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      1 /****************************************************************************
      2  ****************************************************************************
      3  ***
      4  ***   This header was automatically generated from a Linux kernel header
      5  ***   of the same name, to make information necessary for userspace to
      6  ***   call into the kernel available to libc.  It contains only constants,
      7  ***   structures, and macros generated from the original header, and thus,
      8  ***   contains no copyrightable information.
      9  ***
     10  ***   To edit the content of this header, modify the corresponding
     11  ***   source file (e.g. under external/kernel-headers/original/) then
     12  ***   run bionic/libc/kernel/tools/update_all.py
     13  ***
     14  ***   Any manual change here will be lost the next time this script will
     15  ***   be run. You've been warned!
     16  ***
     17  ****************************************************************************
     18  ****************************************************************************/
     19 #ifndef _UAPI_VC4_DRM_H_
     20 #define _UAPI_VC4_DRM_H_
     21 #include "drm.h"
     22 #ifdef __cplusplus
     23 #endif
     24 #define DRM_VC4_SUBMIT_CL 0x00
     25 #define DRM_VC4_WAIT_SEQNO 0x01
     26 #define DRM_VC4_WAIT_BO 0x02
     27 #define DRM_VC4_CREATE_BO 0x03
     28 #define DRM_VC4_MMAP_BO 0x04
     29 #define DRM_VC4_CREATE_SHADER_BO 0x05
     30 #define DRM_VC4_GET_HANG_STATE 0x06
     31 #define DRM_VC4_GET_PARAM 0x07
     32 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
     33 #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
     34 #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
     35 #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
     36 #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
     37 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
     38 #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
     39 #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
     40 struct drm_vc4_submit_rcl_surface {
     41   __u32 hindex;
     42   __u32 offset;
     43   __u16 bits;
     44 #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
     45   __u16 flags;
     46 };
     47 struct drm_vc4_submit_cl {
     48   __u64 bin_cl;
     49   __u64 shader_rec;
     50   __u64 uniforms;
     51   __u64 bo_handles;
     52   __u32 bin_cl_size;
     53   __u32 shader_rec_size;
     54   __u32 shader_rec_count;
     55   __u32 uniforms_size;
     56   __u32 bo_handle_count;
     57   __u16 width;
     58   __u16 height;
     59   __u8 min_x_tile;
     60   __u8 min_y_tile;
     61   __u8 max_x_tile;
     62   __u8 max_y_tile;
     63   struct drm_vc4_submit_rcl_surface color_read;
     64   struct drm_vc4_submit_rcl_surface color_write;
     65   struct drm_vc4_submit_rcl_surface zs_read;
     66   struct drm_vc4_submit_rcl_surface zs_write;
     67   struct drm_vc4_submit_rcl_surface msaa_color_write;
     68   struct drm_vc4_submit_rcl_surface msaa_zs_write;
     69   __u32 clear_color[2];
     70   __u32 clear_z;
     71   __u8 clear_s;
     72   __u32 pad : 24;
     73 #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
     74   __u32 flags;
     75   __u64 seqno;
     76 };
     77 struct drm_vc4_wait_seqno {
     78   __u64 seqno;
     79   __u64 timeout_ns;
     80 };
     81 struct drm_vc4_wait_bo {
     82   __u32 handle;
     83   __u32 pad;
     84   __u64 timeout_ns;
     85 };
     86 struct drm_vc4_create_bo {
     87   __u32 size;
     88   __u32 flags;
     89   __u32 handle;
     90   __u32 pad;
     91 };
     92 struct drm_vc4_mmap_bo {
     93   __u32 handle;
     94   __u32 flags;
     95   __u64 offset;
     96 };
     97 struct drm_vc4_create_shader_bo {
     98   __u32 size;
     99   __u32 flags;
    100   __u64 data;
    101   __u32 handle;
    102   __u32 pad;
    103 };
    104 struct drm_vc4_get_hang_state_bo {
    105   __u32 handle;
    106   __u32 paddr;
    107   __u32 size;
    108   __u32 pad;
    109 };
    110 struct drm_vc4_get_hang_state {
    111   __u64 bo;
    112   __u32 bo_count;
    113   __u32 start_bin, start_render;
    114   __u32 ct0ca, ct0ea;
    115   __u32 ct1ca, ct1ea;
    116   __u32 ct0cs, ct1cs;
    117   __u32 ct0ra0, ct1ra0;
    118   __u32 bpca, bpcs;
    119   __u32 bpoa, bpos;
    120   __u32 vpmbase;
    121   __u32 dbge;
    122   __u32 fdbgo;
    123   __u32 fdbgb;
    124   __u32 fdbgr;
    125   __u32 fdbgs;
    126   __u32 errstat;
    127   __u32 pad[16];
    128 };
    129 #define DRM_VC4_PARAM_V3D_IDENT0 0
    130 #define DRM_VC4_PARAM_V3D_IDENT1 1
    131 #define DRM_VC4_PARAM_V3D_IDENT2 2
    132 #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
    133 #define DRM_VC4_PARAM_SUPPORTS_ETC1 4
    134 #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
    135 struct drm_vc4_get_param {
    136   __u32 param;
    137   __u32 pad;
    138   __u64 value;
    139 };
    140 #ifdef __cplusplus
    141 #endif
    142 #endif
    143