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Lines Matching defs:viewport

33 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
37 /* Set the viewport */
38 SDL_RenderSetViewport(renderer, &viewport);
46 SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
47 SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
48 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
49 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
53 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
54 SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
55 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
56 SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
61 viewport.w-1, viewport.h-1);
62 SDL_RenderDrawLine(renderer, viewport.w-1, 0,
63 0, viewport.h-1);
67 SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
68 SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
69 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w);
70 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w);
75 rect.x = (viewport.w - rect.w) / 2;
86 SDL_Rect viewport;
145 /* Move a viewport box in steps around the screen */
146 viewport.x = j * 100;
147 viewport.y = viewport.x;
148 viewport.w = 100 + j * 50;
149 viewport.h = 100 + j * 50;
151 SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
157 /* Draw using viewport */
158 DrawOnViewport(state->renderers[i], viewport);