1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 /** 28 * \file bufferobj.c 29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions. 30 * \author Brian Paul, Ian Romanick 31 */ 32 33 #include <stdbool.h> 34 #include <inttypes.h> /* for PRId64 macro */ 35 #include "util/debug.h" 36 #include "glheader.h" 37 #include "enums.h" 38 #include "hash.h" 39 #include "imports.h" 40 #include "context.h" 41 #include "bufferobj.h" 42 #include "mtypes.h" 43 #include "teximage.h" 44 #include "glformats.h" 45 #include "texstore.h" 46 #include "transformfeedback.h" 47 #include "varray.h" 48 49 50 /* Debug flags */ 51 /*#define VBO_DEBUG*/ 52 /*#define BOUNDS_CHECK*/ 53 54 55 /** 56 * We count the number of buffer modification calls to check for 57 * inefficient buffer use. This is the number of such calls before we 58 * issue a warning. 59 */ 60 #define BUFFER_WARNING_CALL_COUNT 4 61 62 63 /** 64 * Helper to warn of possible performance issues, such as frequently 65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro 66 * below. 67 */ 68 static void 69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...) 70 { 71 va_list args; 72 73 va_start(args, fmt); 74 _mesa_gl_vdebug(ctx, id, 75 MESA_DEBUG_SOURCE_API, 76 MESA_DEBUG_TYPE_PERFORMANCE, 77 MESA_DEBUG_SEVERITY_MEDIUM, 78 fmt, args); 79 va_end(args); 80 } 81 82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \ 83 do { \ 84 static GLuint id = 0; \ 85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \ 86 } while (0) 87 88 89 /** 90 * Used as a placeholder for buffer objects between glGenBuffers() and 91 * glBindBuffer() so that glIsBuffer() can work correctly. 92 */ 93 static struct gl_buffer_object DummyBufferObject; 94 95 96 /** 97 * Return pointer to address of a buffer object target. 98 * \param ctx the GL context 99 * \param target the buffer object target to be retrieved. 100 * \return pointer to pointer to the buffer object bound to \c target in the 101 * specified context or \c NULL if \c target is invalid. 102 */ 103 static inline struct gl_buffer_object ** 104 get_buffer_target(struct gl_context *ctx, GLenum target) 105 { 106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0. 107 */ 108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx) 109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) 110 return NULL; 111 112 switch (target) { 113 case GL_ARRAY_BUFFER_ARB: 114 return &ctx->Array.ArrayBufferObj; 115 case GL_ELEMENT_ARRAY_BUFFER_ARB: 116 return &ctx->Array.VAO->IndexBufferObj; 117 case GL_PIXEL_PACK_BUFFER_EXT: 118 return &ctx->Pack.BufferObj; 119 case GL_PIXEL_UNPACK_BUFFER_EXT: 120 return &ctx->Unpack.BufferObj; 121 case GL_COPY_READ_BUFFER: 122 return &ctx->CopyReadBuffer; 123 case GL_COPY_WRITE_BUFFER: 124 return &ctx->CopyWriteBuffer; 125 case GL_QUERY_BUFFER: 126 if (_mesa_has_ARB_query_buffer_object(ctx)) 127 return &ctx->QueryBuffer; 128 break; 129 case GL_DRAW_INDIRECT_BUFFER: 130 if ((ctx->API == API_OPENGL_CORE && 131 ctx->Extensions.ARB_draw_indirect) || 132 _mesa_is_gles31(ctx)) { 133 return &ctx->DrawIndirectBuffer; 134 } 135 break; 136 case GL_PARAMETER_BUFFER_ARB: 137 if (_mesa_has_ARB_indirect_parameters(ctx)) { 138 return &ctx->ParameterBuffer; 139 } 140 break; 141 case GL_DISPATCH_INDIRECT_BUFFER: 142 if (_mesa_has_compute_shaders(ctx)) { 143 return &ctx->DispatchIndirectBuffer; 144 } 145 break; 146 case GL_TRANSFORM_FEEDBACK_BUFFER: 147 if (ctx->Extensions.EXT_transform_feedback) { 148 return &ctx->TransformFeedback.CurrentBuffer; 149 } 150 break; 151 case GL_TEXTURE_BUFFER: 152 if (_mesa_has_ARB_texture_buffer_object(ctx) || 153 _mesa_has_OES_texture_buffer(ctx)) { 154 return &ctx->Texture.BufferObject; 155 } 156 break; 157 case GL_UNIFORM_BUFFER: 158 if (ctx->Extensions.ARB_uniform_buffer_object) { 159 return &ctx->UniformBuffer; 160 } 161 break; 162 case GL_SHADER_STORAGE_BUFFER: 163 if (ctx->Extensions.ARB_shader_storage_buffer_object) { 164 return &ctx->ShaderStorageBuffer; 165 } 166 break; 167 case GL_ATOMIC_COUNTER_BUFFER: 168 if (ctx->Extensions.ARB_shader_atomic_counters) { 169 return &ctx->AtomicBuffer; 170 } 171 break; 172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD: 173 if (ctx->Extensions.AMD_pinned_memory) { 174 return &ctx->ExternalVirtualMemoryBuffer; 175 } 176 break; 177 default: 178 return NULL; 179 } 180 return NULL; 181 } 182 183 184 /** 185 * Get the buffer object bound to the specified target in a GL context. 186 * \param ctx the GL context 187 * \param target the buffer object target to be retrieved. 188 * \param error the GL error to record if target is illegal. 189 * \return pointer to the buffer object bound to \c target in the 190 * specified context or \c NULL if \c target is invalid. 191 */ 192 static inline struct gl_buffer_object * 193 get_buffer(struct gl_context *ctx, const char *func, GLenum target, 194 GLenum error) 195 { 196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); 197 198 if (!bufObj) { 199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 200 return NULL; 201 } 202 203 if (!_mesa_is_bufferobj(*bufObj)) { 204 _mesa_error(ctx, error, "%s(no buffer bound)", func); 205 return NULL; 206 } 207 208 return *bufObj; 209 } 210 211 212 /** 213 * Convert a GLbitfield describing the mapped buffer access flags 214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY. 215 */ 216 static GLenum 217 simplified_access_mode(struct gl_context *ctx, GLbitfield access) 218 { 219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; 220 if ((access & rwFlags) == rwFlags) 221 return GL_READ_WRITE; 222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT) 223 return GL_READ_ONLY; 224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT) 225 return GL_WRITE_ONLY; 226 227 /* Otherwise, AccessFlags is zero (the default state). 228 * 229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says: 230 * 231 * Name Type Initial Value Legal Values 232 * ... ... ... ... 233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY 234 * READ_WRITE 235 * 236 * However, table 6.8 in the GL_OES_mapbuffer extension says: 237 * 238 * Get Value Type Get Command Value Description 239 * --------- ---- ----------- ----- ----------- 240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag 241 * 242 * The difference is because GL_OES_mapbuffer only supports mapping buffers 243 * write-only. 244 */ 245 assert(access == 0); 246 247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE; 248 } 249 250 251 /** 252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the 253 * given range. 254 * The regions do not overlap if and only if the end of the given 255 * region is before the mapped region or the start of the given region 256 * is after the mapped region. 257 * 258 * \param obj Buffer object target on which to operate. 259 * \param offset Offset of the first byte of the subdata range. 260 * \param size Size, in bytes, of the subdata range. 261 * \return true if ranges overlap, false otherwise 262 * 263 */ 264 static bool 265 bufferobj_range_mapped(const struct gl_buffer_object *obj, 266 GLintptr offset, GLsizeiptr size) 267 { 268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) { 269 const GLintptr end = offset + size; 270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset + 271 obj->Mappings[MAP_USER].Length; 272 273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) { 274 return true; 275 } 276 } 277 return false; 278 } 279 280 281 /** 282 * Tests the subdata range parameters and sets the GL error code for 283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and 284 * \c glClearBufferSubData. 285 * 286 * \param ctx GL context. 287 * \param bufObj The buffer object. 288 * \param offset Offset of the first byte of the subdata range. 289 * \param size Size, in bytes, of the subdata range. 290 * \param mappedRange If true, checks if an overlapping range is mapped. 291 * If false, checks if buffer is mapped. 292 * \param caller Name of calling function for recording errors. 293 * \return false if error, true otherwise 294 * 295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData 296 */ 297 static bool 298 buffer_object_subdata_range_good(struct gl_context *ctx, 299 const struct gl_buffer_object *bufObj, 300 GLintptr offset, GLsizeiptr size, 301 bool mappedRange, const char *caller) 302 { 303 if (size < 0) { 304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller); 305 return false; 306 } 307 308 if (offset < 0) { 309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller); 310 return false; 311 } 312 313 if (offset + size > bufObj->Size) { 314 _mesa_error(ctx, GL_INVALID_VALUE, 315 "%s(offset %lu + size %lu > buffer size %lu)", caller, 316 (unsigned long) offset, 317 (unsigned long) size, 318 (unsigned long) bufObj->Size); 319 return false; 320 } 321 322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) 323 return true; 324 325 if (mappedRange) { 326 if (bufferobj_range_mapped(bufObj, offset, size)) { 327 _mesa_error(ctx, GL_INVALID_OPERATION, 328 "%s(range is mapped without persistent bit)", 329 caller); 330 return false; 331 } 332 } 333 else { 334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) { 335 _mesa_error(ctx, GL_INVALID_OPERATION, 336 "%s(buffer is mapped without persistent bit)", 337 caller); 338 return false; 339 } 340 } 341 342 return true; 343 } 344 345 346 /** 347 * Test the format and type parameters and set the GL error code for 348 * \c glClearBufferData and \c glClearBufferSubData. 349 * 350 * \param ctx GL context. 351 * \param internalformat Format to which the data is to be converted. 352 * \param format Format of the supplied data. 353 * \param type Type of the supplied data. 354 * \param caller Name of calling function for recording errors. 355 * \return If internalformat, format and type are legal the mesa_format 356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE. 357 * 358 * \sa glClearBufferData and glClearBufferSubData 359 */ 360 static mesa_format 361 validate_clear_buffer_format(struct gl_context *ctx, 362 GLenum internalformat, 363 GLenum format, GLenum type, 364 const char *caller) 365 { 366 mesa_format mesaFormat; 367 GLenum errorFormatType; 368 369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat); 370 if (mesaFormat == MESA_FORMAT_NONE) { 371 _mesa_error(ctx, GL_INVALID_ENUM, 372 "%s(invalid internalformat)", caller); 373 return MESA_FORMAT_NONE; 374 } 375 376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to 377 * EXT_texture_integer there is no conversion between integer and 378 * non-integer formats 379 */ 380 if (_mesa_is_enum_format_signed_int(format) != 381 _mesa_is_format_integer_color(mesaFormat)) { 382 _mesa_error(ctx, GL_INVALID_OPERATION, 383 "%s(integer vs non-integer)", caller); 384 return MESA_FORMAT_NONE; 385 } 386 387 if (!_mesa_is_color_format(format)) { 388 _mesa_error(ctx, GL_INVALID_ENUM, 389 "%s(format is not a color format)", caller); 390 return MESA_FORMAT_NONE; 391 } 392 393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type); 394 if (errorFormatType != GL_NO_ERROR) { 395 _mesa_error(ctx, GL_INVALID_ENUM, 396 "%s(invalid format or type)", caller); 397 return MESA_FORMAT_NONE; 398 } 399 400 return mesaFormat; 401 } 402 403 404 /** 405 * Convert user-specified clear value to the specified internal format. 406 * 407 * \param ctx GL context. 408 * \param internalformat Format to which the data is converted. 409 * \param clearValue Points to the converted clear value. 410 * \param format Format of the supplied data. 411 * \param type Type of the supplied data. 412 * \param data Data which is to be converted to internalformat. 413 * \param caller Name of calling function for recording errors. 414 * \return true if data could be converted, false otherwise. 415 * 416 * \sa glClearBufferData, glClearBufferSubData 417 */ 418 static bool 419 convert_clear_buffer_data(struct gl_context *ctx, 420 mesa_format internalformat, 421 GLubyte *clearValue, GLenum format, GLenum type, 422 const GLvoid *data, const char *caller) 423 { 424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat); 425 426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat, 427 0, &clearValue, 1, 1, 1, 428 format, type, data, &ctx->Unpack)) { 429 return true; 430 } 431 else { 432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); 433 return false; 434 } 435 } 436 437 438 /** 439 * Allocate and initialize a new buffer object. 440 * 441 * Default callback for the \c dd_function_table::NewBufferObject() hook. 442 */ 443 static struct gl_buffer_object * 444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name) 445 { 446 struct gl_buffer_object *obj; 447 448 (void) ctx; 449 450 obj = MALLOC_STRUCT(gl_buffer_object); 451 _mesa_initialize_buffer_object(ctx, obj, name); 452 return obj; 453 } 454 455 456 /** 457 * Delete a buffer object. 458 * 459 * Default callback for the \c dd_function_table::DeleteBuffer() hook. 460 */ 461 void 462 _mesa_delete_buffer_object(struct gl_context *ctx, 463 struct gl_buffer_object *bufObj) 464 { 465 (void) ctx; 466 467 vbo_delete_minmax_cache(bufObj); 468 _mesa_align_free(bufObj->Data); 469 470 /* assign strange values here to help w/ debugging */ 471 bufObj->RefCount = -1000; 472 bufObj->Name = ~0; 473 474 mtx_destroy(&bufObj->Mutex); 475 free(bufObj->Label); 476 free(bufObj); 477 } 478 479 480 481 /** 482 * Set ptr to bufObj w/ reference counting. 483 * This is normally only called from the _mesa_reference_buffer_object() macro 484 * when there's a real pointer change. 485 */ 486 void 487 _mesa_reference_buffer_object_(struct gl_context *ctx, 488 struct gl_buffer_object **ptr, 489 struct gl_buffer_object *bufObj) 490 { 491 if (*ptr) { 492 /* Unreference the old buffer */ 493 GLboolean deleteFlag = GL_FALSE; 494 struct gl_buffer_object *oldObj = *ptr; 495 496 mtx_lock(&oldObj->Mutex); 497 assert(oldObj->RefCount > 0); 498 oldObj->RefCount--; 499 deleteFlag = (oldObj->RefCount == 0); 500 mtx_unlock(&oldObj->Mutex); 501 502 if (deleteFlag) { 503 assert(ctx->Driver.DeleteBuffer); 504 ctx->Driver.DeleteBuffer(ctx, oldObj); 505 } 506 507 *ptr = NULL; 508 } 509 assert(!*ptr); 510 511 if (bufObj) { 512 /* reference new buffer */ 513 mtx_lock(&bufObj->Mutex); 514 if (bufObj->RefCount == 0) { 515 /* this buffer's being deleted (look just above) */ 516 /* Not sure this can every really happen. Warn if it does. */ 517 _mesa_problem(NULL, "referencing deleted buffer object"); 518 *ptr = NULL; 519 } 520 else { 521 bufObj->RefCount++; 522 *ptr = bufObj; 523 } 524 mtx_unlock(&bufObj->Mutex); 525 } 526 } 527 528 529 /** 530 * Get the value of MESA_NO_MINMAX_CACHE. 531 */ 532 static bool 533 get_no_minmax_cache() 534 { 535 static bool read = false; 536 static bool disable = false; 537 538 if (!read) { 539 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false); 540 read = true; 541 } 542 543 return disable; 544 } 545 546 547 /** 548 * Initialize a buffer object to default values. 549 */ 550 void 551 _mesa_initialize_buffer_object(struct gl_context *ctx, 552 struct gl_buffer_object *obj, 553 GLuint name) 554 { 555 memset(obj, 0, sizeof(struct gl_buffer_object)); 556 mtx_init(&obj->Mutex, mtx_plain); 557 obj->RefCount = 1; 558 obj->Name = name; 559 obj->Usage = GL_STATIC_DRAW_ARB; 560 561 if (get_no_minmax_cache()) 562 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE; 563 } 564 565 566 567 /** 568 * Callback called from _mesa_HashWalk() 569 */ 570 static void 571 count_buffer_size(GLuint key, void *data, void *userData) 572 { 573 const struct gl_buffer_object *bufObj = 574 (const struct gl_buffer_object *) data; 575 GLuint *total = (GLuint *) userData; 576 577 (void) key; 578 *total = *total + bufObj->Size; 579 } 580 581 582 /** 583 * Compute total size (in bytes) of all buffer objects for the given context. 584 * For debugging purposes. 585 */ 586 GLuint 587 _mesa_total_buffer_object_memory(struct gl_context *ctx) 588 { 589 GLuint total = 0; 590 591 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total); 592 593 return total; 594 } 595 596 597 /** 598 * Allocate space for and store data in a buffer object. Any data that was 599 * previously stored in the buffer object is lost. If \c data is \c NULL, 600 * memory will be allocated, but no copy will occur. 601 * 602 * This is the default callback for \c dd_function_table::BufferData() 603 * Note that all GL error checking will have been done already. 604 * 605 * \param ctx GL context. 606 * \param target Buffer object target on which to operate. 607 * \param size Size, in bytes, of the new data store. 608 * \param data Pointer to the data to store in the buffer object. This 609 * pointer may be \c NULL. 610 * \param usage Hints about how the data will be used. 611 * \param bufObj Object to be used. 612 * 613 * \return GL_TRUE for success, GL_FALSE for failure 614 * \sa glBufferDataARB, dd_function_table::BufferData. 615 */ 616 static GLboolean 617 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size, 618 const GLvoid *data, GLenum usage, GLenum storageFlags, 619 struct gl_buffer_object *bufObj) 620 { 621 void * new_data; 622 623 (void) target; 624 625 _mesa_align_free( bufObj->Data ); 626 627 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment ); 628 if (new_data) { 629 bufObj->Data = (GLubyte *) new_data; 630 bufObj->Size = size; 631 bufObj->Usage = usage; 632 bufObj->StorageFlags = storageFlags; 633 634 if (data) { 635 memcpy( bufObj->Data, data, size ); 636 } 637 638 return GL_TRUE; 639 } 640 else { 641 return GL_FALSE; 642 } 643 } 644 645 646 /** 647 * Replace data in a subrange of buffer object. If the data range 648 * specified by \c size + \c offset extends beyond the end of the buffer or 649 * if \c data is \c NULL, no copy is performed. 650 * 651 * This is the default callback for \c dd_function_table::BufferSubData() 652 * Note that all GL error checking will have been done already. 653 * 654 * \param ctx GL context. 655 * \param offset Offset of the first byte to be modified. 656 * \param size Size, in bytes, of the data range. 657 * \param data Pointer to the data to store in the buffer object. 658 * \param bufObj Object to be used. 659 * 660 * \sa glBufferSubDataARB, dd_function_table::BufferSubData. 661 */ 662 static void 663 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset, 664 GLsizeiptr size, const GLvoid *data, 665 struct gl_buffer_object *bufObj) 666 { 667 (void) ctx; 668 669 /* this should have been caught in _mesa_BufferSubData() */ 670 assert(size + offset <= bufObj->Size); 671 672 if (bufObj->Data) { 673 memcpy( (GLubyte *) bufObj->Data + offset, data, size ); 674 } 675 } 676 677 678 /** 679 * Retrieve data from a subrange of buffer object. If the data range 680 * specified by \c size + \c offset extends beyond the end of the buffer or 681 * if \c data is \c NULL, no copy is performed. 682 * 683 * This is the default callback for \c dd_function_table::GetBufferSubData() 684 * Note that all GL error checking will have been done already. 685 * 686 * \param ctx GL context. 687 * \param target Buffer object target on which to operate. 688 * \param offset Offset of the first byte to be fetched. 689 * \param size Size, in bytes, of the data range. 690 * \param data Destination for data 691 * \param bufObj Object to be used. 692 * 693 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. 694 */ 695 static void 696 _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset, 697 GLsizeiptrARB size, GLvoid * data, 698 struct gl_buffer_object * bufObj ) 699 { 700 (void) ctx; 701 702 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { 703 memcpy( data, (GLubyte *) bufObj->Data + offset, size ); 704 } 705 } 706 707 708 /** 709 * Clear a subrange of the buffer object with copies of the supplied data. 710 * If data is NULL the buffer is filled with zeros. 711 * 712 * This is the default callback for \c dd_function_table::ClearBufferSubData() 713 * Note that all GL error checking will have been done already. 714 * 715 * \param ctx GL context. 716 * \param offset Offset of the first byte to be cleared. 717 * \param size Size, in bytes, of the to be cleared range. 718 * \param clearValue Source of the data. 719 * \param clearValueSize Size, in bytes, of the supplied data. 720 * \param bufObj Object to be cleared. 721 * 722 * \sa glClearBufferSubData, glClearBufferData and 723 * dd_function_table::ClearBufferSubData. 724 */ 725 void 726 _mesa_ClearBufferSubData_sw(struct gl_context *ctx, 727 GLintptr offset, GLsizeiptr size, 728 const GLvoid *clearValue, 729 GLsizeiptr clearValueSize, 730 struct gl_buffer_object *bufObj) 731 { 732 GLsizeiptr i; 733 GLubyte *dest; 734 735 assert(ctx->Driver.MapBufferRange); 736 dest = ctx->Driver.MapBufferRange(ctx, offset, size, 737 GL_MAP_WRITE_BIT | 738 GL_MAP_INVALIDATE_RANGE_BIT, 739 bufObj, MAP_INTERNAL); 740 741 if (!dest) { 742 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data"); 743 return; 744 } 745 746 if (clearValue == NULL) { 747 /* Clear with zeros, per the spec */ 748 memset(dest, 0, size); 749 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); 750 return; 751 } 752 753 for (i = 0; i < size/clearValueSize; ++i) { 754 memcpy(dest, clearValue, clearValueSize); 755 dest += clearValueSize; 756 } 757 758 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); 759 } 760 761 762 /** 763 * Default fallback for \c dd_function_table::MapBufferRange(). 764 * Called via glMapBufferRange(). 765 */ 766 static void * 767 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset, 768 GLsizeiptr length, GLbitfield access, 769 struct gl_buffer_object *bufObj, 770 gl_map_buffer_index index) 771 { 772 (void) ctx; 773 assert(!_mesa_bufferobj_mapped(bufObj, index)); 774 /* Just return a direct pointer to the data */ 775 bufObj->Mappings[index].Pointer = bufObj->Data + offset; 776 bufObj->Mappings[index].Length = length; 777 bufObj->Mappings[index].Offset = offset; 778 bufObj->Mappings[index].AccessFlags = access; 779 return bufObj->Mappings[index].Pointer; 780 } 781 782 783 /** 784 * Default fallback for \c dd_function_table::FlushMappedBufferRange(). 785 * Called via glFlushMappedBufferRange(). 786 */ 787 static void 788 flush_mapped_buffer_range_fallback(struct gl_context *ctx, 789 GLintptr offset, GLsizeiptr length, 790 struct gl_buffer_object *obj, 791 gl_map_buffer_index index) 792 { 793 (void) ctx; 794 (void) offset; 795 (void) length; 796 (void) obj; 797 (void) index; 798 /* no-op */ 799 } 800 801 802 /** 803 * Default callback for \c dd_function_table::UnmapBuffer(). 804 * 805 * The input parameters will have been already tested for errors. 806 * 807 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer 808 */ 809 static GLboolean 810 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj, 811 gl_map_buffer_index index) 812 { 813 (void) ctx; 814 /* XXX we might assert here that bufObj->Pointer is non-null */ 815 bufObj->Mappings[index].Pointer = NULL; 816 bufObj->Mappings[index].Length = 0; 817 bufObj->Mappings[index].Offset = 0; 818 bufObj->Mappings[index].AccessFlags = 0x0; 819 return GL_TRUE; 820 } 821 822 823 /** 824 * Default fallback for \c dd_function_table::CopyBufferSubData(). 825 * Called via glCopyBufferSubData(). 826 */ 827 static void 828 copy_buffer_sub_data_fallback(struct gl_context *ctx, 829 struct gl_buffer_object *src, 830 struct gl_buffer_object *dst, 831 GLintptr readOffset, GLintptr writeOffset, 832 GLsizeiptr size) 833 { 834 GLubyte *srcPtr, *dstPtr; 835 836 if (src == dst) { 837 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size, 838 GL_MAP_READ_BIT | 839 GL_MAP_WRITE_BIT, src, 840 MAP_INTERNAL); 841 842 if (!srcPtr) 843 return; 844 845 srcPtr += readOffset; 846 dstPtr += writeOffset; 847 } else { 848 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size, 849 GL_MAP_READ_BIT, src, 850 MAP_INTERNAL); 851 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size, 852 (GL_MAP_WRITE_BIT | 853 GL_MAP_INVALIDATE_RANGE_BIT), dst, 854 MAP_INTERNAL); 855 } 856 857 /* Note: the src and dst regions will never overlap. Trying to do so 858 * would generate GL_INVALID_VALUE earlier. 859 */ 860 if (srcPtr && dstPtr) 861 memcpy(dstPtr, srcPtr, size); 862 863 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL); 864 if (dst != src) 865 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL); 866 } 867 868 869 870 /** 871 * Initialize the state associated with buffer objects 872 */ 873 void 874 _mesa_init_buffer_objects( struct gl_context *ctx ) 875 { 876 GLuint i; 877 878 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject)); 879 mtx_init(&DummyBufferObject.Mutex, mtx_plain); 880 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */ 881 882 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 883 ctx->Shared->NullBufferObj); 884 885 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, 886 ctx->Shared->NullBufferObj); 887 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, 888 ctx->Shared->NullBufferObj); 889 890 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, 891 ctx->Shared->NullBufferObj); 892 893 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, 894 ctx->Shared->NullBufferObj); 895 896 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, 897 ctx->Shared->NullBufferObj); 898 899 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, 900 ctx->Shared->NullBufferObj); 901 902 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, 903 ctx->Shared->NullBufferObj); 904 905 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 906 ctx->Shared->NullBufferObj); 907 908 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, 909 ctx->Shared->NullBufferObj); 910 911 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { 912 _mesa_reference_buffer_object(ctx, 913 &ctx->UniformBufferBindings[i].BufferObject, 914 ctx->Shared->NullBufferObj); 915 ctx->UniformBufferBindings[i].Offset = -1; 916 ctx->UniformBufferBindings[i].Size = -1; 917 } 918 919 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { 920 _mesa_reference_buffer_object(ctx, 921 &ctx->ShaderStorageBufferBindings[i].BufferObject, 922 ctx->Shared->NullBufferObj); 923 ctx->ShaderStorageBufferBindings[i].Offset = -1; 924 ctx->ShaderStorageBufferBindings[i].Size = -1; 925 } 926 927 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { 928 _mesa_reference_buffer_object(ctx, 929 &ctx->AtomicBufferBindings[i].BufferObject, 930 ctx->Shared->NullBufferObj); 931 ctx->AtomicBufferBindings[i].Offset = 0; 932 ctx->AtomicBufferBindings[i].Size = 0; 933 } 934 } 935 936 937 void 938 _mesa_free_buffer_objects( struct gl_context *ctx ) 939 { 940 GLuint i; 941 942 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); 943 944 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL); 945 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL); 946 947 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL); 948 949 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL); 950 951 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL); 952 953 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL); 954 955 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL); 956 957 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL); 958 959 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL); 960 961 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { 962 _mesa_reference_buffer_object(ctx, 963 &ctx->UniformBufferBindings[i].BufferObject, 964 NULL); 965 } 966 967 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { 968 _mesa_reference_buffer_object(ctx, 969 &ctx->ShaderStorageBufferBindings[i].BufferObject, 970 NULL); 971 } 972 973 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { 974 _mesa_reference_buffer_object(ctx, 975 &ctx->AtomicBufferBindings[i].BufferObject, 976 NULL); 977 } 978 979 } 980 981 bool 982 _mesa_handle_bind_buffer_gen(struct gl_context *ctx, 983 GLuint buffer, 984 struct gl_buffer_object **buf_handle, 985 const char *caller) 986 { 987 struct gl_buffer_object *buf = *buf_handle; 988 989 if (!buf && (ctx->API == API_OPENGL_CORE)) { 990 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller); 991 return false; 992 } 993 994 if (!buf || buf == &DummyBufferObject) { 995 /* If this is a new buffer object id, or one which was generated but 996 * never used before, allocate a buffer object now. 997 */ 998 assert(ctx->Driver.NewBufferObject); 999 buf = ctx->Driver.NewBufferObject(ctx, buffer); 1000 if (!buf) { 1001 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); 1002 return false; 1003 } 1004 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf); 1005 *buf_handle = buf; 1006 } 1007 1008 return true; 1009 } 1010 1011 /** 1012 * Bind the specified target to buffer for the specified context. 1013 * Called by glBindBuffer() and other functions. 1014 */ 1015 static void 1016 bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) 1017 { 1018 struct gl_buffer_object *oldBufObj; 1019 struct gl_buffer_object *newBufObj = NULL; 1020 struct gl_buffer_object **bindTarget = NULL; 1021 1022 bindTarget = get_buffer_target(ctx, target); 1023 if (!bindTarget) { 1024 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)", 1025 _mesa_enum_to_string(target)); 1026 return; 1027 } 1028 1029 /* Get pointer to old buffer object (to be unbound) */ 1030 oldBufObj = *bindTarget; 1031 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) 1032 return; /* rebinding the same buffer object- no change */ 1033 1034 /* 1035 * Get pointer to new buffer object (newBufObj) 1036 */ 1037 if (buffer == 0) { 1038 /* The spec says there's not a buffer object named 0, but we use 1039 * one internally because it simplifies things. 1040 */ 1041 newBufObj = ctx->Shared->NullBufferObj; 1042 } 1043 else { 1044 /* non-default buffer object */ 1045 newBufObj = _mesa_lookup_bufferobj(ctx, buffer); 1046 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, 1047 &newBufObj, "glBindBuffer")) 1048 return; 1049 } 1050 1051 /* record usage history */ 1052 switch (target) { 1053 case GL_PIXEL_PACK_BUFFER: 1054 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER; 1055 break; 1056 default: 1057 break; 1058 } 1059 1060 /* bind new buffer */ 1061 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); 1062 } 1063 1064 1065 /** 1066 * Update the default buffer objects in the given context to reference those 1067 * specified in the shared state and release those referencing the old 1068 * shared state. 1069 */ 1070 void 1071 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx) 1072 { 1073 /* Bind the NullBufferObj to remove references to those 1074 * in the shared context hash table. 1075 */ 1076 bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); 1077 bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); 1078 bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); 1079 bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); 1080 } 1081 1082 1083 1084 /** 1085 * Return the gl_buffer_object for the given ID. 1086 * Always return NULL for ID 0. 1087 */ 1088 struct gl_buffer_object * 1089 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) 1090 { 1091 if (buffer == 0) 1092 return NULL; 1093 else 1094 return (struct gl_buffer_object *) 1095 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer); 1096 } 1097 1098 1099 struct gl_buffer_object * 1100 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer) 1101 { 1102 if (buffer == 0) 1103 return NULL; 1104 else 1105 return (struct gl_buffer_object *) 1106 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); 1107 } 1108 1109 /** 1110 * A convenience function for direct state access functions that throws 1111 * GL_INVALID_OPERATION if buffer is not the name of an existing 1112 * buffer object. 1113 */ 1114 struct gl_buffer_object * 1115 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer, 1116 const char *caller) 1117 { 1118 struct gl_buffer_object *bufObj; 1119 1120 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 1121 if (!bufObj || bufObj == &DummyBufferObject) { 1122 _mesa_error(ctx, GL_INVALID_OPERATION, 1123 "%s(non-existent buffer object %u)", caller, buffer); 1124 return NULL; 1125 } 1126 1127 return bufObj; 1128 } 1129 1130 1131 void 1132 _mesa_begin_bufferobj_lookups(struct gl_context *ctx) 1133 { 1134 _mesa_HashLockMutex(ctx->Shared->BufferObjects); 1135 } 1136 1137 1138 void 1139 _mesa_end_bufferobj_lookups(struct gl_context *ctx) 1140 { 1141 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); 1142 } 1143 1144 1145 /** 1146 * Look up a buffer object for a multi-bind function. 1147 * 1148 * Unlike _mesa_lookup_bufferobj(), this function also takes care 1149 * of generating an error if the buffer ID is not zero or the name 1150 * of an existing buffer object. 1151 * 1152 * If the buffer ID refers to an existing buffer object, a pointer 1153 * to the buffer object is returned. If the ID is zero, a pointer 1154 * to the shared NullBufferObj is returned. If the ID is not zero 1155 * and does not refer to a valid buffer object, this function 1156 * returns NULL. 1157 * 1158 * This function assumes that the caller has already locked the 1159 * hash table mutex by calling _mesa_begin_bufferobj_lookups(). 1160 */ 1161 struct gl_buffer_object * 1162 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, 1163 const GLuint *buffers, 1164 GLuint index, const char *caller) 1165 { 1166 struct gl_buffer_object *bufObj; 1167 1168 if (buffers[index] != 0) { 1169 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]); 1170 1171 /* The multi-bind functions don't create the buffer objects 1172 when they don't exist. */ 1173 if (bufObj == &DummyBufferObject) 1174 bufObj = NULL; 1175 } else 1176 bufObj = ctx->Shared->NullBufferObj; 1177 1178 if (!bufObj) { 1179 /* The ARB_multi_bind spec says: 1180 * 1181 * "An INVALID_OPERATION error is generated if any value 1182 * in <buffers> is not zero or the name of an existing 1183 * buffer object (per binding)." 1184 */ 1185 _mesa_error(ctx, GL_INVALID_OPERATION, 1186 "%s(buffers[%u]=%u is not zero or the name " 1187 "of an existing buffer object)", 1188 caller, index, buffers[index]); 1189 } 1190 1191 return bufObj; 1192 } 1193 1194 1195 /** 1196 * If *ptr points to obj, set ptr = the Null/default buffer object. 1197 * This is a helper for buffer object deletion. 1198 * The GL spec says that deleting a buffer object causes it to get 1199 * unbound from all arrays in the current context. 1200 */ 1201 static void 1202 unbind(struct gl_context *ctx, 1203 struct gl_vertex_array_object *vao, unsigned index, 1204 struct gl_buffer_object *obj) 1205 { 1206 if (vao->BufferBinding[index].BufferObj == obj) { 1207 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj, 1208 vao->BufferBinding[index].Offset, 1209 vao->BufferBinding[index].Stride); 1210 } 1211 } 1212 1213 1214 /** 1215 * Plug default/fallback buffer object functions into the device 1216 * driver hooks. 1217 */ 1218 void 1219 _mesa_init_buffer_object_functions(struct dd_function_table *driver) 1220 { 1221 /* GL_ARB_vertex/pixel_buffer_object */ 1222 driver->NewBufferObject = _mesa_new_buffer_object; 1223 driver->DeleteBuffer = _mesa_delete_buffer_object; 1224 driver->BufferData = buffer_data_fallback; 1225 driver->BufferSubData = buffer_sub_data_fallback; 1226 driver->GetBufferSubData = _mesa_buffer_get_subdata; 1227 driver->UnmapBuffer = unmap_buffer_fallback; 1228 1229 /* GL_ARB_clear_buffer_object */ 1230 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw; 1231 1232 /* GL_ARB_map_buffer_range */ 1233 driver->MapBufferRange = map_buffer_range_fallback; 1234 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback; 1235 1236 /* GL_ARB_copy_buffer */ 1237 driver->CopyBufferSubData = copy_buffer_sub_data_fallback; 1238 } 1239 1240 1241 void 1242 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx, 1243 struct gl_buffer_object *bufObj) 1244 { 1245 int i; 1246 1247 for (i = 0; i < MAP_COUNT; i++) { 1248 if (_mesa_bufferobj_mapped(bufObj, i)) { 1249 ctx->Driver.UnmapBuffer(ctx, bufObj, i); 1250 assert(bufObj->Mappings[i].Pointer == NULL); 1251 bufObj->Mappings[i].AccessFlags = 0; 1252 } 1253 } 1254 } 1255 1256 1257 /**********************************************************************/ 1258 /* API Functions */ 1259 /**********************************************************************/ 1260 1261 void GLAPIENTRY 1262 _mesa_BindBuffer(GLenum target, GLuint buffer) 1263 { 1264 GET_CURRENT_CONTEXT(ctx); 1265 1266 if (MESA_VERBOSE & VERBOSE_API) { 1267 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n", 1268 _mesa_enum_to_string(target), buffer); 1269 } 1270 1271 bind_buffer_object(ctx, target, buffer); 1272 } 1273 1274 1275 /** 1276 * Delete a set of buffer objects. 1277 * 1278 * \param n Number of buffer objects to delete. 1279 * \param ids Array of \c n buffer object IDs. 1280 */ 1281 void GLAPIENTRY 1282 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) 1283 { 1284 GET_CURRENT_CONTEXT(ctx); 1285 GLsizei i; 1286 FLUSH_VERTICES(ctx, 0); 1287 1288 if (n < 0) { 1289 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); 1290 return; 1291 } 1292 1293 _mesa_HashLockMutex(ctx->Shared->BufferObjects); 1294 1295 for (i = 0; i < n; i++) { 1296 struct gl_buffer_object *bufObj = 1297 _mesa_lookup_bufferobj_locked(ctx, ids[i]); 1298 if (bufObj) { 1299 struct gl_vertex_array_object *vao = ctx->Array.VAO; 1300 GLuint j; 1301 1302 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject); 1303 1304 _mesa_buffer_unmap_all_mappings(ctx, bufObj); 1305 1306 /* unbind any vertex pointers bound to this buffer */ 1307 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) { 1308 unbind(ctx, vao, j, bufObj); 1309 } 1310 1311 if (ctx->Array.ArrayBufferObj == bufObj) { 1312 _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 ); 1313 } 1314 if (vao->IndexBufferObj == bufObj) { 1315 _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); 1316 } 1317 1318 /* unbind ARB_draw_indirect binding point */ 1319 if (ctx->DrawIndirectBuffer == bufObj) { 1320 _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 ); 1321 } 1322 1323 /* unbind ARB_indirect_parameters binding point */ 1324 if (ctx->ParameterBuffer == bufObj) { 1325 _mesa_BindBuffer(GL_PARAMETER_BUFFER_ARB, 0); 1326 } 1327 1328 /* unbind ARB_compute_shader binding point */ 1329 if (ctx->DispatchIndirectBuffer == bufObj) { 1330 _mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); 1331 } 1332 1333 /* unbind ARB_copy_buffer binding points */ 1334 if (ctx->CopyReadBuffer == bufObj) { 1335 _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 ); 1336 } 1337 if (ctx->CopyWriteBuffer == bufObj) { 1338 _mesa_BindBuffer( GL_COPY_WRITE_BUFFER, 0 ); 1339 } 1340 1341 /* unbind transform feedback binding points */ 1342 if (ctx->TransformFeedback.CurrentBuffer == bufObj) { 1343 _mesa_BindBuffer( GL_TRANSFORM_FEEDBACK_BUFFER, 0 ); 1344 } 1345 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) { 1346 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) { 1347 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 ); 1348 } 1349 } 1350 1351 /* unbind UBO binding points */ 1352 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) { 1353 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) { 1354 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 ); 1355 } 1356 } 1357 1358 if (ctx->UniformBuffer == bufObj) { 1359 _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 ); 1360 } 1361 1362 /* unbind SSBO binding points */ 1363 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) { 1364 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) { 1365 _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0); 1366 } 1367 } 1368 1369 if (ctx->ShaderStorageBuffer == bufObj) { 1370 _mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0); 1371 } 1372 1373 /* unbind Atomci Buffer binding points */ 1374 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) { 1375 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) { 1376 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 ); 1377 } 1378 } 1379 1380 if (ctx->AtomicBuffer == bufObj) { 1381 _mesa_BindBuffer( GL_ATOMIC_COUNTER_BUFFER, 0 ); 1382 } 1383 1384 /* unbind any pixel pack/unpack pointers bound to this buffer */ 1385 if (ctx->Pack.BufferObj == bufObj) { 1386 _mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 ); 1387 } 1388 if (ctx->Unpack.BufferObj == bufObj) { 1389 _mesa_BindBuffer( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); 1390 } 1391 1392 if (ctx->Texture.BufferObject == bufObj) { 1393 _mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 ); 1394 } 1395 1396 if (ctx->ExternalVirtualMemoryBuffer == bufObj) { 1397 _mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0); 1398 } 1399 1400 /* unbind query buffer binding point */ 1401 if (ctx->QueryBuffer == bufObj) { 1402 _mesa_BindBuffer(GL_QUERY_BUFFER, 0); 1403 } 1404 1405 /* The ID is immediately freed for re-use */ 1406 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]); 1407 /* Make sure we do not run into the classic ABA problem on bind. 1408 * We don't want to allow re-binding a buffer object that's been 1409 * "deleted" by glDeleteBuffers(). 1410 * 1411 * The explicit rebinding to the default object in the current context 1412 * prevents the above in the current context, but another context 1413 * sharing the same objects might suffer from this problem. 1414 * The alternative would be to do the hash lookup in any case on bind 1415 * which would introduce more runtime overhead than this. 1416 */ 1417 bufObj->DeletePending = GL_TRUE; 1418 _mesa_reference_buffer_object(ctx, &bufObj, NULL); 1419 } 1420 } 1421 1422 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); 1423 } 1424 1425 1426 /** 1427 * This is the implementation for glGenBuffers and glCreateBuffers. It is not 1428 * exposed to the rest of Mesa to encourage the use of nameless buffers in 1429 * driver internals. 1430 */ 1431 static void 1432 create_buffers(GLsizei n, GLuint *buffers, bool dsa) 1433 { 1434 GET_CURRENT_CONTEXT(ctx); 1435 GLuint first; 1436 GLint i; 1437 struct gl_buffer_object *buf; 1438 1439 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers"; 1440 1441 if (MESA_VERBOSE & VERBOSE_API) 1442 _mesa_debug(ctx, "%s(%d)\n", func, n); 1443 1444 if (n < 0) { 1445 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n); 1446 return; 1447 } 1448 1449 if (!buffers) { 1450 return; 1451 } 1452 1453 /* 1454 * This must be atomic (generation and allocation of buffer object IDs) 1455 */ 1456 _mesa_HashLockMutex(ctx->Shared->BufferObjects); 1457 1458 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); 1459 1460 /* Insert the ID and pointer into the hash table. If non-DSA, insert a 1461 * DummyBufferObject. Otherwise, create a new buffer object and insert 1462 * it. 1463 */ 1464 for (i = 0; i < n; i++) { 1465 buffers[i] = first + i; 1466 if (dsa) { 1467 assert(ctx->Driver.NewBufferObject); 1468 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]); 1469 if (!buf) { 1470 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1471 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); 1472 return; 1473 } 1474 } 1475 else 1476 buf = &DummyBufferObject; 1477 1478 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf); 1479 } 1480 1481 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); 1482 } 1483 1484 /** 1485 * Generate a set of unique buffer object IDs and store them in \c buffers. 1486 * 1487 * \param n Number of IDs to generate. 1488 * \param buffers Array of \c n locations to store the IDs. 1489 */ 1490 void GLAPIENTRY 1491 _mesa_GenBuffers(GLsizei n, GLuint *buffers) 1492 { 1493 create_buffers(n, buffers, false); 1494 } 1495 1496 /** 1497 * Create a set of buffer objects and store their unique IDs in \c buffers. 1498 * 1499 * \param n Number of IDs to generate. 1500 * \param buffers Array of \c n locations to store the IDs. 1501 */ 1502 void GLAPIENTRY 1503 _mesa_CreateBuffers(GLsizei n, GLuint *buffers) 1504 { 1505 create_buffers(n, buffers, true); 1506 } 1507 1508 1509 /** 1510 * Determine if ID is the name of a buffer object. 1511 * 1512 * \param id ID of the potential buffer object. 1513 * \return \c GL_TRUE if \c id is the name of a buffer object, 1514 * \c GL_FALSE otherwise. 1515 */ 1516 GLboolean GLAPIENTRY 1517 _mesa_IsBuffer(GLuint id) 1518 { 1519 struct gl_buffer_object *bufObj; 1520 GET_CURRENT_CONTEXT(ctx); 1521 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1522 1523 bufObj = _mesa_lookup_bufferobj(ctx, id); 1524 1525 return bufObj && bufObj != &DummyBufferObject; 1526 } 1527 1528 1529 void 1530 _mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj, 1531 GLenum target, GLsizeiptr size, const GLvoid *data, 1532 GLbitfield flags, const char *func) 1533 { 1534 if (size <= 0) { 1535 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func); 1536 return; 1537 } 1538 1539 if (flags & ~(GL_MAP_READ_BIT | 1540 GL_MAP_WRITE_BIT | 1541 GL_MAP_PERSISTENT_BIT | 1542 GL_MAP_COHERENT_BIT | 1543 GL_DYNAMIC_STORAGE_BIT | 1544 GL_CLIENT_STORAGE_BIT)) { 1545 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func); 1546 return; 1547 } 1548 1549 if (flags & GL_MAP_PERSISTENT_BIT && 1550 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) { 1551 _mesa_error(ctx, GL_INVALID_VALUE, 1552 "%s(PERSISTENT and flags!=READ/WRITE)", func); 1553 return; 1554 } 1555 1556 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) { 1557 _mesa_error(ctx, GL_INVALID_VALUE, 1558 "%s(COHERENT and flags!=PERSISTENT)", func); 1559 return; 1560 } 1561 1562 if (bufObj->Immutable) { 1563 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func); 1564 return; 1565 } 1566 1567 /* Unmap the existing buffer. We'll replace it now. Not an error. */ 1568 _mesa_buffer_unmap_all_mappings(ctx, bufObj); 1569 1570 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); 1571 1572 bufObj->Written = GL_TRUE; 1573 bufObj->Immutable = GL_TRUE; 1574 bufObj->MinMaxCacheDirty = true; 1575 1576 assert(ctx->Driver.BufferData); 1577 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW, 1578 flags, bufObj)) { 1579 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) { 1580 /* Even though the interaction between AMD_pinned_memory and 1581 * glBufferStorage is not described in the spec, Graham Sellers 1582 * said that it should behave the same as glBufferData. 1583 */ 1584 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); 1585 } 1586 else { 1587 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1588 } 1589 } 1590 } 1591 1592 void GLAPIENTRY 1593 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, 1594 GLbitfield flags) 1595 { 1596 GET_CURRENT_CONTEXT(ctx); 1597 struct gl_buffer_object *bufObj; 1598 1599 bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION); 1600 if (!bufObj) 1601 return; 1602 1603 _mesa_buffer_storage(ctx, bufObj, target, size, data, flags, 1604 "glBufferStorage"); 1605 } 1606 1607 void GLAPIENTRY 1608 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data, 1609 GLbitfield flags) 1610 { 1611 GET_CURRENT_CONTEXT(ctx); 1612 struct gl_buffer_object *bufObj; 1613 1614 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage"); 1615 if (!bufObj) 1616 return; 1617 1618 /* 1619 * In direct state access, buffer objects have an unspecified target since 1620 * they are not required to be bound. 1621 */ 1622 _mesa_buffer_storage(ctx, bufObj, GL_NONE, size, data, flags, 1623 "glNamedBufferStorage"); 1624 } 1625 1626 1627 void 1628 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, 1629 GLenum target, GLsizeiptr size, const GLvoid *data, 1630 GLenum usage, const char *func) 1631 { 1632 bool valid_usage; 1633 1634 if (MESA_VERBOSE & VERBOSE_API) { 1635 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n", 1636 func, 1637 _mesa_enum_to_string(target), 1638 (long int) size, data, 1639 _mesa_enum_to_string(usage)); 1640 } 1641 1642 if (size < 0) { 1643 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func); 1644 return; 1645 } 1646 1647 switch (usage) { 1648 case GL_STREAM_DRAW_ARB: 1649 valid_usage = (ctx->API != API_OPENGLES); 1650 break; 1651 1652 case GL_STATIC_DRAW_ARB: 1653 case GL_DYNAMIC_DRAW_ARB: 1654 valid_usage = true; 1655 break; 1656 1657 case GL_STREAM_READ_ARB: 1658 case GL_STREAM_COPY_ARB: 1659 case GL_STATIC_READ_ARB: 1660 case GL_STATIC_COPY_ARB: 1661 case GL_DYNAMIC_READ_ARB: 1662 case GL_DYNAMIC_COPY_ARB: 1663 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx); 1664 break; 1665 1666 default: 1667 valid_usage = false; 1668 break; 1669 } 1670 1671 if (!valid_usage) { 1672 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func, 1673 _mesa_enum_to_string(usage)); 1674 return; 1675 } 1676 1677 if (bufObj->Immutable) { 1678 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func); 1679 return; 1680 } 1681 1682 /* Unmap the existing buffer. We'll replace it now. Not an error. */ 1683 _mesa_buffer_unmap_all_mappings(ctx, bufObj); 1684 1685 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); 1686 1687 bufObj->Written = GL_TRUE; 1688 bufObj->MinMaxCacheDirty = true; 1689 1690 #ifdef VBO_DEBUG 1691 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", 1692 bufObj->Name, size, data, usage); 1693 #endif 1694 1695 #ifdef BOUNDS_CHECK 1696 size += 100; 1697 #endif 1698 1699 assert(ctx->Driver.BufferData); 1700 if (!ctx->Driver.BufferData(ctx, target, size, data, usage, 1701 GL_MAP_READ_BIT | 1702 GL_MAP_WRITE_BIT | 1703 GL_DYNAMIC_STORAGE_BIT, 1704 bufObj)) { 1705 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) { 1706 /* From GL_AMD_pinned_memory: 1707 * 1708 * INVALID_OPERATION is generated by BufferData if <target> is 1709 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be 1710 * mapped to the GPU address space. 1711 */ 1712 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); 1713 } 1714 else { 1715 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1716 } 1717 } 1718 } 1719 1720 void GLAPIENTRY 1721 _mesa_BufferData(GLenum target, GLsizeiptr size, 1722 const GLvoid *data, GLenum usage) 1723 { 1724 GET_CURRENT_CONTEXT(ctx); 1725 struct gl_buffer_object *bufObj; 1726 1727 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION); 1728 if (!bufObj) 1729 return; 1730 1731 _mesa_buffer_data(ctx, bufObj, target, size, data, usage, 1732 "glBufferData"); 1733 } 1734 1735 void GLAPIENTRY 1736 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data, 1737 GLenum usage) 1738 { 1739 GET_CURRENT_CONTEXT(ctx); 1740 struct gl_buffer_object *bufObj; 1741 1742 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData"); 1743 if (!bufObj) 1744 return; 1745 1746 /* In direct state access, buffer objects have an unspecified target since 1747 * they are not required to be bound. 1748 */ 1749 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage, 1750 "glNamedBufferData"); 1751 } 1752 1753 1754 /** 1755 * Implementation for glBufferSubData and glNamedBufferSubData. 1756 * 1757 * \param ctx GL context. 1758 * \param bufObj The buffer object. 1759 * \param offset Offset of the first byte of the subdata range. 1760 * \param size Size, in bytes, of the subdata range. 1761 * \param data The data store. 1762 * \param func Name of calling function for recording errors. 1763 * 1764 */ 1765 void 1766 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, 1767 GLintptr offset, GLsizeiptr size, const GLvoid *data, 1768 const char *func) 1769 { 1770 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, 1771 true, func)) { 1772 /* error already recorded */ 1773 return; 1774 } 1775 1776 if (bufObj->Immutable && 1777 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) { 1778 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); 1779 return; 1780 } 1781 1782 if (size == 0) 1783 return; 1784 1785 bufObj->NumSubDataCalls++; 1786 1787 if ((bufObj->Usage == GL_STATIC_DRAW || 1788 bufObj->Usage == GL_STATIC_COPY) && 1789 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT) { 1790 /* If the application declared the buffer as static draw/copy or stream 1791 * draw, it should not be frequently modified with glBufferSubData. 1792 */ 1793 BUFFER_USAGE_WARNING(ctx, 1794 "using %s(buffer %u, offset %u, size %u) to " 1795 "update a %s buffer", 1796 func, bufObj->Name, offset, size, 1797 _mesa_enum_to_string(bufObj->Usage)); 1798 } 1799 1800 bufObj->Written = GL_TRUE; 1801 bufObj->MinMaxCacheDirty = true; 1802 1803 assert(ctx->Driver.BufferSubData); 1804 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj); 1805 } 1806 1807 void GLAPIENTRY 1808 _mesa_BufferSubData(GLenum target, GLintptr offset, 1809 GLsizeiptr size, const GLvoid *data) 1810 { 1811 GET_CURRENT_CONTEXT(ctx); 1812 struct gl_buffer_object *bufObj; 1813 1814 bufObj = get_buffer(ctx, "glBufferSubData", target, GL_INVALID_OPERATION); 1815 if (!bufObj) 1816 return; 1817 1818 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data, "glBufferSubData"); 1819 } 1820 1821 void GLAPIENTRY 1822 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset, 1823 GLsizeiptr size, const GLvoid *data) 1824 { 1825 GET_CURRENT_CONTEXT(ctx); 1826 struct gl_buffer_object *bufObj; 1827 1828 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferSubData"); 1829 if (!bufObj) 1830 return; 1831 1832 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data, 1833 "glNamedBufferSubData"); 1834 } 1835 1836 1837 void GLAPIENTRY 1838 _mesa_GetBufferSubData(GLenum target, GLintptr offset, 1839 GLsizeiptr size, GLvoid *data) 1840 { 1841 GET_CURRENT_CONTEXT(ctx); 1842 struct gl_buffer_object *bufObj; 1843 1844 bufObj = get_buffer(ctx, "glGetBufferSubData", target, 1845 GL_INVALID_OPERATION); 1846 if (!bufObj) 1847 return; 1848 1849 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false, 1850 "glGetBufferSubData")) { 1851 return; 1852 } 1853 1854 assert(ctx->Driver.GetBufferSubData); 1855 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj); 1856 } 1857 1858 void GLAPIENTRY 1859 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset, 1860 GLsizeiptr size, GLvoid *data) 1861 { 1862 GET_CURRENT_CONTEXT(ctx); 1863 struct gl_buffer_object *bufObj; 1864 1865 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 1866 "glGetNamedBufferSubData"); 1867 if (!bufObj) 1868 return; 1869 1870 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false, 1871 "glGetNamedBufferSubData")) { 1872 return; 1873 } 1874 1875 assert(ctx->Driver.GetBufferSubData); 1876 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj); 1877 } 1878 1879 1880 /** 1881 * \param subdata true if caller is *SubData, false if *Data 1882 */ 1883 void 1884 _mesa_clear_buffer_sub_data(struct gl_context *ctx, 1885 struct gl_buffer_object *bufObj, 1886 GLenum internalformat, 1887 GLintptr offset, GLsizeiptr size, 1888 GLenum format, GLenum type, 1889 const GLvoid *data, 1890 const char *func, bool subdata) 1891 { 1892 mesa_format mesaFormat; 1893 GLubyte clearValue[MAX_PIXEL_BYTES]; 1894 GLsizeiptr clearValueSize; 1895 1896 /* This checks for disallowed mappings. */ 1897 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, 1898 subdata, func)) { 1899 return; 1900 } 1901 1902 mesaFormat = validate_clear_buffer_format(ctx, internalformat, 1903 format, type, func); 1904 1905 if (mesaFormat == MESA_FORMAT_NONE) { 1906 return; 1907 } 1908 1909 clearValueSize = _mesa_get_format_bytes(mesaFormat); 1910 if (offset % clearValueSize != 0 || size % clearValueSize != 0) { 1911 _mesa_error(ctx, GL_INVALID_VALUE, 1912 "%s(offset or size is not a multiple of " 1913 "internalformat size)", func); 1914 return; 1915 } 1916 1917 /* Bail early. Negative size has already been checked. */ 1918 if (size == 0) 1919 return; 1920 1921 bufObj->MinMaxCacheDirty = true; 1922 1923 if (data == NULL) { 1924 /* clear to zeros, per the spec */ 1925 ctx->Driver.ClearBufferSubData(ctx, offset, size, 1926 NULL, clearValueSize, bufObj); 1927 return; 1928 } 1929 1930 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue, 1931 format, type, data, func)) { 1932 return; 1933 } 1934 1935 ctx->Driver.ClearBufferSubData(ctx, offset, size, 1936 clearValue, clearValueSize, bufObj); 1937 } 1938 1939 void GLAPIENTRY 1940 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, 1941 GLenum type, const GLvoid *data) 1942 { 1943 GET_CURRENT_CONTEXT(ctx); 1944 struct gl_buffer_object *bufObj; 1945 1946 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE); 1947 if (!bufObj) 1948 return; 1949 1950 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size, 1951 format, type, data, 1952 "glClearBufferData", false); 1953 } 1954 1955 void GLAPIENTRY 1956 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat, 1957 GLenum format, GLenum type, const GLvoid *data) 1958 { 1959 GET_CURRENT_CONTEXT(ctx); 1960 struct gl_buffer_object *bufObj; 1961 1962 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData"); 1963 if (!bufObj) 1964 return; 1965 1966 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size, 1967 format, type, data, 1968 "glClearNamedBufferData", false); 1969 } 1970 1971 1972 void GLAPIENTRY 1973 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat, 1974 GLintptr offset, GLsizeiptr size, 1975 GLenum format, GLenum type, 1976 const GLvoid *data) 1977 { 1978 GET_CURRENT_CONTEXT(ctx); 1979 struct gl_buffer_object *bufObj; 1980 1981 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE); 1982 if (!bufObj) 1983 return; 1984 1985 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, 1986 format, type, data, 1987 "glClearBufferSubData", true); 1988 } 1989 1990 void GLAPIENTRY 1991 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, 1992 GLintptr offset, GLsizeiptr size, 1993 GLenum format, GLenum type, 1994 const GLvoid *data) 1995 { 1996 GET_CURRENT_CONTEXT(ctx); 1997 struct gl_buffer_object *bufObj; 1998 1999 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 2000 "glClearNamedBufferSubData"); 2001 if (!bufObj) 2002 return; 2003 2004 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, 2005 format, type, data, 2006 "glClearNamedBufferSubData", true); 2007 } 2008 2009 2010 GLboolean 2011 _mesa_unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj, 2012 const char *func) 2013 { 2014 GLboolean status = GL_TRUE; 2015 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2016 2017 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) { 2018 _mesa_error(ctx, GL_INVALID_OPERATION, 2019 "%s(buffer is not mapped)", func); 2020 return GL_FALSE; 2021 } 2022 2023 #ifdef BOUNDS_CHECK 2024 if (bufObj->Access != GL_READ_ONLY_ARB) { 2025 GLubyte *buf = (GLubyte *) bufObj->Pointer; 2026 GLuint i; 2027 /* check that last 100 bytes are still = magic value */ 2028 for (i = 0; i < 100; i++) { 2029 GLuint pos = bufObj->Size - i - 1; 2030 if (buf[pos] != 123) { 2031 _mesa_warning(ctx, "Out of bounds buffer object write detected" 2032 " at position %d (value = %u)\n", 2033 pos, buf[pos]); 2034 } 2035 } 2036 } 2037 #endif 2038 2039 #ifdef VBO_DEBUG 2040 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) { 2041 GLuint i, unchanged = 0; 2042 GLubyte *b = (GLubyte *) bufObj->Pointer; 2043 GLint pos = -1; 2044 /* check which bytes changed */ 2045 for (i = 0; i < bufObj->Size - 1; i++) { 2046 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { 2047 unchanged++; 2048 if (pos == -1) 2049 pos = i; 2050 } 2051 } 2052 if (unchanged) { 2053 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", 2054 bufObj->Name, unchanged, bufObj->Size, pos); 2055 } 2056 } 2057 #endif 2058 2059 status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER); 2060 bufObj->Mappings[MAP_USER].AccessFlags = 0; 2061 assert(bufObj->Mappings[MAP_USER].Pointer == NULL); 2062 assert(bufObj->Mappings[MAP_USER].Offset == 0); 2063 assert(bufObj->Mappings[MAP_USER].Length == 0); 2064 2065 return status; 2066 } 2067 2068 GLboolean GLAPIENTRY 2069 _mesa_UnmapBuffer(GLenum target) 2070 { 2071 GET_CURRENT_CONTEXT(ctx); 2072 struct gl_buffer_object *bufObj; 2073 2074 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION); 2075 if (!bufObj) 2076 return GL_FALSE; 2077 2078 return _mesa_unmap_buffer(ctx, bufObj, "glUnmapBuffer"); 2079 } 2080 2081 GLboolean GLAPIENTRY 2082 _mesa_UnmapNamedBuffer(GLuint buffer) 2083 { 2084 GET_CURRENT_CONTEXT(ctx); 2085 struct gl_buffer_object *bufObj; 2086 2087 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer"); 2088 if (!bufObj) 2089 return GL_FALSE; 2090 2091 return _mesa_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer"); 2092 } 2093 2094 2095 static bool 2096 get_buffer_parameter(struct gl_context *ctx, 2097 struct gl_buffer_object *bufObj, GLenum pname, 2098 GLint64 *params, const char *func) 2099 { 2100 switch (pname) { 2101 case GL_BUFFER_SIZE_ARB: 2102 *params = bufObj->Size; 2103 break; 2104 case GL_BUFFER_USAGE_ARB: 2105 *params = bufObj->Usage; 2106 break; 2107 case GL_BUFFER_ACCESS_ARB: 2108 *params = simplified_access_mode(ctx, 2109 bufObj->Mappings[MAP_USER].AccessFlags); 2110 break; 2111 case GL_BUFFER_MAPPED_ARB: 2112 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER); 2113 break; 2114 case GL_BUFFER_ACCESS_FLAGS: 2115 if (!ctx->Extensions.ARB_map_buffer_range) 2116 goto invalid_pname; 2117 *params = bufObj->Mappings[MAP_USER].AccessFlags; 2118 break; 2119 case GL_BUFFER_MAP_OFFSET: 2120 if (!ctx->Extensions.ARB_map_buffer_range) 2121 goto invalid_pname; 2122 *params = bufObj->Mappings[MAP_USER].Offset; 2123 break; 2124 case GL_BUFFER_MAP_LENGTH: 2125 if (!ctx->Extensions.ARB_map_buffer_range) 2126 goto invalid_pname; 2127 *params = bufObj->Mappings[MAP_USER].Length; 2128 break; 2129 case GL_BUFFER_IMMUTABLE_STORAGE: 2130 if (!ctx->Extensions.ARB_buffer_storage) 2131 goto invalid_pname; 2132 *params = bufObj->Immutable; 2133 break; 2134 case GL_BUFFER_STORAGE_FLAGS: 2135 if (!ctx->Extensions.ARB_buffer_storage) 2136 goto invalid_pname; 2137 *params = bufObj->StorageFlags; 2138 break; 2139 default: 2140 goto invalid_pname; 2141 } 2142 2143 return true; 2144 2145 invalid_pname: 2146 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func, 2147 _mesa_enum_to_string(pname)); 2148 return false; 2149 } 2150 2151 void GLAPIENTRY 2152 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) 2153 { 2154 GET_CURRENT_CONTEXT(ctx); 2155 struct gl_buffer_object *bufObj; 2156 GLint64 parameter; 2157 2158 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target, 2159 GL_INVALID_OPERATION); 2160 if (!bufObj) 2161 return; 2162 2163 if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter, 2164 "glGetBufferParameteriv")) 2165 return; /* Error already recorded. */ 2166 2167 *params = (GLint) parameter; 2168 } 2169 2170 void GLAPIENTRY 2171 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) 2172 { 2173 GET_CURRENT_CONTEXT(ctx); 2174 struct gl_buffer_object *bufObj; 2175 GLint64 parameter; 2176 2177 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target, 2178 GL_INVALID_OPERATION); 2179 if (!bufObj) 2180 return; 2181 2182 if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter, 2183 "glGetBufferParameteri64v")) 2184 return; /* Error already recorded. */ 2185 2186 *params = parameter; 2187 } 2188 2189 void GLAPIENTRY 2190 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) 2191 { 2192 GET_CURRENT_CONTEXT(ctx); 2193 struct gl_buffer_object *bufObj; 2194 GLint64 parameter; 2195 2196 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 2197 "glGetNamedBufferParameteriv"); 2198 if (!bufObj) 2199 return; 2200 2201 if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter, 2202 "glGetNamedBufferParameteriv")) 2203 return; /* Error already recorded. */ 2204 2205 *params = (GLint) parameter; 2206 } 2207 2208 void GLAPIENTRY 2209 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, 2210 GLint64 *params) 2211 { 2212 GET_CURRENT_CONTEXT(ctx); 2213 struct gl_buffer_object *bufObj; 2214 GLint64 parameter; 2215 2216 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 2217 "glGetNamedBufferParameteri64v"); 2218 if (!bufObj) 2219 return; 2220 2221 if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter, 2222 "glGetNamedBufferParameteri64v")) 2223 return; /* Error already recorded. */ 2224 2225 *params = parameter; 2226 } 2227 2228 2229 void GLAPIENTRY 2230 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) 2231 { 2232 GET_CURRENT_CONTEXT(ctx); 2233 struct gl_buffer_object *bufObj; 2234 2235 if (pname != GL_BUFFER_MAP_POINTER) { 2236 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != " 2237 "GL_BUFFER_MAP_POINTER)"); 2238 return; 2239 } 2240 2241 bufObj = get_buffer(ctx, "glGetBufferPointerv", target, 2242 GL_INVALID_OPERATION); 2243 if (!bufObj) 2244 return; 2245 2246 *params = bufObj->Mappings[MAP_USER].Pointer; 2247 } 2248 2249 void GLAPIENTRY 2250 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params) 2251 { 2252 GET_CURRENT_CONTEXT(ctx); 2253 struct gl_buffer_object *bufObj; 2254 2255 if (pname != GL_BUFFER_MAP_POINTER) { 2256 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != " 2257 "GL_BUFFER_MAP_POINTER)"); 2258 return; 2259 } 2260 2261 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 2262 "glGetNamedBufferPointerv"); 2263 if (!bufObj) 2264 return; 2265 2266 *params = bufObj->Mappings[MAP_USER].Pointer; 2267 } 2268 2269 2270 void 2271 _mesa_copy_buffer_sub_data(struct gl_context *ctx, 2272 struct gl_buffer_object *src, 2273 struct gl_buffer_object *dst, 2274 GLintptr readOffset, GLintptr writeOffset, 2275 GLsizeiptr size, const char *func) 2276 { 2277 if (_mesa_check_disallowed_mapping(src)) { 2278 _mesa_error(ctx, GL_INVALID_OPERATION, 2279 "%s(readBuffer is mapped)", func); 2280 return; 2281 } 2282 2283 if (_mesa_check_disallowed_mapping(dst)) { 2284 _mesa_error(ctx, GL_INVALID_OPERATION, 2285 "%s(writeBuffer is mapped)", func); 2286 return; 2287 } 2288 2289 if (readOffset < 0) { 2290 _mesa_error(ctx, GL_INVALID_VALUE, 2291 "%s(readOffset %d < 0)", func, (int) readOffset); 2292 return; 2293 } 2294 2295 if (writeOffset < 0) { 2296 _mesa_error(ctx, GL_INVALID_VALUE, 2297 "%s(writeOffset %d < 0)", func, (int) writeOffset); 2298 return; 2299 } 2300 2301 if (size < 0) { 2302 _mesa_error(ctx, GL_INVALID_VALUE, 2303 "%s(size %d < 0)", func, (int) size); 2304 return; 2305 } 2306 2307 if (readOffset + size > src->Size) { 2308 _mesa_error(ctx, GL_INVALID_VALUE, 2309 "%s(readOffset %d + size %d > src_buffer_size %d)", func, 2310 (int) readOffset, (int) size, (int) src->Size); 2311 return; 2312 } 2313 2314 if (writeOffset + size > dst->Size) { 2315 _mesa_error(ctx, GL_INVALID_VALUE, 2316 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func, 2317 (int) writeOffset, (int) size, (int) dst->Size); 2318 return; 2319 } 2320 2321 if (src == dst) { 2322 if (readOffset + size <= writeOffset) { 2323 /* OK */ 2324 } 2325 else if (writeOffset + size <= readOffset) { 2326 /* OK */ 2327 } 2328 else { 2329 /* overlapping src/dst is illegal */ 2330 _mesa_error(ctx, GL_INVALID_VALUE, 2331 "%s(overlapping src/dst)", func); 2332 return; 2333 } 2334 } 2335 2336 dst->MinMaxCacheDirty = true; 2337 2338 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); 2339 } 2340 2341 void GLAPIENTRY 2342 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, 2343 GLintptr readOffset, GLintptr writeOffset, 2344 GLsizeiptr size) 2345 { 2346 GET_CURRENT_CONTEXT(ctx); 2347 struct gl_buffer_object *src, *dst; 2348 2349 src = get_buffer(ctx, "glCopyBufferSubData", readTarget, 2350 GL_INVALID_OPERATION); 2351 if (!src) 2352 return; 2353 2354 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget, 2355 GL_INVALID_OPERATION); 2356 if (!dst) 2357 return; 2358 2359 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size, 2360 "glCopyBufferSubData"); 2361 } 2362 2363 void GLAPIENTRY 2364 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, 2365 GLintptr readOffset, GLintptr writeOffset, 2366 GLsizeiptr size) 2367 { 2368 GET_CURRENT_CONTEXT(ctx); 2369 struct gl_buffer_object *src, *dst; 2370 2371 src = _mesa_lookup_bufferobj_err(ctx, readBuffer, 2372 "glCopyNamedBufferSubData"); 2373 if (!src) 2374 return; 2375 2376 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer, 2377 "glCopyNamedBufferSubData"); 2378 if (!dst) 2379 return; 2380 2381 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size, 2382 "glCopyNamedBufferSubData"); 2383 } 2384 2385 2386 void * 2387 _mesa_map_buffer_range(struct gl_context *ctx, 2388 struct gl_buffer_object *bufObj, 2389 GLintptr offset, GLsizeiptr length, 2390 GLbitfield access, const char *func) 2391 { 2392 void *map; 2393 GLbitfield allowed_access; 2394 2395 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); 2396 2397 if (offset < 0) { 2398 _mesa_error(ctx, GL_INVALID_VALUE, 2399 "%s(offset %ld < 0)", func, (long) offset); 2400 return NULL; 2401 } 2402 2403 if (length < 0) { 2404 _mesa_error(ctx, GL_INVALID_VALUE, 2405 "%s(length %ld < 0)", func, (long) length); 2406 return NULL; 2407 } 2408 2409 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says: 2410 * 2411 * "An INVALID_OPERATION error is generated for any of the following 2412 * conditions: 2413 * 2414 * * <length> is zero." 2415 * 2416 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec 2417 * (30.10.2014) also says this, so it's no longer allowed for desktop GL, 2418 * either. 2419 */ 2420 if (length == 0) { 2421 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func); 2422 return NULL; 2423 } 2424 2425 allowed_access = GL_MAP_READ_BIT | 2426 GL_MAP_WRITE_BIT | 2427 GL_MAP_INVALIDATE_RANGE_BIT | 2428 GL_MAP_INVALIDATE_BUFFER_BIT | 2429 GL_MAP_FLUSH_EXPLICIT_BIT | 2430 GL_MAP_UNSYNCHRONIZED_BIT; 2431 2432 if (ctx->Extensions.ARB_buffer_storage) { 2433 allowed_access |= GL_MAP_PERSISTENT_BIT | 2434 GL_MAP_COHERENT_BIT; 2435 } 2436 2437 if (access & ~allowed_access) { 2438 /* generate an error if any bits other than those allowed are set */ 2439 _mesa_error(ctx, GL_INVALID_VALUE, 2440 "%s(access has undefined bits set)", func); 2441 return NULL; 2442 } 2443 2444 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) { 2445 _mesa_error(ctx, GL_INVALID_OPERATION, 2446 "%s(access indicates neither read or write)", func); 2447 return NULL; 2448 } 2449 2450 if ((access & GL_MAP_READ_BIT) && 2451 (access & (GL_MAP_INVALIDATE_RANGE_BIT | 2452 GL_MAP_INVALIDATE_BUFFER_BIT | 2453 GL_MAP_UNSYNCHRONIZED_BIT))) { 2454 _mesa_error(ctx, GL_INVALID_OPERATION, 2455 "%s(read access with disallowed bits)", func); 2456 return NULL; 2457 } 2458 2459 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) && 2460 ((access & GL_MAP_WRITE_BIT) == 0)) { 2461 _mesa_error(ctx, GL_INVALID_OPERATION, 2462 "%s(access has flush explicit without write)", func); 2463 return NULL; 2464 } 2465 2466 if (access & GL_MAP_READ_BIT && 2467 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) { 2468 _mesa_error(ctx, GL_INVALID_OPERATION, 2469 "%s(buffer does not allow read access)", func); 2470 return NULL; 2471 } 2472 2473 if (access & GL_MAP_WRITE_BIT && 2474 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) { 2475 _mesa_error(ctx, GL_INVALID_OPERATION, 2476 "%s(buffer does not allow write access)", func); 2477 return NULL; 2478 } 2479 2480 if (access & GL_MAP_COHERENT_BIT && 2481 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) { 2482 _mesa_error(ctx, GL_INVALID_OPERATION, 2483 "%s(buffer does not allow coherent access)", func); 2484 return NULL; 2485 } 2486 2487 if (access & GL_MAP_PERSISTENT_BIT && 2488 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) { 2489 _mesa_error(ctx, GL_INVALID_OPERATION, 2490 "%s(buffer does not allow persistent access)", func); 2491 return NULL; 2492 } 2493 2494 if (offset + length > bufObj->Size) { 2495 _mesa_error(ctx, GL_INVALID_VALUE, 2496 "%s(offset %lu + length %lu > buffer_size %lu)", func, 2497 (unsigned long) offset, (unsigned long) length, 2498 (unsigned long) bufObj->Size); 2499 return NULL; 2500 } 2501 2502 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) { 2503 _mesa_error(ctx, GL_INVALID_OPERATION, 2504 "%s(buffer already mapped)", func); 2505 return NULL; 2506 } 2507 2508 if (!bufObj->Size) { 2509 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func); 2510 return NULL; 2511 } 2512 2513 if (access & GL_MAP_WRITE_BIT) { 2514 bufObj->NumMapBufferWriteCalls++; 2515 if ((bufObj->Usage == GL_STATIC_DRAW || 2516 bufObj->Usage == GL_STATIC_COPY) && 2517 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) { 2518 BUFFER_USAGE_WARNING(ctx, 2519 "using %s(buffer %u, offset %u, length %u) to " 2520 "update a %s buffer", 2521 func, bufObj->Name, offset, length, 2522 _mesa_enum_to_string(bufObj->Usage)); 2523 } 2524 } 2525 2526 assert(ctx->Driver.MapBufferRange); 2527 map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj, 2528 MAP_USER); 2529 if (!map) { 2530 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func); 2531 } 2532 else { 2533 /* The driver callback should have set all these fields. 2534 * This is important because other modules (like VBO) might call 2535 * the driver function directly. 2536 */ 2537 assert(bufObj->Mappings[MAP_USER].Pointer == map); 2538 assert(bufObj->Mappings[MAP_USER].Length == length); 2539 assert(bufObj->Mappings[MAP_USER].Offset == offset); 2540 assert(bufObj->Mappings[MAP_USER].AccessFlags == access); 2541 } 2542 2543 if (access & GL_MAP_WRITE_BIT) { 2544 bufObj->Written = GL_TRUE; 2545 bufObj->MinMaxCacheDirty = true; 2546 } 2547 2548 #ifdef VBO_DEBUG 2549 if (strstr(func, "Range") == NULL) { /* If not MapRange */ 2550 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n", 2551 bufObj->Name, bufObj->Size, access); 2552 /* Access must be write only */ 2553 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) { 2554 GLuint i; 2555 GLubyte *b = (GLubyte *) bufObj->Pointer; 2556 for (i = 0; i < bufObj->Size; i++) 2557 b[i] = i & 0xff; 2558 } 2559 } 2560 #endif 2561 2562 #ifdef BOUNDS_CHECK 2563 if (strstr(func, "Range") == NULL) { /* If not MapRange */ 2564 GLubyte *buf = (GLubyte *) bufObj->Pointer; 2565 GLuint i; 2566 /* buffer is 100 bytes larger than requested, fill with magic value */ 2567 for (i = 0; i < 100; i++) { 2568 buf[bufObj->Size - i - 1] = 123; 2569 } 2570 } 2571 #endif 2572 2573 return map; 2574 } 2575 2576 void * GLAPIENTRY 2577 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, 2578 GLbitfield access) 2579 { 2580 GET_CURRENT_CONTEXT(ctx); 2581 struct gl_buffer_object *bufObj; 2582 2583 if (!ctx->Extensions.ARB_map_buffer_range) { 2584 _mesa_error(ctx, GL_INVALID_OPERATION, 2585 "glMapBufferRange(ARB_map_buffer_range not supported)"); 2586 return NULL; 2587 } 2588 2589 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION); 2590 if (!bufObj) 2591 return NULL; 2592 2593 return _mesa_map_buffer_range(ctx, bufObj, offset, length, access, 2594 "glMapBufferRange"); 2595 } 2596 2597 void * GLAPIENTRY 2598 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, 2599 GLbitfield access) 2600 { 2601 GET_CURRENT_CONTEXT(ctx); 2602 struct gl_buffer_object *bufObj; 2603 2604 if (!ctx->Extensions.ARB_map_buffer_range) { 2605 _mesa_error(ctx, GL_INVALID_OPERATION, 2606 "glMapNamedBufferRange(" 2607 "ARB_map_buffer_range not supported)"); 2608 return NULL; 2609 } 2610 2611 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange"); 2612 if (!bufObj) 2613 return NULL; 2614 2615 return _mesa_map_buffer_range(ctx, bufObj, offset, length, access, 2616 "glMapNamedBufferRange"); 2617 } 2618 2619 /** 2620 * Converts GLenum access from MapBuffer and MapNamedBuffer into 2621 * flags for input to _mesa_map_buffer_range. 2622 * 2623 * \return true if the type of requested access is permissible. 2624 */ 2625 static bool 2626 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access, 2627 GLbitfield *flags) 2628 { 2629 switch (access) { 2630 case GL_READ_ONLY_ARB: 2631 *flags = GL_MAP_READ_BIT; 2632 return _mesa_is_desktop_gl(ctx); 2633 case GL_WRITE_ONLY_ARB: 2634 *flags = GL_MAP_WRITE_BIT; 2635 return true; 2636 case GL_READ_WRITE_ARB: 2637 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; 2638 return _mesa_is_desktop_gl(ctx); 2639 default: 2640 return false; 2641 } 2642 } 2643 2644 void * GLAPIENTRY 2645 _mesa_MapBuffer(GLenum target, GLenum access) 2646 { 2647 GET_CURRENT_CONTEXT(ctx); 2648 struct gl_buffer_object *bufObj; 2649 GLbitfield accessFlags; 2650 2651 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) { 2652 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)"); 2653 return NULL; 2654 } 2655 2656 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION); 2657 if (!bufObj) 2658 return NULL; 2659 2660 return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags, 2661 "glMapBuffer"); 2662 } 2663 2664 void * GLAPIENTRY 2665 _mesa_MapNamedBuffer(GLuint buffer, GLenum access) 2666 { 2667 GET_CURRENT_CONTEXT(ctx); 2668 struct gl_buffer_object *bufObj; 2669 GLbitfield accessFlags; 2670 2671 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) { 2672 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)"); 2673 return NULL; 2674 } 2675 2676 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer"); 2677 if (!bufObj) 2678 return NULL; 2679 2680 return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags, 2681 "glMapNamedBuffer"); 2682 } 2683 2684 2685 void 2686 _mesa_flush_mapped_buffer_range(struct gl_context *ctx, 2687 struct gl_buffer_object *bufObj, 2688 GLintptr offset, GLsizeiptr length, 2689 const char *func) 2690 { 2691 if (!ctx->Extensions.ARB_map_buffer_range) { 2692 _mesa_error(ctx, GL_INVALID_OPERATION, 2693 "%s(ARB_map_buffer_range not supported)", func); 2694 return; 2695 } 2696 2697 if (offset < 0) { 2698 _mesa_error(ctx, GL_INVALID_VALUE, 2699 "%s(offset %ld < 0)", func, (long) offset); 2700 return; 2701 } 2702 2703 if (length < 0) { 2704 _mesa_error(ctx, GL_INVALID_VALUE, 2705 "%s(length %ld < 0)", func, (long) length); 2706 return; 2707 } 2708 2709 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) { 2710 /* buffer is not mapped */ 2711 _mesa_error(ctx, GL_INVALID_OPERATION, 2712 "%s(buffer is not mapped)", func); 2713 return; 2714 } 2715 2716 if ((bufObj->Mappings[MAP_USER].AccessFlags & 2717 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { 2718 _mesa_error(ctx, GL_INVALID_OPERATION, 2719 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func); 2720 return; 2721 } 2722 2723 if (offset + length > bufObj->Mappings[MAP_USER].Length) { 2724 _mesa_error(ctx, GL_INVALID_VALUE, 2725 "%s(offset %ld + length %ld > mapped length %ld)", func, 2726 (long) offset, (long) length, 2727 (long) bufObj->Mappings[MAP_USER].Length); 2728 return; 2729 } 2730 2731 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT); 2732 2733 if (ctx->Driver.FlushMappedBufferRange) 2734 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj, 2735 MAP_USER); 2736 } 2737 2738 void GLAPIENTRY 2739 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, 2740 GLsizeiptr length) 2741 { 2742 GET_CURRENT_CONTEXT(ctx); 2743 struct gl_buffer_object *bufObj; 2744 2745 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target, 2746 GL_INVALID_OPERATION); 2747 if (!bufObj) 2748 return; 2749 2750 _mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length, 2751 "glFlushMappedBufferRange"); 2752 } 2753 2754 void GLAPIENTRY 2755 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, 2756 GLsizeiptr length) 2757 { 2758 GET_CURRENT_CONTEXT(ctx); 2759 struct gl_buffer_object *bufObj; 2760 2761 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 2762 "glFlushMappedNamedBufferRange"); 2763 if (!bufObj) 2764 return; 2765 2766 _mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length, 2767 "glFlushMappedNamedBufferRange"); 2768 } 2769 2770 2771 /** 2772 * Binds a buffer object to a uniform buffer binding point. 2773 * 2774 * The caller is responsible for flushing vertices and updating 2775 * NewDriverState. 2776 */ 2777 static void 2778 set_ubo_binding(struct gl_context *ctx, 2779 struct gl_uniform_buffer_binding *binding, 2780 struct gl_buffer_object *bufObj, 2781 GLintptr offset, 2782 GLsizeiptr size, 2783 GLboolean autoSize) 2784 { 2785 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); 2786 2787 binding->Offset = offset; 2788 binding->Size = size; 2789 binding->AutomaticSize = autoSize; 2790 2791 /* If this is a real buffer object, mark it has having been used 2792 * at some point as a UBO. 2793 */ 2794 if (size >= 0) 2795 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; 2796 } 2797 2798 /** 2799 * Binds a buffer object to a shader storage buffer binding point. 2800 * 2801 * The caller is responsible for flushing vertices and updating 2802 * NewDriverState. 2803 */ 2804 static void 2805 set_ssbo_binding(struct gl_context *ctx, 2806 struct gl_shader_storage_buffer_binding *binding, 2807 struct gl_buffer_object *bufObj, 2808 GLintptr offset, 2809 GLsizeiptr size, 2810 GLboolean autoSize) 2811 { 2812 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); 2813 2814 binding->Offset = offset; 2815 binding->Size = size; 2816 binding->AutomaticSize = autoSize; 2817 2818 /* If this is a real buffer object, mark it has having been used 2819 * at some point as a SSBO. 2820 */ 2821 if (size >= 0) 2822 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER; 2823 } 2824 2825 /** 2826 * Binds a buffer object to a uniform buffer binding point. 2827 * 2828 * Unlike set_ubo_binding(), this function also flushes vertices 2829 * and updates NewDriverState. It also checks if the binding 2830 * has actually changed before updating it. 2831 */ 2832 static void 2833 bind_uniform_buffer(struct gl_context *ctx, 2834 GLuint index, 2835 struct gl_buffer_object *bufObj, 2836 GLintptr offset, 2837 GLsizeiptr size, 2838 GLboolean autoSize) 2839 { 2840 struct gl_uniform_buffer_binding *binding = 2841 &ctx->UniformBufferBindings[index]; 2842 2843 if (binding->BufferObject == bufObj && 2844 binding->Offset == offset && 2845 binding->Size == size && 2846 binding->AutomaticSize == autoSize) { 2847 return; 2848 } 2849 2850 FLUSH_VERTICES(ctx, 0); 2851 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; 2852 2853 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize); 2854 } 2855 2856 /** 2857 * Binds a buffer object to a shader storage buffer binding point. 2858 * 2859 * Unlike set_ssbo_binding(), this function also flushes vertices 2860 * and updates NewDriverState. It also checks if the binding 2861 * has actually changed before updating it. 2862 */ 2863 static void 2864 bind_shader_storage_buffer(struct gl_context *ctx, 2865 GLuint index, 2866 struct gl_buffer_object *bufObj, 2867 GLintptr offset, 2868 GLsizeiptr size, 2869 GLboolean autoSize) 2870 { 2871 struct gl_shader_storage_buffer_binding *binding = 2872 &ctx->ShaderStorageBufferBindings[index]; 2873 2874 if (binding->BufferObject == bufObj && 2875 binding->Offset == offset && 2876 binding->Size == size && 2877 binding->AutomaticSize == autoSize) { 2878 return; 2879 } 2880 2881 FLUSH_VERTICES(ctx, 0); 2882 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; 2883 2884 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize); 2885 } 2886 2887 /** 2888 * Bind a region of a buffer object to a uniform block binding point. 2889 * \param index the uniform buffer binding point index 2890 * \param bufObj the buffer object 2891 * \param offset offset to the start of buffer object region 2892 * \param size size of the buffer object region 2893 */ 2894 static void 2895 bind_buffer_range_uniform_buffer(struct gl_context *ctx, 2896 GLuint index, 2897 struct gl_buffer_object *bufObj, 2898 GLintptr offset, 2899 GLsizeiptr size) 2900 { 2901 if (index >= ctx->Const.MaxUniformBufferBindings) { 2902 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); 2903 return; 2904 } 2905 2906 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) { 2907 _mesa_error(ctx, GL_INVALID_VALUE, 2908 "glBindBufferRange(offset misaligned %d/%d)", (int) offset, 2909 ctx->Const.UniformBufferOffsetAlignment); 2910 return; 2911 } 2912 2913 if (bufObj == ctx->Shared->NullBufferObj) { 2914 offset = -1; 2915 size = -1; 2916 } 2917 2918 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); 2919 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); 2920 } 2921 2922 /** 2923 * Bind a region of a buffer object to a shader storage block binding point. 2924 * \param index the shader storage buffer binding point index 2925 * \param bufObj the buffer object 2926 * \param offset offset to the start of buffer object region 2927 * \param size size of the buffer object region 2928 */ 2929 static void 2930 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx, 2931 GLuint index, 2932 struct gl_buffer_object *bufObj, 2933 GLintptr offset, 2934 GLsizeiptr size) 2935 { 2936 if (index >= ctx->Const.MaxShaderStorageBufferBindings) { 2937 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); 2938 return; 2939 } 2940 2941 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { 2942 _mesa_error(ctx, GL_INVALID_VALUE, 2943 "glBindBufferRange(offset misaligned %d/%d)", (int) offset, 2944 ctx->Const.ShaderStorageBufferOffsetAlignment); 2945 return; 2946 } 2947 2948 if (bufObj == ctx->Shared->NullBufferObj) { 2949 offset = -1; 2950 size = -1; 2951 } 2952 2953 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj); 2954 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE); 2955 } 2956 2957 /** 2958 * Bind a buffer object to a uniform block binding point. 2959 * As above, but offset = 0. 2960 */ 2961 static void 2962 bind_buffer_base_uniform_buffer(struct gl_context *ctx, 2963 GLuint index, 2964 struct gl_buffer_object *bufObj) 2965 { 2966 if (index >= ctx->Const.MaxUniformBufferBindings) { 2967 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index); 2968 return; 2969 } 2970 2971 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); 2972 2973 if (bufObj == ctx->Shared->NullBufferObj) 2974 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); 2975 else 2976 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); 2977 } 2978 2979 /** 2980 * Bind a buffer object to a shader storage block binding point. 2981 * As above, but offset = 0. 2982 */ 2983 static void 2984 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx, 2985 GLuint index, 2986 struct gl_buffer_object *bufObj) 2987 { 2988 if (index >= ctx->Const.MaxShaderStorageBufferBindings) { 2989 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index); 2990 return; 2991 } 2992 2993 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj); 2994 2995 if (bufObj == ctx->Shared->NullBufferObj) 2996 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); 2997 else 2998 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); 2999 } 3000 3001 /** 3002 * Binds a buffer object to an atomic buffer binding point. 3003 * 3004 * The caller is responsible for validating the offset, 3005 * flushing the vertices and updating NewDriverState. 3006 */ 3007 static void 3008 set_atomic_buffer_binding(struct gl_context *ctx, 3009 struct gl_atomic_buffer_binding *binding, 3010 struct gl_buffer_object *bufObj, 3011 GLintptr offset, 3012 GLsizeiptr size) 3013 { 3014 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); 3015 3016 if (bufObj == ctx->Shared->NullBufferObj) { 3017 binding->Offset = 0; 3018 binding->Size = 0; 3019 } else { 3020 binding->Offset = offset; 3021 binding->Size = size; 3022 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER; 3023 } 3024 } 3025 3026 /** 3027 * Binds a buffer object to an atomic buffer binding point. 3028 * 3029 * Unlike set_atomic_buffer_binding(), this function also validates the 3030 * index and offset, flushes vertices, and updates NewDriverState. 3031 * It also checks if the binding has actually changing before 3032 * updating it. 3033 */ 3034 static void 3035 bind_atomic_buffer(struct gl_context *ctx, 3036 unsigned index, 3037 struct gl_buffer_object *bufObj, 3038 GLintptr offset, 3039 GLsizeiptr size, 3040 const char *name) 3041 { 3042 struct gl_atomic_buffer_binding *binding; 3043 3044 if (index >= ctx->Const.MaxAtomicBufferBindings) { 3045 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index); 3046 return; 3047 } 3048 3049 if (offset & (ATOMIC_COUNTER_SIZE - 1)) { 3050 _mesa_error(ctx, GL_INVALID_VALUE, 3051 "%s(offset misaligned %d/%d)", name, (int) offset, 3052 ATOMIC_COUNTER_SIZE); 3053 return; 3054 } 3055 3056 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj); 3057 3058 binding = &ctx->AtomicBufferBindings[index]; 3059 if (binding->BufferObject == bufObj && 3060 binding->Offset == offset && 3061 binding->Size == size) { 3062 return; 3063 } 3064 3065 FLUSH_VERTICES(ctx, 0); 3066 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; 3067 3068 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); 3069 } 3070 3071 static inline bool 3072 bind_buffers_check_offset_and_size(struct gl_context *ctx, 3073 GLuint index, 3074 const GLintptr *offsets, 3075 const GLsizeiptr *sizes) 3076 { 3077 if (offsets[index] < 0) { 3078 /* The ARB_multi_bind spec says: 3079 * 3080 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3081 * value in <offsets> is less than zero (per binding)." 3082 */ 3083 _mesa_error(ctx, GL_INVALID_VALUE, 3084 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)", 3085 index, (int64_t) offsets[index]); 3086 return false; 3087 } 3088 3089 if (sizes[index] <= 0) { 3090 /* The ARB_multi_bind spec says: 3091 * 3092 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3093 * value in <sizes> is less than or equal to zero (per binding)." 3094 */ 3095 _mesa_error(ctx, GL_INVALID_VALUE, 3096 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)", 3097 index, (int64_t) sizes[index]); 3098 return false; 3099 } 3100 3101 return true; 3102 } 3103 3104 static bool 3105 error_check_bind_uniform_buffers(struct gl_context *ctx, 3106 GLuint first, GLsizei count, 3107 const char *caller) 3108 { 3109 if (!ctx->Extensions.ARB_uniform_buffer_object) { 3110 _mesa_error(ctx, GL_INVALID_ENUM, 3111 "%s(target=GL_UNIFORM_BUFFER)", caller); 3112 return false; 3113 } 3114 3115 /* The ARB_multi_bind_spec says: 3116 * 3117 * "An INVALID_OPERATION error is generated if <first> + <count> is 3118 * greater than the number of target-specific indexed binding points, 3119 * as described in section 6.7.1." 3120 */ 3121 if (first + count > ctx->Const.MaxUniformBufferBindings) { 3122 _mesa_error(ctx, GL_INVALID_OPERATION, 3123 "%s(first=%u + count=%d > the value of " 3124 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)", 3125 caller, first, count, 3126 ctx->Const.MaxUniformBufferBindings); 3127 return false; 3128 } 3129 3130 return true; 3131 } 3132 3133 static bool 3134 error_check_bind_shader_storage_buffers(struct gl_context *ctx, 3135 GLuint first, GLsizei count, 3136 const char *caller) 3137 { 3138 if (!ctx->Extensions.ARB_shader_storage_buffer_object) { 3139 _mesa_error(ctx, GL_INVALID_ENUM, 3140 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller); 3141 return false; 3142 } 3143 3144 /* The ARB_multi_bind_spec says: 3145 * 3146 * "An INVALID_OPERATION error is generated if <first> + <count> is 3147 * greater than the number of target-specific indexed binding points, 3148 * as described in section 6.7.1." 3149 */ 3150 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) { 3151 _mesa_error(ctx, GL_INVALID_OPERATION, 3152 "%s(first=%u + count=%d > the value of " 3153 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)", 3154 caller, first, count, 3155 ctx->Const.MaxShaderStorageBufferBindings); 3156 return false; 3157 } 3158 3159 return true; 3160 } 3161 3162 /** 3163 * Unbind all uniform buffers in the range 3164 * <first> through <first>+<count>-1 3165 */ 3166 static void 3167 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count) 3168 { 3169 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj; 3170 GLint i; 3171 3172 for (i = 0; i < count; i++) 3173 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i], 3174 bufObj, -1, -1, GL_TRUE); 3175 } 3176 3177 /** 3178 * Unbind all shader storage buffers in the range 3179 * <first> through <first>+<count>-1 3180 */ 3181 static void 3182 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first, 3183 GLsizei count) 3184 { 3185 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj; 3186 GLint i; 3187 3188 for (i = 0; i < count; i++) 3189 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i], 3190 bufObj, -1, -1, GL_TRUE); 3191 } 3192 3193 static void 3194 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count, 3195 const GLuint *buffers, 3196 bool range, 3197 const GLintptr *offsets, const GLsizeiptr *sizes, 3198 const char *caller) 3199 { 3200 GLint i; 3201 3202 if (!error_check_bind_uniform_buffers(ctx, first, count, caller)) 3203 return; 3204 3205 /* Assume that at least one binding will be changed */ 3206 FLUSH_VERTICES(ctx, 0); 3207 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; 3208 3209 if (!buffers) { 3210 /* The ARB_multi_bind spec says: 3211 * 3212 * "If <buffers> is NULL, all bindings from <first> through 3213 * <first>+<count>-1 are reset to their unbound (zero) state. 3214 * In this case, the offsets and sizes associated with the 3215 * binding points are set to default values, ignoring 3216 * <offsets> and <sizes>." 3217 */ 3218 unbind_uniform_buffers(ctx, first, count); 3219 return; 3220 } 3221 3222 /* Note that the error semantics for multi-bind commands differ from 3223 * those of other GL commands. 3224 * 3225 * The Issues section in the ARB_multi_bind spec says: 3226 * 3227 * "(11) Typically, OpenGL specifies that if an error is generated by a 3228 * command, that command has no effect. This is somewhat 3229 * unfortunate for multi-bind commands, because it would require a 3230 * first pass to scan the entire list of bound objects for errors 3231 * and then a second pass to actually perform the bindings. 3232 * Should we have different error semantics? 3233 * 3234 * RESOLVED: Yes. In this specification, when the parameters for 3235 * one of the <count> binding points are invalid, that binding point 3236 * is not updated and an error will be generated. However, other 3237 * binding points in the same command will be updated if their 3238 * parameters are valid and no other error occurs." 3239 */ 3240 3241 _mesa_begin_bufferobj_lookups(ctx); 3242 3243 for (i = 0; i < count; i++) { 3244 struct gl_uniform_buffer_binding *binding = 3245 &ctx->UniformBufferBindings[first + i]; 3246 struct gl_buffer_object *bufObj; 3247 GLintptr offset = 0; 3248 GLsizeiptr size = 0; 3249 3250 if (range) { 3251 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) 3252 continue; 3253 3254 /* The ARB_multi_bind spec says: 3255 * 3256 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3257 * pair of values in <offsets> and <sizes> does not respectively 3258 * satisfy the constraints described for those parameters for the 3259 * specified target, as described in section 6.7.1 (per binding)." 3260 * 3261 * Section 6.7.1 refers to table 6.5, which says: 3262 * 3263 * " 3264 * Uniform buffer array bindings (see sec. 7.6) 3265 * 3266 * ... ... 3267 * offset restriction multiple of value of UNIFORM_BUFFER_- 3268 * OFFSET_ALIGNMENT 3269 * ... ... 3270 * size restriction none 3271 * " 3272 */ 3273 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { 3274 _mesa_error(ctx, GL_INVALID_VALUE, 3275 "glBindBuffersRange(offsets[%u]=%" PRId64 3276 " is misaligned; it must be a multiple of the value of " 3277 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " 3278 "target=GL_UNIFORM_BUFFER)", 3279 i, (int64_t) offsets[i], 3280 ctx->Const.UniformBufferOffsetAlignment); 3281 continue; 3282 } 3283 3284 offset = offsets[i]; 3285 size = sizes[i]; 3286 } 3287 3288 if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) 3289 bufObj = binding->BufferObject; 3290 else 3291 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); 3292 3293 if (bufObj) { 3294 if (bufObj == ctx->Shared->NullBufferObj) 3295 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range); 3296 else 3297 set_ubo_binding(ctx, binding, bufObj, offset, size, !range); 3298 } 3299 } 3300 3301 _mesa_end_bufferobj_lookups(ctx); 3302 } 3303 3304 static void 3305 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first, 3306 GLsizei count, const GLuint *buffers, 3307 bool range, 3308 const GLintptr *offsets, 3309 const GLsizeiptr *sizes, 3310 const char *caller) 3311 { 3312 GLint i; 3313 3314 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller)) 3315 return; 3316 3317 /* Assume that at least one binding will be changed */ 3318 FLUSH_VERTICES(ctx, 0); 3319 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; 3320 3321 if (!buffers) { 3322 /* The ARB_multi_bind spec says: 3323 * 3324 * "If <buffers> is NULL, all bindings from <first> through 3325 * <first>+<count>-1 are reset to their unbound (zero) state. 3326 * In this case, the offsets and sizes associated with the 3327 * binding points are set to default values, ignoring 3328 * <offsets> and <sizes>." 3329 */ 3330 unbind_shader_storage_buffers(ctx, first, count); 3331 return; 3332 } 3333 3334 /* Note that the error semantics for multi-bind commands differ from 3335 * those of other GL commands. 3336 * 3337 * The Issues section in the ARB_multi_bind spec says: 3338 * 3339 * "(11) Typically, OpenGL specifies that if an error is generated by a 3340 * command, that command has no effect. This is somewhat 3341 * unfortunate for multi-bind commands, because it would require a 3342 * first pass to scan the entire list of bound objects for errors 3343 * and then a second pass to actually perform the bindings. 3344 * Should we have different error semantics? 3345 * 3346 * RESOLVED: Yes. In this specification, when the parameters for 3347 * one of the <count> binding points are invalid, that binding point 3348 * is not updated and an error will be generated. However, other 3349 * binding points in the same command will be updated if their 3350 * parameters are valid and no other error occurs." 3351 */ 3352 3353 _mesa_begin_bufferobj_lookups(ctx); 3354 3355 for (i = 0; i < count; i++) { 3356 struct gl_shader_storage_buffer_binding *binding = 3357 &ctx->ShaderStorageBufferBindings[first + i]; 3358 struct gl_buffer_object *bufObj; 3359 GLintptr offset = 0; 3360 GLsizeiptr size = 0; 3361 3362 if (range) { 3363 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) 3364 continue; 3365 3366 /* The ARB_multi_bind spec says: 3367 * 3368 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3369 * pair of values in <offsets> and <sizes> does not respectively 3370 * satisfy the constraints described for those parameters for the 3371 * specified target, as described in section 6.7.1 (per binding)." 3372 * 3373 * Section 6.7.1 refers to table 6.5, which says: 3374 * 3375 * " 3376 * Shader storage buffer array bindings (see sec. 7.8) 3377 * 3378 * ... ... 3379 * offset restriction multiple of value of SHADER_STORAGE_- 3380 * BUFFER_OFFSET_ALIGNMENT 3381 * ... ... 3382 * size restriction none 3383 * " 3384 */ 3385 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { 3386 _mesa_error(ctx, GL_INVALID_VALUE, 3387 "glBindBuffersRange(offsets[%u]=%" PRId64 3388 " is misaligned; it must be a multiple of the value of " 3389 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " 3390 "target=GL_SHADER_STORAGE_BUFFER)", 3391 i, (int64_t) offsets[i], 3392 ctx->Const.ShaderStorageBufferOffsetAlignment); 3393 continue; 3394 } 3395 3396 offset = offsets[i]; 3397 size = sizes[i]; 3398 } 3399 3400 if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) 3401 bufObj = binding->BufferObject; 3402 else 3403 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); 3404 3405 if (bufObj) { 3406 if (bufObj == ctx->Shared->NullBufferObj) 3407 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range); 3408 else 3409 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range); 3410 } 3411 } 3412 3413 _mesa_end_bufferobj_lookups(ctx); 3414 } 3415 3416 static bool 3417 error_check_bind_xfb_buffers(struct gl_context *ctx, 3418 struct gl_transform_feedback_object *tfObj, 3419 GLuint first, GLsizei count, const char *caller) 3420 { 3421 if (!ctx->Extensions.EXT_transform_feedback) { 3422 _mesa_error(ctx, GL_INVALID_ENUM, 3423 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller); 3424 return false; 3425 } 3426 3427 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says: 3428 * 3429 * "An INVALID_OPERATION error is generated : 3430 * 3431 * ... 3432 * by BindBufferRange or BindBufferBase if target is TRANSFORM_- 3433 * FEEDBACK_BUFFER and transform feedback is currently active." 3434 * 3435 * We assume that this is also meant to apply to BindBuffersRange 3436 * and BindBuffersBase. 3437 */ 3438 if (tfObj->Active) { 3439 _mesa_error(ctx, GL_INVALID_OPERATION, 3440 "%s(Changing transform feedback buffers while " 3441 "transform feedback is active)", caller); 3442 return false; 3443 } 3444 3445 /* The ARB_multi_bind_spec says: 3446 * 3447 * "An INVALID_OPERATION error is generated if <first> + <count> is 3448 * greater than the number of target-specific indexed binding points, 3449 * as described in section 6.7.1." 3450 */ 3451 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) { 3452 _mesa_error(ctx, GL_INVALID_OPERATION, 3453 "%s(first=%u + count=%d > the value of " 3454 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)", 3455 caller, first, count, 3456 ctx->Const.MaxTransformFeedbackBuffers); 3457 return false; 3458 } 3459 3460 return true; 3461 } 3462 3463 /** 3464 * Unbind all transform feedback buffers in the range 3465 * <first> through <first>+<count>-1 3466 */ 3467 static void 3468 unbind_xfb_buffers(struct gl_context *ctx, 3469 struct gl_transform_feedback_object *tfObj, 3470 GLuint first, GLsizei count) 3471 { 3472 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; 3473 GLint i; 3474 3475 for (i = 0; i < count; i++) 3476 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, 3477 bufObj, 0, 0); 3478 } 3479 3480 static void 3481 bind_xfb_buffers(struct gl_context *ctx, 3482 GLuint first, GLsizei count, 3483 const GLuint *buffers, 3484 bool range, 3485 const GLintptr *offsets, 3486 const GLsizeiptr *sizes, 3487 const char *caller) 3488 { 3489 struct gl_transform_feedback_object *tfObj = 3490 ctx->TransformFeedback.CurrentObject; 3491 GLint i; 3492 3493 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller)) 3494 return; 3495 3496 /* Assume that at least one binding will be changed */ 3497 FLUSH_VERTICES(ctx, 0); 3498 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; 3499 3500 if (!buffers) { 3501 /* The ARB_multi_bind spec says: 3502 * 3503 * "If <buffers> is NULL, all bindings from <first> through 3504 * <first>+<count>-1 are reset to their unbound (zero) state. 3505 * In this case, the offsets and sizes associated with the 3506 * binding points are set to default values, ignoring 3507 * <offsets> and <sizes>." 3508 */ 3509 unbind_xfb_buffers(ctx, tfObj, first, count); 3510 return; 3511 } 3512 3513 /* Note that the error semantics for multi-bind commands differ from 3514 * those of other GL commands. 3515 * 3516 * The Issues section in the ARB_multi_bind spec says: 3517 * 3518 * "(11) Typically, OpenGL specifies that if an error is generated by a 3519 * command, that command has no effect. This is somewhat 3520 * unfortunate for multi-bind commands, because it would require a 3521 * first pass to scan the entire list of bound objects for errors 3522 * and then a second pass to actually perform the bindings. 3523 * Should we have different error semantics? 3524 * 3525 * RESOLVED: Yes. In this specification, when the parameters for 3526 * one of the <count> binding points are invalid, that binding point 3527 * is not updated and an error will be generated. However, other 3528 * binding points in the same command will be updated if their 3529 * parameters are valid and no other error occurs." 3530 */ 3531 3532 _mesa_begin_bufferobj_lookups(ctx); 3533 3534 for (i = 0; i < count; i++) { 3535 const GLuint index = first + i; 3536 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index]; 3537 struct gl_buffer_object *bufObj; 3538 GLintptr offset = 0; 3539 GLsizeiptr size = 0; 3540 3541 if (range) { 3542 offset = offsets[i]; 3543 size = sizes[i]; 3544 3545 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) 3546 continue; 3547 3548 /* The ARB_multi_bind spec says: 3549 * 3550 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3551 * pair of values in <offsets> and <sizes> does not respectively 3552 * satisfy the constraints described for those parameters for the 3553 * specified target, as described in section 6.7.1 (per binding)." 3554 * 3555 * Section 6.7.1 refers to table 6.5, which says: 3556 * 3557 * " 3558 * Transform feedback array bindings (see sec. 13.2.2) 3559 * 3560 * ... ... 3561 * offset restriction multiple of 4 3562 * ... ... 3563 * size restriction multiple of 4 3564 * " 3565 */ 3566 if (offsets[i] & 0x3) { 3567 _mesa_error(ctx, GL_INVALID_VALUE, 3568 "glBindBuffersRange(offsets[%u]=%" PRId64 3569 " is misaligned; it must be a multiple of 4 when " 3570 "target=GL_TRANSFORM_FEEDBACK_BUFFER)", 3571 i, (int64_t) offsets[i]); 3572 continue; 3573 } 3574 3575 if (sizes[i] & 0x3) { 3576 _mesa_error(ctx, GL_INVALID_VALUE, 3577 "glBindBuffersRange(sizes[%u]=%" PRId64 3578 " is misaligned; it must be a multiple of 4 when " 3579 "target=GL_TRANSFORM_FEEDBACK_BUFFER)", 3580 i, (int64_t) sizes[i]); 3581 continue; 3582 } 3583 3584 offset = offsets[i]; 3585 size = sizes[i]; 3586 } 3587 3588 if (boundBufObj && boundBufObj->Name == buffers[i]) 3589 bufObj = boundBufObj; 3590 else 3591 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); 3592 3593 if (bufObj) 3594 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj, 3595 offset, size); 3596 } 3597 3598 _mesa_end_bufferobj_lookups(ctx); 3599 } 3600 3601 static bool 3602 error_check_bind_atomic_buffers(struct gl_context *ctx, 3603 GLuint first, GLsizei count, 3604 const char *caller) 3605 { 3606 if (!ctx->Extensions.ARB_shader_atomic_counters) { 3607 _mesa_error(ctx, GL_INVALID_ENUM, 3608 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller); 3609 return false; 3610 } 3611 3612 /* The ARB_multi_bind_spec says: 3613 * 3614 * "An INVALID_OPERATION error is generated if <first> + <count> is 3615 * greater than the number of target-specific indexed binding points, 3616 * as described in section 6.7.1." 3617 */ 3618 if (first + count > ctx->Const.MaxAtomicBufferBindings) { 3619 _mesa_error(ctx, GL_INVALID_OPERATION, 3620 "%s(first=%u + count=%d > the value of " 3621 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)", 3622 caller, first, count, ctx->Const.MaxAtomicBufferBindings); 3623 return false; 3624 } 3625 3626 return true; 3627 } 3628 3629 /** 3630 * Unbind all atomic counter buffers in the range 3631 * <first> through <first>+<count>-1 3632 */ 3633 static void 3634 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count) 3635 { 3636 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; 3637 GLint i; 3638 3639 for (i = 0; i < count; i++) 3640 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i], 3641 bufObj, -1, -1); 3642 } 3643 3644 static void 3645 bind_atomic_buffers(struct gl_context *ctx, 3646 GLuint first, 3647 GLsizei count, 3648 const GLuint *buffers, 3649 bool range, 3650 const GLintptr *offsets, 3651 const GLsizeiptr *sizes, 3652 const char *caller) 3653 { 3654 GLint i; 3655 3656 if (!error_check_bind_atomic_buffers(ctx, first, count, caller)) 3657 return; 3658 3659 /* Assume that at least one binding will be changed */ 3660 FLUSH_VERTICES(ctx, 0); 3661 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; 3662 3663 if (!buffers) { 3664 /* The ARB_multi_bind spec says: 3665 * 3666 * "If <buffers> is NULL, all bindings from <first> through 3667 * <first>+<count>-1 are reset to their unbound (zero) state. 3668 * In this case, the offsets and sizes associated with the 3669 * binding points are set to default values, ignoring 3670 * <offsets> and <sizes>." 3671 */ 3672 unbind_atomic_buffers(ctx, first, count); 3673 return; 3674 } 3675 3676 /* Note that the error semantics for multi-bind commands differ from 3677 * those of other GL commands. 3678 * 3679 * The Issues section in the ARB_multi_bind spec says: 3680 * 3681 * "(11) Typically, OpenGL specifies that if an error is generated by a 3682 * command, that command has no effect. This is somewhat 3683 * unfortunate for multi-bind commands, because it would require a 3684 * first pass to scan the entire list of bound objects for errors 3685 * and then a second pass to actually perform the bindings. 3686 * Should we have different error semantics? 3687 * 3688 * RESOLVED: Yes. In this specification, when the parameters for 3689 * one of the <count> binding points are invalid, that binding point 3690 * is not updated and an error will be generated. However, other 3691 * binding points in the same command will be updated if their 3692 * parameters are valid and no other error occurs." 3693 */ 3694 3695 _mesa_begin_bufferobj_lookups(ctx); 3696 3697 for (i = 0; i < count; i++) { 3698 struct gl_atomic_buffer_binding *binding = 3699 &ctx->AtomicBufferBindings[first + i]; 3700 struct gl_buffer_object *bufObj; 3701 GLintptr offset = 0; 3702 GLsizeiptr size = 0; 3703 3704 if (range) { 3705 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) 3706 continue; 3707 3708 /* The ARB_multi_bind spec says: 3709 * 3710 * "An INVALID_VALUE error is generated by BindBuffersRange if any 3711 * pair of values in <offsets> and <sizes> does not respectively 3712 * satisfy the constraints described for those parameters for the 3713 * specified target, as described in section 6.7.1 (per binding)." 3714 * 3715 * Section 6.7.1 refers to table 6.5, which says: 3716 * 3717 * " 3718 * Atomic counter array bindings (see sec. 7.7.2) 3719 * 3720 * ... ... 3721 * offset restriction multiple of 4 3722 * ... ... 3723 * size restriction none 3724 * " 3725 */ 3726 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { 3727 _mesa_error(ctx, GL_INVALID_VALUE, 3728 "glBindBuffersRange(offsets[%u]=%" PRId64 3729 " is misaligned; it must be a multiple of %d when " 3730 "target=GL_ATOMIC_COUNTER_BUFFER)", 3731 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE); 3732 continue; 3733 } 3734 3735 offset = offsets[i]; 3736 size = sizes[i]; 3737 } 3738 3739 if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) 3740 bufObj = binding->BufferObject; 3741 else 3742 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); 3743 3744 if (bufObj) 3745 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); 3746 } 3747 3748 _mesa_end_bufferobj_lookups(ctx); 3749 } 3750 3751 void GLAPIENTRY 3752 _mesa_BindBufferRange(GLenum target, GLuint index, 3753 GLuint buffer, GLintptr offset, GLsizeiptr size) 3754 { 3755 GET_CURRENT_CONTEXT(ctx); 3756 struct gl_buffer_object *bufObj; 3757 3758 if (MESA_VERBOSE & VERBOSE_API) { 3759 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n", 3760 _mesa_enum_to_string(target), index, buffer, 3761 (unsigned long) offset, (unsigned long) size); 3762 } 3763 3764 if (buffer == 0) { 3765 bufObj = ctx->Shared->NullBufferObj; 3766 } else { 3767 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 3768 } 3769 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, 3770 &bufObj, "glBindBufferRange")) 3771 return; 3772 3773 if (!bufObj) { 3774 _mesa_error(ctx, GL_INVALID_OPERATION, 3775 "glBindBufferRange(invalid buffer=%u)", buffer); 3776 return; 3777 } 3778 3779 if (buffer != 0) { 3780 if (size <= 0) { 3781 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)", 3782 (int) size); 3783 return; 3784 } 3785 } 3786 3787 switch (target) { 3788 case GL_TRANSFORM_FEEDBACK_BUFFER: 3789 _mesa_bind_buffer_range_transform_feedback(ctx, 3790 ctx->TransformFeedback.CurrentObject, 3791 index, bufObj, offset, size, 3792 false); 3793 return; 3794 case GL_UNIFORM_BUFFER: 3795 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size); 3796 return; 3797 case GL_SHADER_STORAGE_BUFFER: 3798 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size); 3799 return; 3800 case GL_ATOMIC_COUNTER_BUFFER: 3801 bind_atomic_buffer(ctx, index, bufObj, offset, size, 3802 "glBindBufferRange"); 3803 return; 3804 default: 3805 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)"); 3806 return; 3807 } 3808 } 3809 3810 void GLAPIENTRY 3811 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) 3812 { 3813 GET_CURRENT_CONTEXT(ctx); 3814 struct gl_buffer_object *bufObj; 3815 3816 if (MESA_VERBOSE & VERBOSE_API) { 3817 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n", 3818 _mesa_enum_to_string(target), index, buffer); 3819 } 3820 3821 if (buffer == 0) { 3822 bufObj = ctx->Shared->NullBufferObj; 3823 } else { 3824 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 3825 } 3826 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, 3827 &bufObj, "glBindBufferBase")) 3828 return; 3829 3830 if (!bufObj) { 3831 _mesa_error(ctx, GL_INVALID_OPERATION, 3832 "glBindBufferBase(invalid buffer=%u)", buffer); 3833 return; 3834 } 3835 3836 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with 3837 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63): 3838 * 3839 * "BindBufferBase is equivalent to calling BindBufferRange with offset 3840 * zero and size equal to the size of buffer." 3841 * 3842 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230): 3843 * 3844 * "If the parameter (starting offset or size) was not specified when the 3845 * buffer object was bound, zero is returned." 3846 * 3847 * What happens if the size of the buffer changes? Does the size of the 3848 * buffer at the moment glBindBufferBase was called still play a role, like 3849 * the first quote would imply, or is the size meaningless in the 3850 * glBindBufferBase case like the second quote would suggest? The GL 4.1 3851 * core spec page 45 says: 3852 * 3853 * "It is equivalent to calling BindBufferRange with offset zero, while 3854 * size is determined by the size of the bound buffer at the time the 3855 * binding is used." 3856 * 3857 * My interpretation is that the GL 4.1 spec was a clarification of the 3858 * behavior, not a change. In particular, this choice will only make 3859 * rendering work in cases where it would have had undefined results. 3860 */ 3861 3862 switch (target) { 3863 case GL_TRANSFORM_FEEDBACK_BUFFER: 3864 _mesa_bind_buffer_base_transform_feedback(ctx, 3865 ctx->TransformFeedback.CurrentObject, 3866 index, bufObj, false); 3867 return; 3868 case GL_UNIFORM_BUFFER: 3869 bind_buffer_base_uniform_buffer(ctx, index, bufObj); 3870 return; 3871 case GL_SHADER_STORAGE_BUFFER: 3872 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj); 3873 return; 3874 case GL_ATOMIC_COUNTER_BUFFER: 3875 bind_atomic_buffer(ctx, index, bufObj, 0, 0, 3876 "glBindBufferBase"); 3877 return; 3878 default: 3879 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)"); 3880 return; 3881 } 3882 } 3883 3884 void GLAPIENTRY 3885 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, 3886 const GLuint *buffers, 3887 const GLintptr *offsets, const GLsizeiptr *sizes) 3888 { 3889 GET_CURRENT_CONTEXT(ctx); 3890 3891 if (MESA_VERBOSE & VERBOSE_API) { 3892 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n", 3893 _mesa_enum_to_string(target), first, count, 3894 buffers, offsets, sizes); 3895 } 3896 3897 switch (target) { 3898 case GL_TRANSFORM_FEEDBACK_BUFFER: 3899 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes, 3900 "glBindBuffersRange"); 3901 return; 3902 case GL_UNIFORM_BUFFER: 3903 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes, 3904 "glBindBuffersRange"); 3905 return; 3906 case GL_SHADER_STORAGE_BUFFER: 3907 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes, 3908 "glBindBuffersRange"); 3909 return; 3910 case GL_ATOMIC_COUNTER_BUFFER: 3911 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes, 3912 "glBindBuffersRange"); 3913 return; 3914 default: 3915 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)", 3916 _mesa_enum_to_string(target)); 3917 break; 3918 } 3919 } 3920 3921 void GLAPIENTRY 3922 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, 3923 const GLuint *buffers) 3924 { 3925 GET_CURRENT_CONTEXT(ctx); 3926 3927 if (MESA_VERBOSE & VERBOSE_API) { 3928 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n", 3929 _mesa_enum_to_string(target), first, count, buffers); 3930 } 3931 3932 switch (target) { 3933 case GL_TRANSFORM_FEEDBACK_BUFFER: 3934 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL, 3935 "glBindBuffersBase"); 3936 return; 3937 case GL_UNIFORM_BUFFER: 3938 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL, 3939 "glBindBuffersBase"); 3940 return; 3941 case GL_SHADER_STORAGE_BUFFER: 3942 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL, 3943 "glBindBuffersBase"); 3944 return; 3945 case GL_ATOMIC_COUNTER_BUFFER: 3946 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL, 3947 "glBindBuffersBase"); 3948 return; 3949 default: 3950 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)", 3951 _mesa_enum_to_string(target)); 3952 break; 3953 } 3954 } 3955 3956 void GLAPIENTRY 3957 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, 3958 GLsizeiptr length) 3959 { 3960 GET_CURRENT_CONTEXT(ctx); 3961 struct gl_buffer_object *bufObj; 3962 const GLintptr end = offset + length; 3963 3964 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility 3965 * Profile) spec says: 3966 * 3967 * "An INVALID_VALUE error is generated if buffer is zero or is not the 3968 * name of an existing buffer object." 3969 */ 3970 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 3971 if (!bufObj || bufObj == &DummyBufferObject) { 3972 _mesa_error(ctx, GL_INVALID_VALUE, 3973 "glInvalidateBufferSubData(name = %u) invalid object", 3974 buffer); 3975 return; 3976 } 3977 3978 /* The GL_ARB_invalidate_subdata spec says: 3979 * 3980 * "An INVALID_VALUE error is generated if <offset> or <length> is 3981 * negative, or if <offset> + <length> is greater than the value of 3982 * BUFFER_SIZE." 3983 */ 3984 if (offset < 0 || length < 0 || end > bufObj->Size) { 3985 _mesa_error(ctx, GL_INVALID_VALUE, 3986 "glInvalidateBufferSubData(invalid offset or length)"); 3987 return; 3988 } 3989 3990 /* The OpenGL 4.4 (Core Profile) spec says: 3991 * 3992 * "An INVALID_OPERATION error is generated if buffer is currently 3993 * mapped by MapBuffer or if the invalidate range intersects the range 3994 * currently mapped by MapBufferRange, unless it was mapped 3995 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags." 3996 */ 3997 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) && 3998 bufferobj_range_mapped(bufObj, offset, length)) { 3999 _mesa_error(ctx, GL_INVALID_OPERATION, 4000 "glInvalidateBufferSubData(intersection with mapped " 4001 "range)"); 4002 return; 4003 } 4004 4005 if (ctx->Driver.InvalidateBufferSubData) 4006 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length); 4007 } 4008 4009 void GLAPIENTRY 4010 _mesa_InvalidateBufferData(GLuint buffer) 4011 { 4012 GET_CURRENT_CONTEXT(ctx); 4013 struct gl_buffer_object *bufObj; 4014 4015 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility 4016 * Profile) spec says: 4017 * 4018 * "An INVALID_VALUE error is generated if buffer is zero or is not the 4019 * name of an existing buffer object." 4020 */ 4021 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 4022 if (!bufObj || bufObj == &DummyBufferObject) { 4023 _mesa_error(ctx, GL_INVALID_VALUE, 4024 "glInvalidateBufferData(name = %u) invalid object", 4025 buffer); 4026 return; 4027 } 4028 4029 /* The OpenGL 4.4 (Core Profile) spec says: 4030 * 4031 * "An INVALID_OPERATION error is generated if buffer is currently 4032 * mapped by MapBuffer or if the invalidate range intersects the range 4033 * currently mapped by MapBufferRange, unless it was mapped 4034 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags." 4035 */ 4036 if (_mesa_check_disallowed_mapping(bufObj)) { 4037 _mesa_error(ctx, GL_INVALID_OPERATION, 4038 "glInvalidateBufferData(intersection with mapped " 4039 "range)"); 4040 return; 4041 } 4042 4043 if (ctx->Driver.InvalidateBufferSubData) 4044 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size); 4045 } 4046