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    Searched refs:MESA_SHADER_STAGES (Results 1 - 25 of 39) sorted by null

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  /external/mesa3d/src/compiler/glsl/
ir_uniform.h 108 struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
link_atomics.cpp 75 unsigned stage_counter_references[MESA_SHADER_STAGES];
157 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
206 unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
253 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
268 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
307 unsigned atomic_counters[MESA_SHADER_STAGES] = {};
308 unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
321 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
334 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
link_uniform_initializers.cpp 129 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
240 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
260 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
linker.cpp     [all...]
standalone_scaffolding.cpp 133 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
250 for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
standalone.cpp 328 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
557 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
572 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
586 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
598 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
link_interface_blocks.cpp 413 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
link_uniforms.cpp 438 assert(shader_type < MESA_SHADER_STAGES);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_debug.c 98 STATIC_ASSERT(MESA_SHADER_STAGES == 6);
brw_compiler.c 124 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
brw_compiler.h 94 bool scalar_stage[MESA_SHADER_STAGES];
95 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
brw_link.cpp 205 struct shader_info *infos[MESA_SHADER_STAGES] = { 0, };
brw_context.c 276 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
499 const bool stage_exists[MESA_SHADER_STAGES] = {
514 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
559 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
787 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
    [all...]
  /external/mesa3d/src/mesa/main/
pipelineobj.c 63 for (i = 0; i < MESA_SHADER_STAGES; i++)
471 for (i = 0; i < MESA_SHADER_STAGES; i++)
708 for (i = 0; i < MESA_SHADER_STAGES; i++) {
738 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
796 for (i = 0; i < MESA_SHADER_STAGES; i++) {
857 for (i = 0; i < MESA_SHADER_STAGES; i++) {
879 for (i = 0; i < MESA_SHADER_STAGES; i++) {
shaderobj.c 322 for (gl_shader_stage sh = 0; sh < MESA_SHADER_STAGES; sh++) {
texstate.c 575 for (i = 0; i < MESA_SHADER_STAGES; i++) {
697 struct gl_program *prog[MESA_SHADER_STAGES];
702 for (i = 0; i < MESA_SHADER_STAGES; i++) {
uniform_query.cpp 521 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
859 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
893 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/intel/vulkan/
anv_descriptor_set.c 84 uint32_t sampler_count[MESA_SHADER_STAGES] = { 0, };
85 uint32_t surface_count[MESA_SHADER_STAGES] = { 0, };
86 uint32_t image_count[MESA_SHADER_STAGES] = { 0, };
255 for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
269 for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
anv_private.h 492 struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
860 } stage[MESA_SHADER_STAGES];
958 } stage[MESA_SHADER_STAGES];
    [all...]
anv_pipeline.c 204 for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
    [all...]
  /external/mesa3d/src/compiler/
shader_enums.c 47 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
shader_enums.h 64 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
  /external/mesa3d/src/mesa/state_tracker/
st_context.h 95 boolean shader_has_one_variant[MESA_SHADER_STAGES];
  /external/mesa3d/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 121 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
144 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {

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