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      1 /**************************************************************************
      2  *
      3  * Copyright 2010, VMware, inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "util/u_bitcast.h"
     29 
     30 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
     31                                  struct draw_vertex_info *info,
     32                                  const struct draw_prim_info *prim_info )
     33 {
     34    struct vertex_header *out = info->verts;
     35    /* const */ float (*plane)[4] = pvs->draw->plane;
     36    const unsigned pos = draw_current_shader_position_output(pvs->draw);
     37    const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
     38    unsigned cd[2];
     39    const unsigned ef = pvs->draw->vs.edgeflag_output;
     40    unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
     41    unsigned flags = (FLAGS);
     42    unsigned need_pipeline = 0;
     43    unsigned j;
     44    unsigned i;
     45    bool have_cd = false;
     46    unsigned viewport_index_output =
     47       draw_current_shader_viewport_index_output(pvs->draw);
     48    int viewport_index =
     49       draw_current_shader_uses_viewport_index(pvs->draw) ?
     50       u_bitcast_f2u(out->data[viewport_index_output][0]): 0;
     51    int num_written_clipdistance =
     52       draw_current_shader_num_written_clipdistances(pvs->draw);
     53 
     54    cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
     55    cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
     56 
     57    if (cd[0] != pos || cd[1] != pos)
     58       have_cd = true;
     59 
     60    /* If clipdistance semantic has been written by the shader
     61     * that means we're expected to do 'user plane clipping' */
     62    if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
     63       flags |= DO_CLIP_USER;
     64       ucp_enable = (1 << num_written_clipdistance) - 1;
     65    }
     66 
     67    assert(pos != -1);
     68    for (j = 0; j < info->count; j++) {
     69       float *position = out->data[pos];
     70       unsigned mask = 0x0;
     71       float *scale = pvs->draw->viewports[0].scale;
     72       float *trans = pvs->draw->viewports[0].translate;
     73       if (draw_current_shader_uses_viewport_index(pvs->draw)) {
     74          unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
     75          /* only change the viewport_index for the leading vertex */
     76          if (!(j % verts_per_prim)) {
     77             viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
     78             viewport_index = draw_clamp_viewport_idx(viewport_index);
     79          }
     80          scale = pvs->draw->viewports[viewport_index].scale;
     81          trans = pvs->draw->viewports[viewport_index].translate;
     82       }
     83 
     84       initialize_vertex_header(out);
     85 
     86       if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
     87                    DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
     88          float *clipvertex = position;
     89 
     90          if ((flags & DO_CLIP_USER) && cv != pos) {
     91             assert(cv != -1);
     92             clipvertex = out->data[cv];
     93          }
     94 
     95          for (i = 0; i < 4; i++) {
     96             out->clip_pos[i] = position[i];
     97          }
     98 
     99          /* Be careful with NaNs. Comparisons must be true for them. */
    100          /* Do the hardwired planes first:
    101           */
    102          if (flags & DO_CLIP_XY_GUARD_BAND) {
    103             if (!(-0.50 * position[0] + position[3] >= 0)) mask |= (1<<0);
    104             if (!( 0.50 * position[0] + position[3] >= 0)) mask |= (1<<1);
    105             if (!(-0.50 * position[1] + position[3] >= 0)) mask |= (1<<2);
    106             if (!( 0.50 * position[1] + position[3] >= 0)) mask |= (1<<3);
    107          }
    108          else if (flags & DO_CLIP_XY) {
    109             if (!(-position[0] + position[3] >= 0)) mask |= (1<<0);
    110             if (!( position[0] + position[3] >= 0)) mask |= (1<<1);
    111             if (!(-position[1] + position[3] >= 0)) mask |= (1<<2);
    112             if (!( position[1] + position[3] >= 0)) mask |= (1<<3);
    113          }
    114 
    115          /* Clip Z planes according to full cube, half cube or none.
    116           */
    117          if (flags & DO_CLIP_FULL_Z) {
    118             if (!( position[2] + position[3] >= 0)) mask |= (1<<4);
    119             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
    120          }
    121          else if (flags & DO_CLIP_HALF_Z) {
    122             if (!( position[2]               >= 0)) mask |= (1<<4);
    123             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
    124          }
    125 
    126          if (flags & DO_CLIP_USER) {
    127             unsigned ucp_mask = ucp_enable;
    128 
    129             while (ucp_mask) {
    130                unsigned plane_idx = ffs(ucp_mask)-1;
    131                ucp_mask &= ~(1 << plane_idx);
    132                plane_idx += 6;
    133 
    134                /*
    135                 * for user clipping check if we have a clip distance output
    136                 * and the shader has written to it, otherwise use clipvertex
    137                 * to decide when the plane is clipping.
    138                 */
    139                if (have_cd && num_written_clipdistance) {
    140                   float clipdist;
    141                   i = plane_idx - 6;
    142                   /* first four clip distance in first vector etc. */
    143                   if (i < 4)
    144                      clipdist = out->data[cd[0]][i];
    145                   else
    146                      clipdist = out->data[cd[1]][i-4];
    147                   if (clipdist < 0 || util_is_inf_or_nan(clipdist))
    148                      mask |= 1 << plane_idx;
    149                } else {
    150                   if (!(dot4(clipvertex, plane[plane_idx]) >= 0))
    151                      mask |= 1 << plane_idx;
    152                }
    153             }
    154          }
    155 
    156          out->clipmask = mask;
    157          need_pipeline |= out->clipmask;
    158       }
    159 
    160       /*
    161        * Transform the vertex position from clip coords to window coords,
    162        * if the vertex is unclipped.
    163        */
    164       if ((flags & DO_VIEWPORT) && mask == 0)
    165       {
    166 	 /* divide by w */
    167 	 float w = 1.0f / position[3];
    168 
    169 	 /* Viewport mapping */
    170 	 position[0] = position[0] * w * scale[0] + trans[0];
    171 	 position[1] = position[1] * w * scale[1] + trans[1];
    172 	 position[2] = position[2] * w * scale[2] + trans[2];
    173 	 position[3] = w;
    174       }
    175 #ifdef DEBUG
    176       /* For debug builds, set the clipped vertex's window coordinate
    177        * to NaN to help catch potential errors later.
    178        */
    179       else {
    180          float zero = 0.0f;
    181          position[0] =
    182          position[1] =
    183          position[2] =
    184          position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
    185       }
    186 #endif
    187 
    188       if ((flags & DO_EDGEFLAG) && ef) {
    189          const float *edgeflag = out->data[ef];
    190          out->edgeflag = !(edgeflag[0] != 1.0f);
    191          need_pipeline |= !out->edgeflag;
    192       }
    193 
    194       out = (struct vertex_header *)( (char *)out + info->stride );
    195    }
    196    return need_pipeline != 0;
    197 }
    198 
    199 
    200 #undef FLAGS
    201 #undef TAG
    202