/external/mesa3d/docs/relnotes/ |
10.0.5.html | 117 <li>st/mesa: fix sampler view handling with shared textures v4</li> 139 <li>nv50: adjust blit_3d handling of ms output textures</li>
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11.1.4.html | 91 <li>vc4: Fix subimage accesses to LT textures.</li> 126 <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
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11.2.2.html | 101 <li>vc4: Fix subimage accesses to LT textures.</li> 147 <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
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/external/mesa3d/src/compiler/nir/ |
README | 64 Any operation (other than function calls and textures) which touches a variable 92 Textures
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_context.h | 91 /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */ 155 struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS]; member in struct:nv50_context
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/external/mesa3d/src/gallium/state_trackers/nine/ |
volumetexture9.c | 68 /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */ 128 /* Textures start initially dirty */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_copy_image.c | 163 * textures and does a memcpy between them. 224 * classes, and a couple special cases for compressed textures.
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brw_tex_layout.c | 404 /* 3D textures need to be aligned to the tile height. At this point we 600 /* 1D textures (and 1D array textures) don't get any benefit from tiling, 659 /* Gen4 stores cube maps as 3D textures. */ 747 /* The hardware alignment requirements for compressed textures 752 /* On Gen9+ we can pick our own alignment for compressed textures but it
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intel_mipmap_tree.h | 395 * However, for textures and renderbuffers with packed depth/stencil formats 402 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture 451 * textures. 475 * must be allocated in order to accommodate cubemap textures. 585 * \brief Stencil miptree for depthstencil textures. 587 * This miptree is used for depthstencil textures and renderbuffers that [all...] |
/external/skia/gm/ |
tilemodes.cpp | 123 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
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tilemodes_scaled.cpp | 125 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
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/external/swiftshader/src/OpenGL/libGL/ |
Renderbuffer.cpp | 84 // Textures need to maintain their own reference count for references via 140 // Textures need to maintain their own reference count for references via
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTTextureAPI.cpp | 63 //Format and type == 0 for compressed textures. 333 @Description Allows textures to be stored in C header files and loaded in. Can load parts of a 709 //Check for floating point textures 751 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: 3D Cubemap textures are not supported by OpenGL ES 3.0\n"); 756 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of 3D textures are not supported by OpenGL ES 3.0\n"); 970 { // Texture filter modes are limited to these for float textures 997 NPOT textures requires the wrap mode to be set explicitly to 1031 @Description Allows textures to be stored in binary PVR files and loaded in. Can load parts of [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
PVRTTextureAPI.cpp | 63 //Format and type == 0 for compressed textures. 736 @Description Allows textures to be stored in C header files and loaded in. Can load parts of a 1117 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: 3D Cubemap textures are not supported by OpenGL ES 3.0\n"); 1122 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of 3D textures are not supported by OpenGL ES 3.0\n"); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 477 int[] textures, 481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 485 java.nio.IntBuffer textures 637 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 641 int[] textures, 645 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 649 java.nio.IntBuffer textures [all...] |
GLErrorWrapper.java | 207 public void glDeleteTextures(int n, int[] textures, int offset) { 209 mgl.glDeleteTextures(n, textures, offset); 213 public void glDeleteTextures(int n, IntBuffer textures) { 215 mgl.glDeleteTextures(n, textures); 347 public void glGenTextures(int n, int[] textures, int offset) { 349 mgl.glGenTextures(n, textures, offset); 353 public void glGenTextures(int n, IntBuffer textures) { 355 mgl.glGenTextures(n, textures); [all...] |
/frameworks/base/rs/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 97 * EnvMode describes how textures are combined with the existing 123 * Format describes the pixel format of textures in the fixed
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 34 void glDeleteTextures ( GLsizei n, const GLuint *textures ) 55 void glGenTextures ( GLsizei n, GLuint *textures )
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles.cpp | 361 void glDeleteTextures(GLsizei n, const GLuint *textures) 363 getDispatch()->glDeleteTextures(n, textures); 461 void glGenTextures(GLsizei n, GLuint *textures) 463 getDispatch()->glGenTextures(n, textures); [all...] |
/external/mesa3d/src/gallium/state_trackers/osmesa/ |
osmesa.c | 86 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:osmesa_buffer 314 struct pipe_resource *res = osbuffer->textures[statt]; 327 for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) { 328 struct pipe_resource *res = osbuffer->textures[i]; 435 out[i] = osbuffer->textures[statts[i]] = 903 struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
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/external/mesa3d/src/glx/ |
single2.c | 773 * textures, multitexture, multisampling, and some other 1.3 881 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, 895 textures), NULL); 912 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, 922 return p(n, textures, residences); 935 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
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/external/skia/include/core/ |
SkImage.h | 204 * Create a new image by copying the pixels from the specified y, u, v textures. The data 205 * from the textures is immediately ingested into the image and the textures can be modified or 215 * Create a new image by copying the pixels from the specified y and uv textures. The data 216 * from the textures is immediately ingested into the image and the textures can be modified or
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/external/vulkan-validation-layers/demos/ |
cube.c | 373 struct texture_object textures[DEMO_TEXTURE_COUNT]; member in struct:demo [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 668 int[] textures = new int[1]; local 671 glGenTextures(1, textures, 0); 674 int texture = textures[0]; 754 int[] textures = new int[1]; local 755 textures[0] = texture; 756 glDeleteTextures(1, textures, 0); [all...] |
/frameworks/rs/driver/ |
rsdShader.cpp | 88 Allocation *a = mRSProgram->mHal.state.textures[ct]; 199 Allocation *a = mRSProgram->mHal.state.textures[ct]; 477 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available", 487 if (!mRSProgram->mHal.state.textures[ct]) { 493 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; 506 mRSProgram->mHal.state.textures[ct]);
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