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  /external/mesa3d/docs/relnotes/
10.0.5.html 117 <li>st/mesa: fix sampler view handling with shared textures v4</li>
139 <li>nv50: adjust blit_3d handling of ms output textures</li>
11.1.4.html 91 <li>vc4: Fix subimage accesses to LT textures.</li>
126 <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
11.2.2.html 101 <li>vc4: Fix subimage accesses to LT textures.</li>
147 <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
  /external/mesa3d/src/compiler/nir/
README 64 Any operation (other than function calls and textures) which touches a variable
92 Textures
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_context.h 91 /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
155 struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS]; member in struct:nv50_context
  /external/mesa3d/src/gallium/state_trackers/nine/
volumetexture9.c 68 /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
128 /* Textures start initially dirty */
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_copy_image.c 163 * textures and does a memcpy between them.
224 * classes, and a couple special cases for compressed textures.
brw_tex_layout.c 404 /* 3D textures need to be aligned to the tile height. At this point we
600 /* 1D textures (and 1D array textures) don't get any benefit from tiling,
659 /* Gen4 stores cube maps as 3D textures. */
747 /* The hardware alignment requirements for compressed textures
752 /* On Gen9+ we can pick our own alignment for compressed textures but it
intel_mipmap_tree.h 395 * However, for textures and renderbuffers with packed depth/stencil formats
402 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
451 * textures.
475 * must be allocated in order to accommodate cubemap textures.
585 * \brief Stencil miptree for depthstencil textures.
587 * This miptree is used for depthstencil textures and renderbuffers that
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  /external/skia/gm/
tilemodes.cpp 123 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
tilemodes_scaled.cpp 125 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
  /external/swiftshader/src/OpenGL/libGL/
Renderbuffer.cpp 84 // Textures need to maintain their own reference count for references via
140 // Textures need to maintain their own reference count for references via
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTTextureAPI.cpp 63 //Format and type == 0 for compressed textures.
333 @Description Allows textures to be stored in C header files and loaded in. Can load parts of a
709 //Check for floating point textures
751 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: 3D Cubemap textures are not supported by OpenGL ES 3.0\n");
756 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of 3D textures are not supported by OpenGL ES 3.0\n");
970 { // Texture filter modes are limited to these for float textures
997 NPOT textures requires the wrap mode to be set explicitly to
1031 @Description Allows textures to be stored in binary PVR files and loaded in. Can load parts of
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
PVRTTextureAPI.cpp 63 //Format and type == 0 for compressed textures.
736 @Description Allows textures to be stored in C header files and loaded in. Can load parts of a
1117 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: 3D Cubemap textures are not supported by OpenGL ES 3.0\n");
1122 PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of 3D textures are not supported by OpenGL ES 3.0\n");
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  /frameworks/base/opengl/java/android/opengl/
GLES10.java 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
477 int[] textures,
481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
485 java.nio.IntBuffer textures
637 // C function void glGenTextures ( GLsizei n, GLuint *textures )
641 int[] textures,
645 // C function void glGenTextures ( GLsizei n, GLuint *textures )
649 java.nio.IntBuffer textures
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GLErrorWrapper.java 207 public void glDeleteTextures(int n, int[] textures, int offset) {
209 mgl.glDeleteTextures(n, textures, offset);
213 public void glDeleteTextures(int n, IntBuffer textures) {
215 mgl.glDeleteTextures(n, textures);
347 public void glGenTextures(int n, int[] textures, int offset) {
349 mgl.glGenTextures(n, textures, offset);
353 public void glGenTextures(int n, IntBuffer textures) {
355 mgl.glGenTextures(n, textures);
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  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 97 * EnvMode describes how textures are combined with the existing
123 * Format describes the pixel format of textures in the fixed
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 34 void glDeleteTextures ( GLsizei n, const GLuint *textures )
55 void glGenTextures ( GLsizei n, GLuint *textures )
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles.cpp 361 void glDeleteTextures(GLsizei n, const GLuint *textures)
363 getDispatch()->glDeleteTextures(n, textures);
461 void glGenTextures(GLsizei n, GLuint *textures)
463 getDispatch()->glGenTextures(n, textures);
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  /external/mesa3d/src/gallium/state_trackers/osmesa/
osmesa.c 86 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:osmesa_buffer
314 struct pipe_resource *res = osbuffer->textures[statt];
327 for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) {
328 struct pipe_resource *res = osbuffer->textures[i];
435 out[i] = osbuffer->textures[statts[i]] =
903 struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
  /external/mesa3d/src/glx/
single2.c 773 * textures, multitexture, multisampling, and some other 1.3
881 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
895 textures), NULL);
912 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
922 return p(n, textures, residences);
935 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
  /external/skia/include/core/
SkImage.h 204 * Create a new image by copying the pixels from the specified y, u, v textures. The data
205 * from the textures is immediately ingested into the image and the textures can be modified or
215 * Create a new image by copying the pixels from the specified y and uv textures. The data
216 * from the textures is immediately ingested into the image and the textures can be modified or
  /external/vulkan-validation-layers/demos/
cube.c 373 struct texture_object textures[DEMO_TEXTURE_COUNT]; member in struct:demo
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 668 int[] textures = new int[1]; local
671 glGenTextures(1, textures, 0);
674 int texture = textures[0];
754 int[] textures = new int[1]; local
755 textures[0] = texture;
756 glDeleteTextures(1, textures, 0);
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  /frameworks/rs/driver/
rsdShader.cpp 88 Allocation *a = mRSProgram->mHal.state.textures[ct];
199 Allocation *a = mRSProgram->mHal.state.textures[ct];
477 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available",
487 if (!mRSProgram->mHal.state.textures[ct]) {
493 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
506 mRSProgram->mHal.state.textures[ct]);

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