Home | History | Annotate | Download | only in gl
      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gl/GrGLPathRendering.h"
      9 #include "gl/GrGLUtil.h"
     10 #include "gl/GrGLGpu.h"
     11 
     12 #include "GrGLPath.h"
     13 #include "GrGLPathRange.h"
     14 #include "GrGLPathRendering.h"
     15 
     16 #include "SkStream.h"
     17 #include "SkTypeface.h"
     18 
     19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
     20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
     21 
     22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
     23 // implementation. The call has a result value, and thus waiting for the call completion is needed.
     24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
     25 
     26 static const GrGLenum gIndexType2GLType[] = {
     27     GR_GL_UNSIGNED_BYTE,
     28     GR_GL_UNSIGNED_SHORT,
     29     GR_GL_UNSIGNED_INT
     30 };
     31 
     32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
     33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
     34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
     35 GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);
     36 
     37 static const GrGLenum gXformType2GLType[] = {
     38     GR_GL_NONE,
     39     GR_GL_TRANSLATE_X,
     40     GR_GL_TRANSLATE_Y,
     41     GR_GL_TRANSLATE_2D,
     42     GR_GL_TRANSPOSE_AFFINE_2D
     43 };
     44 
     45 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
     46 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
     47 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
     48 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
     49 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
     50 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
     51 
     52 #ifdef SK_DEBUG
     53 static const GrGLenum gXformType2ComponentCount[] = {
     54     0,
     55     1,
     56     1,
     57     2,
     58     6
     59 };
     60 
     61 static void verify_floats(const float* floats, int count) {
     62     for (int i = 0; i < count; ++i) {
     63         SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i])));
     64     }
     65 }
     66 #endif
     67 
     68 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
     69     switch (op) {
     70         default:
     71             SkFAIL("Unexpected path fill.");
     72             /* fallthrough */;
     73         case GrStencilOp::kIncWrap:
     74             return GR_GL_COUNT_UP;
     75         case GrStencilOp::kInvert:
     76             return GR_GL_INVERT;
     77     }
     78 }
     79 
     80 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
     81     : GrPathRendering(gpu)
     82     , fPreallocatedPathCount(0) {
     83     const GrGLInterface* glInterface = gpu->glInterface();
     84     fCaps.bindFragmentInputSupport =
     85         nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
     86 }
     87 
     88 GrGLPathRendering::~GrGLPathRendering() {
     89     if (fPreallocatedPathCount > 0) {
     90         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
     91     }
     92 }
     93 
     94 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) {
     95     if (GrGpu::DisconnectType::kCleanup == type) {
     96         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
     97     };
     98     fPreallocatedPathCount = 0;
     99 }
    100 
    101 void GrGLPathRendering::resetContext() {
    102     fHWProjectionMatrixState.invalidate();
    103     // we don't use the model view matrix.
    104     GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
    105 
    106     fHWPathStencilSettings.invalidate();
    107 }
    108 
    109 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) {
    110     return sk_make_sp<GrGLPath>(this->gpu(), inPath, style);
    111 }
    112 
    113 sk_sp<GrPathRange> GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator,
    114                                                       const GrStyle& style) {
    115     return sk_make_sp<GrGLPathRange>(this->gpu(), pathGenerator, style);
    116 }
    117 
    118 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
    119     GrGLGpu* gpu = this->gpu();
    120     SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
    121     gpu->flushColorWrite(false);
    122 
    123     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
    124     SkISize size = SkISize::Make(rt->width(), rt->height());
    125     this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
    126     gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
    127     gpu->flushHWAAState(rt, args.fUseHWAA, true);
    128     gpu->flushRenderTarget(rt, nullptr);
    129 
    130     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
    131 
    132     this->flushPathStencilSettings(*args.fStencil);
    133     SkASSERT(!fHWPathStencilSettings.isTwoSided());
    134 
    135     GrGLenum fillMode =
    136         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
    137     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
    138 
    139     if (glPath->shouldFill()) {
    140         GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
    141     }
    142     if (glPath->shouldStroke()) {
    143         GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
    144     }
    145 }
    146 
    147 void GrGLPathRendering::onDrawPath(const GrPipeline& pipeline,
    148                                    const GrPrimitiveProcessor& primProc,
    149                                    const GrStencilSettings& stencilPassSettings,
    150                                    const GrPath* path) {
    151     if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
    152         return;
    153     }
    154     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
    155 
    156     this->flushPathStencilSettings(stencilPassSettings);
    157     SkASSERT(!fHWPathStencilSettings.isTwoSided());
    158 
    159     GrGLenum fillMode =
    160         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
    161     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
    162 
    163     if (glPath->shouldStroke()) {
    164         if (glPath->shouldFill()) {
    165             GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
    166         }
    167         GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
    168                                            GR_GL_BOUNDING_BOX));
    169     } else {
    170         GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
    171                                          GR_GL_BOUNDING_BOX));
    172     }
    173 }
    174 
    175 void GrGLPathRendering::onDrawPaths(const GrPipeline& pipeline,
    176                                     const GrPrimitiveProcessor& primProc,
    177                                     const GrStencilSettings& stencilPassSettings,
    178                                     const GrPathRange* pathRange, const void* indices,
    179                                     PathIndexType indexType, const float transformValues[],
    180                                     PathTransformType transformType, int count) {
    181     SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transformType] * count));
    182 
    183     if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
    184         return;
    185     }
    186     this->flushPathStencilSettings(stencilPassSettings);
    187     SkASSERT(!fHWPathStencilSettings.isTwoSided());
    188 
    189 
    190     const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange);
    191 
    192     GrGLenum fillMode =
    193         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
    194     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
    195 
    196     if (glPathRange->shouldStroke()) {
    197         if (glPathRange->shouldFill()) {
    198             GL_CALL(StencilFillPathInstanced(
    199                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
    200                             fillMode, writeMask, gXformType2GLType[transformType],
    201                             transformValues));
    202         }
    203         GL_CALL(StencilThenCoverStrokePathInstanced(
    204                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
    205                             0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
    206                             gXformType2GLType[transformType], transformValues));
    207     } else {
    208         GL_CALL(StencilThenCoverFillPathInstanced(
    209                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
    210                             fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
    211                             gXformType2GLType[transformType], transformValues));
    212     }
    213 }
    214 
    215 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
    216                                                              GrGLenum genMode, GrGLint components,
    217                                                              const SkMatrix& matrix) {
    218     float coefficients[3 * 3];
    219     SkASSERT(components >= 1 && components <= 3);
    220 
    221     coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
    222     coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
    223     coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
    224 
    225     if (components >= 2) {
    226         coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
    227         coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
    228         coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
    229     }
    230 
    231     if (components >= 3) {
    232         coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
    233         coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
    234         coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
    235     }
    236     SkDEBUGCODE(verify_floats(coefficients, components * 3));
    237 
    238     GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
    239 }
    240 
    241 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
    242                                             const SkISize& renderTargetSize,
    243                                             GrSurfaceOrigin renderTargetOrigin) {
    244 
    245     SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
    246 
    247     if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
    248         renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
    249         matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
    250         return;
    251     }
    252 
    253     fHWProjectionMatrixState.fViewMatrix = matrix;
    254     fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
    255     fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
    256 
    257     float glMatrix[4 * 4];
    258     fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
    259     SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix)));
    260     GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
    261 }
    262 
    263 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
    264     SkASSERT(range > 0);
    265     GrGLuint firstID;
    266     if (fPreallocatedPathCount >= range) {
    267         firstID = fFirstPreallocatedPathID;
    268         fPreallocatedPathCount -= range;
    269         fFirstPreallocatedPathID += range;
    270         return firstID;
    271     }
    272     // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
    273     // the existing preallocation range or delete the existing and use the new (potentially partial)
    274     // preallocation range.
    275     GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount);
    276     if (allocAmount >= range) {
    277         GL_CALL_RET(firstID, GenPaths(allocAmount));
    278 
    279         if (firstID != 0) {
    280             if (fPreallocatedPathCount > 0 &&
    281                 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
    282                 firstID = fFirstPreallocatedPathID;
    283                 fPreallocatedPathCount += allocAmount - range;
    284                 fFirstPreallocatedPathID += range;
    285                 return firstID;
    286             }
    287 
    288             if (allocAmount > range) {
    289                 if (fPreallocatedPathCount > 0) {
    290                     this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
    291                 }
    292                 fFirstPreallocatedPathID = firstID + range;
    293                 fPreallocatedPathCount = allocAmount - range;
    294             }
    295             // Special case: if allocAmount == range, we have full preallocated range.
    296             return firstID;
    297         }
    298     }
    299     // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
    300     // the range.
    301     if (fPreallocatedPathCount > 0) {
    302         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
    303         fPreallocatedPathCount = 0;
    304     }
    305 
    306     GL_CALL_RET(firstID, GenPaths(range));
    307     if (firstID == 0) {
    308         SkDebugf("Warning: Failed to allocate path\n");
    309     }
    310     return firstID;
    311 }
    312 
    313 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
    314     GL_CALL(DeletePaths(path, range));
    315 }
    316 
    317 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
    318     if (fHWPathStencilSettings != stencilSettings) {
    319         SkASSERT(stencilSettings.isValid());
    320         // Just the func, ref, and mask is set here. The op and write mask are params to the call
    321         // that draws the path to the SB (glStencilFillPath)
    322         uint16_t ref = stencilSettings.front().fRef;
    323         GrStencilTest test = stencilSettings.front().fTest;
    324         uint16_t testMask = stencilSettings.front().fTestMask;
    325 
    326         if (!fHWPathStencilSettings.isValid() ||
    327             ref != fHWPathStencilSettings.front().fRef ||
    328             test != fHWPathStencilSettings.front().fTest ||
    329             testMask != fHWPathStencilSettings.front().fTestMask) {
    330             GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask));
    331         }
    332         fHWPathStencilSettings = stencilSettings;
    333     }
    334 }
    335 
    336 inline GrGLGpu* GrGLPathRendering::gpu() {
    337     return static_cast<GrGLGpu*>(fGpu);
    338 }
    339