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  /external/swiftshader/src/D3D8/
Direct3DVertexDeclaration8.hpp 24 class Direct3DDevice8;
29 Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElements);
43 Direct3DDevice8 *const device;
Direct3DPixelShader8.hpp 24 class Direct3DDevice8;
29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);
45 Direct3DDevice8 *const device;
Direct3DVertexShader8.hpp 25 class Direct3DDevice8;
30 Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken);
45 Direct3DDevice8 *const device;
Direct3DSwapChain8.hpp 31 Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters);
58 Direct3DDevice8 *const device;
Direct3DResource8.hpp 26 class Direct3DDevice8;
31 Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size);
55 Direct3DDevice8 *const device;
Direct3DSurface8.hpp 25 class Direct3DDevice8;
32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
63 Direct3DDevice8 *const device;
Direct3DVertexDeclaration8.cpp 23 Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device)
Direct3DVolume8.hpp 26 class Direct3DDevice8;
33 Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage);
Direct3DDevice8.cpp 15 #include "Direct3DDevice8.hpp"
50 Direct3DDevice8::Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), d3d8(d3d8), adapter(adapter), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags), presentParameters(*presentParameters)
161 Direct3DDevice8::~Direct3DDevice8()
249 long Direct3DDevice8::QueryInterface(const IID &iid, void **object)
267 unsigned long Direct3DDevice8::AddRef()
274 unsigned long Direct3DDevice8::Release()
281 long Direct3DDevice8::ApplyStateBlock(unsigned long token)
290 long Direct3DDevice8::BeginScene(
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Direct3DStateBlock8.hpp 26 class Direct3DDevice8;
34 Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type);
98 Direct3DDevice8 *const device;
Direct3DPixelShader8.cpp 21 Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
Direct3DVertexShader8.cpp 21 Direct3DVertexShader8::Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(device)
Direct3DBaseTexture8.hpp 32 Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage);
Direct3DIndexBuffer8.hpp 32 Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DTexture8.hpp 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DVertexBuffer8.hpp 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
Direct3DVolumeTexture8.hpp 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3D8.hpp 26 class Direct3DDevice8;
Direct3DBaseTexture8.cpp 22 Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage)
Direct3DCubeTexture8.hpp 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DIndexBuffer8.cpp 17 #include "Direct3DDevice8.hpp"
25 Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_INDEXBUFFER, length), length(length), usage(usage), format(format), pool(pool)
Direct3DResource8.cpp 17 #include "Direct3DDevice8.hpp"
75 Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size)
Direct3DDevice8.hpp 46 class Direct3DDevice8 : public IDirect3DDevice8, protected Unknown
49 Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters);
51 ~Direct3DDevice8() override;
Direct3DCubeTexture8.cpp 25 Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool)
Direct3DSwapChain8.cpp 17 #include "Direct3DDevice8.hpp"
27 Direct3DSwapChain8::Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters) : device(device), presentParameters(*presentParameters)

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