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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * Meta operations.  Some GL operations can be expressed in terms of
     27  * other GL operations.  For example, glBlitFramebuffer() can be done
     28  * with texture mapping and glClear() can be done with polygon rendering.
     29  *
     30  * \author Brian Paul
     31  */
     32 
     33 #include "main/arrayobj.h"
     34 #include "main/blend.h"
     35 #include "main/buffers.h"
     36 #include "main/enums.h"
     37 #include "main/enable.h"
     38 #include "main/fbobject.h"
     39 #include "main/framebuffer.h"
     40 #include "main/macros.h"
     41 #include "main/mipmap.h"
     42 #include "main/teximage.h"
     43 #include "main/texobj.h"
     44 #include "main/texparam.h"
     45 #include "main/varray.h"
     46 #include "main/viewport.h"
     47 #include "drivers/common/meta.h"
     48 #include "program/prog_instruction.h"
     49 
     50 
     51 /**
     52  * Check if the call to _mesa_meta_GenerateMipmap() will require a
     53  * software fallback.  The fallback path will require that the texture
     54  * images are mapped.
     55  * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
     56  */
     57 static bool
     58 fallback_required(struct gl_context *ctx, GLenum target,
     59                   struct gl_texture_object *texObj)
     60 {
     61    struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
     62    struct gl_texture_image *baseImage;
     63    GLuint srcLevel;
     64    GLenum status;
     65 
     66    /* check for fallbacks */
     67    if (target == GL_TEXTURE_3D) {
     68       _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
     69                        "glGenerateMipmap() to %s target\n",
     70                        _mesa_enum_to_string(target));
     71       return true;
     72    }
     73 
     74    srcLevel = texObj->BaseLevel;
     75    baseImage = _mesa_select_tex_image(texObj, target, srcLevel);
     76    if (!baseImage) {
     77       _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
     78                        "glGenerateMipmap() couldn't find base teximage\n");
     79       return true;
     80    }
     81 
     82    if (_mesa_is_format_compressed(baseImage->TexFormat)) {
     83       _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
     84                        "glGenerateMipmap() with %s format\n",
     85                        _mesa_get_format_name(baseImage->TexFormat));
     86       return true;
     87    }
     88 
     89    if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB &&
     90        !ctx->Extensions.EXT_texture_sRGB_decode) {
     91       /* The texture format is sRGB but we can't turn off sRGB->linear
     92        * texture sample conversion.  So we won't be able to generate the
     93        * right colors when rendering.  Need to use a fallback.
     94        */
     95       _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
     96                        "glGenerateMipmap() of sRGB texture without "
     97                        "sRGB decode\n");
     98       return true;
     99    }
    100 
    101    /*
    102     * Test that we can actually render in the texture's format.
    103     */
    104    if (mipmap->fb == NULL) {
    105       mipmap->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
    106       if (mipmap->fb == NULL) {
    107          _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
    108                           "glGenerateMipmap() ran out of memory\n");
    109          return true;
    110       }
    111    }
    112 
    113    _mesa_meta_framebuffer_texture_image(ctx, mipmap->fb,
    114                                         GL_COLOR_ATTACHMENT0, baseImage, 0);
    115 
    116    status = _mesa_check_framebuffer_status(ctx, mipmap->fb);
    117    if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
    118       _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
    119                        "glGenerateMipmap() got incomplete FBO\n");
    120       return true;
    121    }
    122 
    123    return false;
    124 }
    125 
    126 void
    127 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
    128                                         struct gen_mipmap_state *mipmap)
    129 {
    130    if (mipmap->VAO == 0)
    131       return;
    132    _mesa_DeleteVertexArrays(1, &mipmap->VAO);
    133    mipmap->VAO = 0;
    134    _mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL);
    135    _mesa_reference_sampler_object(ctx, &mipmap->samp_obj, NULL);
    136    _mesa_reference_framebuffer(&mipmap->fb, NULL);
    137 
    138    _mesa_meta_blit_shader_table_cleanup(ctx, &mipmap->shaders);
    139 }
    140 
    141 
    142 /**
    143  * Called via ctx->Driver.GenerateMipmap()
    144  * Note: We don't yet support 3D textures, or texture borders.
    145  */
    146 void
    147 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
    148                           struct gl_texture_object *texObj)
    149 {
    150    struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
    151    struct vertex verts[4];
    152    const GLuint baseLevel = texObj->BaseLevel;
    153    const GLuint maxLevel = texObj->MaxLevel;
    154    const GLint maxLevelSave = texObj->MaxLevel;
    155    const GLboolean genMipmapSave = texObj->GenerateMipmap;
    156    const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
    157                                       ctx->Extensions.ARB_fragment_shader;
    158    GLenum faceTarget;
    159    GLuint dstLevel;
    160    struct gl_sampler_object *samp_obj_save = NULL;
    161    GLint swizzle[4];
    162    GLboolean swizzleSaved = GL_FALSE;
    163 
    164    /* GLint so the compiler won't complain about type signedness mismatch in
    165     * the calls to _mesa_texture_parameteriv below.
    166     */
    167    static const GLint always_false = GL_FALSE;
    168    static const GLint always_true = GL_TRUE;
    169 
    170    if (fallback_required(ctx, target, texObj)) {
    171       _mesa_generate_mipmap(ctx, target, texObj);
    172       return;
    173    }
    174 
    175    if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
    176        target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
    177       faceTarget = target;
    178       target = GL_TEXTURE_CUBE_MAP;
    179    } else {
    180       faceTarget = target;
    181    }
    182 
    183    _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
    184    _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
    185    _mesa_Disable(GL_DITHER);
    186 
    187    /* Choose between glsl version and fixed function version of
    188     * GenerateMipmap function.
    189     */
    190    if (use_glsl_version) {
    191       _mesa_meta_setup_vertex_objects(ctx, &mipmap->VAO, &mipmap->buf_obj, true,
    192                                       2, 4, 0);
    193       _mesa_meta_setup_blit_shader(ctx, target, false, &mipmap->shaders);
    194    } else {
    195       _mesa_meta_setup_ff_tnl_for_blit(ctx, &mipmap->VAO, &mipmap->buf_obj, 3);
    196       _mesa_set_enable(ctx, target, GL_TRUE);
    197    }
    198 
    199    _mesa_reference_sampler_object(ctx, &samp_obj_save,
    200                                   ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler);
    201 
    202    /* We may have been called from glGenerateTextureMipmap with CurrentUnit
    203     * still set to 0, so we don't know when we can skip binding the texture.
    204     * Assume that _mesa_BindTexture will be fast if we're rebinding the same
    205     * texture.
    206     */
    207    _mesa_BindTexture(target, texObj->Name);
    208 
    209    if (mipmap->samp_obj == NULL) {
    210       mipmap->samp_obj =  ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF);
    211       if (mipmap->samp_obj == NULL) {
    212          /* This is a bit lazy.  Flag out of memory, and then don't bother to
    213           * clean up.  Once out of memory is flagged, the only realistic next
    214           * move is to destroy the context.  That will trigger all the right
    215           * clean up.
    216           */
    217          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenerateMipmap");
    218          return;
    219       }
    220 
    221       _mesa_set_sampler_filters(ctx, mipmap->samp_obj, GL_LINEAR_MIPMAP_LINEAR,
    222                                 GL_LINEAR);
    223       _mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
    224                              GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
    225    }
    226 
    227    if (ctx->Extensions.EXT_texture_sRGB_decode) {
    228       const struct gl_texture_image *baseImage =
    229          _mesa_select_tex_image(texObj, target, texObj->BaseLevel);
    230       const bool srgb =
    231          _mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB;
    232 
    233       _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj,
    234                                     srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
    235       _mesa_set_framebuffer_srgb(ctx, srgb);
    236    }
    237 
    238    _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
    239 
    240    assert(mipmap->fb != NULL);
    241    _mesa_bind_framebuffers(ctx, mipmap->fb, mipmap->fb);
    242 
    243    _mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_false, false);
    244 
    245    if (texObj->_Swizzle != SWIZZLE_NOOP) {
    246       static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
    247       memcpy(swizzle, texObj->Swizzle, sizeof(swizzle));
    248       swizzleSaved = GL_TRUE;
    249       _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA,
    250                                 swizzleNoop, false);
    251    }
    252 
    253    /* Silence valgrind warnings about reading uninitialized stack. */
    254    memset(verts, 0, sizeof(verts));
    255 
    256    /* setup vertex positions */
    257    verts[0].x = -1.0F;
    258    verts[0].y = -1.0F;
    259    verts[1].x =  1.0F;
    260    verts[1].y = -1.0F;
    261    verts[2].x =  1.0F;
    262    verts[2].y =  1.0F;
    263    verts[3].x = -1.0F;
    264    verts[3].y =  1.0F;
    265 
    266    /* texture is already locked, unlock now */
    267    _mesa_unlock_texture(ctx, texObj);
    268 
    269    _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, maxLevel);
    270 
    271    for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
    272       const struct gl_texture_image *srcImage;
    273       struct gl_texture_image *dstImage;
    274       const GLuint srcLevel = dstLevel - 1;
    275       GLuint layer;
    276       GLsizei srcWidth, srcHeight, srcDepth;
    277       GLsizei dstWidth, dstHeight, dstDepth;
    278 
    279       srcImage = _mesa_select_tex_image(texObj, faceTarget, srcLevel);
    280       assert(srcImage->Border == 0);
    281 
    282       /* src size */
    283       srcWidth = srcImage->Width;
    284       if (target == GL_TEXTURE_1D_ARRAY) {
    285          srcHeight = 1;
    286          srcDepth = srcImage->Height;
    287       } else {
    288          srcHeight = srcImage->Height;
    289          srcDepth = srcImage->Depth;
    290       }
    291 
    292       /* new dst size */
    293       dstWidth = minify(srcWidth, 1);
    294       dstHeight = minify(srcHeight, 1);
    295       dstDepth = target == GL_TEXTURE_3D ? minify(srcDepth, 1) : srcDepth;
    296 
    297       if (dstWidth == srcWidth &&
    298           dstHeight == srcHeight &&
    299           dstDepth == srcDepth) {
    300          /* all done */
    301          break;
    302       }
    303 
    304       /* Allocate storage for the destination mipmap image(s) */
    305 
    306       /* Set MaxLevel large enough to hold the new level when we allocate it */
    307       _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
    308                                 (GLint *) &dstLevel, false);
    309 
    310       dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);
    311 
    312       /* All done.  We either ran out of memory or we would go beyond the last
    313        * valid level of an immutable texture if we continued.
    314        */
    315       if (dstImage == NULL)
    316          break;
    317 
    318       /* limit minification to src level */
    319       _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
    320                                 (GLint *) &srcLevel, false);
    321 
    322       /* setup viewport */
    323       _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight);
    324       _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
    325 
    326       for (layer = 0; layer < dstDepth; ++layer) {
    327          /* Setup texture coordinates */
    328          _mesa_meta_setup_texture_coords(faceTarget,
    329                                          layer,
    330                                          0, 0, /* xoffset, yoffset */
    331                                          srcWidth, srcHeight, /* img size */
    332                                          srcWidth, srcHeight, srcDepth,
    333                                          verts[0].tex,
    334                                          verts[1].tex,
    335                                          verts[2].tex,
    336                                          verts[3].tex);
    337 
    338          /* upload vertex data */
    339          _mesa_buffer_data(ctx, mipmap->buf_obj, GL_NONE, sizeof(verts), verts,
    340                            GL_DYNAMIC_DRAW, __func__);
    341 
    342          _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
    343                                               GL_COLOR_ATTACHMENT0, dstImage,
    344                                               layer);
    345 
    346          /* sanity check */
    347          if (_mesa_check_framebuffer_status(ctx, ctx->DrawBuffer) !=
    348              GL_FRAMEBUFFER_COMPLETE) {
    349             _mesa_problem(ctx, "Unexpected incomplete framebuffer in "
    350                           "_mesa_meta_GenerateMipmap()");
    351             break;
    352          }
    353 
    354          assert(dstWidth == ctx->DrawBuffer->Width);
    355          if (target == GL_TEXTURE_1D_ARRAY) {
    356             assert(dstHeight == 1);
    357          } else {
    358             assert(dstHeight == ctx->DrawBuffer->Height);
    359          }
    360 
    361          _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
    362       }
    363    }
    364 
    365    _mesa_lock_texture(ctx, texObj); /* relock */
    366 
    367    _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save);
    368    _mesa_reference_sampler_object(ctx, &samp_obj_save, NULL);
    369 
    370    _mesa_meta_end(ctx);
    371 
    372    _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, &maxLevelSave,
    373                              false);
    374    if (genMipmapSave)
    375       _mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_true,
    376                                 false);
    377    if (swizzleSaved)
    378       _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA, swizzle,
    379                                 false);
    380 }
    381