1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #ifndef SVGA_TGSI_H 27 #define SVGA_TGSI_H 28 29 #include "pipe/p_compiler.h" 30 #include "svga3d_reg.h" 31 32 33 #define MAX_VGPU10_ADDR_REGS 2 34 35 struct svga_compile_key; 36 struct svga_context; 37 struct svga_shader; 38 struct svga_shader_variant; 39 40 41 /* TGSI doesn't provide use with VS input semantics (they're actually 42 * pretty meaningless), so we just generate some plausible ones here. 43 * This is called both from within the TGSI translator and when 44 * building vdecls to ensure they match up. 45 * 46 * The real use of this information is matching vertex elements to 47 * fragment shader inputs in the case where vertex shader is disabled. 48 */ 49 static inline void svga_generate_vdecl_semantics( unsigned idx, 50 unsigned *usage, 51 unsigned *usage_index ) 52 { 53 if (idx == 0) { 54 *usage = SVGA3D_DECLUSAGE_POSITION; 55 *usage_index = 0; 56 } 57 else { 58 *usage = SVGA3D_DECLUSAGE_TEXCOORD; 59 *usage_index = idx - 1; 60 } 61 } 62 63 64 65 struct svga_shader_variant * 66 svga_tgsi_vgpu9_translate(struct svga_context *svga, 67 const struct svga_shader *shader, 68 const struct svga_compile_key *key, unsigned unit); 69 70 struct svga_shader_variant * 71 svga_tgsi_vgpu10_translate(struct svga_context *svga, 72 const struct svga_shader *shader, 73 const struct svga_compile_key *key, 74 unsigned unit); 75 76 boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens); 77 78 #endif 79