/frameworks/native/services/surfaceflinger/RenderEngine/ |
Texture.cpp | 28 Texture::Texture(Target textureTarget, uint32_t textureName) : 29 mTextureName(textureName), mTextureTarget(textureTarget), 33 void Texture::init(Target textureTarget, uint32_t textureName) { 35 mTextureTarget = textureTarget;
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Texture.h | 37 Texture(Target textureTarget, uint32_t textureName); 40 void init(Target textureTarget, uint32_t textureName);
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/external/mesa3d/src/glx/windows/ |
windowsgl.h | 47 void windows_setTexBuffer(windowsContext *context, int textureTarget, 49 void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
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windowsgl.c | 393 void windows_setTexBuffer(windowsContext *context, int textureTarget, 399 void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_ext_pbuffer.c | 90 int textureTarget = WGL_NO_TEXTURE_ARB; 124 textureTarget = *piAttrib; 125 if (textureTarget != WGL_TEXTURE_CUBE_MAP_ARB && 126 textureTarget != WGL_TEXTURE_1D_ARB && 127 textureTarget != WGL_TEXTURE_2D_ARB && 128 textureTarget != WGL_NO_TEXTURE_ARB) { 258 fb->textureTarget = textureTarget; 357 *piValue = fb->textureTarget;
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stw_ext_rendertexture.c | 71 translate_target(unsigned textureTarget) 73 switch (textureTarget) { 146 target = translate_target(fb->textureTarget);
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stw_framebuffer.h | 94 unsigned textureTarget; /**< WGL_NO_TEXTURE or WGL_TEXTURE_1D/2D/
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/external/deqp/modules/gles2/functional/ |
es2fTextureStateQueryTests.cpp | 201 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) 203 , m_textureTarget (textureTarget) 231 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName) 232 : TextureCase (context, verifier, name, description, textureTarget) 272 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) 273 : TextureCase(context, verifier, name, description, textureTarget) 309 TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) 310 : TextureCase(context, verifier, name, description, textureTarget) 379 GLenum textureTarget; 388 FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_S))) [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
Surface.hpp | 93 EGLenum textureTarget; // Type of texture: 2D or no texture 124 PBufferSurface(Display *display, const egl::Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, EGLBoolean largestPBuffer);
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Surface.cpp | 65 textureTarget = EGL_NO_TEXTURE; 222 return textureTarget;
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Display.cpp | 345 EGLenum textureTarget = EGL_NO_TEXTURE; 381 textureTarget = attribList[1]; 415 if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) || 416 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE)) 432 Surface *surface = new PBufferSurface(this, configuration, width, height, textureFormat, textureTarget, largestPBuffer);
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/external/swiftshader/src/OpenGL/libGL/ |
Surface.h | 45 Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.h | 53 bool textureTarget(GL2Encoder* ctx, GLenum target);
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GLESv2Validation.cpp | 325 bool textureTarget(GL2Encoder* ctx, GLenum target) {
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.cpp | 173 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); 179 gl.bindTexture(textureTarget, m_fboTexture); 182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); 183 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 184 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 187 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE); 192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); 559 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); 583 gl.bindTexture(textureTarget, m_fboTexture); 611 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE) [all...] |
es31fTextureMultisampleTests.cpp | [all...] |
/external/mesa3d/src/glx/ |
glx_pbuffer.c | 221 pdraw->textureTarget = determineTextureTarget(attrib_list, num_attribs); 401 if (!pdraw->textureTarget) 402 pdraw->textureTarget =
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driwindows_glx.c | 124 pdraw->base.textureTarget, 141 pdraw->base.textureTarget,
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drisw_glx.c | 300 pdraw->base.textureTarget, 306 pdraw->base.textureTarget, 331 pdraw->base.textureTarget,
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dri2_glx.c | 1014 pdraw->base.textureTarget, 1020 pdraw->base.textureTarget, 1042 pdraw->base.textureTarget, [all...] |
glxclient.h | 144 GLenum textureTarget;
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dri3_glx.c | 628 pdraw->base.textureTarget, 649 pdraw->base.textureTarget,
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/external/deqp/modules/egl/ |
teglQuerySurfaceTests.cpp | 430 const EGLint textureTarget = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_TARGET); 432 if (textureTarget != EGL_NO_TEXTURE && textureTarget != EGL_TEXTURE_2D) 434 log << TestLog::Message << " Fail, invalid texture target value " << textureTarget << TestLog::EndMessage;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | [all...] |