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  /external/mesa3d/src/mesa/state_tracker/
st_atom_atomicbuf.c 76 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
89 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
102 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
115 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
128 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
141 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_atom_storagebuf.c 96 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
112 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
128 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
144 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
160 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
176 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_atom_clip.c 55 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
st_atom_constbuf.c 282 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
297 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
312 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
327 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
342 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
357 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_atom_image.c 133 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
148 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
163 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
178 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
193 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
208 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_cb_compute.c 44 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
  /external/mesa3d/src/mesa/main/
pipelineobj.c 64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
472 _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]);
655 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
656 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
661 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
662 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0;
667 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
668 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0;
673 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
674 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0
    [all...]
api_validate.c 136 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
143 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
194 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
401 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
403 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
406 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
476 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
477 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
509 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
510 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-
    [all...]
state.c 99 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
101 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
103 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
105 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
107 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
109 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
358 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
ff_fragment_shader.cpp 303 (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] &&
304 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->data->LinkStatus &&
305 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]);
369 vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
    [all...]
shader_query.cpp     [all...]
texstate.c 703 if (ctx->_Shader->CurrentProgram[i] &&
704 ctx->_Shader->CurrentProgram[i]->data->LinkStatus) {
705 prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
shaderapi.c 161 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
    [all...]
transformfeedback.c 392 if (ctx->_Shader->CurrentProgram[i] != NULL)
393 return ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
    [all...]
uniform_query.cpp     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c 115 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
143 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
235 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
238 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
242 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
brw_gs_surface_state.c 76 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
brw_tcs_surface_state.c 76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
brw_tes_surface_state.c 76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
brw_ff_gs.c 199 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
brw_vs_surface_state.c 144 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
gen7_l3_state.c 53 brw->ctx._Shader->CurrentProgram[stage_states[i]->stage];
brw_context.c 278 ctx->_Shader->CurrentProgram[i] ?
279 ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
    [all...]
brw_wm_surface_state.c     [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 184 if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {

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