1 /* 2 * Copyright 2007 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkColorShader_DEFINED 9 #define SkColorShader_DEFINED 10 11 #include "SkColorSpaceXformer.h" 12 #include "SkShaderBase.h" 13 #include "SkPM4f.h" 14 15 /** \class SkColorShader 16 A Shader that represents a single color. In general, this effect can be 17 accomplished by just using the color field on the paint, but if an 18 actual shader object is needed, this provides that feature. 19 */ 20 class SkColorShader : public SkShaderBase { 21 public: 22 /** Create a ColorShader that ignores the color in the paint, and uses the 23 specified color. Note: like all shaders, at draw time the paint's alpha 24 will be respected, and is applied to the specified color. 25 */ 26 explicit SkColorShader(SkColor c); 27 28 bool isOpaque() const override; 29 bool isConstant() const override { return true; } 30 31 class ColorShaderContext : public Context { 32 public: 33 ColorShaderContext(const SkColorShader& shader, const ContextRec&); 34 35 uint32_t getFlags() const override; 36 void shadeSpan(int x, int y, SkPMColor span[], int count) override; 37 void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override; 38 void shadeSpan4f(int x, int y, SkPM4f[], int count) override; 39 40 private: 41 SkPM4f fPM4f; 42 SkPMColor fPMColor; 43 uint32_t fFlags; 44 45 typedef Context INHERITED; 46 }; 47 48 GradientType asAGradient(GradientInfo* info) const override; 49 50 #if SK_SUPPORT_GPU 51 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; 52 #endif 53 54 SK_TO_STRING_OVERRIDE() 55 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) 56 57 protected: 58 SkColorShader(SkReadBuffer&); 59 void flatten(SkWriteBuffer&) const override; 60 Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override; 61 62 bool onAsLuminanceColor(SkColor* lum) const override { 63 *lum = fColor; 64 return true; 65 } 66 67 bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, 68 const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override; 69 70 sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override { 71 return SkShader::MakeColorShader(xformer->apply(fColor)); 72 } 73 74 private: 75 SkColor fColor; 76 77 typedef SkShaderBase INHERITED; 78 }; 79 80 class SkColor4Shader : public SkShaderBase { 81 public: 82 SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>); 83 84 bool isOpaque() const override { 85 return SkColorGetA(fCachedByteColor) == 255; 86 } 87 bool isConstant() const override { return true; } 88 89 class Color4Context : public Context { 90 public: 91 Color4Context(const SkColor4Shader& shader, const ContextRec&); 92 93 uint32_t getFlags() const override; 94 void shadeSpan(int x, int y, SkPMColor span[], int count) override; 95 void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override; 96 void shadeSpan4f(int x, int y, SkPM4f[], int count) override; 97 98 private: 99 SkPM4f fPM4f; 100 SkPMColor fPMColor; 101 uint32_t fFlags; 102 103 typedef Context INHERITED; 104 }; 105 106 GradientType asAGradient(GradientInfo* info) const override; 107 108 #if SK_SUPPORT_GPU 109 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; 110 #endif 111 112 SK_TO_STRING_OVERRIDE() 113 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) 114 115 protected: 116 SkColor4Shader(SkReadBuffer&); 117 void flatten(SkWriteBuffer&) const override; 118 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; 119 bool onAsLuminanceColor(SkColor* lum) const override { 120 *lum = fCachedByteColor; 121 return true; 122 } 123 bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, 124 const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override; 125 126 sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; 127 128 private: 129 sk_sp<SkColorSpace> fColorSpace; 130 const SkColor4f fColor4; 131 const SkColor fCachedByteColor; 132 133 typedef SkShaderBase INHERITED; 134 }; 135 136 #endif 137