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Searched
refs:CurrentProgram
(Results
1 - 25
of
29
) sorted by null
1
2
/external/mesa3d/src/mesa/state_tracker/
st_atom_atomicbuf.c
76
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
89
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT];
102
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
115
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
128
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
141
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
st_atom_storagebuf.c
96
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
112
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT];
128
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
144
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
160
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
176
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
st_atom_clip.c
55
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX])
st_atom_constbuf.c
282
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
297
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT];
312
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
327
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
342
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
357
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
st_atom_image.c
133
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
148
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT];
163
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
178
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
193
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
208
st->ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
st_cb_compute.c
44
ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
/external/mesa3d/src/mesa/main/
pipelineobj.c
64
_mesa_reference_shader_program(ctx, &obj->
CurrentProgram
[i], NULL);
472
_mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->
CurrentProgram
[i]);
655
*params = pipe->
CurrentProgram
[MESA_SHADER_VERTEX]
656
? pipe->
CurrentProgram
[MESA_SHADER_VERTEX]->Name : 0;
661
*params = pipe->
CurrentProgram
[MESA_SHADER_TESS_EVAL]
662
? pipe->
CurrentProgram
[MESA_SHADER_TESS_EVAL]->Name : 0;
667
*params = pipe->
CurrentProgram
[MESA_SHADER_TESS_CTRL]
668
? pipe->
CurrentProgram
[MESA_SHADER_TESS_CTRL]->Name : 0;
673
*params = pipe->
CurrentProgram
[MESA_SHADER_GEOMETRY]
674
? pipe->
CurrentProgram
[MESA_SHADER_GEOMETRY]->Name : 0
[
all
...]
api_validate.c
136
if (!ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX]
143
if (!ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT]) {
194
struct gl_shader_program **shProg = ctx->_Shader->
CurrentProgram
;
401
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY]) {
403
ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY]->
406
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
476
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL] ||
477
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL]) {
509
if(ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY]) {
510
switch (ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY]-
[
all
...]
state.c
99
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
101
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
103
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
105
ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
107
ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT];
109
ctx->_Shader->
CurrentProgram
[MESA_SHADER_COMPUTE];
358
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX] ||
ff_fragment_shader.cpp
303
(ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX] &&
304
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX]->data->LinkStatus &&
305
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]);
369
vprog = ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
[
all
...]
shader_query.cpp
[
all
...]
texstate.c
703
if (ctx->_Shader->
CurrentProgram
[i] &&
704
ctx->_Shader->
CurrentProgram
[i]->data->LinkStatus) {
705
prog[i] = ctx->_Shader->
CurrentProgram
[i]->_LinkedShaders[i]->Program;
shaderapi.c
161
_mesa_reference_shader_program(ctx, &ctx->Shader.
CurrentProgram
[i],
[
all
...]
transformfeedback.c
392
if (ctx->_Shader->
CurrentProgram
[i] != NULL)
393
return ctx->_Shader->
CurrentProgram
[i]->_LinkedShaders[i]->Program;
[
all
...]
uniform_query.cpp
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c
115
shaderprog = ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
143
shaderprog = ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
235
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY]) {
238
ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
242
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
brw_gs_surface_state.c
76
ctx->_Shader->
CurrentProgram
[MESA_SHADER_GEOMETRY];
brw_tcs_surface_state.c
76
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_CTRL];
brw_tes_surface_state.c
76
ctx->_Shader->
CurrentProgram
[MESA_SHADER_TESS_EVAL];
brw_ff_gs.c
199
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
brw_vs_surface_state.c
144
ctx->_Shader->
CurrentProgram
[MESA_SHADER_VERTEX];
gen7_l3_state.c
53
brw->ctx._Shader->
CurrentProgram
[stage_states[i]->stage];
brw_context.c
278
ctx->_Shader->
CurrentProgram
[i] ?
279
ctx->_Shader->
CurrentProgram
[i]->_LinkedShaders[i] : NULL;
[
all
...]
brw_wm_surface_state.c
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_fragprog.c
184
if (ctx->_Shader->
CurrentProgram
[MESA_SHADER_FRAGMENT]) {
Completed in 199 milliseconds
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