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  /prebuilts/tools/common/m2/repository/com/meetic/shuffle/shuffle/1.0.8/
shuffle-1.0.8.pom 5 <groupId>com.meetic.shuffle</groupId>
6 <artifactId>shuffle</artifactId>
9 <name>Shuffle</name>
10 <description>Shuffle</description>
11 <url>https://github.com/Meetic/Shuffle</url>
26 <connection>https://github.com/Meetic/Shuffle.git</connection>
27 <developerConnection>https://github.com/Meetic/Shuffle.git</developerConnection>
28 <url>https://github.com/Meetic/Shuffle</url>
BUILD 6 aar = "shuffle-1.0.8.aar",
13 source = "shuffle-1.0.8.pom",
  /external/llvm/test/CodeGen/AArch64/
arm64-neon-simd-vget.ll 7 %shuffle.i = shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
8 ret <8 x i8> %shuffle.i
15 %shuffle.i = shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
16 ret <4 x i16> %shuffle.i
23 %shuffle.i = shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
24 ret <2 x i32> %shuffle.i
31 %shuffle.i = shufflevector <2 x i64> %a, <2 x i64> undef, <1 x i32> <i32 1>
32 ret <1 x i64> %shuffle.i
39 %shuffle.i = shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
40 ret <8 x i8> %shuffle.
    [all...]
arm64-vcombine.ll 11 %shuffle.i = shufflevector <2 x i64> %0, <2 x i64> undef, <1 x i32> zeroinitializer
13 %shuffle.i4 = shufflevector <2 x i64> %1, <2 x i64> undef, <1 x i32> zeroinitializer
14 %shuffle.i3 = shufflevector <1 x i64> %shuffle.i, <1 x i64> %shuffle.i4, <2 x i32> <i32 0, i32 1>
15 %2 = bitcast <2 x i64> %shuffle.i3 to <16 x i8>
  /external/swiftshader/third_party/LLVM/test/CodeGen/X86/
avx-cast.ll 7 %shuffle.i = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
8 ret <8 x float> %shuffle.i
15 %shuffle.i = shufflevector <2 x double> %m, <2 x double> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
16 ret <4 x double> %shuffle.i
23 %shuffle.i = shufflevector <2 x i64> %m, <2 x i64> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
24 ret <4 x i64> %shuffle.i
30 %shuffle.i = shufflevector <8 x float> %m, <8 x float> %m, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
31 ret <4 x float> %shuffle.i
37 %shuffle.i = shufflevector <4 x i64> %m, <4 x i64> %m, <2 x i32> <i32 0, i32 1>
38 ret <2 x i64> %shuffle.
    [all...]
avx-vpermil.ll 6 %shuffle = shufflevector <8 x float> %a, <8 x float> undef, <8 x i32> <i32 1, i32 2, i32 3, i32 1, i32 5, i32 6, i32 7, i32 5>
7 ret <8 x float> %shuffle
13 %shuffle = shufflevector <4 x double> %a, <4 x double> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 3>
14 ret <4 x double> %shuffle
20 %shuffle = shufflevector <8 x i32> %a, <8 x i32> undef, <8 x i32> <i32 1, i32 2, i32 3, i32 1, i32 5, i32 6, i32 7, i32 5>
21 ret <8 x i32> %shuffle
27 %shuffle = shufflevector <4 x i64> %a, <4 x i64> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 3>
28 ret <4 x i64> %shuffle
36 %shuffle = shufflevector <8 x float> %a, <8 x float> undef, <8 x i32> <i32 8, i32 3, i32 1, i32 2, i32 4, i32 8, i32 5, i32 6>
37 ret <8 x float> %shuffle
    [all...]
avx-vextractf128.ll 7 %shuffle = shufflevector <8 x float> %a, <8 x float> undef, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 8, i32 8, i32 8>
8 ret <8 x float> %shuffle
15 %shuffle = shufflevector <4 x double> %a, <4 x double> undef, <4 x i32> <i32 2, i32 3, i32 4, i32 4>
16 ret <4 x double> %shuffle
avx-vperm2f128.ll 6 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3>
7 ret <8 x float> %shuffle
13 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 12, i32 13, i32 14, i32 15>
14 ret <8 x float> %shuffle
20 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
21 ret <8 x float> %shuffle
27 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
28 ret <8 x float> %shuffle
34 %shuffle = shufflevector <32 x i8> %a, <32 x i8> %b, <32 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
35 ret <32 x i8> %shuffle
    [all...]
2009-06-18-movlp-shuffle-register.ll 7 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4,i32
9 ret <4 x float> %shuffle
avx-movdup.ll 6 %shuffle.i = shufflevector <8 x float> %src, <8 x float> undef, <8 x i32> <i32 0, i32 0, i32 2, i32 2, i32 4, i32 4, i32 6, i32 6>
7 ret <8 x float> %shuffle.i
13 %shuffle.i = shufflevector <8 x float> %src, <8 x float> undef, <8 x i32> <i32 1, i32 1, i32 3, i32 3, i32 5, i32 5, i32 7, i32 7>
14 ret <8 x float> %shuffle.i
21 %shuffle.i = shufflevector <8 x float> %0, <8 x float> undef, <8 x i32> <i32 0, i32 0, i32 2, i32 2, i32 4, i32 4, i32 6, i32 6>
22 %1 = bitcast <8 x float> %shuffle.i to <4 x i64>
30 %shuffle.i = shufflevector <8 x float> %0, <8 x float> undef, <8 x i32> <i32 1, i32 1, i32 3, i32 3, i32 5, i32 5, i32 7, i32 7>
31 %1 = bitcast <8 x float> %shuffle.i to <4 x i64>
avx-vshufp.ll 6 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 3, i32 2, i32 8, i32 11, i32 7, i32 6, i32 12, i32 15>
7 ret <8 x float> %shuffle
13 %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
14 ret <4 x double> %shuffle
20 %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 3, i32 undef, i32 undef, i32 11, i32 undef, i32 6, i32 12, i32 undef>
21 ret <8 x float> %shuffle
27 %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 undef>
28 ret <4 x double> %shuffle
avx-unpack.ll 6 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 2, i32 10, i32 3, i32 11, i32 6, i32 14, i32 7, i32 15>
7 ret <8 x float> %shuffle.i
13 %shuffle.i = shufflevector <4 x double> %src1, <4 x double> %src2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
14 ret <4 x double> %shuffle.i
20 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 4, i32 12, i32 5, i32 13>
21 ret <8 x float> %shuffle.i
27 %shuffle.i = shufflevector <4 x double> %src1, <4 x double> %src2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
28 ret <4 x double> %shuffle.i
34 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
35 ret <8 x float> %shuffle.
    [all...]
vec_shuffle-38.ll 5 %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> zeroinitializer
6 ret <2 x double> %shuffle
11 %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> <i32 1, i32 1>
12 ret <2 x double> %shuffle
17 %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> zeroinitializer
18 ret <2 x i64> %shuffle
23 %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
24 ret <2 x i64> %shuffle
43 %shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
44 ret <4 x float> %shuffle
    [all...]
  /external/eigen/unsupported/test/
cxx11_tensor_shuffling.cpp 29 no_shuffle = tensor.shuffle(shuffles);
50 Tensor<float, 4, DataLayout> shuffle; local
51 shuffle = tensor.shuffle(shuffles);
53 VERIFY_IS_EQUAL(shuffle.dimension(0), 5);
54 VERIFY_IS_EQUAL(shuffle.dimension(1), 7);
55 VERIFY_IS_EQUAL(shuffle.dimension(2), 3);
56 VERIFY_IS_EQUAL(shuffle.dimension(3), 2);
62 VERIFY_IS_EQUAL(tensor(i,j,k,l), shuffle(k,l,j,i));
82 expected = tensor.shuffle(shuffles)
198 Tensor<float, 4, DataLayout> shuffle; local
    [all...]
  /external/llvm/test/CodeGen/X86/
2009-06-18-movlp-shuffle-register.ll 7 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4,i32
9 ret <4 x float> %shuffle
shuffle-combine-crash.ll 5 ; (shuffle (shuffle A, Undef, M0), Undef, M1) -> (shuffle A, Undef, M2)
8 ; the resulting shuffle dag node is not legal for the target.
9 ; That means, the shuffle must have legal type and legal mask.
11 ; Before, the DAGCombiner forgot to check if the resulting shuffle
avx-unpack.ll 6 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 2, i32 10, i32 3, i32 11, i32 6, i32 14, i32 7, i32 15>
7 ret <8 x float> %shuffle.i
13 %shuffle.i = shufflevector <4 x double> %src1, <4 x double> %src2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
14 ret <4 x double> %shuffle.i
20 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 4, i32 12, i32 5, i32 13>
21 ret <8 x float> %shuffle.i
27 %shuffle.i = shufflevector <4 x double> %src1, <4 x double> %src2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
28 ret <4 x double> %shuffle.i
34 %shuffle.i = shufflevector <8 x float> %src1, <8 x float> %src2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
35 ret <8 x float> %shuffle.
    [all...]
vector-shuffle-sse1.ll 11 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
12 ret <4 x float> %shuffle
19 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
20 ret <4 x float> %shuffle
27 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
28 ret <4 x float> %shuffle
35 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
36 ret <4 x float> %shuffle
43 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
44 ret <4 x float> %shuffle
    [all...]
commuted-blend-mask.ll 5 ; Before, when commuting the operands to the shuffle in function @test, the backend
11 %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 6, i32 3>
12 ret <4 x i32> %shuffle
  /external/llvm/test/TableGen/
usevalname.td 18 multiclass shuffle<Reg RC> {
24 defm ADD : shuffle<VR128>;
  /external/swiftshader/third_party/LLVM/test/TableGen/
usevalname.td 18 multiclass shuffle<Reg RC> {
24 defm ADD : shuffle<VR128>;
  /external/llvm/test/CodeGen/ARM/
combine-vmovdrr.ll 5 declare <8 x i8> @llvm.arm.neon.vtbl2(<8 x i8> %shuffle.i.i307, <8 x i8> %shuffle.i27.i308, <8 x i8> %vtbl2.i25.i)
18 %shuffle.i.bc.i309 = load <2 x i64>, <2 x i64>* %addr
20 %shuffle.i.extract.i310 = extractelement <2 x i64> %shuffle.i.bc.i309, i32 0
21 %shuffle.i27.extract.i311 = extractelement <2 x i64> %shuffle.i.bc.i309, i32 1
22 %tmp45 = bitcast i64 %shuffle.i.extract.i310 to <8 x i8>
23 %tmp46 = bitcast i64 %shuffle.i27.extract.i311 to <8 x i8>
34 %shuffle.i.bc.i309 = load <2 x i64>, <2 x i64>* %add
    [all...]
  /external/eigen/unsupported/Eigen/CXX11/src/Tensor/
TensorShuffling.h 23 template<typename Shuffle, typename XprType>
24 struct traits<TensorShufflingOp<Shuffle, XprType> > : public traits<XprType>
36 template<typename Shuffle, typename XprType>
37 struct eval<TensorShufflingOp<Shuffle, XprType>, Eigen::Dense>
39 typedef const TensorShufflingOp<Shuffle, XprType>& type;
42 template<typename Shuffle, typename XprType>
43 struct nested<TensorShufflingOp<Shuffle, XprType>, 1, typename eval<TensorShufflingOp<Shuffle, XprType> >::type>
45 typedef TensorShufflingOp<Shuffle, XprType> type;
52 template<typename Shuffle, typename XprType
123 const Shuffle& shuffle = op.shufflePermutation(); local
    [all...]
  /external/llvm/test/Analysis/CostModel/ARM/
shuffle.ll 5 ; CHECK: shuffle
6 define void @shuffle() {
13 ; CHECK: cost of 1 {{.*}} shuffle
15 ; CHECK: cost of 1 {{.*}} shuffle
17 ; CHECK: cost of 1 {{.*}} shuffle
19 ; CHECK: cost of 2 {{.*}} shuffle
22 ; CHECK: cost of 1 {{.*}} shuffle
24 ; CHECK: cost of 1 {{.*}} shuffle
26 ; CHECK: cost of 2 {{.*}} shuffle
29 ; CHECK: cost of 1 {{.*}} shuffle
    [all...]
  /platform_testing/libraries/longevity/src/android/platform/longevity/scheduler/
Shuffle.java 29 public class Shuffle implements Scheduler {
30 static final String SHUFFLE_OPTION_NAME = "shuffle";
36 boolean shuffle = Boolean.parseBoolean(
41 if (shuffle) {
42 Collections.shuffle(input, new Random(seed));

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