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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <android/surface_texture.h>
     18 #include <android/surface_texture_jni.h>
     19 
     20 #define LOG_TAG "ASurfaceTexture"
     21 
     22 #include <utils/Log.h>
     23 
     24 #include <gui/GLConsumer.h>
     25 #include <gui/Surface.h>
     26 
     27 #include <android_runtime/android_graphics_SurfaceTexture.h>
     28 
     29 using namespace android;
     30 
     31 struct ASurfaceTexture {
     32     sp<GLConsumer> consumer;
     33     sp<IGraphicBufferProducer> producer;
     34 };
     35 
     36 ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
     37     if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
     38         return nullptr;
     39     }
     40     ASurfaceTexture* ast = new ASurfaceTexture;
     41     ast->consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
     42     ast->producer = SurfaceTexture_getProducer(env, surfacetexture);
     43     return ast;
     44 }
     45 
     46 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
     47     sp<Surface> surface = new Surface(st->producer);
     48     ANativeWindow* win(surface.get());
     49     ANativeWindow_acquire(win);
     50     return win;
     51 }
     52 
     53 void ASurfaceTexture_release(ASurfaceTexture* st) {
     54     delete st;
     55 }
     56 
     57 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
     58     return st->consumer->attachToContext(tex);
     59 }
     60 
     61 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
     62     return st->consumer->detachFromContext();
     63 }
     64 
     65 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
     66     return st->consumer->updateTexImage();
     67 }
     68 
     69 void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
     70     st->consumer->getTransformMatrix(mtx);
     71 }
     72 
     73 int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
     74     return st->consumer->getTimestamp();
     75 }
     76