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    Searched refs:sk_float_sqrt (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkPoint3.cpp 29 return sk_float_sqrt(magSq);
55 scale = 1.0f / sk_float_sqrt(magSq);
SkPoint.cpp 108 mag = sk_float_sqrt(mag2);
131 return sk_float_sqrt(mag2);
156 scale = length / sk_float_sqrt(mag2);
  /external/skia/include/private/
SkFloatingPoint.h 37 #define sk_float_sqrt(x) sqrtf(x) macro
122 // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
  /external/skia/include/core/
SkScalar.h 41 #define SkScalarSqrt(x) sk_float_sqrt(x)
  /external/skia/tests/
MathTest.cpp 229 float len = sk_float_sqrt(x*x + y*y);
404 float exact = 1.0f/sk_float_sqrt(input);
414 float exact = 1.0f/sk_float_sqrt(input);
424 float exact = 1.0f/sk_float_sqrt(input);
  /external/skia/bench/
MathBench.cpp 122 dst[i] = 1.0f / sk_float_sqrt(src[i]);
  /external/skia/src/shaders/gradients/
SkRadialGradient.cpp 165 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));

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