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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_live_variables.cpp 227 * code-generated GLSL sequences from the Cg compiler which does register
228 * allocation at the GLSL level and thus reuses components of the variable
gen7_cs_state.c 34 #include "compiler/glsl/ir_uniform.h"
204 * Push constants are constant values (such as GLSL uniforms) that are
  /external/mesa3d/src/mesa/main/
shaderobj.c 143 * Lookup a GLSL shader object.
440 * Lookup a GLSL program object.
  /external/skia/bench/
GLVec4ScalarBench.cpp 24 * This is a GL benchmark for comparing the performance of using vec4 or float for coverage in GLSL.
33 * Use float or vec4 as GLSL data type for the output coverage
  /external/skia/src/effects/
SkHighContrastFilter.cpp 19 #include "glsl/GrGLSLFragmentProcessor.h"
20 #include "glsl/GrGLSLFragmentShaderBuilder.h"
  /external/skia/src/gpu/ccpr/
GrCCPRCoverageProcessor.h 12 #include "glsl/GrGLSLGeometryProcessor.h"
13 #include "glsl/GrGLSLVarying.h"
  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 9 #include "glsl/GrGLSLProgramBuilder.h"
173 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
  /external/swiftshader/docs/
Index.md 56 The GLSL compiler is implemented in [src/OpenGL/compiler/](../src/OpenGL/compiler/). It uses [Flex](http://flex.sourceforge.net/) and [Bison](https://www.gnu.org/software/bison/) to tokenize and parse GLSL shader source. It produces an [abstract syntax tree](https://en.wikipedia.org/wiki/Abstract_syntax_tree) (AST), which is then traversed to output assembly-level instructions in [OutputASM.cpp](../src/OpenGL/compiler/OutputASM.cpp).
  /external/deqp/doc/testspecs/GLES2/
performance.compiler.txt 45 Shader compiler performance tests measure the time to compile GLSL shader programs.
  /external/deqp/doc/testspecs/GLES3/
functional.ubo.txt 36 + Uniform blocks GLSL
  /external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt 50 corresponding GLSL constant. geometry_* and max_geometry_* cases test
  /external/deqp/external/vulkancts/framework/vulkan/
vkPrograms.cpp 111 TCU_THROW(InternalError, "Compiling GLSL to SPIR-V failed");
  /external/mesa3d/docs/relnotes/
10.2.8.html 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
10.3.2.html 65 <li>glsl: fix several use-after-free bugs</li>
10.3.6.html 114 <li>glsl: Add gl_MaxViewports to available builtin constants</li>
10.4.2.html 68 <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
10.4.3.html 116 <li>glsl: Link glsl_test with pthreads library.</li>
10.4.5.html 88 <li>glsl: Reduce memory consumption of copy propagation passes.</li>
10.5.3.html 58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
10.5.4.html 65 <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
10.6.5.html 118 <li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
11.0.1.html 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
11.0.6.html 118 <li>glsl: Allow implicit int -&gt; uint conversions for the % operator.</li>
11.0.7.html 117 <li>glsl: Fix off-by-one error in array size check assertion</li>
12.0.5.html 98 <li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>

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