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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/core.h"
     25 #include "ir.h"
     26 #include "linker.h"
     27 #include "ir_uniform.h"
     28 #include "util/string_to_uint_map.h"
     29 
     30 /* These functions are put in a "private" namespace instead of being marked
     31  * static so that the unit tests can access them.  See
     32  * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
     33  */
     34 namespace linker {
     35 
     36 gl_uniform_storage *
     37 get_storage(struct gl_shader_program *prog, const char *name)
     38 {
     39    unsigned id;
     40    if (prog->UniformHash->get(id, name))
     41       return &prog->data->UniformStorage[id];
     42 
     43    assert(!"No uniform storage found!");
     44    return NULL;
     45 }
     46 
     47 void
     48 copy_constant_to_storage(union gl_constant_value *storage,
     49                          const ir_constant *val,
     50                          const enum glsl_base_type base_type,
     51                          const unsigned int elements,
     52                          unsigned int boolean_true)
     53 {
     54    for (unsigned int i = 0; i < elements; i++) {
     55       switch (base_type) {
     56       case GLSL_TYPE_UINT:
     57          storage[i].u = val->value.u[i];
     58          break;
     59       case GLSL_TYPE_INT:
     60       case GLSL_TYPE_SAMPLER:
     61          storage[i].i = val->value.i[i];
     62          break;
     63       case GLSL_TYPE_FLOAT:
     64          storage[i].f = val->value.f[i];
     65          break;
     66       case GLSL_TYPE_DOUBLE:
     67          /* XXX need to check on big-endian */
     68          memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
     69          break;
     70       case GLSL_TYPE_BOOL:
     71          storage[i].b = val->value.b[i] ? boolean_true : 0;
     72          break;
     73       case GLSL_TYPE_ARRAY:
     74       case GLSL_TYPE_STRUCT:
     75       case GLSL_TYPE_IMAGE:
     76       case GLSL_TYPE_ATOMIC_UINT:
     77       case GLSL_TYPE_INTERFACE:
     78       case GLSL_TYPE_VOID:
     79       case GLSL_TYPE_SUBROUTINE:
     80       case GLSL_TYPE_FUNCTION:
     81       case GLSL_TYPE_ERROR:
     82          /* All other types should have already been filtered by other
     83           * paths in the caller.
     84           */
     85          assert(!"Should not get here.");
     86          break;
     87       }
     88    }
     89 }
     90 
     91 /**
     92  * Initialize an opaque uniform from the value of an explicit binding
     93  * qualifier specified in the shader.  Atomic counters are different because
     94  * they have no storage and should be handled elsewhere.
     95  */
     96 void
     97 set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
     98                    const glsl_type *type, const char *name, int *binding)
     99 {
    100 
    101    if (type->is_array() && type->fields.array->is_array()) {
    102       const glsl_type *const element_type = type->fields.array;
    103 
    104       for (unsigned int i = 0; i < type->length; i++) {
    105          const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
    106 
    107          set_opaque_binding(mem_ctx, prog, element_type,
    108                             element_name, binding);
    109       }
    110    } else {
    111       struct gl_uniform_storage *const storage = get_storage(prog, name);
    112 
    113       if (!storage)
    114          return;
    115 
    116       const unsigned elements = MAX2(storage->array_elements, 1);
    117 
    118       /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
    119        * says:
    120        *
    121        *     "If the binding identifier is used with an array, the first element
    122        *     of the array takes the specified unit and each subsequent element
    123        *     takes the next consecutive unit."
    124        */
    125       for (unsigned int i = 0; i < elements; i++) {
    126          storage->storage[i].i = (*binding)++;
    127       }
    128 
    129       for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
    130         gl_linked_shader *shader = prog->_LinkedShaders[sh];
    131 
    132          if (shader) {
    133             if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
    134                 storage->opaque[sh].active) {
    135                for (unsigned i = 0; i < elements; i++) {
    136                   const unsigned index = storage->opaque[sh].index + i;
    137                   shader->Program->SamplerUnits[index] =
    138                      storage->storage[i].i;
    139                }
    140 
    141             } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
    142                     storage->opaque[sh].active) {
    143                for (unsigned i = 0; i < elements; i++) {
    144                   const unsigned index = storage->opaque[sh].index + i;
    145                   if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
    146                      break;
    147                   shader->Program->sh.ImageUnits[index] =
    148                      storage->storage[i].i;
    149                }
    150             }
    151          }
    152       }
    153    }
    154 }
    155 
    156 void
    157 set_block_binding(gl_shader_program *prog, const char *block_name,
    158                   unsigned mode, int binding)
    159 {
    160    unsigned num_blocks = mode == ir_var_uniform ?
    161       prog->data->NumUniformBlocks :
    162       prog->data->NumShaderStorageBlocks;
    163    struct gl_uniform_block *blks = mode == ir_var_uniform ?
    164       prog->data->UniformBlocks : prog->data->ShaderStorageBlocks;
    165 
    166    for (unsigned i = 0; i < num_blocks; i++) {
    167       if (!strcmp(blks[i].Name, block_name)) {
    168          blks[i].Binding = binding;
    169          return;
    170       }
    171    }
    172 
    173    unreachable("Failed to initialize block binding");
    174 }
    175 
    176 void
    177 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
    178                         const char *name, const glsl_type *type,
    179                         ir_constant *val, unsigned int boolean_true)
    180 {
    181    const glsl_type *t_without_array = type->without_array();
    182    if (type->is_record()) {
    183       ir_constant *field_constant;
    184 
    185       field_constant = (ir_constant *)val->components.get_head();
    186 
    187       for (unsigned int i = 0; i < type->length; i++) {
    188          const glsl_type *field_type = type->fields.structure[i].type;
    189          const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
    190                                             type->fields.structure[i].name);
    191          set_uniform_initializer(mem_ctx, prog, field_name,
    192                                  field_type, field_constant, boolean_true);
    193          field_constant = (ir_constant *)field_constant->next;
    194       }
    195       return;
    196    } else if (t_without_array->is_record() ||
    197               (type->is_array() && type->fields.array->is_array())) {
    198       const glsl_type *const element_type = type->fields.array;
    199 
    200       for (unsigned int i = 0; i < type->length; i++) {
    201          const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
    202 
    203          set_uniform_initializer(mem_ctx, prog, element_name,
    204                                  element_type, val->array_elements[i],
    205                                  boolean_true);
    206       }
    207       return;
    208    }
    209 
    210    struct gl_uniform_storage *const storage = get_storage(prog, name);
    211 
    212    if (!storage)
    213       return;
    214 
    215    if (val->type->is_array()) {
    216       const enum glsl_base_type base_type =
    217          val->array_elements[0]->type->base_type;
    218       const unsigned int elements = val->array_elements[0]->type->components();
    219       unsigned int idx = 0;
    220       unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
    221 
    222       assert(val->type->length >= storage->array_elements);
    223       for (unsigned int i = 0; i < storage->array_elements; i++) {
    224          copy_constant_to_storage(& storage->storage[idx],
    225                                   val->array_elements[i],
    226                                   base_type,
    227                                   elements,
    228                                   boolean_true);
    229 
    230          idx += elements * dmul;
    231       }
    232    } else {
    233       copy_constant_to_storage(storage->storage,
    234                                val,
    235                                val->type->base_type,
    236                                val->type->components(),
    237                                boolean_true);
    238 
    239       if (storage->type->is_sampler()) {
    240          for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
    241             gl_linked_shader *shader = prog->_LinkedShaders[sh];
    242 
    243             if (shader && storage->opaque[sh].active) {
    244                unsigned index = storage->opaque[sh].index;
    245 
    246                shader->Program->SamplerUnits[index] = storage->storage[0].i;
    247             }
    248          }
    249       }
    250    }
    251 }
    252 }
    253 
    254 void
    255 link_set_uniform_initializers(struct gl_shader_program *prog,
    256                               unsigned int boolean_true)
    257 {
    258    void *mem_ctx = NULL;
    259 
    260    for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
    261       struct gl_linked_shader *shader = prog->_LinkedShaders[i];
    262 
    263       if (shader == NULL)
    264          continue;
    265 
    266       foreach_in_list(ir_instruction, node, shader->ir) {
    267          ir_variable *const var = node->as_variable();
    268 
    269          if (!var || (var->data.mode != ir_var_uniform &&
    270              var->data.mode != ir_var_shader_storage))
    271             continue;
    272 
    273          if (!mem_ctx)
    274             mem_ctx = ralloc_context(NULL);
    275 
    276          if (var->data.explicit_binding) {
    277             const glsl_type *const type = var->type;
    278 
    279             if (type->without_array()->is_sampler() ||
    280                 type->without_array()->is_image()) {
    281                int binding = var->data.binding;
    282                linker::set_opaque_binding(mem_ctx, prog, var->type,
    283                                           var->name, &binding);
    284             } else if (var->is_in_buffer_block()) {
    285                const glsl_type *const iface_type = var->get_interface_type();
    286 
    287                /* If the variable is an array and it is an interface instance,
    288                 * we need to set the binding for each array element.  Just
    289                 * checking that the variable is an array is not sufficient.
    290                 * The variable could be an array element of a uniform block
    291                 * that lacks an instance name.  For example:
    292                 *
    293                 *     uniform U {
    294                 *         float f[4];
    295                 *     };
    296                 *
    297                 * In this case "f" would pass is_in_buffer_block (above) and
    298                 * type->is_array(), but it will fail is_interface_instance().
    299                 */
    300                if (var->is_interface_instance() && var->type->is_array()) {
    301                   for (unsigned i = 0; i < var->type->length; i++) {
    302                      const char *name =
    303                         ralloc_asprintf(mem_ctx, "%s[%u]", iface_type->name, i);
    304 
    305                      /* Section 4.4.3 (Uniform Block Layout Qualifiers) of the
    306                       * GLSL 4.20 spec says:
    307                       *
    308                       *     "If the binding identifier is used with a uniform
    309                       *     block instanced as an array then the first element
    310                       *     of the array takes the specified block binding and
    311                       *     each subsequent element takes the next consecutive
    312                       *     uniform block binding point."
    313                       */
    314                      linker::set_block_binding(prog, name, var->data.mode,
    315                                                var->data.binding + i);
    316                   }
    317                } else {
    318                   linker::set_block_binding(prog, iface_type->name,
    319                                             var->data.mode,
    320                                             var->data.binding);
    321                }
    322             } else if (type->contains_atomic()) {
    323                /* we don't actually need to do anything. */
    324             } else {
    325                assert(!"Explicit binding not on a sampler, UBO or atomic.");
    326             }
    327          } else if (var->constant_initializer) {
    328             linker::set_uniform_initializer(mem_ctx, prog, var->name,
    329                                             var->type, var->constant_initializer,
    330                                             boolean_true);
    331          }
    332       }
    333    }
    334 
    335    ralloc_free(mem_ctx);
    336 }
    337