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      1 //  VK tests
      2 //
      3 //  Copyright (c) 2015-2016 The Khronos Group Inc.
      4 //  Copyright (c) 2015-2016 Valve Corporation
      5 //  Copyright (c) 2015-2016 LunarG, Inc.
      6 //  Copyright (c) 2015-2016 Google, Inc.
      7 //
      8 // Licensed under the Apache License, Version 2.0 (the "License");
      9 // you may not use this file except in compliance with the License.
     10 // You may obtain a copy of the License at
     11 //
     12 //     http://www.apache.org/licenses/LICENSE-2.0
     13 //
     14 // Unless required by applicable law or agreed to in writing, software
     15 // distributed under the License is distributed on an "AS IS" BASIS,
     16 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     17 // See the License for the specific language governing permissions and
     18 // limitations under the License.
     19 
     20 #include "vktestframeworkandroid.h"
     21 #include "shaderc/shaderc.hpp"
     22 #include <android/log.h>
     23 
     24 VkTestFramework::VkTestFramework() {}
     25 VkTestFramework::~VkTestFramework() {}
     26 
     27 bool VkTestFramework::m_use_glsl = false;
     28 
     29 VkFormat VkTestFramework::GetFormat(VkInstance instance, vk_testing::Device *device) {
     30     VkFormatProperties format_props;
     31     vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_B8G8R8A8_UNORM, &format_props);
     32     if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
     33         format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
     34         return VK_FORMAT_B8G8R8A8_UNORM;
     35     }
     36     vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_R8G8B8A8_UNORM, &format_props);
     37     if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
     38         format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
     39         return VK_FORMAT_R8G8B8A8_UNORM;
     40     }
     41     printf("Error - device does not support VK_FORMAT_B8G8R8A8_UNORM nor VK_FORMAT_R8G8B8A8_UNORM - exiting\n");
     42     exit(0);
     43 }
     44 
     45 void VkTestFramework::InitArgs(int *argc, char *argv[]) {}
     46 void VkTestFramework::Finish() {}
     47 
     48 void TestEnvironment::SetUp() { vk_testing::set_error_callback(test_error_callback); }
     49 
     50 void TestEnvironment::TearDown() {}
     51 
     52 // Android specific helper functions for shaderc.
     53 struct shader_type_mapping {
     54     VkShaderStageFlagBits vkshader_type;
     55     shaderc_shader_kind shaderc_type;
     56 };
     57 
     58 static const shader_type_mapping shader_map_table[] = {
     59     {VK_SHADER_STAGE_VERTEX_BIT, shaderc_glsl_vertex_shader},
     60     {VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, shaderc_glsl_tess_control_shader},
     61     {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, shaderc_glsl_tess_evaluation_shader},
     62     {VK_SHADER_STAGE_GEOMETRY_BIT, shaderc_glsl_geometry_shader},
     63     {VK_SHADER_STAGE_FRAGMENT_BIT, shaderc_glsl_fragment_shader},
     64     {VK_SHADER_STAGE_COMPUTE_BIT, shaderc_glsl_compute_shader},
     65 };
     66 
     67 shaderc_shader_kind MapShadercType(VkShaderStageFlagBits vkShader) {
     68     for (auto shader : shader_map_table) {
     69         if (shader.vkshader_type == vkShader) {
     70             return shader.shaderc_type;
     71         }
     72     }
     73     assert(false);
     74     return shaderc_glsl_infer_from_source;
     75 }
     76 
     77 // Compile a given string containing GLSL into SPIR-V
     78 // Return value of false means an error was encountered
     79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) {
     80 
     81     // On Android, use shaderc instead.
     82     shaderc::Compiler compiler;
     83     shaderc::SpvCompilationResult result =
     84         compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
     85     if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
     86         __android_log_print(ANDROID_LOG_ERROR, "VkLayerValidationTest", "GLSLtoSPV compilation failed");
     87         return false;
     88     }
     89 
     90     for (auto iter = result.begin(); iter != result.end(); iter++) {
     91         spirv.push_back(*iter);
     92     }
     93 
     94     return true;
     95 }
     96