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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D8_Direct3DSwapChain8_hpp
     16 #define D3D8_Direct3DSwapChain8_hpp
     17 
     18 #include "Unknown.hpp"
     19 
     20 #include "Direct3DSurface8.hpp"
     21 
     22 #include "FrameBufferWin.hpp"
     23 
     24 #include <d3d8.h>
     25 
     26 namespace D3D8
     27 {
     28 	class Direct3DSwapChain8 : public IDirect3DSwapChain8, public Unknown
     29 	{
     30 	public:
     31 		Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters);
     32 
     33 		~Direct3DSwapChain8() override;
     34 
     35 		// IUnknown methods
     36 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     37 		unsigned long __stdcall AddRef() override;
     38 		unsigned long __stdcall Release() override;
     39 
     40 		// IDirect3DSwapChain8 methods
     41 	    long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
     42 	    long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
     43 
     44 		// Internal methods
     45 		void reset(D3DPRESENT_PARAMETERS *presentParameters);
     46 
     47 		void screenshot(void *destBuffer);
     48 		void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
     49 		void getGammaRamp(sw::GammaRamp *gammaRamp);
     50 
     51 		void *lockBackBuffer(int index);
     52 		void unlockBackBuffer(int index);
     53 
     54 	private:
     55 		void release();
     56 
     57 		// Creation parameters
     58 		Direct3DDevice8 *const device;
     59 		D3DPRESENT_PARAMETERS presentParameters;
     60 
     61 		bool lockable;
     62 
     63 		sw::FrameBufferWin *frameBuffer;
     64 
     65 	public:   // FIXME
     66 		Direct3DSurface8 *backBuffer[3];   // NOTE: Up to three
     67 	};
     68 }
     69 
     70 #endif // D3D8_Direct3DSwapChain8_hpp
     71