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      1 /*
      2  * Copyright 2013 Vadim Girlin <vadimgirlin (at) gmail.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *      Vadim Girlin
     25  */
     26 
     27 #include "sb_bc.h"
     28 #include "sb_shader.h"
     29 #include "sb_pass.h"
     30 
     31 namespace r600_sb {
     32 
     33 shader::shader(sb_context &sctx, shader_target t, unsigned id)
     34 : ctx(sctx), next_temp_value_index(temp_regid_offset),
     35   prep_regs_count(), pred_sels(),
     36   regions(), inputs(), undef(), val_pool(sizeof(value)),
     37   pool(), all_nodes(), src_stats(), opt_stats(), errors(),
     38   optimized(), id(id),
     39   coal(*this), bbs(),
     40   target(t), vt(ex), ex(*this), root(),
     41   compute_interferences(),
     42   has_alu_predication(),
     43   uses_gradients(), safe_math(), ngpr(), nstack(), dce_flags() {}
     44 
     45 bool shader::assign_slot(alu_node* n, alu_node *slots[5]) {
     46 
     47 	unsigned slot_flags = ctx.alu_slots(n->bc.op);
     48 	unsigned slot = n->bc.dst_chan;
     49 
     50 	if (!ctx.is_cayman() && (!(slot_flags & AF_V) || slots[slot]) &&
     51 			(slot_flags & AF_S))
     52 		slot = SLOT_TRANS;
     53 
     54 	if (slots[slot])
     55 		return false;
     56 
     57 	n->bc.slot = slot;
     58 	slots[slot] = n;
     59 	return true;
     60 }
     61 
     62 void shader::add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
     63                             bool src) {
     64 	unsigned chan = 0;
     65 	while (comp_mask) {
     66 		if (comp_mask & 1) {
     67 			value *v = get_gpr_value(src, gpr, chan, false);
     68 			v->flags |= (VLF_PIN_REG | VLF_PIN_CHAN);
     69 			if (!v->is_rel()) {
     70 				v->gpr = v->pin_gpr = v->select;
     71 				v->fix();
     72 			}
     73 			if (v->array && !v->array->gpr) {
     74 				// if pinned value can be accessed with indirect addressing
     75 				// pin the entire array to its original location
     76 				v->array->gpr = v->array->base_gpr;
     77 			}
     78 			vec.push_back(v);
     79 		}
     80 		comp_mask >>= 1;
     81 		++chan;
     82 	}
     83 }
     84 
     85 cf_node* shader::create_clause(node_subtype nst) {
     86 	cf_node *n = create_cf();
     87 
     88 	n->subtype = nst;
     89 
     90 	switch (nst) {
     91 	case NST_ALU_CLAUSE: n->bc.set_op(CF_OP_ALU); break;
     92 	case NST_TEX_CLAUSE: n->bc.set_op(CF_OP_TEX); break;
     93 	case NST_VTX_CLAUSE: n->bc.set_op(CF_OP_VTX); break;
     94 	default: assert(!"invalid clause type"); break;
     95 	}
     96 
     97 	n->bc.barrier = 1;
     98 	return n;
     99 }
    100 
    101 void shader::create_bbs() {
    102 	create_bbs(root, bbs);
    103 }
    104 
    105 void shader::expand_bbs() {
    106 	expand_bbs(bbs);
    107 }
    108 
    109 alu_node* shader::create_mov(value* dst, value* src) {
    110 	alu_node *n = create_alu();
    111 	n->bc.set_op(ALU_OP1_MOV);
    112 	n->dst.push_back(dst);
    113 	n->src.push_back(src);
    114 	dst->def = n;
    115 
    116 	return n;
    117 }
    118 
    119 alu_node* shader::create_copy_mov(value* dst, value* src, unsigned affcost) {
    120 	alu_node *n = create_mov(dst, src);
    121 
    122 	dst->assign_source(src);
    123 	n->flags |= NF_COPY_MOV | NF_DONT_HOIST;
    124 
    125 	if (affcost && dst->is_sgpr() && src->is_sgpr())
    126 		coal.add_edge(src, dst, affcost);
    127 
    128 	return n;
    129 }
    130 
    131 value* shader::get_value(value_kind kind, sel_chan id,
    132                          unsigned version) {
    133 	if (version == 0 && kind == VLK_REG && id.sel() < prep_regs_count)
    134 		return val_pool[id - 1];
    135 
    136 
    137 	unsigned key = (kind << 28) | (version << 16) | id;
    138 	value_map::iterator i = reg_values.find(key);
    139 	if (i != reg_values.end()) {
    140 		return i->second;
    141 	}
    142 	value *v = create_value(kind, id, version);
    143 	reg_values.insert(std::make_pair(key, v));
    144 	return v;
    145 }
    146 
    147 value* shader::get_special_value(unsigned sv_id, unsigned version) {
    148 	sel_chan id(sv_id, 0);
    149 	return get_value(VLK_SPECIAL_REG, id, version);
    150 }
    151 
    152 void shader::fill_array_values(gpr_array *a, vvec &vv) {
    153 	unsigned sz = a->array_size;
    154 	vv.resize(sz);
    155 	for (unsigned i = 0; i < a->array_size; ++i) {
    156 		vv[i] = get_gpr_value(true, a->base_gpr.sel() + i, a->base_gpr.chan(),
    157 		                      false);
    158 	}
    159 }
    160 
    161 value* shader::get_gpr_value(bool src, unsigned reg, unsigned chan, bool rel,
    162                              unsigned version) {
    163 	sel_chan id(reg, chan);
    164 	value *v;
    165 	gpr_array *a = get_gpr_array(reg, chan);
    166 	if (rel) {
    167 		assert(a);
    168 		v = create_value(VLK_REL_REG, id, 0);
    169 		v->rel = get_special_value(SV_AR_INDEX);
    170 		fill_array_values(a, v->muse);
    171 		if (!src)
    172 			fill_array_values(a, v->mdef);
    173 	} else {
    174 		if (version == 0 && reg < prep_regs_count)
    175 			return (val_pool[id - 1]);
    176 
    177 		v = get_value(VLK_REG, id, version);
    178 	}
    179 
    180 	v->array = a;
    181 	v->pin_gpr = v->select;
    182 
    183 	return v;
    184 }
    185 
    186 value* shader::create_temp_value() {
    187 	sel_chan id(++next_temp_value_index, 0);
    188 	return get_value(VLK_TEMP, id, 0);
    189 }
    190 
    191 value* shader::get_kcache_value(unsigned bank, unsigned index, unsigned chan, alu_kcache_index_mode index_mode) {
    192 	return get_ro_value(kcache_values, VLK_KCACHE,
    193 			sel_chan(bank, index, chan, index_mode));
    194 }
    195 
    196 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) {
    197 	if (inputs.size() <= gpr)
    198 		inputs.resize(gpr+1);
    199 
    200 	shader_input &i = inputs[gpr];
    201 	i.preloaded = preloaded;
    202 	i.comp_mask = comp_mask;
    203 
    204 	if (preloaded) {
    205 		add_pinned_gpr_values(root->dst, gpr, comp_mask, true);
    206 	}
    207 
    208 }
    209 
    210 void shader::init() {
    211 	assert(!root);
    212 	root = create_container();
    213 }
    214 
    215 void shader::init_call_fs(cf_node* cf) {
    216 	unsigned gpr = 0;
    217 
    218 	assert(target == TARGET_LS || target == TARGET_VS || target == TARGET_ES);
    219 
    220 	for(inputs_vec::const_iterator I = inputs.begin(),
    221 			E = inputs.end(); I != E; ++I, ++gpr) {
    222 		if (!I->preloaded)
    223 			add_pinned_gpr_values(cf->dst, gpr, I->comp_mask, false);
    224 		else
    225 			add_pinned_gpr_values(cf->src, gpr, I->comp_mask, true);
    226 	}
    227 }
    228 
    229 void shader::set_undef(val_set& s) {
    230 	value *undefined = get_undef_value();
    231 	if (!undefined->gvn_source)
    232 		vt.add_value(undefined);
    233 
    234 	val_set &vs = s;
    235 
    236 	for (val_set::iterator I = vs.begin(*this), E = vs.end(*this); I != E; ++I) {
    237 		value *v = *I;
    238 
    239 		assert(!v->is_readonly() && !v->is_rel());
    240 
    241 		v->gvn_source = undefined->gvn_source;
    242 	}
    243 }
    244 
    245 value* shader::create_value(value_kind k, sel_chan regid, unsigned ver) {
    246 	value *v = val_pool.create(k, regid, ver);
    247 	return v;
    248 }
    249 
    250 value* shader::get_undef_value() {
    251 	if (!undef)
    252 		undef = create_value(VLK_UNDEF, 0, 0);
    253 	return undef;
    254 }
    255 
    256 node* shader::create_node(node_type nt, node_subtype nst, node_flags flags) {
    257 	node *n = new (pool.allocate(sizeof(node))) node(nt, nst, flags);
    258 	all_nodes.push_back(n);
    259 	return n;
    260 }
    261 
    262 alu_node* shader::create_alu() {
    263 	alu_node* n = new (pool.allocate(sizeof(alu_node))) alu_node();
    264 	all_nodes.push_back(n);
    265 	return n;
    266 }
    267 
    268 alu_group_node* shader::create_alu_group() {
    269 	alu_group_node* n =
    270 			new (pool.allocate(sizeof(alu_group_node))) alu_group_node();
    271 	all_nodes.push_back(n);
    272 	return n;
    273 }
    274 
    275 alu_packed_node* shader::create_alu_packed() {
    276 	alu_packed_node* n =
    277 			new (pool.allocate(sizeof(alu_packed_node))) alu_packed_node();
    278 	all_nodes.push_back(n);
    279 	return n;
    280 }
    281 
    282 cf_node* shader::create_cf() {
    283 	cf_node* n = new (pool.allocate(sizeof(cf_node))) cf_node();
    284 	n->bc.barrier = 1;
    285 	all_nodes.push_back(n);
    286 	return n;
    287 }
    288 
    289 fetch_node* shader::create_fetch() {
    290 	fetch_node* n = new (pool.allocate(sizeof(fetch_node))) fetch_node();
    291 	all_nodes.push_back(n);
    292 	return n;
    293 }
    294 
    295 region_node* shader::create_region() {
    296 	region_node *n = new (pool.allocate(sizeof(region_node)))
    297 			region_node(regions.size());
    298 	regions.push_back(n);
    299 	all_nodes.push_back(n);
    300 	return n;
    301 }
    302 
    303 depart_node* shader::create_depart(region_node* target) {
    304 	depart_node* n = new (pool.allocate(sizeof(depart_node)))
    305 			depart_node(target, target->departs.size());
    306 	target->departs.push_back(n);
    307 	all_nodes.push_back(n);
    308 	return n;
    309 }
    310 
    311 repeat_node* shader::create_repeat(region_node* target) {
    312 	repeat_node* n = new (pool.allocate(sizeof(repeat_node)))
    313 			repeat_node(target, target->repeats.size() + 1);
    314 	target->repeats.push_back(n);
    315 	all_nodes.push_back(n);
    316 	return n;
    317 }
    318 
    319 container_node* shader::create_container(node_type nt, node_subtype nst,
    320 		                                 node_flags flags) {
    321 	container_node *n = new (pool.allocate(sizeof(container_node)))
    322 			container_node(nt, nst, flags);
    323 	all_nodes.push_back(n);
    324 	return n;
    325 }
    326 
    327 if_node* shader::create_if() {
    328 	if_node* n = new (pool.allocate(sizeof(if_node))) if_node();
    329 	all_nodes.push_back(n);
    330 	return n;
    331 }
    332 
    333 bb_node* shader::create_bb(unsigned id, unsigned loop_level) {
    334 	bb_node* n = new (pool.allocate(sizeof(bb_node))) bb_node(id, loop_level);
    335 	all_nodes.push_back(n);
    336 	return n;
    337 }
    338 
    339 value* shader::get_special_ro_value(unsigned sel) {
    340 	return get_ro_value(special_ro_values, VLK_PARAM, sel);
    341 }
    342 
    343 value* shader::get_const_value(const literal &v) {
    344 	value *val = get_ro_value(const_values, VLK_CONST, v);
    345 	val->literal_value = v;
    346 	return val;
    347 }
    348 
    349 shader::~shader() {
    350 	for (node_vec::iterator I = all_nodes.begin(), E = all_nodes.end();
    351 			I != E; ++I)
    352 		(*I)->~node();
    353 
    354 	for (gpr_array_vec::iterator I = gpr_arrays.begin(), E = gpr_arrays.end();
    355 			I != E; ++I) {
    356 		delete *I;
    357 	}
    358 }
    359 
    360 void shader::dump_ir() {
    361 	if (ctx.dump_pass)
    362 		dump(*this).run();
    363 }
    364 
    365 value* shader::get_value_version(value* v, unsigned ver) {
    366 	assert(!v->is_readonly() && !v->is_rel());
    367 	value *vv = get_value(v->kind, v->select, ver);
    368 	assert(vv);
    369 
    370 	if (v->array) {
    371 		vv->array = v->array;
    372 	}
    373 
    374 	return vv;
    375 }
    376 
    377 gpr_array* shader::get_gpr_array(unsigned reg, unsigned chan) {
    378 
    379 	for (regarray_vec::iterator I = gpr_arrays.begin(),
    380 			E = gpr_arrays.end(); I != E; ++I) {
    381 		gpr_array* a = *I;
    382 		unsigned achan = a->base_gpr.chan();
    383 		unsigned areg = a->base_gpr.sel();
    384 		if (achan == chan && (reg >= areg && reg < areg+a->array_size))
    385 			return a;
    386 	}
    387 	return NULL;
    388 }
    389 
    390 void shader::add_gpr_array(unsigned gpr_start, unsigned gpr_count,
    391 					   unsigned comp_mask) {
    392 	unsigned chan = 0;
    393 	while (comp_mask) {
    394 		if (comp_mask & 1) {
    395 			gpr_array *a = new gpr_array(
    396 					sel_chan(gpr_start, chan), gpr_count);
    397 
    398 			SB_DUMP_PASS( sblog << "add_gpr_array: @" << a->base_gpr
    399 			         << " [" << a->array_size << "]\n";
    400 			);
    401 
    402 			gpr_arrays.push_back(a);
    403 		}
    404 		comp_mask >>= 1;
    405 		++chan;
    406 	}
    407 }
    408 
    409 value* shader::get_pred_sel(int sel) {
    410 	assert(sel == 0 || sel == 1);
    411 	if (!pred_sels[sel])
    412 		pred_sels[sel] = get_const_value(sel);
    413 
    414 	return pred_sels[sel];
    415 }
    416 
    417 cf_node* shader::create_cf(unsigned op) {
    418 	cf_node *c = create_cf();
    419 	c->bc.set_op(op);
    420 	c->bc.barrier = 1;
    421 	return c;
    422 }
    423 
    424 std::string shader::get_full_target_name() {
    425 	std::string s = get_shader_target_name();
    426 	s += "/";
    427 	s += ctx.get_hw_chip_name();
    428 	s += "/";
    429 	s += ctx.get_hw_class_name();
    430 	return s;
    431 }
    432 
    433 const char* shader::get_shader_target_name() {
    434 	switch (target) {
    435 		case TARGET_VS: return "VS";
    436 		case TARGET_ES: return "ES";
    437 		case TARGET_PS: return "PS";
    438 		case TARGET_GS: return "GS";
    439 		case TARGET_HS: return "HS";
    440 		case TARGET_LS: return "LS";
    441 		case TARGET_COMPUTE: return "COMPUTE";
    442 		case TARGET_FETCH: return "FETCH";
    443 		default:
    444 			return "INVALID_TARGET";
    445 	}
    446 }
    447 
    448 void shader::simplify_dep_rep(node* dr) {
    449 	container_node *p = dr->parent;
    450 	if (p->is_repeat()) {
    451 		repeat_node *r = static_cast<repeat_node*>(p);
    452 		r->target->expand_repeat(r);
    453 	} else if (p->is_depart()) {
    454 		depart_node *d = static_cast<depart_node*>(p);
    455 		d->target->expand_depart(d);
    456 	}
    457 	if (dr->next)
    458 		dr->parent->cut(dr->next, NULL);
    459 }
    460 
    461 
    462 // FIXME this is used in some places as the max non-temp gpr,
    463 // (MAX_GPR - 2 * ctx.alu_temp_gprs) should be used for that instead.
    464 unsigned shader::first_temp_gpr() {
    465 	return MAX_GPR - ctx.alu_temp_gprs;
    466 }
    467 
    468 unsigned shader::num_nontemp_gpr() {
    469 	return MAX_GPR - 2 * ctx.alu_temp_gprs;
    470 }
    471 
    472 void shader::set_uses_kill() {
    473 	if (root->src.empty())
    474 		root->src.resize(1);
    475 
    476 	if (!root->src[0])
    477 		root->src[0] = get_special_value(SV_VALID_MASK);
    478 }
    479 
    480 alu_node* shader::clone(alu_node* n) {
    481 	alu_node *c = create_alu();
    482 
    483 	// FIXME: this may be wrong with indirect operands
    484 	c->src = n->src;
    485 	c->dst = n->dst;
    486 
    487 	c->bc = n->bc;
    488 	c->pred = n->pred;
    489 
    490 	return c;
    491 }
    492 
    493 void shader::collect_stats(bool opt) {
    494 	if (!sb_context::dump_stat)
    495 		return;
    496 
    497 	shader_stats &s = opt ? opt_stats : src_stats;
    498 
    499 	s.shaders = 1;
    500 	s.ngpr = ngpr;
    501 	s.nstack = nstack;
    502 	s.collect(root);
    503 
    504 	if (opt)
    505 		ctx.opt_stats.accumulate(s);
    506 	else
    507 		ctx.src_stats.accumulate(s);
    508 }
    509 
    510 value* shader::get_ro_value(value_map& vm, value_kind vk, unsigned key) {
    511 	value_map::iterator I = vm.find(key);
    512 	if (I != vm.end())
    513 		return I->second;
    514 	value *v = create_value(vk, key, 0);
    515 	v->flags = VLF_READONLY;
    516 	vm.insert(std::make_pair(key, v));
    517 	return v;
    518 }
    519 
    520 void shader::create_bbs(container_node* n, bbs_vec &bbs, int loop_level) {
    521 
    522 	bool inside_bb = false;
    523 	bool last_inside_bb = true;
    524 	node_iterator bb_start(n->begin()), I(bb_start), E(n->end());
    525 
    526 	for (; I != E; ++I) {
    527 		node *k = *I;
    528 		inside_bb = k->type == NT_OP;
    529 
    530 		if (inside_bb && !last_inside_bb)
    531 			bb_start = I;
    532 		else if (!inside_bb) {
    533 			if (last_inside_bb
    534 					&& I->type != NT_REPEAT
    535 					&& I->type != NT_DEPART
    536 					&& I->type != NT_IF) {
    537 				bb_node *bb = create_bb(bbs.size(), loop_level);
    538 				bbs.push_back(bb);
    539 				n->insert_node_before(*bb_start, bb);
    540 				if (bb_start != I)
    541 					bb->move(bb_start, I);
    542 			}
    543 
    544 			if (k->is_container()) {
    545 
    546 				bool loop = false;
    547 				if (k->type == NT_REGION) {
    548 					loop = static_cast<region_node*>(k)->is_loop();
    549 				}
    550 
    551 				create_bbs(static_cast<container_node*>(k), bbs,
    552 				           loop_level + loop);
    553 			}
    554 		}
    555 
    556 		if (k->type == NT_DEPART)
    557 			return;
    558 
    559 		last_inside_bb = inside_bb;
    560 	}
    561 
    562 	if (last_inside_bb) {
    563 		bb_node *bb = create_bb(bbs.size(), loop_level);
    564 		bbs.push_back(bb);
    565 		if (n->empty())
    566 				n->push_back(bb);
    567 		else {
    568 			n->insert_node_before(*bb_start, bb);
    569 			if (bb_start != n->end())
    570 				bb->move(bb_start, n->end());
    571 		}
    572 	} else {
    573 		if (n->last && n->last->type == NT_IF) {
    574 			bb_node *bb = create_bb(bbs.size(), loop_level);
    575 			bbs.push_back(bb);
    576 			n->push_back(bb);
    577 		}
    578 	}
    579 }
    580 
    581 void shader::expand_bbs(bbs_vec &bbs) {
    582 
    583 	for (bbs_vec::iterator I = bbs.begin(), E = bbs.end(); I != E; ++I) {
    584 		bb_node *b = *I;
    585 		b->expand();
    586 	}
    587 }
    588 
    589 sched_queue_id shader::get_queue_id(node* n) {
    590 	switch (n->subtype) {
    591 		case NST_ALU_INST:
    592 		case NST_ALU_PACKED_INST:
    593 		case NST_COPY:
    594 		case NST_PSI:
    595 			return SQ_ALU;
    596 		case NST_FETCH_INST: {
    597 			fetch_node *f = static_cast<fetch_node*>(n);
    598 			if (ctx.is_r600() && (f->bc.op_ptr->flags & FF_VTX))
    599 				return SQ_VTX;
    600 			return SQ_TEX;
    601 		}
    602 		case NST_CF_INST:
    603 			return SQ_CF;
    604 		default:
    605 			assert(0);
    606 			return SQ_NUM;
    607 	}
    608 }
    609 
    610 void shader_stats::collect(node *n) {
    611 	if (n->is_alu_inst())
    612 		++alu;
    613 	else if (n->is_fetch_inst())
    614 		++fetch;
    615 	else if (n->is_container()) {
    616 		container_node *c = static_cast<container_node*>(n);
    617 
    618 		if (n->is_alu_group())
    619 			++alu_groups;
    620 		else if (n->is_alu_clause())
    621 			++alu_clauses;
    622 		else if (n->is_fetch_clause())
    623 			++fetch_clauses;
    624 		else if (n->is_cf_inst())
    625 			++cf;
    626 
    627 		if (!c->empty()) {
    628 			for (node_iterator I = c->begin(), E = c->end(); I != E; ++I) {
    629 				collect(*I);
    630 			}
    631 		}
    632 	}
    633 }
    634 
    635 void shader_stats::accumulate(shader_stats& s) {
    636 	++shaders;
    637 	ndw += s.ndw;
    638 	ngpr += s.ngpr;
    639 	nstack += s.nstack;
    640 
    641 	alu += s.alu;
    642 	alu_groups += s.alu_groups;
    643 	alu_clauses += s.alu_clauses;
    644 	fetch += s.fetch;
    645 	fetch_clauses += s.fetch_clauses;
    646 	cf += s.cf;
    647 }
    648 
    649 void shader_stats::dump() {
    650 	sblog << "dw:" << ndw << ", gpr:" << ngpr << ", stk:" << nstack
    651 			<< ", alu groups:" << alu_groups << ", alu clauses: " << alu_clauses
    652 			<< ", alu:" << alu << ", fetch:" << fetch
    653 			<< ", fetch clauses:" << fetch_clauses
    654 			<< ", cf:" << cf;
    655 
    656 	if (shaders > 1)
    657 		sblog << ", shaders:" << shaders;
    658 
    659 	sblog << "\n";
    660 }
    661 
    662 static void print_diff(unsigned d1, unsigned d2) {
    663 	if (d1)
    664 		sblog << ((int)d2 - (int)d1) * 100 / (int)d1 << "%";
    665 	else if (d2)
    666 		sblog << "N/A";
    667 	else
    668 		sblog << "0%";
    669 }
    670 
    671 void shader_stats::dump_diff(shader_stats& s) {
    672 	sblog << "dw:"; print_diff(ndw, s.ndw);
    673 	sblog << ", gpr:" ; print_diff(ngpr, s.ngpr);
    674 	sblog << ", stk:" ; print_diff(nstack, s.nstack);
    675 	sblog << ", alu groups:" ; print_diff(alu_groups, s.alu_groups);
    676 	sblog << ", alu clauses: " ; print_diff(alu_clauses, s.alu_clauses);
    677 	sblog << ", alu:" ; print_diff(alu, s.alu);
    678 	sblog << ", fetch:" ; print_diff(fetch, s.fetch);
    679 	sblog << ", fetch clauses:" ; print_diff(fetch_clauses, s.fetch_clauses);
    680 	sblog << ", cf:" ; print_diff(cf, s.cf);
    681 	sblog << "\n";
    682 }
    683 
    684 } // namespace r600_sb
    685