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Searched
refs:MESA_SHADER_STAGES
(Results
1 - 25
of
39
) sorted by null
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/external/mesa3d/src/compiler/glsl/
ir_uniform.h
108
struct gl_opaque_uniform_index opaque[
MESA_SHADER_STAGES
];
link_atomics.cpp
75
unsigned stage_counter_references[
MESA_SHADER_STAGES
];
157
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; ++i) {
206
unsigned num_atomic_buffers[
MESA_SHADER_STAGES
] = {};
253
for (unsigned j = 0; j <
MESA_SHADER_STAGES
; ++j) {
268
for (unsigned j = 0; j <
MESA_SHADER_STAGES
; ++j) {
307
unsigned atomic_counters[
MESA_SHADER_STAGES
] = {};
308
unsigned atomic_buffers[
MESA_SHADER_STAGES
] = {};
321
for (unsigned j = 0; j <
MESA_SHADER_STAGES
; ++j) {
334
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
link_uniform_initializers.cpp
129
for (int sh = 0; sh <
MESA_SHADER_STAGES
; sh++) {
240
for (int sh = 0; sh <
MESA_SHADER_STAGES
; sh++) {
260
for (unsigned int i = 0; i <
MESA_SHADER_STAGES
; i++) {
linker.cpp
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all
...]
standalone_scaffolding.cpp
133
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
250
for (int sh = 0; sh <
MESA_SHADER_STAGES
; ++sh)
standalone.cpp
328
4 *
MESA_SHADER_STAGES
* MAX_UNIFORMS;
557
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
572
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
586
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
598
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
link_interface_blocks.cpp
413
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
link_uniforms.cpp
438
assert(shader_type <
MESA_SHADER_STAGES
);
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
intel_debug.c
98
STATIC_ASSERT(
MESA_SHADER_STAGES
== 6);
brw_compiler.c
124
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
brw_compiler.h
94
bool scalar_stage[
MESA_SHADER_STAGES
];
95
struct gl_shader_compiler_options glsl_compiler_options[
MESA_SHADER_STAGES
];
brw_link.cpp
205
struct shader_info *infos[
MESA_SHADER_STAGES
] = { 0, };
brw_context.c
276
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
499
const bool stage_exists[
MESA_SHADER_STAGES
] = {
514
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
559
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
787
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
[
all
...]
/external/mesa3d/src/mesa/main/
pipelineobj.c
63
for (i = 0; i <
MESA_SHADER_STAGES
; i++)
471
for (i = 0; i <
MESA_SHADER_STAGES
; i++)
708
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
738
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
796
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
857
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
879
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
shaderobj.c
322
for (gl_shader_stage sh = 0; sh <
MESA_SHADER_STAGES
; sh++) {
texstate.c
575
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
697
struct gl_program *prog[
MESA_SHADER_STAGES
];
702
for (i = 0; i <
MESA_SHADER_STAGES
; i++) {
uniform_query.cpp
521
for (unsigned i = 0; i <
MESA_SHADER_STAGES
; i++) {
859
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
893
for (int i = 0; i <
MESA_SHADER_STAGES
; i++) {
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/intel/vulkan/
anv_descriptor_set.c
84
uint32_t sampler_count[
MESA_SHADER_STAGES
] = { 0, };
85
uint32_t surface_count[
MESA_SHADER_STAGES
] = { 0, };
86
uint32_t image_count[
MESA_SHADER_STAGES
] = { 0, };
255
for (gl_shader_stage s = 0; s <
MESA_SHADER_STAGES
; s++) {
269
for (unsigned s = 0; s <
MESA_SHADER_STAGES
; s++) {
anv_private.h
492
struct anv_scratch_bo bos[16][
MESA_SHADER_STAGES
];
860
} stage[
MESA_SHADER_STAGES
];
958
} stage[
MESA_SHADER_STAGES
];
[
all
...]
anv_pipeline.c
204
for (unsigned s = 0; s <
MESA_SHADER_STAGES
; s++) {
[
all
...]
/external/mesa3d/src/compiler/
shader_enums.c
47
STATIC_ASSERT(ARRAY_SIZE(names) ==
MESA_SHADER_STAGES
);
shader_enums.h
64
#define
MESA_SHADER_STAGES
(MESA_SHADER_COMPUTE + 1)
/external/mesa3d/src/mesa/state_tracker/
st_context.h
95
boolean shader_has_one_variant[
MESA_SHADER_STAGES
];
/external/mesa3d/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp
121
for (int sh = 0; sh <
MESA_SHADER_STAGES
; sh++) {
144
for (int sh = 0; sh <
MESA_SHADER_STAGES
; sh++) {
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