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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkBlurMask.h"
     10 #include "SkBlurMaskFilter.h"
     11 #include "SkCanvas.h"
     12 #include "SkGradientShader.h"
     13 #include "SkImage.h"
     14 #include "SkTDArray.h"
     15 #include "SkUtils.h"
     16 
     17 #if SK_SUPPORT_GPU
     18 #include "GrContext.h"
     19 #include "GrContextOptions.h"
     20 #include "SkGr.h"
     21 #endif
     22 
     23 /** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap
     24     or image should be tested by the GM. The area outside of the rect is present to check
     25     for bleed due to filtering/blurring. */
     26 struct TestPixels {
     27     enum Type {
     28         kBitmap,
     29         kImage
     30     };
     31     Type            fType;
     32     SkBitmap        fBitmap;
     33     sk_sp<SkImage>  fImage;
     34     SkIRect         fRect;  // The region of the bitmap/image that should be rendered.
     35 };
     36 
     37 /** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2
     38     logically where each check has as many pixels as is necessary to fill the interior. The rect
     39     to draw is set to the checkerboard portion. */
     40 template<typename PIXEL_TYPE>
     41 bool make_ringed_bitmap(TestPixels* result, int width, int height,
     42                         SkColorType ct, SkAlphaType at,
     43                         PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor,
     44                         PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) {
     45     SkASSERT(0 == width % 2 && 0 == height % 2);
     46     SkASSERT(width >= 6 && height >= 6);
     47 
     48     result->fType = TestPixels::kBitmap;
     49     SkImageInfo info = SkImageInfo::Make(width, height, ct, at);
     50     size_t rowBytes = SkAlign4(info.minRowBytes());
     51     result->fBitmap.allocPixels(info, rowBytes);
     52 
     53     PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0);
     54     for (int x = 0; x < width; ++x) {
     55         scanline[x] = outerRingColor;
     56     }
     57     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1);
     58     scanline[0] = outerRingColor;
     59     for (int x = 1; x < width - 1; ++x) {
     60         scanline[x] = innerRingColor;
     61     }
     62     scanline[width - 1] = outerRingColor;
     63 
     64     for (int y = 2; y < height / 2; ++y) {
     65         scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
     66         scanline[0] = outerRingColor;
     67         scanline[1] = innerRingColor;
     68         for (int x = 2; x < width / 2; ++x) {
     69             scanline[x] = checkColor1;
     70         }
     71         for (int x = width / 2; x < width - 2; ++x) {
     72             scanline[x] = checkColor2;
     73         }
     74         scanline[width - 2] = innerRingColor;
     75         scanline[width - 1] = outerRingColor;
     76     }
     77 
     78     for (int y = height / 2; y < height - 2; ++y) {
     79         scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
     80         scanline[0] = outerRingColor;
     81         scanline[1] = innerRingColor;
     82         for (int x = 2; x < width / 2; ++x) {
     83             scanline[x] = checkColor2;
     84         }
     85         for (int x = width / 2; x < width - 2; ++x) {
     86             scanline[x] = checkColor1;
     87         }
     88         scanline[width - 2] = innerRingColor;
     89         scanline[width - 1] = outerRingColor;
     90     }
     91 
     92     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2);
     93     scanline[0] = outerRingColor;
     94     for (int x = 1; x < width - 1; ++x) {
     95         scanline[x] = innerRingColor;
     96     }
     97     scanline[width - 1] = outerRingColor;
     98 
     99     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1);
    100     for (int x = 0; x < width; ++x) {
    101         scanline[x] = outerRingColor;
    102     }
    103     result->fBitmap.setImmutable();
    104     result->fRect.set(2, 2, width - 2, height - 2);
    105     return true;
    106 }
    107 
    108 /** Create a black and white checked bitmap with 2 1-pixel rings around the outside edge.
    109     The inner ring is red and the outer ring is blue. */
    110 static bool make_ringed_color_bitmap(TestPixels* result, int width, int height) {
    111     const SkPMColor kBlue  = SkPreMultiplyColor(SK_ColorBLUE);
    112     const SkPMColor kRed   = SkPreMultiplyColor(SK_ColorRED);
    113     const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
    114     const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
    115     return make_ringed_bitmap<SkPMColor>(result, width, height, kN32_SkColorType,
    116                                          kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite);
    117 }
    118 
    119 /** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
    120     checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
    121     the 2x2 checker grid. */
    122 static bool make_ringed_alpha_bitmap(TestPixels* result, int width, int height) {
    123     constexpr uint8_t kZero = 0x00;
    124     constexpr uint8_t kHalf = 0x80;
    125     constexpr uint8_t k3Q   = 0xC0;
    126     constexpr uint8_t kOne  = 0xFF;
    127     return make_ringed_bitmap<uint8_t>(result, width, height, kAlpha_8_SkColorType,
    128                                        kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf);
    129 }
    130 
    131 /** Helper to reuse above functions to produce images rather than bmps */
    132 static void bmp_to_image(TestPixels* result) {
    133     SkASSERT(TestPixels::kBitmap == result->fType);
    134     result->fImage = SkImage::MakeFromBitmap(result->fBitmap);
    135     SkASSERT(result->fImage);
    136     result->fType = TestPixels::kImage;
    137     result->fBitmap.reset();
    138 }
    139 
    140 /** Color image case. */
    141 bool make_ringed_color_image(TestPixels* result, int width, int height) {
    142     if (make_ringed_color_bitmap(result, width, height)) {
    143         bmp_to_image(result);
    144         return true;
    145     }
    146     return false;
    147 }
    148 
    149 /** Alpha image case. */
    150 bool make_ringed_alpha_image(TestPixels* result, int width, int height) {
    151     if (make_ringed_alpha_bitmap(result, width, height)) {
    152         bmp_to_image(result);
    153         return true;
    154     }
    155     return false;
    156 }
    157 
    158 static sk_sp<SkShader> make_shader() {
    159     constexpr SkPoint pts[] = { {0, 0}, {20, 20} };
    160     constexpr SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
    161     return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
    162 }
    163 
    164 static sk_sp<SkShader> make_null_shader() { return nullptr; }
    165 
    166 enum BleedTest {
    167     kUseBitmap_BleedTest,
    168     kUseImage_BleedTest,
    169     kUseAlphaBitmap_BleedTest,
    170     kUseAlphaImage_BleedTest,
    171     kUseAlphaBitmapShader_BleedTest,
    172     kUseAlphaImageShader_BleedTest,
    173 };
    174 
    175 const struct {
    176     const char* fName;
    177     bool (*fPixelMaker)(TestPixels* result, int width, int height);
    178     sk_sp<SkShader> (*fShaderMaker)();
    179 } gBleedRec[] = {
    180     { "bleed",                          make_ringed_color_bitmap,                   make_null_shader },
    181     { "bleed_image",                    make_ringed_color_image,                    make_null_shader },
    182     { "bleed_alpha_bmp",                make_ringed_alpha_bitmap,                   make_null_shader },
    183     { "bleed_alpha_image",              make_ringed_alpha_image,                    make_null_shader },
    184     { "bleed_alpha_bmp_shader",         make_ringed_alpha_bitmap,                   make_shader      },
    185     { "bleed_alpha_image_shader",       make_ringed_alpha_image,                    make_shader      },
    186 };
    187 
    188 /** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their
    189     handling of :
    190      - SrcRectConstraint(bleed vs.no - bleed)
    191      - handling of the sub - region feature(area - of - interest) of drawBitmap*
    192      - handling of 8888 vs. A8 (including presence of a shader in the A8 case).
    193     In particular, we should never see the padding outside of an SkBitmap's sub - region (green for
    194     8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o
    195     interest (i.e., the inner four checks) due to AA or filtering if allowed by the
    196     SrcRectConstraint.
    197 */
    198 class BleedGM : public skiagm::GM {
    199 public:
    200     BleedGM(BleedTest bt) : fBT(bt){}
    201 
    202 protected:
    203 
    204     SkString onShortName() override {
    205         return SkString(gBleedRec[fBT].fName);
    206     }
    207 
    208     SkISize onISize() override {
    209         return SkISize::Make(1200, 1080);
    210     }
    211 
    212     void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src,
    213                     const SkRect& dst, const SkPaint* paint,
    214                     SkCanvas::SrcRectConstraint constraint) {
    215         if (TestPixels::kBitmap == pixels.fType) {
    216             canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint);
    217         } else {
    218             canvas->drawImageRect(pixels.fImage.get(), src, dst, paint, constraint);
    219         }
    220     }
    221 
    222     // Draw the area of interest of the small image
    223     void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
    224                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
    225 
    226         SkRect src = SkRect::Make(fSmallTestPixels.fRect);
    227         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
    228                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
    229 
    230         SkPaint paint;
    231         paint.setFilterQuality(filter);
    232         paint.setShader(fShader);
    233         paint.setColor(SK_ColorBLUE);
    234         paint.setAntiAlias(aa);
    235 
    236         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
    237     }
    238 
    239     // Draw the area of interest of the large image
    240     void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
    241                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
    242         SkRect src = SkRect::Make(fBigTestPixels.fRect);
    243         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
    244                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
    245 
    246         SkPaint paint;
    247         paint.setFilterQuality(filter);
    248         paint.setShader(fShader);
    249         paint.setColor(SK_ColorBLUE);
    250         paint.setAntiAlias(aa);
    251 
    252         this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
    253     }
    254 
    255     // Draw upper-left 1/4 of the area of interest of the large image
    256     void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
    257                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
    258         SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft),
    259                                       SkIntToScalar(fBigTestPixels.fRect.fTop),
    260                                       fBigTestPixels.fRect.width()/2.f,
    261                                       fBigTestPixels.fRect.height()/2.f);
    262         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
    263                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
    264 
    265         SkPaint paint;
    266         paint.setFilterQuality(filter);
    267         paint.setShader(fShader);
    268         paint.setColor(SK_ColorBLUE);
    269         paint.setAntiAlias(aa);
    270 
    271         this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
    272     }
    273 
    274     // Draw the area of interest of the small image with a normal blur
    275     void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
    276                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
    277         SkRect src = SkRect::Make(fSmallTestPixels.fRect);
    278         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
    279                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
    280 
    281         SkPaint paint;
    282         paint.setFilterQuality(filter);
    283         paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
    284                                                    SkBlurMask::ConvertRadiusToSigma(3)));
    285         paint.setShader(fShader);
    286         paint.setColor(SK_ColorBLUE);
    287         paint.setAntiAlias(aa);
    288 
    289         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
    290     }
    291 
    292     // Draw the area of interest of the small image with a outer blur
    293     void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
    294                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
    295         SkRect src = SkRect::Make(fSmallTestPixels.fRect);
    296         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
    297                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
    298 
    299         SkPaint paint;
    300         paint.setFilterQuality(filter);
    301         paint.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle,
    302                                                    SkBlurMask::ConvertRadiusToSigma(7)));
    303         paint.setShader(fShader);
    304         paint.setColor(SK_ColorBLUE);
    305         paint.setAntiAlias(aa);
    306 
    307         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
    308     }
    309 
    310     void onOnceBeforeDraw() override {
    311         SkAssertResult(gBleedRec[fBT].fPixelMaker(&fSmallTestPixels, kSmallSize, kSmallSize));
    312         SkAssertResult(gBleedRec[fBT].fPixelMaker(&fBigTestPixels, 2 * kMaxTileSize,
    313                                                  2 * kMaxTileSize));
    314     }
    315 
    316     void onDraw(SkCanvas* canvas) override {
    317         fShader = gBleedRec[fBT].fShaderMaker();
    318 
    319         canvas->clear(SK_ColorGRAY);
    320         SkTDArray<SkMatrix> matrices;
    321         // Draw with identity
    322         *matrices.append() = SkMatrix::I();
    323 
    324         // Draw with rotation and scale down in x, up in y.
    325         SkMatrix m;
    326         constexpr SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
    327         m.setTranslate(0, kBottom);
    328         m.preRotate(15.f, 0, kBottom + kBlockSpacing);
    329         m.preScale(0.71f, 1.22f);
    330         *matrices.append() = m;
    331 
    332         // Align the next set with the middle of the previous in y, translated to the right in x.
    333         SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} };
    334         matrices[matrices.count()-1].mapPoints(corners, 4);
    335         SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
    336         SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX),
    337                             SkTMax(corners[2].fX, corners[3].fX));
    338         m.setTranslate(x, y);
    339         m.preScale(0.2f, 0.2f);
    340         *matrices.append() = m;
    341 
    342         SkScalar maxX = 0;
    343         for (int antiAlias = 0; antiAlias < 2; ++antiAlias) {
    344             canvas->save();
    345             canvas->translate(maxX, 0);
    346             for (int m = 0; m < matrices.count(); ++m) {
    347                 canvas->save();
    348                 canvas->concat(matrices[m]);
    349                 bool aa = SkToBool(antiAlias);
    350 
    351                 // First draw a column with no bleeding and no filtering
    352                 this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
    353                 this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
    354                 this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
    355                 this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
    356                 this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
    357 
    358                 // Then draw a column with no bleeding and low filtering
    359                 this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
    360                 this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
    361                 this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
    362                 this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
    363                 this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
    364 
    365                 // Then draw a column with no bleeding and high filtering
    366                 this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
    367                 this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
    368                 this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
    369                 this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
    370                 this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
    371 
    372                 // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
    373                 this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
    374                 this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
    375                 this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
    376                 this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
    377                 this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
    378 
    379                 // Then draw a column with bleeding and low filtering
    380                 this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
    381                 this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
    382                 this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
    383                 this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
    384                 this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
    385 
    386                 // Finally draw a column with bleeding and high filtering
    387                 this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
    388                 this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
    389                 this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
    390                 this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
    391                 this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
    392 
    393                 SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
    394                 matrices[m].mapPoints(corners, 4);
    395                 SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX),
    396                                                  SkTMax(corners[2].fX, corners[3].fX));
    397                 maxX = SkTMax(maxX, x);
    398                 canvas->restore();
    399             }
    400             canvas->restore();
    401         }
    402     }
    403 
    404 #if SK_SUPPORT_GPU
    405     void modifyGrContextOptions(GrContextOptions* options) override {
    406         options->fMaxTileSizeOverride = kMaxTileSize;
    407     }
    408 #endif
    409 
    410 private:
    411     static constexpr int kBlockSize = 70;
    412     static constexpr int kBlockSpacing = 12;
    413 
    414     static constexpr int kCol0X = kBlockSpacing;
    415     static constexpr int kCol1X = 2*kBlockSpacing + kBlockSize;
    416     static constexpr int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
    417     static constexpr int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
    418     static constexpr int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
    419     static constexpr int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
    420     static constexpr int kWidth = 7*kBlockSpacing + 6*kBlockSize;
    421 
    422     static constexpr int kRow0Y = kBlockSpacing;
    423     static constexpr int kRow1Y = 2*kBlockSpacing + kBlockSize;
    424     static constexpr int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
    425     static constexpr int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
    426     static constexpr int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
    427 
    428     static constexpr int kSmallSize = 6;
    429     static constexpr int kMaxTileSize = 32;
    430 
    431     TestPixels      fBigTestPixels;
    432     TestPixels      fSmallTestPixels;
    433 
    434     sk_sp<SkShader> fShader;
    435 
    436     const BleedTest fBT;
    437 
    438     typedef GM INHERITED;
    439 };
    440 
    441 
    442 DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
    443 DEF_GM( return new BleedGM(kUseImage_BleedTest); )
    444 DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
    445 DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
    446 DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
    447 DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )
    448 
    449 ///////////////////////////////////////////////////////////////////////////////////////////////////
    450 #include "SkSurface.h"
    451 
    452 sk_sp<SkSurface> make_surface(SkCanvas* canvas, const SkImageInfo& info) {
    453     auto surface = canvas->makeSurface(info);
    454     if (!surface) {
    455         surface = SkSurface::MakeRaster(info);
    456     }
    457     return surface;
    458 }
    459 
    460 // Construct an image and return the inner "src" rect. Build the image such that the interior is
    461 // blue, with a margin of blue (2px) but then an outer margin of red.
    462 //
    463 // Show that kFast_SrcRectConstraint sees even the red margin (due to mipmapping) when the image
    464 // is scaled down far enough.
    465 //
    466 static sk_sp<SkImage> make_image(SkCanvas* canvas, SkRect* srcR) {
    467     // Intentially making the size a power of 2 to avoid the noise from how different GPUs will
    468     // produce different mipmap filtering when we have an odd sized texture.
    469     const int N = 10 + 2 + 8 + 2 + 10;
    470     SkImageInfo info = SkImageInfo::MakeN32Premul(N, N);
    471     auto surface = make_surface(canvas, info);
    472     SkCanvas* c = surface->getCanvas();
    473     SkRect r = SkRect::MakeIWH(info.width(), info.height());
    474     SkPaint paint;
    475 
    476     paint.setColor(SK_ColorRED);
    477     c->drawRect(r, paint);
    478     r.inset(10, 10);
    479     paint.setColor(SK_ColorBLUE);
    480     c->drawRect(r, paint);
    481 
    482     *srcR = r.makeInset(2, 2);
    483     return surface->makeImageSnapshot();
    484 }
    485 
    486 DEF_SIMPLE_GM(bleed_downscale, canvas, 360, 240) {
    487     SkRect src;
    488     sk_sp<SkImage> img = make_image(canvas, &src);
    489     SkPaint paint;
    490 
    491     canvas->translate(10, 10);
    492 
    493     const SkCanvas::SrcRectConstraint constraints[] = {
    494         SkCanvas::kStrict_SrcRectConstraint, SkCanvas::kFast_SrcRectConstraint
    495     };
    496     const SkFilterQuality qualities[] = {
    497         kNone_SkFilterQuality, kLow_SkFilterQuality, kMedium_SkFilterQuality
    498     };
    499     for (auto constraint : constraints) {
    500         canvas->save();
    501         for (auto quality : qualities) {
    502             paint.setFilterQuality(quality);
    503             auto surf = make_surface(canvas, SkImageInfo::MakeN32Premul(1, 1));
    504             surf->getCanvas()->drawImageRect(img, src, SkRect::MakeWH(1, 1), &paint, constraint);
    505             // now blow up the 1 pixel result
    506             canvas->drawImageRect(surf->makeImageSnapshot(), SkRect::MakeWH(100, 100), nullptr);
    507             canvas->translate(120, 0);
    508         }
    509         canvas->restore();
    510         canvas->translate(0, 120);
    511     }
    512 }
    513 
    514 
    515