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Searched
full:glsl
(Results
426 - 450
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773
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/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_live_variables.cpp
227
* code-generated
GLSL
sequences from the Cg compiler which does register
228
* allocation at the
GLSL
level and thus reuses components of the variable
gen7_cs_state.c
34
#include "compiler/
glsl
/ir_uniform.h"
204
* Push constants are constant values (such as
GLSL
uniforms) that are
/external/mesa3d/src/mesa/main/
shaderobj.c
143
* Lookup a
GLSL
shader object.
440
* Lookup a
GLSL
program object.
/external/skia/bench/
GLVec4ScalarBench.cpp
24
* This is a GL benchmark for comparing the performance of using vec4 or float for coverage in
GLSL
.
33
* Use float or vec4 as
GLSL
data type for the output coverage
/external/skia/src/effects/
SkHighContrastFilter.cpp
19
#include "
glsl
/GrGLSLFragmentProcessor.h"
20
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
/external/skia/src/gpu/ccpr/
GrCCPRCoverageProcessor.h
12
#include "
glsl
/GrGLSLGeometryProcessor.h"
13
#include "
glsl
/GrGLSLVarying.h"
/external/skia/src/gpu/vk/
GrVkUniformHandler.cpp
9
#include "
glsl
/GrGLSLProgramBuilder.h"
173
// When outputing the
GLSL
, only the outer uniform block will get the Uniform modifier. Thus
/external/swiftshader/docs/
Index.md
56
The
GLSL
compiler is implemented in [src/OpenGL/compiler/](../src/OpenGL/compiler/). It uses [Flex](http://flex.sourceforge.net/) and [Bison](https://www.gnu.org/software/bison/) to tokenize and parse
GLSL
shader source. It produces an [abstract syntax tree](https://en.wikipedia.org/wiki/Abstract_syntax_tree) (AST), which is then traversed to output assembly-level instructions in [OutputASM.cpp](../src/OpenGL/compiler/OutputASM.cpp).
/external/deqp/doc/testspecs/GLES2/
performance.compiler.txt
45
Shader compiler performance tests measure the time to compile
GLSL
shader programs.
/external/deqp/doc/testspecs/GLES3/
functional.ubo.txt
36
+ Uniform blocks
GLSL
/external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt
50
corresponding
GLSL
constant. geometry_* and max_geometry_* cases test
/external/deqp/external/vulkancts/framework/vulkan/
vkPrograms.cpp
111
TCU_THROW(InternalError, "Compiling
GLSL
to SPIR-V failed");
/external/mesa3d/docs/relnotes/
10.2.8.html
51
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit
glsl
-fs-uniform-bool-1 regression</li>
10.3.2.html
65
<li>
glsl
: fix several use-after-free bugs</li>
10.3.6.html
114
<li>
glsl
: Add gl_MaxViewports to available builtin constants</li>
10.4.2.html
68
<li>Revert "r600g/sb: fix issues cause by
GLSL
switching to loops for switch"</li>
10.4.3.html
116
<li>
glsl
: Link glsl_test with pthreads library.</li>
10.4.5.html
88
<li>
glsl
: Reduce memory consumption of copy propagation passes.</li>
10.5.3.html
58
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES
GLSL
conformance test with mesa drivers fails</li>
10.5.4.html
65
<li>
glsl
: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
10.6.5.html
118
<li>
glsl
: avoid compiler's segfault when processing operators with void arguments</li>
11.0.1.html
52
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.
glsl
-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
11.0.6.html
118
<li>
glsl
: Allow implicit int -> uint conversions for the % operator.</li>
11.0.7.html
117
<li>
glsl
: Fix off-by-one error in array size check assertion</li>
12.0.5.html
98
<li>gallium/radeon: fix behavior of
GLSL
findLSB(0)</li>
Completed in 5727 milliseconds
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