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  /prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/jniLibs/armeabi-v7a/
libVkLayer_core_validation.so 
  /prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/jniLibs/mips/
libVkLayer_core_validation.so 
  /prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/jniLibs/x86/
libVkLayer_core_validation.so 
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c 446 * The piglit test spec/glsl-1.30/execution/clipping/vs-clip-distance-enables
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  /external/deqp/framework/randomshaders/
rsgExpression.cpp 523 // According to GLSL ES spec.
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  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 125 // \note GLSL ES 3.0 doesn't really require support for -0, but we require it for highp
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  /external/mesa3d/prebuilt-intermediates/glsl/
ir_expression_operation_constant.h 834 * matrix can be a GLSL vector, either N or P can be 1.
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  /external/mesa3d/src/gallium/auxiliary/nir/
tgsi_to_nir.c 29 #include "compiler/glsl/list.h"
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c 378 * - the GLSL gl_FrontFacing fragment attribute (bool)
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.c 786 /* We want the GLSL compiler to emit code that uses condition codes */
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brw_vec4_visitor.cpp 734 /* Note that the instruction's argument order is reversed from GLSL
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  /external/mesa3d/src/mesa/main/
texobj.c 942 * That's the value a GLSL sampler should get when sampling from an
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  /external/swiftshader/src/OpenGL/compiler/preprocessor/
Tokenizer.cpp 557 This file contains the Lex specification for GLSL ES preprocessor.
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  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp 472 //! In GLSL, when accessing cube images, the z coordinate is mapped to a cube face.
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es31fGeometryShaderTests.cpp     [all...]
es31fShaderCommonFunctionTests.cpp 129 // \note GLSL ES 3.1 doesn't really require support for -0, but we require it for highp
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es31fTextureGatherTests.cpp 21 * \brief GLSL textureGather[Offset[s]] tests.
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  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.cpp     [all...]
  /external/swiftshader/src/OpenGL/compiler/
glslang_tab.cpp 383 context->error(L, " supported in GLSL ES 1.00 only ", S); \
390 context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp 133 // \note GLSL ES 3.1 doesn't really require support for -0, but we require it for highp
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 23 * \brief GLSL textureGather[Offset[s]] tests.
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  /external/llvm/lib/Target/AMDGPU/
R600ISelLowering.cpp     [all...]
  /external/mesa3d/src/compiler/spirv/
spirv_to_nir.c 257 if (strcmp((const char *)&w[2], "GLSL.std.450") == 0) {
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  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_compiler.c     [all...]
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state_shaders.c 752 * From GLSL 4.5 specification, section 7.1:
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