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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_NDEBUG 0
     18 #define LOG_TAG "BootAnimation"
     19 
     20 #include <stdint.h>
     21 #include <inttypes.h>
     22 #include <sys/inotify.h>
     23 #include <sys/poll.h>
     24 #include <sys/stat.h>
     25 #include <sys/types.h>
     26 #include <math.h>
     27 #include <fcntl.h>
     28 #include <utils/misc.h>
     29 #include <signal.h>
     30 #include <time.h>
     31 
     32 #include <cutils/properties.h>
     33 
     34 #include <androidfw/AssetManager.h>
     35 #include <binder/IPCThreadState.h>
     36 #include <utils/Atomic.h>
     37 #include <utils/Errors.h>
     38 #include <utils/Log.h>
     39 #include <utils/SystemClock.h>
     40 
     41 #include <android-base/properties.h>
     42 
     43 #include <ui/PixelFormat.h>
     44 #include <ui/Rect.h>
     45 #include <ui/Region.h>
     46 #include <ui/DisplayInfo.h>
     47 
     48 #include <gui/ISurfaceComposer.h>
     49 #include <gui/Surface.h>
     50 #include <gui/SurfaceComposerClient.h>
     51 
     52 // TODO: Fix Skia.
     53 #pragma GCC diagnostic push
     54 #pragma GCC diagnostic ignored "-Wunused-parameter"
     55 #include <SkBitmap.h>
     56 #include <SkImage.h>
     57 #include <SkStream.h>
     58 #pragma GCC diagnostic pop
     59 
     60 #include <GLES/gl.h>
     61 #include <GLES/glext.h>
     62 #include <EGL/eglext.h>
     63 
     64 #include "BootAnimation.h"
     65 
     66 namespace android {
     67 
     68 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
     69 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
     70 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
     71 static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
     72 static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
     73 
     74 static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
     75 static const char SYSTEM_TIME_DIR_NAME[] = "time";
     76 static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
     77 static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
     78 static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
     79 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
     80 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
     81 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
     82 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
     83 static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/system/time/time_format_12_hour";
     84 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
     85 static const long long ACCURATE_TIME_EPOCH = 946684800000;
     86 static constexpr char FONT_BEGIN_CHAR = ' ';
     87 static constexpr char FONT_END_CHAR = '~' + 1;
     88 static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
     89 static constexpr size_t FONT_NUM_COLS = 16;
     90 static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
     91 static const int TEXT_CENTER_VALUE = INT_MAX;
     92 static const int TEXT_MISSING_VALUE = INT_MIN;
     93 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
     94 static const int ANIM_ENTRY_NAME_MAX = 256;
     95 static constexpr size_t TEXT_POS_LEN_MAX = 16;
     96 
     97 // ---------------------------------------------------------------------------
     98 
     99 BootAnimation::BootAnimation(sp<Callbacks> callbacks)
    100         : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
    101         mTimeFormat12Hour(false), mTimeCheckThread(NULL), mCallbacks(callbacks) {
    102     mSession = new SurfaceComposerClient();
    103 
    104     std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
    105     if (powerCtl.empty()) {
    106         mShuttingDown = false;
    107     } else {
    108         mShuttingDown = true;
    109     }
    110 }
    111 
    112 void BootAnimation::onFirstRef() {
    113     status_t err = mSession->linkToComposerDeath(this);
    114     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
    115     if (err == NO_ERROR) {
    116         run("BootAnimation", PRIORITY_DISPLAY);
    117     }
    118 }
    119 
    120 sp<SurfaceComposerClient> BootAnimation::session() const {
    121     return mSession;
    122 }
    123 
    124 
    125 void BootAnimation::binderDied(const wp<IBinder>&)
    126 {
    127     // woah, surfaceflinger died!
    128     ALOGD("SurfaceFlinger died, exiting...");
    129 
    130     // calling requestExit() is not enough here because the Surface code
    131     // might be blocked on a condition variable that will never be updated.
    132     kill( getpid(), SIGKILL );
    133     requestExit();
    134 }
    135 
    136 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
    137         const char* name) {
    138     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
    139     if (asset == NULL)
    140         return NO_INIT;
    141     SkBitmap bitmap;
    142     sk_sp<SkData> data = SkData::MakeWithoutCopy(asset->getBuffer(false),
    143             asset->getLength());
    144     sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
    145     image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
    146     asset->close();
    147     delete asset;
    148 
    149     const int w = bitmap.width();
    150     const int h = bitmap.height();
    151     const void* p = bitmap.getPixels();
    152 
    153     GLint crop[4] = { 0, h, w, -h };
    154     texture->w = w;
    155     texture->h = h;
    156 
    157     glGenTextures(1, &texture->name);
    158     glBindTexture(GL_TEXTURE_2D, texture->name);
    159 
    160     switch (bitmap.colorType()) {
    161         case kAlpha_8_SkColorType:
    162             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
    163                     GL_UNSIGNED_BYTE, p);
    164             break;
    165         case kARGB_4444_SkColorType:
    166             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
    167                     GL_UNSIGNED_SHORT_4_4_4_4, p);
    168             break;
    169         case kN32_SkColorType:
    170             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
    171                     GL_UNSIGNED_BYTE, p);
    172             break;
    173         case kRGB_565_SkColorType:
    174             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
    175                     GL_UNSIGNED_SHORT_5_6_5, p);
    176             break;
    177         default:
    178             break;
    179     }
    180 
    181     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
    182     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    183     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    184     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    185     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    186 
    187     return NO_ERROR;
    188 }
    189 
    190 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height)
    191 {
    192     SkBitmap bitmap;
    193     sk_sp<SkData> data = SkData::MakeWithoutCopy(map->getDataPtr(),
    194             map->getDataLength());
    195     sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
    196     image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
    197 
    198     // FileMap memory is never released until application exit.
    199     // Release it now as the texture is already loaded and the memory used for
    200     // the packed resource can be released.
    201     delete map;
    202 
    203     const int w = bitmap.width();
    204     const int h = bitmap.height();
    205     const void* p = bitmap.getPixels();
    206 
    207     GLint crop[4] = { 0, h, w, -h };
    208     int tw = 1 << (31 - __builtin_clz(w));
    209     int th = 1 << (31 - __builtin_clz(h));
    210     if (tw < w) tw <<= 1;
    211     if (th < h) th <<= 1;
    212 
    213     switch (bitmap.colorType()) {
    214         case kN32_SkColorType:
    215             if (!mUseNpotTextures && (tw != w || th != h)) {
    216                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
    217                         GL_UNSIGNED_BYTE, 0);
    218                 glTexSubImage2D(GL_TEXTURE_2D, 0,
    219                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
    220             } else {
    221                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
    222                         GL_UNSIGNED_BYTE, p);
    223             }
    224             break;
    225 
    226         case kRGB_565_SkColorType:
    227             if (!mUseNpotTextures && (tw != w || th != h)) {
    228                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
    229                         GL_UNSIGNED_SHORT_5_6_5, 0);
    230                 glTexSubImage2D(GL_TEXTURE_2D, 0,
    231                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
    232             } else {
    233                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
    234                         GL_UNSIGNED_SHORT_5_6_5, p);
    235             }
    236             break;
    237         default:
    238             break;
    239     }
    240 
    241     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
    242 
    243     *width = w;
    244     *height = h;
    245 
    246     return NO_ERROR;
    247 }
    248 
    249 status_t BootAnimation::readyToRun() {
    250     mAssets.addDefaultAssets();
    251 
    252     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
    253             ISurfaceComposer::eDisplayIdMain));
    254     DisplayInfo dinfo;
    255     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
    256     if (status)
    257         return -1;
    258 
    259     // create the native surface
    260     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
    261             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
    262 
    263     SurfaceComposerClient::openGlobalTransaction();
    264     control->setLayer(0x40000000);
    265     SurfaceComposerClient::closeGlobalTransaction();
    266 
    267     sp<Surface> s = control->getSurface();
    268 
    269     // initialize opengl and egl
    270     const EGLint attribs[] = {
    271             EGL_RED_SIZE,   8,
    272             EGL_GREEN_SIZE, 8,
    273             EGL_BLUE_SIZE,  8,
    274             EGL_DEPTH_SIZE, 0,
    275             EGL_NONE
    276     };
    277     EGLint w, h;
    278     EGLint numConfigs;
    279     EGLConfig config;
    280     EGLSurface surface;
    281     EGLContext context;
    282 
    283     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    284 
    285     eglInitialize(display, 0, 0);
    286     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
    287     surface = eglCreateWindowSurface(display, config, s.get(), NULL);
    288     context = eglCreateContext(display, config, NULL, NULL);
    289     eglQuerySurface(display, surface, EGL_WIDTH, &w);
    290     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
    291 
    292     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
    293         return NO_INIT;
    294 
    295     mDisplay = display;
    296     mContext = context;
    297     mSurface = surface;
    298     mWidth = w;
    299     mHeight = h;
    300     mFlingerSurfaceControl = control;
    301     mFlingerSurface = s;
    302 
    303     // If the device has encryption turned on or is in process
    304     // of being encrypted we show the encrypted boot animation.
    305     char decrypt[PROPERTY_VALUE_MAX];
    306     property_get("vold.decrypt", decrypt, "");
    307 
    308     bool encryptedAnimation = atoi(decrypt) != 0 ||
    309         !strcmp("trigger_restart_min_framework", decrypt);
    310 
    311     if (!mShuttingDown && encryptedAnimation &&
    312         (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) {
    313         mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE;
    314         return NO_ERROR;
    315     }
    316     static const char* bootFiles[] = {OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE};
    317     static const char* shutdownFiles[] =
    318         {OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE};
    319 
    320     for (const char* f : (!mShuttingDown ? bootFiles : shutdownFiles)) {
    321         if (access(f, R_OK) == 0) {
    322             mZipFileName = f;
    323             return NO_ERROR;
    324         }
    325     }
    326     return NO_ERROR;
    327 }
    328 
    329 bool BootAnimation::threadLoop()
    330 {
    331     bool r;
    332     // We have no bootanimation file, so we use the stock android logo
    333     // animation.
    334     if (mZipFileName.isEmpty()) {
    335         r = android();
    336     } else {
    337         r = movie();
    338     }
    339 
    340     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    341     eglDestroyContext(mDisplay, mContext);
    342     eglDestroySurface(mDisplay, mSurface);
    343     mFlingerSurface.clear();
    344     mFlingerSurfaceControl.clear();
    345     eglTerminate(mDisplay);
    346     eglReleaseThread();
    347     IPCThreadState::self()->stopProcess();
    348     return r;
    349 }
    350 
    351 bool BootAnimation::android()
    352 {
    353     ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
    354             elapsedRealtime());
    355     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
    356     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
    357 
    358     mCallbacks->init({});
    359 
    360     // clear screen
    361     glShadeModel(GL_FLAT);
    362     glDisable(GL_DITHER);
    363     glDisable(GL_SCISSOR_TEST);
    364     glClearColor(0,0,0,1);
    365     glClear(GL_COLOR_BUFFER_BIT);
    366     eglSwapBuffers(mDisplay, mSurface);
    367 
    368     glEnable(GL_TEXTURE_2D);
    369     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    370 
    371     const GLint xc = (mWidth  - mAndroid[0].w) / 2;
    372     const GLint yc = (mHeight - mAndroid[0].h) / 2;
    373     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
    374 
    375     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
    376             updateRect.height());
    377 
    378     // Blend state
    379     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    380     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    381 
    382     const nsecs_t startTime = systemTime();
    383     do {
    384         nsecs_t now = systemTime();
    385         double time = now - startTime;
    386         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
    387         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
    388         GLint x = xc - offset;
    389 
    390         glDisable(GL_SCISSOR_TEST);
    391         glClear(GL_COLOR_BUFFER_BIT);
    392 
    393         glEnable(GL_SCISSOR_TEST);
    394         glDisable(GL_BLEND);
    395         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
    396         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
    397         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
    398 
    399         glEnable(GL_BLEND);
    400         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
    401         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
    402 
    403         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
    404         if (res == EGL_FALSE)
    405             break;
    406 
    407         // 12fps: don't animate too fast to preserve CPU
    408         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
    409         if (sleepTime > 0)
    410             usleep(sleepTime);
    411 
    412         checkExit();
    413     } while (!exitPending());
    414 
    415     glDeleteTextures(1, &mAndroid[0].name);
    416     glDeleteTextures(1, &mAndroid[1].name);
    417     return false;
    418 }
    419 
    420 void BootAnimation::checkExit() {
    421     // Allow surface flinger to gracefully request shutdown
    422     char value[PROPERTY_VALUE_MAX];
    423     property_get(EXIT_PROP_NAME, value, "0");
    424     int exitnow = atoi(value);
    425     if (exitnow) {
    426         requestExit();
    427         mCallbacks->shutdown();
    428     }
    429 }
    430 
    431 bool BootAnimation::validClock(const Animation::Part& part) {
    432     return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
    433 }
    434 
    435 bool parseTextCoord(const char* str, int* dest) {
    436     if (strcmp("c", str) == 0) {
    437         *dest = TEXT_CENTER_VALUE;
    438         return true;
    439     }
    440 
    441     char* end;
    442     int val = (int) strtol(str, &end, 0);
    443     if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
    444         return false;
    445     }
    446     *dest = val;
    447     return true;
    448 }
    449 
    450 // Parse two position coordinates. If only string is non-empty, treat it as the y value.
    451 void parsePosition(const char* str1, const char* str2, int* x, int* y) {
    452     bool success = false;
    453     if (strlen(str1) == 0) {  // No values were specified
    454         // success = false
    455     } else if (strlen(str2) == 0) {  // we have only one value
    456         if (parseTextCoord(str1, y)) {
    457             *x = TEXT_CENTER_VALUE;
    458             success = true;
    459         }
    460     } else {
    461         if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
    462             success = true;
    463         }
    464     }
    465 
    466     if (!success) {
    467         *x = TEXT_MISSING_VALUE;
    468         *y = TEXT_MISSING_VALUE;
    469     }
    470 }
    471 
    472 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
    473 // characters in str is a hex number in [0, 255], which are converted to
    474 // floating point values in the range [0.0, 1.0] and placed in the
    475 // corresponding elements of color.
    476 //
    477 // If the input string isn't valid, parseColor returns false and color is
    478 // left unchanged.
    479 static bool parseColor(const char str[7], float color[3]) {
    480     float tmpColor[3];
    481     for (int i = 0; i < 3; i++) {
    482         int val = 0;
    483         for (int j = 0; j < 2; j++) {
    484             val *= 16;
    485             char c = str[2*i + j];
    486             if      (c >= '0' && c <= '9') val += c - '0';
    487             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
    488             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
    489             else                           return false;
    490         }
    491         tmpColor[i] = static_cast<float>(val) / 255.0f;
    492     }
    493     memcpy(color, tmpColor, sizeof(tmpColor));
    494     return true;
    495 }
    496 
    497 
    498 static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
    499 {
    500     ZipEntryRO entry = zip->findEntryByName(name);
    501     ALOGE_IF(!entry, "couldn't find %s", name);
    502     if (!entry) {
    503         return false;
    504     }
    505 
    506     FileMap* entryMap = zip->createEntryFileMap(entry);
    507     zip->releaseEntry(entry);
    508     ALOGE_IF(!entryMap, "entryMap is null");
    509     if (!entryMap) {
    510         return false;
    511     }
    512 
    513     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
    514     delete entryMap;
    515     return true;
    516 }
    517 
    518 // The font image should be a 96x2 array of character images.  The
    519 // columns are the printable ASCII characters 0x20 - 0x7f.  The
    520 // top row is regular text; the bottom row is bold.
    521 status_t BootAnimation::initFont(Font* font, const char* fallback) {
    522     status_t status = NO_ERROR;
    523 
    524     if (font->map != nullptr) {
    525         glGenTextures(1, &font->texture.name);
    526         glBindTexture(GL_TEXTURE_2D, font->texture.name);
    527 
    528         status = initTexture(font->map, &font->texture.w, &font->texture.h);
    529 
    530         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    531         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    532         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    533         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    534     } else if (fallback != nullptr) {
    535         status = initTexture(&font->texture, mAssets, fallback);
    536     } else {
    537         return NO_INIT;
    538     }
    539 
    540     if (status == NO_ERROR) {
    541         font->char_width = font->texture.w / FONT_NUM_COLS;
    542         font->char_height = font->texture.h / FONT_NUM_ROWS / 2;  // There are bold and regular rows
    543     }
    544 
    545     return status;
    546 }
    547 
    548 void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) {
    549     glEnable(GL_BLEND);  // Allow us to draw on top of the animation
    550     glBindTexture(GL_TEXTURE_2D, font.texture.name);
    551 
    552     const int len = strlen(str);
    553     const int strWidth = font.char_width * len;
    554 
    555     if (*x == TEXT_CENTER_VALUE) {
    556         *x = (mWidth - strWidth) / 2;
    557     } else if (*x < 0) {
    558         *x = mWidth + *x - strWidth;
    559     }
    560     if (*y == TEXT_CENTER_VALUE) {
    561         *y = (mHeight - font.char_height) / 2;
    562     } else if (*y < 0) {
    563         *y = mHeight + *y - font.char_height;
    564     }
    565 
    566     int cropRect[4] = { 0, 0, font.char_width, -font.char_height };
    567 
    568     for (int i = 0; i < len; i++) {
    569         char c = str[i];
    570 
    571         if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
    572             c = '?';
    573         }
    574 
    575         // Crop the texture to only the pixels in the current glyph
    576         const int charPos = (c - FONT_BEGIN_CHAR);  // Position in the list of valid characters
    577         const int row = charPos / FONT_NUM_COLS;
    578         const int col = charPos % FONT_NUM_COLS;
    579         cropRect[0] = col * font.char_width;  // Left of column
    580         cropRect[1] = row * font.char_height * 2; // Top of row
    581         // Move down to bottom of regular (one char_heigh) or bold (two char_heigh) line
    582         cropRect[1] += bold ? 2 * font.char_height : font.char_height;
    583         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
    584 
    585         glDrawTexiOES(*x, *y, 0, font.char_width, font.char_height);
    586 
    587         *x += font.char_width;
    588     }
    589 
    590     glDisable(GL_BLEND);  // Return to the animation's default behaviour
    591     glBindTexture(GL_TEXTURE_2D, 0);
    592 }
    593 
    594 // We render 12 or 24 hour time.
    595 void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) {
    596     static constexpr char TIME_FORMAT_12[] = "%l:%M";
    597     static constexpr char TIME_FORMAT_24[] = "%H:%M";
    598     static constexpr int TIME_LENGTH = 6;
    599 
    600     time_t rawtime;
    601     time(&rawtime);
    602     struct tm* timeInfo = localtime(&rawtime);
    603 
    604     char timeBuff[TIME_LENGTH];
    605     const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
    606     size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
    607 
    608     if (length != TIME_LENGTH - 1) {
    609         ALOGE("Couldn't format time; abandoning boot animation clock");
    610         mClockEnabled = false;
    611         return;
    612     }
    613 
    614     char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
    615     int x = xPos;
    616     int y = yPos;
    617     drawText(out, font, false, &x, &y);
    618 }
    619 
    620 bool BootAnimation::parseAnimationDesc(Animation& animation)
    621 {
    622     String8 desString;
    623 
    624     if (!readFile(animation.zip, "desc.txt", desString)) {
    625         return false;
    626     }
    627     char const* s = desString.string();
    628 
    629     // Parse the description file
    630     for (;;) {
    631         const char* endl = strstr(s, "\n");
    632         if (endl == NULL) break;
    633         String8 line(s, endl - s);
    634         const char* l = line.string();
    635         int fps = 0;
    636         int width = 0;
    637         int height = 0;
    638         int count = 0;
    639         int pause = 0;
    640         char path[ANIM_ENTRY_NAME_MAX];
    641         char color[7] = "000000"; // default to black if unspecified
    642         char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
    643         char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
    644 
    645         char pathType;
    646         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
    647             // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
    648             animation.width = width;
    649             animation.height = height;
    650             animation.fps = fps;
    651         } else if (sscanf(l, " %c %d %d %s #%6s %16s %16s",
    652                           &pathType, &count, &pause, path, color, clockPos1, clockPos2) >= 4) {
    653             //ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPos1=%s, clockPos2=%s",
    654             //    pathType, count, pause, path, color, clockPos1, clockPos2);
    655             Animation::Part part;
    656             part.playUntilComplete = pathType == 'c';
    657             part.count = count;
    658             part.pause = pause;
    659             part.path = path;
    660             part.audioData = NULL;
    661             part.animation = NULL;
    662             if (!parseColor(color, part.backgroundColor)) {
    663                 ALOGE("> invalid color '#%s'", color);
    664                 part.backgroundColor[0] = 0.0f;
    665                 part.backgroundColor[1] = 0.0f;
    666                 part.backgroundColor[2] = 0.0f;
    667             }
    668             parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
    669             animation.parts.add(part);
    670         }
    671         else if (strcmp(l, "$SYSTEM") == 0) {
    672             // ALOGD("> SYSTEM");
    673             Animation::Part part;
    674             part.playUntilComplete = false;
    675             part.count = 1;
    676             part.pause = 0;
    677             part.audioData = NULL;
    678             part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
    679             if (part.animation != NULL)
    680                 animation.parts.add(part);
    681         }
    682         s = ++endl;
    683     }
    684 
    685     return true;
    686 }
    687 
    688 bool BootAnimation::preloadZip(Animation& animation)
    689 {
    690     // read all the data structures
    691     const size_t pcount = animation.parts.size();
    692     void *cookie = NULL;
    693     ZipFileRO* zip = animation.zip;
    694     if (!zip->startIteration(&cookie)) {
    695         return false;
    696     }
    697 
    698     ZipEntryRO entry;
    699     char name[ANIM_ENTRY_NAME_MAX];
    700     while ((entry = zip->nextEntry(cookie)) != NULL) {
    701         const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
    702         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
    703             ALOGE("Error fetching entry file name");
    704             continue;
    705         }
    706 
    707         const String8 entryName(name);
    708         const String8 path(entryName.getPathDir());
    709         const String8 leaf(entryName.getPathLeaf());
    710         if (leaf.size() > 0) {
    711             if (entryName == CLOCK_FONT_ZIP_NAME) {
    712                 FileMap* map = zip->createEntryFileMap(entry);
    713                 if (map) {
    714                     animation.clockFont.map = map;
    715                 }
    716                 continue;
    717             }
    718 
    719             for (size_t j = 0; j < pcount; j++) {
    720                 if (path == animation.parts[j].path) {
    721                     uint16_t method;
    722                     // supports only stored png files
    723                     if (zip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
    724                         if (method == ZipFileRO::kCompressStored) {
    725                             FileMap* map = zip->createEntryFileMap(entry);
    726                             if (map) {
    727                                 Animation::Part& part(animation.parts.editItemAt(j));
    728                                 if (leaf == "audio.wav") {
    729                                     // a part may have at most one audio file
    730                                     part.audioData = (uint8_t *)map->getDataPtr();
    731                                     part.audioLength = map->getDataLength();
    732                                 } else if (leaf == "trim.txt") {
    733                                     part.trimData.setTo((char const*)map->getDataPtr(),
    734                                                         map->getDataLength());
    735                                 } else {
    736                                     Animation::Frame frame;
    737                                     frame.name = leaf;
    738                                     frame.map = map;
    739                                     frame.trimWidth = animation.width;
    740                                     frame.trimHeight = animation.height;
    741                                     frame.trimX = 0;
    742                                     frame.trimY = 0;
    743                                     part.frames.add(frame);
    744                                 }
    745                             }
    746                         } else {
    747                             ALOGE("bootanimation.zip is compressed; must be only stored");
    748                         }
    749                     }
    750                 }
    751             }
    752         }
    753     }
    754 
    755     // If there is trimData present, override the positioning defaults.
    756     for (Animation::Part& part : animation.parts) {
    757         const char* trimDataStr = part.trimData.string();
    758         for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
    759             const char* endl = strstr(trimDataStr, "\n");
    760             // No more trimData for this part.
    761             if (endl == NULL) {
    762                 break;
    763             }
    764             String8 line(trimDataStr, endl - trimDataStr);
    765             const char* lineStr = line.string();
    766             trimDataStr = ++endl;
    767             int width = 0, height = 0, x = 0, y = 0;
    768             if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
    769                 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
    770                 frame.trimWidth = width;
    771                 frame.trimHeight = height;
    772                 frame.trimX = x;
    773                 frame.trimY = y;
    774             } else {
    775                 ALOGE("Error parsing trim.txt, line: %s", lineStr);
    776                 break;
    777             }
    778         }
    779     }
    780 
    781     mCallbacks->init(animation.parts);
    782 
    783     zip->endIteration(cookie);
    784 
    785     return true;
    786 }
    787 
    788 bool BootAnimation::movie()
    789 {
    790     Animation* animation = loadAnimation(mZipFileName);
    791     if (animation == NULL)
    792         return false;
    793 
    794     bool anyPartHasClock = false;
    795     for (size_t i=0; i < animation->parts.size(); i++) {
    796         if(validClock(animation->parts[i])) {
    797             anyPartHasClock = true;
    798             break;
    799         }
    800     }
    801     if (!anyPartHasClock) {
    802         mClockEnabled = false;
    803     }
    804 
    805     // Check if npot textures are supported
    806     mUseNpotTextures = false;
    807     String8 gl_extensions;
    808     const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
    809     if (!exts) {
    810         glGetError();
    811     } else {
    812         gl_extensions.setTo(exts);
    813         if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
    814             (gl_extensions.find("GL_OES_texture_npot") != -1)) {
    815             mUseNpotTextures = true;
    816         }
    817     }
    818 
    819     // Blend required to draw time on top of animation frames.
    820     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    821     glShadeModel(GL_FLAT);
    822     glDisable(GL_DITHER);
    823     glDisable(GL_SCISSOR_TEST);
    824     glDisable(GL_BLEND);
    825 
    826     glBindTexture(GL_TEXTURE_2D, 0);
    827     glEnable(GL_TEXTURE_2D);
    828     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    829     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    830     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    831     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    832     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    833 
    834     bool clockFontInitialized = false;
    835     if (mClockEnabled) {
    836         clockFontInitialized =
    837             (initFont(&animation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
    838         mClockEnabled = clockFontInitialized;
    839     }
    840 
    841     if (mClockEnabled && !updateIsTimeAccurate()) {
    842         mTimeCheckThread = new TimeCheckThread(this);
    843         mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
    844     }
    845 
    846     playAnimation(*animation);
    847 
    848     if (mTimeCheckThread != nullptr) {
    849         mTimeCheckThread->requestExit();
    850         mTimeCheckThread = nullptr;
    851     }
    852 
    853     releaseAnimation(animation);
    854 
    855     if (clockFontInitialized) {
    856         glDeleteTextures(1, &animation->clockFont.texture.name);
    857     }
    858 
    859     return false;
    860 }
    861 
    862 bool BootAnimation::playAnimation(const Animation& animation)
    863 {
    864     const size_t pcount = animation.parts.size();
    865     nsecs_t frameDuration = s2ns(1) / animation.fps;
    866     const int animationX = (mWidth - animation.width) / 2;
    867     const int animationY = (mHeight - animation.height) / 2;
    868 
    869     ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
    870             elapsedRealtime());
    871     for (size_t i=0 ; i<pcount ; i++) {
    872         const Animation::Part& part(animation.parts[i]);
    873         const size_t fcount = part.frames.size();
    874         glBindTexture(GL_TEXTURE_2D, 0);
    875 
    876         // Handle animation package
    877         if (part.animation != NULL) {
    878             playAnimation(*part.animation);
    879             if (exitPending())
    880                 break;
    881             continue; //to next part
    882         }
    883 
    884         for (int r=0 ; !part.count || r<part.count ; r++) {
    885             // Exit any non playuntil complete parts immediately
    886             if(exitPending() && !part.playUntilComplete)
    887                 break;
    888 
    889             mCallbacks->playPart(i, part, r);
    890 
    891             glClearColor(
    892                     part.backgroundColor[0],
    893                     part.backgroundColor[1],
    894                     part.backgroundColor[2],
    895                     1.0f);
    896 
    897             for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
    898                 const Animation::Frame& frame(part.frames[j]);
    899                 nsecs_t lastFrame = systemTime();
    900 
    901                 if (r > 0) {
    902                     glBindTexture(GL_TEXTURE_2D, frame.tid);
    903                 } else {
    904                     if (part.count != 1) {
    905                         glGenTextures(1, &frame.tid);
    906                         glBindTexture(GL_TEXTURE_2D, frame.tid);
    907                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    908                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    909                     }
    910                     int w, h;
    911                     initTexture(frame.map, &w, &h);
    912                 }
    913 
    914                 const int xc = animationX + frame.trimX;
    915                 const int yc = animationY + frame.trimY;
    916                 Region clearReg(Rect(mWidth, mHeight));
    917                 clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight));
    918                 if (!clearReg.isEmpty()) {
    919                     Region::const_iterator head(clearReg.begin());
    920                     Region::const_iterator tail(clearReg.end());
    921                     glEnable(GL_SCISSOR_TEST);
    922                     while (head != tail) {
    923                         const Rect& r2(*head++);
    924                         glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height());
    925                         glClear(GL_COLOR_BUFFER_BIT);
    926                     }
    927                     glDisable(GL_SCISSOR_TEST);
    928                 }
    929                 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
    930                 // which is equivalent to mHeight - (yc + frame.trimHeight)
    931                 glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight),
    932                               0, frame.trimWidth, frame.trimHeight);
    933                 if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
    934                     drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
    935                 }
    936 
    937                 eglSwapBuffers(mDisplay, mSurface);
    938 
    939                 nsecs_t now = systemTime();
    940                 nsecs_t delay = frameDuration - (now - lastFrame);
    941                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
    942                 lastFrame = now;
    943 
    944                 if (delay > 0) {
    945                     struct timespec spec;
    946                     spec.tv_sec  = (now + delay) / 1000000000;
    947                     spec.tv_nsec = (now + delay) % 1000000000;
    948                     int err;
    949                     do {
    950                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
    951                     } while (err<0 && errno == EINTR);
    952                 }
    953 
    954                 checkExit();
    955             }
    956 
    957             usleep(part.pause * ns2us(frameDuration));
    958 
    959             // For infinite parts, we've now played them at least once, so perhaps exit
    960             if(exitPending() && !part.count)
    961                 break;
    962         }
    963 
    964     }
    965 
    966     // Free textures created for looping parts now that the animation is done.
    967     for (const Animation::Part& part : animation.parts) {
    968         if (part.count != 1) {
    969             const size_t fcount = part.frames.size();
    970             for (size_t j = 0; j < fcount; j++) {
    971                 const Animation::Frame& frame(part.frames[j]);
    972                 glDeleteTextures(1, &frame.tid);
    973             }
    974         }
    975     }
    976 
    977     return true;
    978 }
    979 
    980 void BootAnimation::releaseAnimation(Animation* animation) const
    981 {
    982     for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
    983          e = animation->parts.end(); it != e; ++it) {
    984         if (it->animation)
    985             releaseAnimation(it->animation);
    986     }
    987     if (animation->zip)
    988         delete animation->zip;
    989     delete animation;
    990 }
    991 
    992 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
    993 {
    994     if (mLoadedFiles.indexOf(fn) >= 0) {
    995         ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
    996             fn.string());
    997         return NULL;
    998     }
    999     ZipFileRO *zip = ZipFileRO::open(fn);
   1000     if (zip == NULL) {
   1001         ALOGE("Failed to open animation zip \"%s\": %s",
   1002             fn.string(), strerror(errno));
   1003         return NULL;
   1004     }
   1005 
   1006     Animation *animation =  new Animation;
   1007     animation->fileName = fn;
   1008     animation->zip = zip;
   1009     animation->clockFont.map = nullptr;
   1010     mLoadedFiles.add(animation->fileName);
   1011 
   1012     parseAnimationDesc(*animation);
   1013     if (!preloadZip(*animation)) {
   1014         return NULL;
   1015     }
   1016 
   1017 
   1018     mLoadedFiles.remove(fn);
   1019     return animation;
   1020 }
   1021 
   1022 bool BootAnimation::updateIsTimeAccurate() {
   1023     static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days
   1024     static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes
   1025 
   1026     if (mTimeIsAccurate) {
   1027         return true;
   1028     }
   1029     if (mShuttingDown) return true;
   1030     struct stat statResult;
   1031 
   1032     if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
   1033         mTimeFormat12Hour = true;
   1034     }
   1035 
   1036     if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
   1037         mTimeIsAccurate = true;
   1038         return true;
   1039     }
   1040 
   1041     FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
   1042     if (file != NULL) {
   1043       long long lastChangedTime = 0;
   1044       fscanf(file, "%lld", &lastChangedTime);
   1045       fclose(file);
   1046       if (lastChangedTime > 0) {
   1047         struct timespec now;
   1048         clock_gettime(CLOCK_REALTIME, &now);
   1049         // Match the Java timestamp format
   1050         long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
   1051         if (ACCURATE_TIME_EPOCH < rtcNow
   1052             && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
   1053             && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
   1054             mTimeIsAccurate = true;
   1055         }
   1056       }
   1057     }
   1058 
   1059     return mTimeIsAccurate;
   1060 }
   1061 
   1062 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
   1063     mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
   1064 
   1065 BootAnimation::TimeCheckThread::~TimeCheckThread() {
   1066     // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
   1067     close(mInotifyFd);
   1068 }
   1069 
   1070 bool BootAnimation::TimeCheckThread::threadLoop() {
   1071     bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
   1072         && mBootAnimation->mClockEnabled;
   1073     if (!shouldLoop) {
   1074         close(mInotifyFd);
   1075         mInotifyFd = -1;
   1076     }
   1077     return shouldLoop;
   1078 }
   1079 
   1080 bool BootAnimation::TimeCheckThread::doThreadLoop() {
   1081     static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
   1082 
   1083     // Poll instead of doing a blocking read so the Thread can exit if requested.
   1084     struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
   1085     ssize_t pollResult = poll(&pfd, 1, 1000);
   1086 
   1087     if (pollResult == 0) {
   1088         return true;
   1089     } else if (pollResult < 0) {
   1090         ALOGE("Could not poll inotify events");
   1091         return false;
   1092     }
   1093 
   1094     char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
   1095     ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
   1096     if (length == 0) {
   1097         return true;
   1098     } else if (length < 0) {
   1099         ALOGE("Could not read inotify events");
   1100         return false;
   1101     }
   1102 
   1103     const struct inotify_event *event;
   1104     for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
   1105         event = (const struct inotify_event *) ptr;
   1106         if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
   1107             addTimeDirWatch();
   1108         } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
   1109                 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
   1110             return !mBootAnimation->updateIsTimeAccurate();
   1111         }
   1112     }
   1113 
   1114     return true;
   1115 }
   1116 
   1117 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
   1118         mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
   1119                 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
   1120         if (mTimeWd > 0) {
   1121             // No need to watch for the time directory to be created if it already exists
   1122             inotify_rm_watch(mInotifyFd, mSystemWd);
   1123             mSystemWd = -1;
   1124         }
   1125 }
   1126 
   1127 status_t BootAnimation::TimeCheckThread::readyToRun() {
   1128     mInotifyFd = inotify_init();
   1129     if (mInotifyFd < 0) {
   1130         ALOGE("Could not initialize inotify fd");
   1131         return NO_INIT;
   1132     }
   1133 
   1134     mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
   1135     if (mSystemWd < 0) {
   1136         close(mInotifyFd);
   1137         mInotifyFd = -1;
   1138         ALOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH);
   1139         return NO_INIT;
   1140     }
   1141 
   1142     addTimeDirWatch();
   1143 
   1144     if (mBootAnimation->updateIsTimeAccurate()) {
   1145         close(mInotifyFd);
   1146         mInotifyFd = -1;
   1147         return ALREADY_EXISTS;
   1148     }
   1149 
   1150     return NO_ERROR;
   1151 }
   1152 
   1153 // ---------------------------------------------------------------------------
   1154 
   1155 }
   1156 ; // namespace android
   1157