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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkShader_DEFINED
      9 #define SkShader_DEFINED
     10 
     11 #include "SkBitmap.h"
     12 #include "SkFilterQuality.h"
     13 #include "SkFlattenable.h"
     14 #include "SkImageInfo.h"
     15 #include "SkMask.h"
     16 #include "SkMatrix.h"
     17 #include "SkPaint.h"
     18 #include "../gpu/GrColor.h"
     19 
     20 class SkArenaAlloc;
     21 class SkColorFilter;
     22 class SkColorSpace;
     23 class SkColorSpaceXformer;
     24 class SkImage;
     25 class SkPath;
     26 class SkPicture;
     27 class SkRasterPipeline;
     28 class GrContext;
     29 class GrFragmentProcessor;
     30 
     31 /** \class SkShader
     32  *
     33  *  Shaders specify the source color(s) for what is being drawn. If a paint
     34  *  has no shader, then the paint's color is used. If the paint has a
     35  *  shader, then the shader's color(s) are use instead, but they are
     36  *  modulated by the paint's alpha. This makes it easy to create a shader
     37  *  once (e.g. bitmap tiling or gradient) and then change its transparency
     38  *  w/o having to modify the original shader... only the paint's alpha needs
     39  *  to be modified.
     40  */
     41 class SK_API SkShader : public SkFlattenable {
     42 public:
     43     enum TileMode {
     44         /** replicate the edge color if the shader draws outside of its
     45          *  original bounds
     46          */
     47         kClamp_TileMode,
     48 
     49         /** repeat the shader's image horizontally and vertically */
     50         kRepeat_TileMode,
     51 
     52         /** repeat the shader's image horizontally and vertically, alternating
     53          *  mirror images so that adjacent images always seam
     54          */
     55         kMirror_TileMode,
     56 
     57 #if 0
     58         /** only draw within the original domain, return 0 everywhere else */
     59         kDecal_TileMode,
     60 #endif
     61     };
     62 
     63     enum {
     64         kTileModeCount = kMirror_TileMode + 1
     65     };
     66 
     67     /**
     68      *  Returns the local matrix.
     69      *
     70      *  FIXME: This can be incorrect for a Shader with its own local matrix
     71      *  that is also wrapped via CreateLocalMatrixShader.
     72      */
     73     const SkMatrix& getLocalMatrix() const;
     74 
     75     /**
     76      *  Returns true if the shader is guaranteed to produce only opaque
     77      *  colors, subject to the SkPaint using the shader to apply an opaque
     78      *  alpha value. Subclasses should override this to allow some
     79      *  optimizations.
     80      */
     81     virtual bool isOpaque() const { return false; }
     82 
     83 #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
     84     /**
     85      *  Returns true if this shader is just a bitmap, and if not null, returns the bitmap,
     86      *  localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the
     87      *  out-parameters.
     88      */
     89     bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const;
     90 
     91     bool isABitmap() const {
     92         return this->isABitmap(nullptr, nullptr, nullptr);
     93     }
     94 #endif
     95 
     96     /**
     97      *  Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
     98      *  if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
     99      */
    100     SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const;
    101 
    102     bool isAImage() const {
    103         return this->isAImage(nullptr, nullptr) != nullptr;
    104     }
    105 
    106     /**
    107      *  If the shader subclass can be represented as a gradient, asAGradient
    108      *  returns the matching GradientType enum (or kNone_GradientType if it
    109      *  cannot). Also, if info is not null, asAGradient populates info with
    110      *  the relevant (see below) parameters for the gradient.  fColorCount
    111      *  is both an input and output parameter.  On input, it indicates how
    112      *  many entries in fColors and fColorOffsets can be used, if they are
    113      *  non-NULL.  After asAGradient has run, fColorCount indicates how
    114      *  many color-offset pairs there are in the gradient.  If there is
    115      *  insufficient space to store all of the color-offset pairs, fColors
    116      *  and fColorOffsets will not be altered.  fColorOffsets specifies
    117      *  where on the range of 0 to 1 to transition to the given color.
    118      *  The meaning of fPoint and fRadius is dependant on the type of gradient.
    119      *
    120      *  None:
    121      *      info is ignored.
    122      *  Color:
    123      *      fColorOffsets[0] is meaningless.
    124      *  Linear:
    125      *      fPoint[0] and fPoint[1] are the end-points of the gradient
    126      *  Radial:
    127      *      fPoint[0] and fRadius[0] are the center and radius
    128      *  Conical:
    129      *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
    130      *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
    131      *  Sweep:
    132      *      fPoint[0] is the center of the sweep.
    133      */
    134 
    135     enum GradientType {
    136         kNone_GradientType,
    137         kColor_GradientType,
    138         kLinear_GradientType,
    139         kRadial_GradientType,
    140         kSweep_GradientType,
    141         kConical_GradientType,
    142         kLast_GradientType = kConical_GradientType
    143     };
    144 
    145     struct GradientInfo {
    146         int         fColorCount;    //!< In-out parameter, specifies passed size
    147                                     //   of fColors/fColorOffsets on input, and
    148                                     //   actual number of colors/offsets on
    149                                     //   output.
    150         SkColor*    fColors;        //!< The colors in the gradient.
    151         SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
    152         SkPoint     fPoint[2];      //!< Type specific, see above.
    153         SkScalar    fRadius[2];     //!< Type specific, see above.
    154         TileMode    fTileMode;      //!< The tile mode used.
    155         uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
    156     };
    157 
    158     virtual GradientType asAGradient(GradientInfo* info) const;
    159 
    160 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
    161     struct ComposeRec {
    162         const SkShader*     fShaderA;
    163         const SkShader*     fShaderB;
    164         SkBlendMode         fBlendMode;
    165     };
    166     virtual bool asACompose(ComposeRec*) const { return false; }
    167 #endif
    168 
    169     //////////////////////////////////////////////////////////////////////////
    170     //  Methods to create combinations or variants of shaders
    171 
    172     /**
    173      *  Return a shader that will apply the specified localMatrix to this shader.
    174      *  The specified matrix will be applied before any matrix associated with this shader.
    175      */
    176     sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
    177 
    178     /**
    179      *  Create a new shader that produces the same colors as invoking this shader and then applying
    180      *  the colorfilter.
    181      */
    182     sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
    183 
    184     //////////////////////////////////////////////////////////////////////////
    185     //  Factory methods for stock shaders
    186 
    187     /**
    188      *  Call this to create a new "empty" shader, that will not draw anything.
    189      */
    190     static sk_sp<SkShader> MakeEmptyShader();
    191 
    192     /**
    193      *  Call this to create a new shader that just draws the specified color. This should always
    194      *  draw the same as a paint with this color (and no shader).
    195      */
    196     static sk_sp<SkShader> MakeColorShader(SkColor);
    197 
    198     /**
    199      *  Create a shader that draws the specified color (in the specified colorspace).
    200      *
    201      *  This works around the limitation that SkPaint::setColor() only takes byte values, and does
    202      *  not support specific colorspaces.
    203      */
    204     static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>);
    205 
    206     /**
    207      *  Compose two shaders together, using two operators: mode and lerp. The resulting colors
    208      *  are computed by first combining the src and dst shaders using mode, and then linearly
    209      *  interpolating between the dst and result colors using lerp.
    210      *
    211      *      result = dst * (1 - lerp) + (src (mode) dst) * lerp
    212      *
    213      *  If either shader is nullptr, then this returns nullptr.
    214      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
    215      */
    216     static sk_sp<SkShader> MakeCompose(sk_sp<SkShader> dst, sk_sp<SkShader> src,
    217                                        SkBlendMode mode, float lerp = 1);
    218 
    219     /*
    220      *  DEPRECATED: call MakeCompose.
    221      */
    222     static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
    223                                              SkBlendMode mode) {
    224         return MakeCompose(std::move(dst), std::move(src), mode, 1);
    225     }
    226 
    227     /**
    228      *  Compose two shaders together using a weighted average.
    229      *
    230      *  result = dst * (1 - lerp) + src * lerp
    231      *
    232      *  If either shader is nullptr, then this returns nullptr.
    233      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
    234      */
    235     static sk_sp<SkShader> MakeMixer(sk_sp<SkShader> dst, sk_sp<SkShader> src, float lerp) {
    236         return MakeCompose(std::move(dst), std::move(src), SkBlendMode::kSrc, lerp);
    237     }
    238 
    239     /** Call this to create a new shader that will draw with the specified bitmap.
    240      *
    241      *  If the bitmap cannot be used (e.g. has no pixels, or its dimensions
    242      *  exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
    243      *  may be returned.
    244      *
    245      *  If the src is kA8_Config then that mask will be colorized using the color on
    246      *  the paint.
    247      *
    248      *  @param src  The bitmap to use inside the shader
    249      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
    250      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
    251      *  @return     Returns a new shader object. Note: this function never returns null.
    252     */
    253     static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
    254                                             const SkMatrix* localMatrix = nullptr);
    255 
    256     // NOTE: You can create an SkImage Shader with SkImage::newShader().
    257 
    258     /** Call this to create a new shader that will draw with the specified picture.
    259      *
    260      *  @param src  The picture to use inside the shader (if not NULL, its ref count
    261      *              is incremented). The SkPicture must not be changed after
    262      *              successfully creating a picture shader.
    263      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
    264      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
    265      *  @param tile The tile rectangle in picture coordinates: this represents the subset
    266      *              (or superset) of the picture used when building a tile. It is not
    267      *              affected by localMatrix and does not imply scaling (only translation
    268      *              and cropping). If null, the tile rect is considered equal to the picture
    269      *              bounds.
    270      *  @return     Returns a new shader object. Note: this function never returns null.
    271     */
    272     static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
    273                                              const SkMatrix* localMatrix, const SkRect* tile);
    274 
    275     /**
    276      *  If this shader can be represented by another shader + a localMatrix, return that shader and
    277      *  the localMatrix. If not, return nullptr and ignore the localMatrix parameter.
    278      */
    279     // TODO: clean up clients, move to SkShaderBase.
    280     virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const;
    281 
    282 private:
    283     SkShader() = default;
    284     friend class SkShaderBase;
    285 
    286     typedef SkFlattenable INHERITED;
    287 };
    288 
    289 #endif
    290