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      1 /****************************************************************************
      2  * Copyright (C) 2015 Intel Corporation.   All Rights Reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  ***************************************************************************/
     23 
     24 #include "swr_screen.h"
     25 #include "swr_context.h"
     26 #include "swr_resource.h"
     27 #include "swr_fence.h"
     28 #include "swr_query.h"
     29 #include "jit_api.h"
     30 
     31 #include "util/u_draw.h"
     32 #include "util/u_prim.h"
     33 
     34 /*
     35  * Convert mesa PIPE_PRIM_X to SWR enum PRIMITIVE_TOPOLOGY
     36  */
     37 static INLINE enum PRIMITIVE_TOPOLOGY
     38 swr_convert_prim_topology(const unsigned mode)
     39 {
     40    switch (mode) {
     41    case PIPE_PRIM_POINTS:
     42       return TOP_POINT_LIST;
     43    case PIPE_PRIM_LINES:
     44       return TOP_LINE_LIST;
     45    case PIPE_PRIM_LINE_LOOP:
     46       return TOP_LINE_LOOP;
     47    case PIPE_PRIM_LINE_STRIP:
     48       return TOP_LINE_STRIP;
     49    case PIPE_PRIM_TRIANGLES:
     50       return TOP_TRIANGLE_LIST;
     51    case PIPE_PRIM_TRIANGLE_STRIP:
     52       return TOP_TRIANGLE_STRIP;
     53    case PIPE_PRIM_TRIANGLE_FAN:
     54       return TOP_TRIANGLE_FAN;
     55    case PIPE_PRIM_QUADS:
     56       return TOP_QUAD_LIST;
     57    case PIPE_PRIM_QUAD_STRIP:
     58       return TOP_QUAD_STRIP;
     59    case PIPE_PRIM_POLYGON:
     60       return TOP_TRIANGLE_FAN; /* XXX TOP_POLYGON; */
     61    case PIPE_PRIM_LINES_ADJACENCY:
     62       return TOP_LINE_LIST_ADJ;
     63    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
     64       return TOP_LISTSTRIP_ADJ;
     65    case PIPE_PRIM_TRIANGLES_ADJACENCY:
     66       return TOP_TRI_LIST_ADJ;
     67    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
     68       return TOP_TRI_STRIP_ADJ;
     69    default:
     70       assert(0 && "Unknown topology");
     71       return TOP_UNKNOWN;
     72    }
     73 };
     74 
     75 
     76 /*
     77  * Draw vertex arrays, with optional indexing, optional instancing.
     78  */
     79 static void
     80 swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
     81 {
     82    struct swr_context *ctx = swr_context(pipe);
     83 
     84    if (!swr_check_render_cond(pipe))
     85       return;
     86 
     87    if (info->indirect) {
     88       util_draw_indirect(pipe, info);
     89       return;
     90    }
     91 
     92    /* Update derived state, pass draw info to update function */
     93    swr_update_derived(pipe, info);
     94 
     95    swr_update_draw_context(ctx);
     96 
     97    if (ctx->vs->pipe.stream_output.num_outputs) {
     98       if (!ctx->vs->soFunc[info->mode]) {
     99          STREAMOUT_COMPILE_STATE state = {0};
    100          struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output;
    101 
    102          state.numVertsPerPrim = u_vertices_per_prim(info->mode);
    103 
    104          uint32_t offsets[MAX_SO_STREAMS] = {0};
    105          uint32_t num = 0;
    106 
    107          for (uint32_t i = 0; i < so->num_outputs; i++) {
    108             assert(so->output[i].stream == 0); // @todo
    109             uint32_t output_buffer = so->output[i].output_buffer;
    110             if (so->output[i].dst_offset != offsets[output_buffer]) {
    111                // hole - need to fill
    112                state.stream.decl[num].bufferIndex = output_buffer;
    113                state.stream.decl[num].hole = true;
    114                state.stream.decl[num].componentMask =
    115                   (1 << (so->output[i].dst_offset - offsets[output_buffer]))
    116                   - 1;
    117                num++;
    118                offsets[output_buffer] = so->output[i].dst_offset;
    119             }
    120 
    121             state.stream.decl[num].bufferIndex = output_buffer;
    122             state.stream.decl[num].attribSlot = so->output[i].register_index - 1;
    123             state.stream.decl[num].componentMask =
    124                ((1 << so->output[i].num_components) - 1)
    125                << so->output[i].start_component;
    126             state.stream.decl[num].hole = false;
    127             num++;
    128 
    129             offsets[output_buffer] += so->output[i].num_components;
    130          }
    131 
    132          state.stream.numDecls = num;
    133 
    134          HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr;
    135          ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state);
    136          debug_printf("so shader    %p\n", ctx->vs->soFunc[info->mode]);
    137          assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL");
    138       }
    139 
    140       SwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0);
    141    }
    142 
    143    struct swr_vertex_element_state *velems = ctx->velems;
    144    if (!velems->fsFunc
    145        || (velems->fsState.cutIndex != info->restart_index)
    146        || (velems->fsState.bEnableCutIndex != info->primitive_restart)) {
    147 
    148       velems->fsState.cutIndex = info->restart_index;
    149       velems->fsState.bEnableCutIndex = info->primitive_restart;
    150 
    151       /* Create Fetch Shader */
    152       HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr;
    153       velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState);
    154 
    155       debug_printf("fetch shader %p\n", velems->fsFunc);
    156       assert(velems->fsFunc && "Error: FetchShader = NULL");
    157    }
    158 
    159    SwrSetFetchFunc(ctx->swrContext, velems->fsFunc);
    160 
    161    /* Set up frontend state
    162     * XXX setup provokingVertex & topologyProvokingVertex */
    163    SWR_FRONTEND_STATE feState = {0};
    164    if (ctx->rasterizer->flatshade_first) {
    165       feState.provokingVertex = {1, 0, 0};
    166    } else {
    167       feState.provokingVertex = {2, 1, 2};
    168    }
    169 
    170    switch (info->mode) {
    171    case PIPE_PRIM_TRIANGLE_FAN:
    172       feState.topologyProvokingVertex = feState.provokingVertex.triFan;
    173       break;
    174    case PIPE_PRIM_TRIANGLE_STRIP:
    175    case PIPE_PRIM_TRIANGLES:
    176       feState.topologyProvokingVertex = feState.provokingVertex.triStripList;
    177       break;
    178    case PIPE_PRIM_QUAD_STRIP:
    179    case PIPE_PRIM_QUADS:
    180       if (ctx->rasterizer->flatshade_first)
    181          feState.topologyProvokingVertex = 0;
    182       else
    183          feState.topologyProvokingVertex = 3;
    184       break;
    185    case PIPE_PRIM_LINES:
    186    case PIPE_PRIM_LINE_LOOP:
    187    case PIPE_PRIM_LINE_STRIP:
    188       feState.topologyProvokingVertex = feState.provokingVertex.lineStripList;
    189       break;
    190    default:
    191       feState.topologyProvokingVertex = 0;
    192    }
    193 
    194    feState.bEnableCutIndex = info->primitive_restart;
    195    SwrSetFrontendState(ctx->swrContext, &feState);
    196 
    197    if (info->indexed)
    198       SwrDrawIndexedInstanced(ctx->swrContext,
    199                               swr_convert_prim_topology(info->mode),
    200                               info->count,
    201                               info->instance_count,
    202                               info->start,
    203                               info->index_bias,
    204                               info->start_instance);
    205    else
    206       SwrDrawInstanced(ctx->swrContext,
    207                        swr_convert_prim_topology(info->mode),
    208                        info->count,
    209                        info->instance_count,
    210                        info->start,
    211                        info->start_instance);
    212 }
    213 
    214 
    215 static void
    216 swr_flush(struct pipe_context *pipe,
    217           struct pipe_fence_handle **fence,
    218           unsigned flags)
    219 {
    220    struct swr_context *ctx = swr_context(pipe);
    221    struct swr_screen *screen = swr_screen(pipe->screen);
    222    struct pipe_surface *cb = ctx->framebuffer.cbufs[0];
    223 
    224    /* If the current renderTarget is the display surface, store tiles back to
    225     * the surface, in preparation for present (swr_flush_frontbuffer).
    226     * Other renderTargets get stored back when attachment changes or
    227     * swr_surface_destroy */
    228    if (cb && swr_resource(cb->texture)->display_target)
    229       swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED);
    230 
    231    if (fence)
    232       swr_fence_reference(pipe->screen, fence, screen->flush_fence);
    233 }
    234 
    235 void
    236 swr_finish(struct pipe_context *pipe)
    237 {
    238    struct pipe_fence_handle *fence = nullptr;
    239 
    240    swr_flush(pipe, &fence, 0);
    241    swr_fence_finish(pipe->screen, NULL, fence, 0);
    242    swr_fence_reference(pipe->screen, &fence, NULL);
    243 }
    244 
    245 
    246 /*
    247  * Store SWR HotTiles back to renderTarget surface.
    248  */
    249 void
    250 swr_store_render_target(struct pipe_context *pipe,
    251                         uint32_t attachment,
    252                         enum SWR_TILE_STATE post_tile_state)
    253 {
    254    struct swr_context *ctx = swr_context(pipe);
    255    struct swr_draw_context *pDC = &ctx->swrDC;
    256    struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
    257 
    258    /* Only proceed if there's a valid surface to store to */
    259    if (renderTarget->pBaseAddress) {
    260       swr_update_draw_context(ctx);
    261       SWR_RECT full_rect =
    262          {0, 0,
    263           (int32_t)u_minify(renderTarget->width, renderTarget->lod),
    264           (int32_t)u_minify(renderTarget->height, renderTarget->lod)};
    265       SwrStoreTiles(ctx->swrContext,
    266                     1 << attachment,
    267                     post_tile_state,
    268                     full_rect);
    269    }
    270 }
    271 
    272 void
    273 swr_store_dirty_resource(struct pipe_context *pipe,
    274                          struct pipe_resource *resource,
    275                          enum SWR_TILE_STATE post_tile_state)
    276 {
    277    /* Only store resource if it has been written to */
    278    if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
    279       struct swr_context *ctx = swr_context(pipe);
    280       struct swr_screen *screen = swr_screen(pipe->screen);
    281       struct swr_resource *spr = swr_resource(resource);
    282 
    283       swr_draw_context *pDC = &ctx->swrDC;
    284       SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
    285       for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
    286          if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
    287              (spr->secondary.pBaseAddress &&
    288               renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
    289             swr_store_render_target(pipe, i, post_tile_state);
    290 
    291             /* Mesa thinks depth/stencil are fused, so we'll never get an
    292              * explicit resource for stencil.  So, if checking depth, then
    293              * also check for stencil. */
    294             if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
    295                swr_store_render_target(
    296                   pipe, SWR_ATTACHMENT_STENCIL, post_tile_state);
    297             }
    298 
    299             /* This fence signals StoreTiles completion */
    300             swr_fence_submit(ctx, screen->flush_fence);
    301 
    302             break;
    303          }
    304    }
    305 }
    306 
    307 void
    308 swr_draw_init(struct pipe_context *pipe)
    309 {
    310    pipe->draw_vbo = swr_draw_vbo;
    311    pipe->flush = swr_flush;
    312 }
    313