1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw (at) vmware.com> 31 * Brian Paul 32 * Zack Rusin 33 */ 34 35 36 #include <assert.h> 37 38 #include "st_context.h" 39 #include "st_atom.h" 40 #include "pipe/p_context.h" 41 #include "pipe/p_defines.h" 42 #include "cso_cache/cso_context.h" 43 44 #include "main/core.h" 45 #include "main/stencil.h" 46 47 48 /** 49 * Convert an OpenGL compare mode to a pipe tokens. 50 */ 51 GLuint 52 st_compare_func_to_pipe(GLenum func) 53 { 54 /* Same values, just biased */ 55 STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); 56 STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); 57 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); 58 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); 59 STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); 60 STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); 61 STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); 62 STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); 63 assert(func >= GL_NEVER); 64 assert(func <= GL_ALWAYS); 65 return func - GL_NEVER; 66 } 67 68 69 /** 70 * Convert GLenum stencil op tokens to pipe tokens. 71 */ 72 static GLuint 73 gl_stencil_op_to_pipe(GLenum func) 74 { 75 switch (func) { 76 case GL_KEEP: 77 return PIPE_STENCIL_OP_KEEP; 78 case GL_ZERO: 79 return PIPE_STENCIL_OP_ZERO; 80 case GL_REPLACE: 81 return PIPE_STENCIL_OP_REPLACE; 82 case GL_INCR: 83 return PIPE_STENCIL_OP_INCR; 84 case GL_DECR: 85 return PIPE_STENCIL_OP_DECR; 86 case GL_INCR_WRAP: 87 return PIPE_STENCIL_OP_INCR_WRAP; 88 case GL_DECR_WRAP: 89 return PIPE_STENCIL_OP_DECR_WRAP; 90 case GL_INVERT: 91 return PIPE_STENCIL_OP_INVERT; 92 default: 93 assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); 94 return 0; 95 } 96 } 97 98 static void 99 update_depth_stencil_alpha(struct st_context *st) 100 { 101 struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; 102 struct pipe_stencil_ref sr; 103 struct gl_context *ctx = st->ctx; 104 105 memset(dsa, 0, sizeof(*dsa)); 106 memset(&sr, 0, sizeof(sr)); 107 108 if (ctx->DrawBuffer->Visual.depthBits > 0) { 109 if (ctx->Depth.Test) { 110 dsa->depth.enabled = 1; 111 dsa->depth.writemask = ctx->Depth.Mask; 112 dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); 113 } 114 if (ctx->Depth.BoundsTest) { 115 dsa->depth.bounds_test = 1; 116 dsa->depth.bounds_min = ctx->Depth.BoundsMin; 117 dsa->depth.bounds_max = ctx->Depth.BoundsMax; 118 } 119 } 120 121 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { 122 dsa->stencil[0].enabled = 1; 123 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); 124 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); 125 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); 126 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); 127 dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; 128 dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; 129 sr.ref_value[0] = _mesa_get_stencil_ref(ctx, 0); 130 131 if (ctx->Stencil._TestTwoSide) { 132 const GLuint back = ctx->Stencil._BackFace; 133 dsa->stencil[1].enabled = 1; 134 dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); 135 dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); 136 dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); 137 dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); 138 dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; 139 dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; 140 sr.ref_value[1] = _mesa_get_stencil_ref(ctx, back); 141 } 142 else { 143 /* This should be unnecessary. Drivers must not expect this to 144 * contain valid data, except the enabled bit 145 */ 146 dsa->stencil[1] = dsa->stencil[0]; 147 dsa->stencil[1].enabled = 0; 148 sr.ref_value[1] = sr.ref_value[0]; 149 } 150 } 151 152 if (ctx->Color.AlphaEnabled && 153 !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { 154 dsa->alpha.enabled = 1; 155 dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); 156 dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; 157 } 158 159 cso_set_depth_stencil_alpha(st->cso_context, dsa); 160 cso_set_stencil_ref(st->cso_context, &sr); 161 } 162 163 164 const struct st_tracked_state st_update_depth_stencil_alpha = { 165 update_depth_stencil_alpha /* update */ 166 }; 167