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    Searched refs:GrGLRenderTarget (Results 1 - 9 of 9) sorted by null

  /external/skia/src/gpu/gl/
GrGLTextureRenderTarget.h 13 #include "GrGLRenderTarget.h"
23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
25 // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc);
43 GrGLRenderTarget::onAbandon();
48 GrGLRenderTarget::onRelease();
57 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLGpuCommandBuffer.h 14 #include "GrGLRenderTarget.h"
18 class GrGLRenderTarget;
34 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt);
58 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
67 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt);
77 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt)
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GrGLRenderTarget.cpp 8 #include "GrGLRenderTarget.h"
22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
32 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc,
39 inline GrRenderTargetFlags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps,
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
66 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
82 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb))
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GrGLTextureRenderTarget.cpp 19 const GrGLRenderTarget::IDDesc& rtIDDesc,
23 , GrGLRenderTarget(gpu, desc, rtIDDesc) {
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
34 , GrGLRenderTarget(gpu, desc, rtIDDesc) {
41 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
75 const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc)
GrGLRenderTarget.h 20 class GrGLRenderTarget : public GrRenderTarget {
34 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
65 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer
71 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
82 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
GrGLGpu.cpp 587 GrGLRenderTarget::IDDesc rtIDDesc;
607 GrGLRenderTarget::IDDesc idDesc;
610 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
623 return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, backendRT.stencilBits());
661 GrGLRenderTarget::IDDesc rtIDDesc;
665 return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0);
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GrGLPathRendering.cpp 123 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
GrGLGpu.h 15 #include "GrGLRenderTarget.h"
351 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*);
360 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false);
386 GrGLRenderTarget::IDDesc*);
GrGLCaps.h 23 class GrGLRenderTarget;

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