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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H
     18 #define AAPT_PROCESS_SYMBOLTABLE_H
     19 
     20 #include <algorithm>
     21 #include <memory>
     22 #include <vector>
     23 
     24 #include "android-base/macros.h"
     25 #include "androidfw/AssetManager.h"
     26 #include "utils/JenkinsHash.h"
     27 #include "utils/LruCache.h"
     28 
     29 #include "Resource.h"
     30 #include "ResourceTable.h"
     31 #include "ResourceValues.h"
     32 #include "util/Util.h"
     33 
     34 namespace aapt {
     35 
     36 inline android::hash_t hash_type(const ResourceName& name) {
     37   std::hash<std::string> str_hash;
     38   android::hash_t hash = 0;
     39   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
     40   hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
     41   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
     42   return hash;
     43 }
     44 
     45 inline android::hash_t hash_type(const ResourceId& id) {
     46   return android::hash_type(id.id);
     47 }
     48 
     49 class ISymbolSource;
     50 class ISymbolTableDelegate;
     51 class NameMangler;
     52 
     53 class SymbolTable {
     54  public:
     55   struct Symbol {
     56     Symbol() = default;
     57 
     58     explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
     59                     bool pub = false)
     60         : id(i), attribute(attr), is_public(pub) {
     61     }
     62 
     63     Symbol(const Symbol&) = default;
     64     Symbol(Symbol&&) = default;
     65     Symbol& operator=(const Symbol&) = default;
     66     Symbol& operator=(Symbol&&) = default;
     67 
     68     Maybe<ResourceId> id;
     69     std::shared_ptr<Attribute> attribute;
     70     bool is_public = false;
     71   };
     72 
     73   SymbolTable(NameMangler* mangler);
     74 
     75   // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
     76   // looking up resources from a set of sources.
     77   void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
     78 
     79   // Appends a symbol source. The cache is not cleared since entries that
     80   // have already been found would take precedence due to ordering.
     81   void AppendSource(std::unique_ptr<ISymbolSource> source);
     82 
     83   // Prepends a symbol source so that its symbols take precedence. This will
     84   // cause the existing cache to be cleared.
     85   void PrependSource(std::unique_ptr<ISymbolSource> source);
     86 
     87   // NOTE: Never hold on to the result between calls to FindByXXX. The
     88   // results are stored in a cache which may evict entries on subsequent calls.
     89   const Symbol* FindByName(const ResourceName& name);
     90 
     91   // NOTE: Never hold on to the result between calls to FindByXXX. The
     92   // results are stored in a cache which may evict entries on subsequent calls.
     93   const Symbol* FindById(const ResourceId& id);
     94 
     95   // Let's the ISymbolSource decide whether looking up by name or ID is faster,
     96   // if both are available.
     97   // NOTE: Never hold on to the result between calls to FindByXXX. The
     98   // results are stored in a cache which may evict entries on subsequent calls.
     99   const Symbol* FindByReference(const Reference& ref);
    100 
    101  private:
    102   NameMangler* mangler_;
    103   std::unique_ptr<ISymbolTableDelegate> delegate_;
    104   std::vector<std::unique_ptr<ISymbolSource>> sources_;
    105 
    106   // We use shared_ptr because unique_ptr is not supported and
    107   // we need automatic deletion.
    108   android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
    109   android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
    110 
    111   DISALLOW_COPY_AND_ASSIGN(SymbolTable);
    112 };
    113 
    114 // Allows the customization of the lookup strategy/order of a symbol from a set of
    115 // symbol sources.
    116 class ISymbolTableDelegate {
    117  public:
    118   ISymbolTableDelegate() = default;
    119   virtual ~ISymbolTableDelegate() = default;
    120 
    121   // The name is already mangled and does not need further processing.
    122   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    123       const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    124 
    125   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    126       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    127 
    128  private:
    129   DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
    130 };
    131 
    132 class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
    133  public:
    134   DefaultSymbolTableDelegate() = default;
    135   virtual ~DefaultSymbolTableDelegate() = default;
    136 
    137   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    138       const ResourceName& name,
    139       const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    140   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    141       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    142 
    143  private:
    144   DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
    145 };
    146 
    147 // An interface that a symbol source implements in order to surface symbol information
    148 // to the symbol table.
    149 class ISymbolSource {
    150  public:
    151   virtual ~ISymbolSource() = default;
    152 
    153   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    154       const ResourceName& name) = 0;
    155   virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
    156 
    157   // Default implementation tries the name if it exists, else the ID.
    158   virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
    159       const Reference& ref) {
    160     if (ref.name) {
    161       return FindByName(ref.name.value());
    162     } else if (ref.id) {
    163       return FindById(ref.id.value());
    164     }
    165     return {};
    166   }
    167 };
    168 
    169 // Exposes the resources in a ResourceTable as symbols for SymbolTable.
    170 // Instances of this class must outlive the encompassed ResourceTable.
    171 // Lookups by ID are ignored.
    172 class ResourceTableSymbolSource : public ISymbolSource {
    173  public:
    174   explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
    175 
    176   std::unique_ptr<SymbolTable::Symbol> FindByName(
    177       const ResourceName& name) override;
    178 
    179   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
    180     return {};
    181   }
    182 
    183  private:
    184   ResourceTable* table_;
    185 
    186   DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
    187 };
    188 
    189 class AssetManagerSymbolSource : public ISymbolSource {
    190  public:
    191   AssetManagerSymbolSource() = default;
    192 
    193   bool AddAssetPath(const android::StringPiece& path);
    194   std::map<size_t, std::string> GetAssignedPackageIds() const;
    195 
    196   std::unique_ptr<SymbolTable::Symbol> FindByName(
    197       const ResourceName& name) override;
    198   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
    199   std::unique_ptr<SymbolTable::Symbol> FindByReference(
    200       const Reference& ref) override;
    201 
    202  private:
    203   android::AssetManager assets_;
    204 
    205   DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
    206 };
    207 
    208 }  // namespace aapt
    209 
    210 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */
    211