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      1 
      2 /**************************************************************************
      3  *
      4  * Copyright 2007 VMware, Inc.
      5  * All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the
      9  * "Software"), to deal in the Software without restriction, including
     10  * without limitation the rights to use, copy, modify, merge, publish,
     11  * distribute, sub license, and/or sell copies of the Software, and to
     12  * permit persons to whom the Software is furnished to do so, subject to
     13  * the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the
     16  * next paragraph) shall be included in all copies or substantial portions
     17  * of the Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     26  *
     27  **************************************************************************/
     28 
     29 /**
     30  * \brief  Public interface into the drawing module.
     31  */
     32 
     33 /* Authors:  Keith Whitwell <keithw (at) vmware.com>
     34  */
     35 
     36 
     37 #ifndef DRAW_CONTEXT_H
     38 #define DRAW_CONTEXT_H
     39 
     40 
     41 #include "pipe/p_state.h"
     42 
     43 struct pipe_context;
     44 struct draw_context;
     45 struct draw_stage;
     46 struct draw_vertex_shader;
     47 struct draw_geometry_shader;
     48 struct draw_fragment_shader;
     49 struct tgsi_sampler;
     50 struct tgsi_image;
     51 struct tgsi_buffer;
     52 
     53 /*
     54  * structure to contain driver internal information
     55  * for stream out support. mapping stores the pointer
     56  * to the buffer contents, and internal offset stores
     57  * an internal counter to how much of the stream
     58  * out buffer is used (in bytes).
     59  */
     60 struct draw_so_target {
     61    struct pipe_stream_output_target target;
     62    void *mapping;
     63    int internal_offset;
     64 };
     65 
     66 struct draw_context *draw_create( struct pipe_context *pipe );
     67 
     68 #if HAVE_LLVM
     69 struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
     70                                                    void *context);
     71 #endif
     72 
     73 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
     74 
     75 void draw_destroy( struct draw_context *draw );
     76 
     77 void draw_flush(struct draw_context *draw);
     78 
     79 void draw_set_viewport_states( struct draw_context *draw,
     80                                unsigned start_slot,
     81                                unsigned num_viewports,
     82                                const struct pipe_viewport_state *viewports );
     83 
     84 void draw_set_clip_state( struct draw_context *pipe,
     85                           const struct pipe_clip_state *clip );
     86 
     87 /**
     88  * Sets the rasterization state used by the draw module.
     89  * The rast_handle is used to pass the driver specific representation
     90  * of the rasterization state. It's going to be used when the
     91  * draw module sets the state back on the driver itself using the
     92  * pipe::bind_rasterizer_state method.
     93  *
     94  * NOTE: if you're calling this function from within the pipe's
     95  * bind_rasterizer_state you should always call it before binding
     96  * the actual state - that's because the draw module can try to
     97  * bind its own rasterizer state which would reset your newly
     98  * set state. i.e. always do
     99  * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
    100  * driver->state.raster = state;
    101  */
    102 void draw_set_rasterizer_state( struct draw_context *draw,
    103                                 const struct pipe_rasterizer_state *raster,
    104                                 void *rast_handle );
    105 
    106 void draw_set_rasterize_stage( struct draw_context *draw,
    107                                struct draw_stage *stage );
    108 
    109 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
    110 
    111 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
    112 
    113 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
    114 
    115 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
    116 
    117 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
    118 
    119 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
    120 
    121 boolean
    122 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
    123 
    124 boolean
    125 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
    126 
    127 boolean
    128 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
    129 
    130 
    131 struct tgsi_shader_info *
    132 draw_get_shader_info(const struct draw_context *draw);
    133 
    134 void
    135 draw_prepare_shader_outputs(struct draw_context *draw);
    136 
    137 int
    138 draw_find_shader_output(const struct draw_context *draw,
    139                         uint semantic_name, uint semantic_index);
    140 
    141 boolean
    142 draw_will_inject_frontface(const struct draw_context *draw);
    143 
    144 uint
    145 draw_num_shader_outputs(const struct draw_context *draw);
    146 
    147 uint
    148 draw_total_vs_outputs(const struct draw_context *draw);
    149 
    150 uint
    151 draw_total_gs_outputs(const struct draw_context *draw);
    152 
    153 void
    154 draw_texture_sampler(struct draw_context *draw,
    155                      uint shader_type,
    156                      struct tgsi_sampler *sampler);
    157 
    158 void
    159 draw_image(struct draw_context *draw,
    160            uint shader_type,
    161            struct tgsi_image *image);
    162 
    163 void
    164 draw_buffer(struct draw_context *draw,
    165            uint shader_type,
    166            struct tgsi_buffer *buffer);
    167 
    168 void
    169 draw_set_sampler_views(struct draw_context *draw,
    170                        enum pipe_shader_type shader_stage,
    171                        struct pipe_sampler_view **views,
    172                        unsigned num);
    173 void
    174 draw_set_samplers(struct draw_context *draw,
    175                   enum pipe_shader_type shader_stage,
    176                   struct pipe_sampler_state **samplers,
    177                   unsigned num);
    178 
    179 void
    180 draw_set_mapped_texture(struct draw_context *draw,
    181                         unsigned shader_stage,
    182                         unsigned sview_idx,
    183                         uint32_t width, uint32_t height, uint32_t depth,
    184                         uint32_t first_level, uint32_t last_level,
    185                         const void *base,
    186                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
    187                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
    188                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
    189 
    190 
    191 /*
    192  * Vertex shader functions
    193  */
    194 
    195 struct draw_vertex_shader *
    196 draw_create_vertex_shader(struct draw_context *draw,
    197                           const struct pipe_shader_state *shader);
    198 void draw_bind_vertex_shader(struct draw_context *draw,
    199                              struct draw_vertex_shader *dvs);
    200 void draw_delete_vertex_shader(struct draw_context *draw,
    201                                struct draw_vertex_shader *dvs);
    202 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
    203                        const struct pipe_stream_output_info *info);
    204 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
    205 
    206 
    207 /*
    208  * Fragment shader functions
    209  */
    210 struct draw_fragment_shader *
    211 draw_create_fragment_shader(struct draw_context *draw,
    212                             const struct pipe_shader_state *shader);
    213 void draw_bind_fragment_shader(struct draw_context *draw,
    214                                struct draw_fragment_shader *dvs);
    215 void draw_delete_fragment_shader(struct draw_context *draw,
    216                                  struct draw_fragment_shader *dvs);
    217 
    218 /*
    219  * Geometry shader functions
    220  */
    221 struct draw_geometry_shader *
    222 draw_create_geometry_shader(struct draw_context *draw,
    223                             const struct pipe_shader_state *shader);
    224 void draw_bind_geometry_shader(struct draw_context *draw,
    225                                struct draw_geometry_shader *dvs);
    226 void draw_delete_geometry_shader(struct draw_context *draw,
    227                                  struct draw_geometry_shader *dvs);
    228 
    229 
    230 /*
    231  * Vertex data functions
    232  */
    233 
    234 void draw_set_vertex_buffers(struct draw_context *draw,
    235                              unsigned start_slot, unsigned count,
    236                              const struct pipe_vertex_buffer *buffers);
    237 
    238 void draw_set_vertex_elements(struct draw_context *draw,
    239 			      unsigned count,
    240                               const struct pipe_vertex_element *elements);
    241 
    242 void draw_set_indexes(struct draw_context *draw,
    243                       const void *elements, unsigned elem_size,
    244                       unsigned available_space);
    245 
    246 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
    247                                    unsigned attr, const void *buffer,
    248                                    size_t size);
    249 
    250 void
    251 draw_set_mapped_constant_buffer(struct draw_context *draw,
    252                                 unsigned shader_type,
    253                                 unsigned slot,
    254                                 const void *buffer,
    255                                 unsigned size);
    256 
    257 void
    258 draw_set_mapped_so_targets(struct draw_context *draw,
    259                            int num_targets,
    260                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
    261 
    262 
    263 /***********************************************************************
    264  * draw_pt.c
    265  */
    266 
    267 void draw_vbo(struct draw_context *draw,
    268               const struct pipe_draw_info *info);
    269 
    270 
    271 /*******************************************************************************
    272  * Driver backend interface
    273  */
    274 struct vbuf_render;
    275 void draw_set_render( struct draw_context *draw,
    276 		      struct vbuf_render *render );
    277 
    278 void draw_set_driver_clipping( struct draw_context *draw,
    279                                boolean bypass_clip_xy,
    280                                boolean bypass_clip_z,
    281                                boolean guard_band_xy,
    282                                boolean bypass_clip_points);
    283 
    284 void draw_set_force_passthrough( struct draw_context *draw,
    285                                  boolean enable );
    286 
    287 
    288 /*******************************************************************************
    289  * Draw statistics
    290  */
    291 void draw_collect_pipeline_statistics(struct draw_context *draw,
    292                                       boolean enable);
    293 
    294 /*******************************************************************************
    295  * Draw pipeline
    296  */
    297 boolean draw_need_pipeline(const struct draw_context *draw,
    298                            const struct pipe_rasterizer_state *rasterizer,
    299                            unsigned prim );
    300 
    301 int
    302 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
    303 
    304 int
    305 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
    306 
    307 boolean
    308 draw_get_option_use_llvm(void);
    309 
    310 #endif /* DRAW_CONTEXT_H */
    311