time after calling requestStart().
    805  * So AAUDIO_ERROR_INVALID_STATE should not be considered a fatal error.
    806  * Just try calling again later.
    807  *
    808  * If an error occurs, then the position and time will not be modified.
    809  *
    810  * The position and time passed back are monotonically increasing.
    811  *
    812  * @param stream reference provided by AAudioStreamBuilder_openStream()
    813  * @param clockid CLOCK_MONOTONIC or CLOCK_BOOTTIME
    814  * @param framePosition pointer to a variable to receive the position
    815  * @param timeNanoseconds pointer to a variable to receive the time
    816  * @return AAUDIO_OK or a negative error
    817  */
    818 AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream,
    819                                       clockid_t clockid,
    820                                       int64_t *framePosition,
    821                                       int64_t *timeNanoseconds);
    822 
    823 #ifdef __cplusplus
    824 }
    825 #endif
    826 
    827 #endif //AAUDIO_AAUDIO_H
    828 
    829 /** @} */
    830