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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Sk4fGradientBase.h"
      9 
     10 #include <functional>
     11 
     12 namespace {
     13 
     14 Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
     15     const Sk4f pm4f = premul
     16         ? c4f.premul().to4f()
     17         : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
     18 
     19     return pm4f * component_scale;
     20 }
     21 
     22 class IntervalIterator {
     23 public:
     24     IntervalIterator(const SkGradientShaderBase& shader, SkColorSpace* dstCS, bool reverse)
     25         : fShader(shader)
     26         , fDstCS(dstCS)
     27         , fFirstPos(reverse ? SK_Scalar1 : 0)
     28         , fBegin(reverse ? shader.fColorCount - 1 : 0)
     29         , fAdvance(reverse ? -1 : 1) {
     30         SkASSERT(shader.fColorCount > 0);
     31     }
     32 
     33     void iterate(std::function<void(const SkColor4f&, const SkColor4f&,
     34                                     SkScalar, SkScalar)> func) const {
     35         if (!fShader.fOrigPos) {
     36             this->iterateImplicitPos(func);
     37             return;
     38         }
     39 
     40         const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
     41         const SkScalar lastPos = 1 - fFirstPos;
     42         int prev = fBegin;
     43         SkScalar prevPos = fFirstPos;
     44 
     45         do {
     46             const int curr = prev + fAdvance;
     47             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
     48 
     49             // TODO: this sanitization should be done in SkGradientShaderBase
     50             const SkScalar currPos = (fAdvance > 0)
     51                 ? SkTPin(fShader.fOrigPos[curr], prevPos, lastPos)
     52                 : SkTPin(fShader.fOrigPos[curr], lastPos, prevPos);
     53 
     54             if (currPos != prevPos) {
     55                 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
     56                 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
     57                      prevPos, currPos);
     58             }
     59 
     60             prev = curr;
     61             prevPos = currPos;
     62         } while (prev != end);
     63     }
     64 
     65 private:
     66     void iterateImplicitPos(std::function<void(const SkColor4f&, const SkColor4f&,
     67                                                SkScalar, SkScalar)> func) const {
     68         // When clients don't provide explicit color stop positions (fPos == nullptr),
     69         // the color stops are distributed evenly across the unit interval
     70         // (implicit positioning).
     71         const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
     72         const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
     73         int prev = fBegin;
     74         SkScalar prevPos = fFirstPos;
     75 
     76         while (prev != end) {
     77             const int curr = prev + fAdvance;
     78             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
     79 
     80             const SkScalar currPos = prevPos + dt;
     81             func(fShader.getXformedColor(prev, fDstCS),
     82                  fShader.getXformedColor(curr, fDstCS),
     83                  prevPos, currPos);
     84             prev = curr;
     85             prevPos = currPos;
     86         }
     87 
     88         // emit the last interval with a pinned end position, to avoid precision issues
     89         func(fShader.getXformedColor(prev, fDstCS),
     90              fShader.getXformedColor(prev + fAdvance, fDstCS),
     91              prevPos, 1 - fFirstPos);
     92     }
     93 
     94     const SkGradientShaderBase& fShader;
     95     SkColorSpace*               fDstCS;
     96     const SkScalar              fFirstPos;
     97     const int                   fBegin;
     98     const int                   fAdvance;
     99 };
    100 
    101 void addMirrorIntervals(const SkGradientShaderBase& shader,
    102                         SkColorSpace* dstCS,
    103                         const Sk4f& componentScale,
    104                         bool premulColors, bool reverse,
    105                         Sk4fGradientIntervalBuffer::BufferType* buffer) {
    106     const IntervalIterator iter(shader, dstCS, reverse);
    107     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
    108         SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
    109 
    110         const auto mirror_t0 = 2 - t0;
    111         const auto mirror_t1 = 2 - t1;
    112         // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
    113         // triggering Interval asserts.
    114         if (mirror_t0 != mirror_t1) {
    115             buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
    116                                  pack_color(c1, premulColors, componentScale), mirror_t1);
    117         }
    118     });
    119 }
    120 
    121 } // anonymous namespace
    122 
    123 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
    124                                            const Sk4f& c1, SkScalar t1)
    125     : fT0(t0)
    126     , fT1(t1) {
    127     SkASSERT(t0 != t1);
    128     // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
    129     SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
    130 
    131     const auto dt = t1 - t0;
    132 
    133     // Clamp edge intervals are always zero-ramp.
    134     SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
    135     SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
    136     const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
    137     const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
    138 
    139     bias.store(&fCb.fVec);
    140     dc.store(&fCg.fVec);
    141 }
    142 
    143 void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
    144                                       SkShader::TileMode tileMode, bool premulColors,
    145                                       SkScalar alpha, bool reverse) {
    146     // The main job here is to build a specialized interval list: a different
    147     // representation of the color stops data, optimized for efficient scan line
    148     // access during shading.
    149     //
    150     //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
    151     //
    152     // The list may be inverted when requested (such that e.g. points are sorted
    153     // in increasing x order when dx < 0).
    154     //
    155     // Note: the current representation duplicates pos data; we could refactor to
    156     //       avoid this if interval storage size becomes a concern.
    157     //
    158     // Aside from reordering, we also perform two more pre-processing steps at
    159     // this stage:
    160     //
    161     //   1) scale the color components depending on paint alpha and the requested
    162     //      interpolation space (note: the interval color storage is SkPM4f, but
    163     //      that doesn't necessarily mean the colors are premultiplied; that
    164     //      property is tracked in fColorsArePremul)
    165     //
    166     //   2) inject synthetic intervals to support tiling.
    167     //
    168     //      * for kRepeat, no extra intervals are needed - the iterator just
    169     //        wraps around at the end:
    170     //
    171     //          ->[P0,P1)->..[Pn-1,Pn)->
    172     //
    173     //      * for kClamp, we add two "infinite" intervals before/after:
    174     //
    175     //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
    176     //
    177     //        (the iterator should never run off the end in this mode)
    178     //
    179     //      * for kMirror, we extend the range to [0..2] and add a flipped
    180     //        interval series - then the iterator operates just as in the
    181     //        kRepeat case:
    182     //
    183     //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
    184     //
    185     // TODO: investigate collapsing intervals << 1px.
    186 
    187     const auto count = shader.fColorCount;
    188 
    189     SkASSERT(count > 0);
    190 
    191     fIntervals.reset();
    192 
    193     const Sk4f componentScale = premulColors
    194         ? Sk4f(alpha)
    195         : Sk4f(1.0f, 1.0f, 1.0f, alpha);
    196     const int first_index = reverse ? count - 1 : 0;
    197     const int last_index = count - 1 - first_index;
    198     const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
    199     const SkScalar last_pos = SK_Scalar1 - first_pos;
    200 
    201     if (tileMode == SkShader::kClamp_TileMode) {
    202         // synthetic edge interval: -/+inf .. P0
    203         const Sk4f clamp_color = pack_color(shader.getXformedColor(first_index, dstCS),
    204                                             premulColors, componentScale);
    205         const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
    206         fIntervals.emplace_back(clamp_color, clamp_pos,
    207                                 clamp_color, first_pos);
    208     } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
    209         // synthetic mirror intervals injected before main intervals: (2 .. 1]
    210         addMirrorIntervals(shader, dstCS, componentScale, premulColors, false, &fIntervals);
    211     }
    212 
    213     const IntervalIterator iter(shader, dstCS, reverse);
    214     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
    215         SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
    216 
    217         fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
    218                                 pack_color(c1, premulColors, componentScale), t1);
    219     });
    220 
    221     if (tileMode == SkShader::kClamp_TileMode) {
    222         // synthetic edge interval: Pn .. +/-inf
    223         const Sk4f clamp_color = pack_color(shader.getXformedColor(last_index, dstCS),
    224                                             premulColors, componentScale);
    225         const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
    226         fIntervals.emplace_back(clamp_color, last_pos,
    227                                 clamp_color, clamp_pos);
    228     } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
    229         // synthetic mirror intervals injected after main intervals: [1 .. 2)
    230         addMirrorIntervals(shader, dstCS, componentScale, premulColors, true, &fIntervals);
    231     }
    232 }
    233 
    234 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
    235     // Binary search.
    236     const auto* i0 = fIntervals.begin();
    237     const auto* i1 = fIntervals.end() - 1;
    238 
    239     while (i0 != i1) {
    240         SkASSERT(i0 < i1);
    241         SkASSERT(t >= i0->fT0 && t <= i1->fT1);
    242 
    243         const auto* i = i0 + ((i1 - i0) >> 1);
    244 
    245         if (t > i->fT1) {
    246             i0 = i + 1;
    247         } else {
    248             i1 = i;
    249         }
    250     }
    251 
    252     SkASSERT(i0->contains(t));
    253     return i0;
    254 }
    255 
    256 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
    257     SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
    258 
    259     SkASSERT(!prev->contains(t));
    260     SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
    261     SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
    262 
    263     const auto* i = prev;
    264 
    265     // Use the |increasing| signal to figure which direction we should search for
    266     // the next interval, then perform a linear search.
    267     if (increasing) {
    268         do {
    269             i += 1;
    270             if (i >= fIntervals.end()) {
    271                 i = fIntervals.begin();
    272             }
    273         } while (!i->contains(t));
    274     } else {
    275         do {
    276             i -= 1;
    277             if (i < fIntervals.begin()) {
    278                 i = fIntervals.end() - 1;
    279             }
    280         } while (!i->contains(t));
    281     }
    282 
    283     return i;
    284 }
    285 
    286 SkGradientShaderBase::
    287 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
    288                                                          const ContextRec& rec)
    289     : INHERITED(shader, rec)
    290     , fFlags(this->INHERITED::getFlags())
    291 {
    292     SkASSERT(rec.fPreferredDstType == ContextRec::kPM4f_DstType);
    293 
    294     const SkMatrix& inverse = this->getTotalInverse();
    295     fDstToPos.setConcat(shader.fPtsToUnit, inverse);
    296     SkASSERT(!fDstToPos.hasPerspective());
    297     fDstToPosProc = fDstToPos.getMapXYProc();
    298 
    299     if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
    300         fFlags |= kOpaqueAlpha_Flag;
    301     }
    302 
    303     fColorsArePremul =
    304         (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
    305         || shader.fColorsAreOpaque;
    306 }
    307 
    308 bool SkGradientShaderBase::
    309 GradientShaderBase4fContext::isValid() const {
    310     return fDstToPos.isFinite();
    311 }
    312 
    313 void SkGradientShaderBase::
    314 GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
    315     // This impl only shades to 4f.
    316     SkASSERT(false);
    317 }
    318