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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Keith Whitwell <keithw (at) vmware.com>
     31   *   Brian Paul
     32   */
     33 
     34 #include "util/u_math.h"
     35 #include "util/u_memory.h"
     36 #include "pipe/p_shader_tokens.h"
     37 
     38 #include "draw_private.h"
     39 #include "draw_context.h"
     40 #include "draw_vs.h"
     41 
     42 #include "tgsi/tgsi_parse.h"
     43 #include "tgsi/tgsi_scan.h"
     44 #include "tgsi/tgsi_exec.h"
     45 
     46 
     47 struct exec_vertex_shader {
     48    struct draw_vertex_shader base;
     49    struct tgsi_exec_machine *machine;
     50 };
     51 
     52 static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
     53 {
     54    return (struct exec_vertex_shader *)vs;
     55 }
     56 
     57 
     58 /* Not required for run_linear.
     59  */
     60 static void
     61 vs_exec_prepare( struct draw_vertex_shader *shader,
     62 		 struct draw_context *draw )
     63 {
     64    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
     65 
     66    debug_assert(!draw->llvm);
     67    /* Specify the vertex program to interpret/execute.
     68     * Avoid rebinding when possible.
     69     */
     70    if (evs->machine->Tokens != shader->state.tokens) {
     71       tgsi_exec_machine_bind_shader(evs->machine,
     72                                     shader->state.tokens,
     73                                     draw->vs.tgsi.sampler,
     74                                     draw->vs.tgsi.image,
     75                                     draw->vs.tgsi.buffer);
     76    }
     77 }
     78 
     79 
     80 
     81 
     82 /* Simplified vertex shader interface for the pt paths.  Given the
     83  * complexity of code-generating all the above operations together,
     84  * it's time to try doing all the other stuff separately.
     85  */
     86 static void
     87 vs_exec_run_linear( struct draw_vertex_shader *shader,
     88 		    const float (*input)[4],
     89 		    float (*output)[4],
     90                     const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
     91                     const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
     92 		    unsigned count,
     93 		    unsigned input_stride,
     94 		    unsigned output_stride )
     95 {
     96    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
     97    struct tgsi_exec_machine *machine = evs->machine;
     98    unsigned int i, j;
     99    unsigned slot;
    100    boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
    101 
    102    debug_assert(!shader->draw->llvm);
    103    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
    104                                   constants, const_size);
    105 
    106    if (shader->info.uses_instanceid) {
    107       unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
    108       assert(i < ARRAY_SIZE(machine->SystemValue));
    109       for (j = 0; j < TGSI_QUAD_SIZE; j++)
    110          machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id;
    111    }
    112 
    113    for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
    114       unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
    115 
    116       /* Swizzle inputs.
    117        */
    118       for (j = 0; j < max_vertices; j++) {
    119 #if 0
    120          debug_printf("%d) Input vert:\n", i + j);
    121          for (slot = 0; slot < shader->info.num_inputs; slot++) {
    122             debug_printf("\t%d: %f %f %f %f\n", slot,
    123 			 input[slot][0],
    124 			 input[slot][1],
    125 			 input[slot][2],
    126 			 input[slot][3]);
    127          }
    128 #endif
    129 
    130          if (shader->info.uses_vertexid) {
    131             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
    132             assert(vid < ARRAY_SIZE(machine->SystemValue));
    133             machine->SystemValue[vid].xyzw[0].i[j] = i + j;
    134             /* XXX this should include base vertex. Where to get it??? */
    135          }
    136          if (shader->info.uses_basevertex) {
    137             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX];
    138             assert(vid < ARRAY_SIZE(machine->SystemValue));
    139             machine->SystemValue[vid].xyzw[0].i[j] = 0;
    140             /* XXX Where to get it??? */
    141          }
    142          if (shader->info.uses_vertexid_nobase) {
    143             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE];
    144             assert(vid < ARRAY_SIZE(machine->SystemValue));
    145             machine->SystemValue[vid].xyzw[0].i[j] = i + j;
    146          }
    147 
    148          for (slot = 0; slot < shader->info.num_inputs; slot++) {
    149 #if 0
    150             assert(!util_is_inf_or_nan(input[slot][0]));
    151             assert(!util_is_inf_or_nan(input[slot][1]));
    152             assert(!util_is_inf_or_nan(input[slot][2]));
    153             assert(!util_is_inf_or_nan(input[slot][3]));
    154 #endif
    155             machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
    156             machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
    157             machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
    158             machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
    159          }
    160 
    161          input = (const float (*)[4])((const char *)input + input_stride);
    162       }
    163 
    164       machine->NonHelperMask = (1 << max_vertices) - 1;
    165       /* run interpreter */
    166       tgsi_exec_machine_run( machine, 0 );
    167 
    168       /* Unswizzle all output results.
    169        */
    170       for (j = 0; j < max_vertices; j++) {
    171          for (slot = 0; slot < shader->info.num_outputs; slot++) {
    172             unsigned name = shader->info.output_semantic_name[slot];
    173             if(clamp_vertex_color &&
    174                   (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
    175             {
    176                output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
    177                output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
    178                output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
    179                output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
    180             }
    181             else
    182             {
    183                output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
    184                output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
    185                output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
    186                output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
    187             }
    188          }
    189 
    190 #if 0
    191 	 debug_printf("%d) Post xform vert:\n", i + j);
    192 	 for (slot = 0; slot < shader->info.num_outputs; slot++) {
    193 	    debug_printf("\t%d: %f %f %f %f\n", slot,
    194 			 output[slot][0],
    195 			 output[slot][1],
    196 			 output[slot][2],
    197 			 output[slot][3]);
    198             assert(!util_is_inf_or_nan(output[slot][0]));
    199          }
    200 #endif
    201 
    202 	 output = (float (*)[4])((char *)output + output_stride);
    203       }
    204 
    205    }
    206 }
    207 
    208 
    209 
    210 
    211 static void
    212 vs_exec_delete( struct draw_vertex_shader *dvs )
    213 {
    214    FREE((void*) dvs->state.tokens);
    215    FREE( dvs );
    216 }
    217 
    218 
    219 struct draw_vertex_shader *
    220 draw_create_vs_exec(struct draw_context *draw,
    221 		    const struct pipe_shader_state *state)
    222 {
    223    struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
    224 
    225    if (!vs)
    226       return NULL;
    227 
    228    /* we make a private copy of the tokens */
    229    vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
    230    if (!vs->base.state.tokens) {
    231       FREE(vs);
    232       return NULL;
    233    }
    234 
    235    tgsi_scan_shader(state->tokens, &vs->base.info);
    236 
    237    vs->base.state.stream_output = state->stream_output;
    238    vs->base.draw = draw;
    239    vs->base.prepare = vs_exec_prepare;
    240    vs->base.run_linear = vs_exec_run_linear;
    241    vs->base.delete = vs_exec_delete;
    242    vs->base.create_variant = draw_vs_create_variant_generic;
    243    vs->machine = draw->vs.tgsi.machine;
    244 
    245    return &vs->base;
    246 }
    247