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      1 /*
      2   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /* Simple program:  Check viewports */
     13 
     14 #include <stdlib.h>
     15 #include <stdio.h>
     16 #include <time.h>
     17 
     18 #include "SDL_test.h"
     19 #include "SDL_test_common.h"
     20 
     21 
     22 static SDLTest_CommonState *state;
     23 
     24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
     25 static void
     26 quit(int rc)
     27 {
     28     SDLTest_CommonQuit(state);
     29     exit(rc);
     30 }
     31 
     32 void
     33 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
     34 {
     35     SDL_Rect rect;
     36 
     37     /* Set the viewport */
     38     SDL_RenderSetViewport(renderer, &viewport);
     39 
     40     /* Draw a gray background */
     41     SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
     42     SDL_RenderClear(renderer);
     43 
     44     /* Test inside points */
     45     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
     46     SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
     47     SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
     48     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - 10);
     49     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + 10);
     50 
     51     /* Test horizontal and vertical lines */
     52     SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
     53     SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
     54     SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
     55     SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
     56     SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
     57 
     58     /* Test diagonal lines */
     59     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
     60     SDL_RenderDrawLine(renderer, 0, 0,
     61                        viewport.w-1, viewport.h-1);
     62     SDL_RenderDrawLine(renderer, viewport.w-1, 0,
     63                        0, viewport.h-1);
     64 
     65     /* Test outside points */
     66     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
     67     SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
     68     SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
     69     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - viewport.w);
     70     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + viewport.w);
     71 
     72     /* Add a box at the top */
     73     rect.w = 8;
     74     rect.h = 8;
     75     rect.x = (viewport.w - rect.w) / 2;
     76     rect.y = 0;
     77     SDL_RenderFillRect(renderer, &rect);
     78 }
     79 
     80 int
     81 main(int argc, char *argv[])
     82 {
     83     int i, j, done;
     84     SDL_Event event;
     85     Uint32 then, now, frames;
     86     SDL_Rect viewport;
     87     SDL_bool use_target = SDL_FALSE;
     88 
     89     /* Initialize test framework */
     90     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
     91     if (!state) {
     92         return 1;
     93     }
     94 
     95     for (i = 1; i < argc;) {
     96         int consumed;
     97 
     98         consumed = SDLTest_CommonArg(state, i);
     99         if (consumed == 0) {
    100             consumed = -1;
    101             if (SDL_strcasecmp(argv[i], "--target") == 0) {
    102                 use_target = SDL_TRUE;
    103                 consumed = 1;
    104             }
    105         }
    106         if (consumed < 0) {
    107             SDL_Log("Usage: %s %s [--target]\n",
    108                     argv[0], SDLTest_CommonUsage(state));
    109             quit(1);
    110         }
    111         i += consumed;
    112     }
    113     if (!SDLTest_CommonInit(state)) {
    114         quit(2);
    115     }
    116 
    117     if (use_target) {
    118         int w, h;
    119 
    120         for (i = 0; i < state->num_windows; ++i) {
    121             SDL_GetWindowSize(state->windows[i], &w, &h);
    122             state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
    123             SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    124         }
    125     }
    126 
    127     for (i = 0; i < state->num_windows; ++i) {
    128         SDL_Renderer *renderer = state->renderers[i];
    129         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    130         SDL_RenderClear(renderer);
    131     }
    132 
    133     /* Main render loop */
    134     frames = 0;
    135     then = SDL_GetTicks();
    136     done = 0;
    137     j = 0;
    138     while (!done) {
    139         /* Check for events */
    140         ++frames;
    141         while (SDL_PollEvent(&event)) {
    142             SDLTest_CommonEvent(state, &event, &done);
    143         }
    144 
    145         /* Move a viewport box in steps around the screen */
    146         viewport.x = j * 100;
    147         viewport.y = viewport.x;
    148         viewport.w = 100 + j * 50;
    149         viewport.h = 100 + j * 50;
    150         j = (j + 1) % 4;
    151         SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
    152 
    153         for (i = 0; i < state->num_windows; ++i) {
    154             if (state->windows[i] == NULL)
    155                 continue;
    156 
    157             /* Draw using viewport */
    158             DrawOnViewport(state->renderers[i], viewport);
    159 
    160             /* Update the screen! */
    161             if (use_target) {
    162                 SDL_SetRenderTarget(state->renderers[i], NULL);
    163                 SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
    164                 SDL_RenderPresent(state->renderers[i]);
    165                 SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    166             } else {
    167                 SDL_RenderPresent(state->renderers[i]);
    168             }
    169         }
    170 
    171         SDL_Delay(1000);
    172     }
    173 
    174     /* Print out some timing information */
    175     now = SDL_GetTicks();
    176     if (now > then) {
    177         double fps = ((double) frames * 1000) / (now - then);
    178         SDL_Log("%2.2f frames per second\n", fps);
    179     }
    180     quit(0);
    181     return 0;
    182 }
    183 
    184 /* vi: set ts=4 sw=4 expandtab: */
    185