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    Searched refs:PIPE_SHADER_VERTEX (Results 101 - 125 of 146) sorted by null

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  /external/mesa3d/src/gallium/drivers/ddebug/
dd_draw.c 96 else if (dstate->shaders[PIPE_SHADER_VERTEX])
97 tokens = dstate->shaders[PIPE_SHADER_VERTEX]->state.shader.tokens;
205 shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c 399 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
418 PIPE_SHADER_VERTEX,
444 PIPE_SHADER_VERTEX,
    [all...]
st_pbo.c 311 ureg = ureg_create(PIPE_SHADER_VERTEX);
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_shader.c 235 if (ctx->type == PIPE_SHADER_VERTEX)
545 case PIPE_SHADER_VERTEX:
    [all...]
si_debug.c 461 if (type == PIPE_SHADER_VERTEX) {
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_ureg.c 346 assert(ureg->processor == PIPE_SHADER_VERTEX);
    [all...]
tgsi_text.c 381 processor = PIPE_SHADER_VERTEX;
    [all...]
tgsi_scan.c 696 procType == PIPE_SHADER_VERTEX ||
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 83 ureg = ureg_create( PIPE_SHADER_VERTEX );
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_bicubic_filter.c 56 shader = ureg_create(PIPE_SHADER_VERTEX);
vl_deint_filter.c 70 shader = ureg_create(PIPE_SHADER_VERTEX);
vl_zscan.c 109 shader = ureg_create(PIPE_SHADER_VERTEX);
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_screen.c 359 case PIPE_SHADER_VERTEX:
etnaviv_emit.c 727 ctx, ctx->vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
    [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/a2xx/
fd2_emit.c 287 &ctx->constbuf[PIPE_SHADER_VERTEX],
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_shader.c 666 constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_screen.c 265 case PIPE_SHADER_VERTEX:
nv30_state.c 346 if (shader == PIPE_SHADER_VERTEX) {
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.c 425 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
  /external/mesa3d/src/gallium/drivers/swr/
swr_context.cpp 369 pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
swr_screen.cpp 348 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_state.c 457 case PIPE_SHADER_VERTEX:
  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_screen.c 315 case PIPE_SHADER_VERTEX:
339 if (shader == PIPE_SHADER_VERTEX)
    [all...]
  /external/mesa3d/src/gallium/drivers/r600/
r600_state.c     [all...]
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_state.c 320 case PIPE_SHADER_VERTEX:
399 finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_VERTEX], vec->vs);
    [all...]

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