OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:sk_float_sqrt
(Results
1 - 7
of
7
) sorted by null
/external/skia/src/core/
SkPoint3.cpp
29
return
sk_float_sqrt
(magSq);
55
scale = 1.0f /
sk_float_sqrt
(magSq);
SkPoint.cpp
108
mag =
sk_float_sqrt
(mag2);
131
return
sk_float_sqrt
(mag2);
156
scale = length /
sk_float_sqrt
(mag2);
/external/skia/include/private/
SkFloatingPoint.h
37
#define
sk_float_sqrt
(x) sqrtf(x)
macro
122
// Compare to name-brand "1.0f /
sk_float_sqrt
(x)". Should be around 10x faster on SSE, 2x on NEON.
/external/skia/include/core/
SkScalar.h
41
#define SkScalarSqrt(x)
sk_float_sqrt
(x)
/external/skia/tests/
MathTest.cpp
229
float len =
sk_float_sqrt
(x*x + y*y);
404
float exact = 1.0f/
sk_float_sqrt
(input);
414
float exact = 1.0f/
sk_float_sqrt
(input);
424
float exact = 1.0f/
sk_float_sqrt
(input);
/external/skia/bench/
MathBench.cpp
122
dst[i] = 1.0f /
sk_float_sqrt
(src[i]);
/external/skia/src/shaders/gradients/
SkRadialGradient.cpp
165
const SkFixed dist = SkFloatToFixed(
sk_float_sqrt
(fx*fx + fy*fy));
Completed in 414 milliseconds