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      1 /*
      2  * Copyright (C) 2011-2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsContext.h"
     18 #include "rsScriptC.h"
     19 #include "rsMatrix4x4.h"
     20 #include "rsMatrix3x3.h"
     21 #include "rsMatrix2x2.h"
     22 
     23 #include "rsCpuCore.h"
     24 #include "rsCpuScript.h"
     25 
     26 using android::renderscript::Matrix2x2;
     27 using android::renderscript::Matrix3x3;
     28 using android::renderscript::Matrix4x4;
     29 
     30 #define EXPORT_F32_FN_F32(func)                                 \
     31     float __attribute__((overloadable)) SC_##func(float v) {    \
     32         return func(v);                                         \
     33     }
     34 
     35 #define EXPORT_F32_FN_F32_F32(func)                                     \
     36     float __attribute__((overloadable)) SC_##func(float t, float v) {   \
     37         return func(t, v);                                              \
     38     }
     39 
     40 //////////////////////////////////////////////////////////////////////////////
     41 // Float util
     42 //////////////////////////////////////////////////////////////////////////////
     43 
     44 // Handle missing Gingerbread functions like tgammaf.
     45 float SC_tgammaf(float x) {
     46 #ifdef RS_COMPATIBILITY_LIB
     47     return __builtin_tgamma(x);
     48 #else
     49     return tgammaf(x);
     50 #endif
     51 }
     52 
     53 uint32_t SC_abs_i32(int32_t v) {return abs(v);}
     54 
     55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
     56     m->loadRotate(rot, x, y, z);
     57 }
     58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
     59     m->loadScale(x, y, z);
     60 }
     61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
     62     m->loadTranslate(x, y, z);
     63 }
     64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
     65     m->rotate(rot, x, y, z);
     66 }
     67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
     68     m->scale(x, y, z);
     69 }
     70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
     71     m->translate(x, y, z);
     72 }
     73 
     74 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
     75     m->loadOrtho(l, r, b, t, n, f);
     76 }
     77 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
     78     m->loadFrustum(l, r, b, t, n, f);
     79 }
     80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
     81     m->loadPerspective(fovy, aspect, near, far);
     82 }
     83 
     84 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
     85     return m->inverse();
     86 }
     87 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
     88     return m->inverseTranspose();
     89 }
     90 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
     91     m->transpose();
     92 }
     93 static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
     94     m->transpose();
     95 }
     96 static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
     97     m->transpose();
     98 }
     99 
    100 float SC_randf2(float min, float max) {
    101     float r = (float)rand();
    102     r /= RAND_MAX;
    103     r = r * (max - min) + min;
    104     return r;
    105 }
    106 
    107 EXPORT_F32_FN_F32(acosf)
    108 EXPORT_F32_FN_F32(acoshf)
    109 EXPORT_F32_FN_F32(asinf)
    110 EXPORT_F32_FN_F32(asinhf)
    111 EXPORT_F32_FN_F32(atanf)
    112 EXPORT_F32_FN_F32_F32(atan2f)
    113 EXPORT_F32_FN_F32(atanhf)
    114 EXPORT_F32_FN_F32(cbrtf)
    115 EXPORT_F32_FN_F32(ceilf)
    116 EXPORT_F32_FN_F32_F32(copysignf)
    117 EXPORT_F32_FN_F32(cosf)
    118 EXPORT_F32_FN_F32(coshf)
    119 EXPORT_F32_FN_F32(erfcf)
    120 EXPORT_F32_FN_F32(erff)
    121 EXPORT_F32_FN_F32(expf)
    122 EXPORT_F32_FN_F32(exp2f)
    123 EXPORT_F32_FN_F32(expm1f)
    124 EXPORT_F32_FN_F32_F32(fdimf)
    125 EXPORT_F32_FN_F32(floorf)
    126 float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);}
    127 EXPORT_F32_FN_F32_F32(fmaxf)
    128 EXPORT_F32_FN_F32_F32(fminf)
    129 EXPORT_F32_FN_F32_F32(fmodf)
    130 float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);}
    131 EXPORT_F32_FN_F32_F32(hypotf)
    132 int SC_ilogbf(float v) {return ilogbf(v); }
    133 float SC_ldexpf(float v, int i) {return ldexpf(v, i);}
    134 EXPORT_F32_FN_F32(lgammaf)
    135 float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);}
    136 EXPORT_F32_FN_F32(logf)
    137 EXPORT_F32_FN_F32(log10f)
    138 EXPORT_F32_FN_F32(log1pf)
    139 EXPORT_F32_FN_F32(logbf)
    140 float SC_modff(float v, float* ptr) {return modff(v, ptr);}
    141 EXPORT_F32_FN_F32_F32(nextafterf)
    142 EXPORT_F32_FN_F32_F32(powf)
    143 EXPORT_F32_FN_F32_F32(remainderf)
    144 float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);}
    145 EXPORT_F32_FN_F32(rintf)
    146 EXPORT_F32_FN_F32(roundf)
    147 EXPORT_F32_FN_F32(sinf)
    148 EXPORT_F32_FN_F32(sinhf)
    149 EXPORT_F32_FN_F32(sqrtf)
    150 EXPORT_F32_FN_F32(tanf)
    151 EXPORT_F32_FN_F32(tanhf)
    152 EXPORT_F32_FN_F32(truncf)
    153 void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m,
    154         float rot, float x, float y, float z) {
    155     SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z);
    156 }
    157 void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m,
    158         float x, float y, float z) {
    159     SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z);
    160 }
    161 void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m,
    162         float x, float y, float z) {
    163     SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z);
    164 }
    165 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot,
    166         float x, float y, float z) {
    167     SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z);
    168 }
    169 void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x,
    170         float y, float z) {
    171     SC_MatrixScale((Matrix4x4 *) m, x, y, z);
    172 }
    173 void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x,
    174         float y, float z) {
    175     SC_MatrixTranslate((Matrix4x4 *) m, x, y, z);
    176 }
    177 void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l,
    178         float r, float b, float t, float n, float f) {
    179     SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f);
    180 }
    181 void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m,
    182         float l, float r, float b, float t, float n, float f) {
    183     SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f);
    184 }
    185 void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m,
    186         float fovy, float aspect, float near, float far) {
    187     SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
    188 }
    189 bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) {
    190     return SC_MatrixInverse_4x4((Matrix4x4 *) m);
    191 }
    192 bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) {
    193     return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m);
    194 }
    195 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) {
    196     SC_MatrixTranspose_4x4((Matrix4x4 *) m);
    197 }
    198 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) {
    199     SC_MatrixTranspose_3x3((Matrix3x3 *) m);
    200 }
    201 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) {
    202     SC_MatrixTranspose_2x2((Matrix2x2 *) m);
    203 }
    204 
    205 
    206