/external/swiftshader/src/D3D8/ |
Direct3DVertexDeclaration8.hpp | 24 class Direct3DDevice8; 29 Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElements); 43 Direct3DDevice8 *const device;
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Direct3DPixelShader8.hpp | 24 class Direct3DDevice8; 29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken); 45 Direct3DDevice8 *const device;
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Direct3DVertexShader8.hpp | 25 class Direct3DDevice8; 30 Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken); 45 Direct3DDevice8 *const device;
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Direct3DSwapChain8.hpp | 31 Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters); 58 Direct3DDevice8 *const device;
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Direct3DResource8.hpp | 26 class Direct3DDevice8; 31 Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size); 55 Direct3DDevice8 *const device;
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Direct3DSurface8.hpp | 25 class Direct3DDevice8; 32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage); 63 Direct3DDevice8 *const device;
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Direct3DVertexDeclaration8.cpp | 23 Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device)
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Direct3DVolume8.hpp | 26 class Direct3DDevice8; 33 Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage);
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Direct3DDevice8.cpp | 15 #include "Direct3DDevice8.hpp" 50 Direct3DDevice8::Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), d3d8(d3d8), adapter(adapter), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags), presentParameters(*presentParameters) 161 Direct3DDevice8::~Direct3DDevice8() 249 long Direct3DDevice8::QueryInterface(const IID &iid, void **object) 267 unsigned long Direct3DDevice8::AddRef() 274 unsigned long Direct3DDevice8::Release() 281 long Direct3DDevice8::ApplyStateBlock(unsigned long token) 290 long Direct3DDevice8::BeginScene( [all...] |
Direct3DStateBlock8.hpp | 26 class Direct3DDevice8; 34 Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type); 98 Direct3DDevice8 *const device;
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Direct3DPixelShader8.cpp | 21 Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
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Direct3DVertexShader8.cpp | 21 Direct3DVertexShader8::Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(device)
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Direct3DBaseTexture8.hpp | 32 Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage);
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Direct3DIndexBuffer8.hpp | 32 Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3DTexture8.hpp | 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3DVertexBuffer8.hpp | 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
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Direct3DVolumeTexture8.hpp | 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3D8.hpp | 26 class Direct3DDevice8;
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Direct3DBaseTexture8.cpp | 22 Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage)
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Direct3DCubeTexture8.hpp | 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3DIndexBuffer8.cpp | 17 #include "Direct3DDevice8.hpp" 25 Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_INDEXBUFFER, length), length(length), usage(usage), format(format), pool(pool)
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Direct3DResource8.cpp | 17 #include "Direct3DDevice8.hpp" 75 Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size)
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Direct3DDevice8.hpp | 46 class Direct3DDevice8 : public IDirect3DDevice8, protected Unknown 49 Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); 51 ~Direct3DDevice8() override;
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Direct3DCubeTexture8.cpp | 25 Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool)
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Direct3DSwapChain8.cpp | 17 #include "Direct3DDevice8.hpp" 27 Direct3DSwapChain8::Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters) : device(device), presentParameters(*presentParameters)
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