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  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 28 Texture::Texture(Target textureTarget, uint32_t textureName) :
29 mTextureName(textureName), mTextureTarget(textureTarget),
33 void Texture::init(Target textureTarget, uint32_t textureName) {
35 mTextureTarget = textureTarget;
Texture.h 37 Texture(Target textureTarget, uint32_t textureName);
40 void init(Target textureTarget, uint32_t textureName);
  /external/mesa3d/src/glx/windows/
windowsgl.h 47 void windows_setTexBuffer(windowsContext *context, int textureTarget,
49 void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
windowsgl.c 393 void windows_setTexBuffer(windowsContext *context, int textureTarget,
399 void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c 90 int textureTarget = WGL_NO_TEXTURE_ARB;
124 textureTarget = *piAttrib;
125 if (textureTarget != WGL_TEXTURE_CUBE_MAP_ARB &&
126 textureTarget != WGL_TEXTURE_1D_ARB &&
127 textureTarget != WGL_TEXTURE_2D_ARB &&
128 textureTarget != WGL_NO_TEXTURE_ARB) {
258 fb->textureTarget = textureTarget;
357 *piValue = fb->textureTarget;
stw_ext_rendertexture.c 71 translate_target(unsigned textureTarget)
73 switch (textureTarget) {
146 target = translate_target(fb->textureTarget);
stw_framebuffer.h 94 unsigned textureTarget; /**< WGL_NO_TEXTURE or WGL_TEXTURE_1D/2D/
  /external/deqp/modules/gles2/functional/
es2fTextureStateQueryTests.cpp 201 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
203 , m_textureTarget (textureTarget)
231 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName)
232 : TextureCase (context, verifier, name, description, textureTarget)
272 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
273 : TextureCase(context, verifier, name, description, textureTarget)
309 TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget)
310 : TextureCase(context, verifier, name, description, textureTarget)
379 GLenum textureTarget;
388 FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_S)))
    [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Surface.hpp 93 EGLenum textureTarget; // Type of texture: 2D or no texture
124 PBufferSurface(Display *display, const egl::Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, EGLBoolean largestPBuffer);
Surface.cpp 65 textureTarget = EGL_NO_TEXTURE;
222 return textureTarget;
Display.cpp 345 EGLenum textureTarget = EGL_NO_TEXTURE;
381 textureTarget = attribList[1];
415 if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
416 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
432 Surface *surface = new PBufferSurface(this, configuration, width, height, textureFormat, textureTarget, largestPBuffer);
  /external/swiftshader/src/OpenGL/libGL/
Surface.h 45 Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.h 53 bool textureTarget(GL2Encoder* ctx, GLenum target);
GLESv2Validation.cpp 325 bool textureTarget(GL2Encoder* ctx, GLenum target) {
  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp 173 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
179 gl.bindTexture(textureTarget, m_fboTexture);
182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize);
183 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
187 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE);
192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0);
559 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
583 gl.bindTexture(textureTarget, m_fboTexture);
611 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE)
    [all...]
es31fTextureMultisampleTests.cpp     [all...]
  /external/mesa3d/src/glx/
glx_pbuffer.c 221 pdraw->textureTarget = determineTextureTarget(attrib_list, num_attribs);
401 if (!pdraw->textureTarget)
402 pdraw->textureTarget =
driwindows_glx.c 124 pdraw->base.textureTarget,
141 pdraw->base.textureTarget,
drisw_glx.c 300 pdraw->base.textureTarget,
306 pdraw->base.textureTarget,
331 pdraw->base.textureTarget,
dri2_glx.c 1014 pdraw->base.textureTarget,
1020 pdraw->base.textureTarget,
1042 pdraw->base.textureTarget,
    [all...]
glxclient.h 144 GLenum textureTarget;
dri3_glx.c 628 pdraw->base.textureTarget,
649 pdraw->base.textureTarget,
  /external/deqp/modules/egl/
teglQuerySurfaceTests.cpp 430 const EGLint textureTarget = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_TARGET);
432 if (textureTarget != EGL_NO_TEXTURE && textureTarget != EGL_TEXTURE_2D)
434 log << TestLog::Message << " Fail, invalid texture target value " << textureTarget << TestLog::EndMessage;
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp     [all...]

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