1 /* -*- c++ -*- */ 2 /* 3 * Copyright 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 */ 24 25 #pragma once 26 #ifndef GLSL_LINKER_H 27 #define GLSL_LINKER_H 28 29 extern bool 30 link_function_calls(gl_shader_program *prog, gl_linked_shader *main, 31 gl_shader **shader_list, unsigned num_shaders); 32 33 extern void 34 link_invalidate_variable_locations(exec_list *ir); 35 36 extern void 37 link_assign_uniform_locations(struct gl_shader_program *prog, 38 struct gl_context *ctx, 39 unsigned int num_explicit_uniform_locs); 40 41 extern void 42 link_set_uniform_initializers(struct gl_shader_program *prog, 43 unsigned int boolean_true); 44 45 extern int 46 link_cross_validate_uniform_block(void *mem_ctx, 47 struct gl_uniform_block **linked_blocks, 48 unsigned int *num_linked_blocks, 49 struct gl_uniform_block *new_block); 50 51 extern void 52 link_uniform_blocks(void *mem_ctx, 53 struct gl_context *ctx, 54 struct gl_shader_program *prog, 55 struct gl_linked_shader *shader, 56 struct gl_uniform_block **ubo_blocks, 57 unsigned *num_ubo_blocks, 58 struct gl_uniform_block **ssbo_blocks, 59 unsigned *num_ssbo_blocks); 60 61 bool 62 validate_intrastage_arrays(struct gl_shader_program *prog, 63 ir_variable *const var, 64 ir_variable *const existing); 65 66 void 67 validate_intrastage_interface_blocks(struct gl_shader_program *prog, 68 const gl_shader **shader_list, 69 unsigned num_shaders); 70 71 void 72 validate_interstage_inout_blocks(struct gl_shader_program *prog, 73 const gl_linked_shader *producer, 74 const gl_linked_shader *consumer); 75 76 void 77 validate_interstage_uniform_blocks(struct gl_shader_program *prog, 78 gl_linked_shader **stages); 79 80 extern void 81 link_assign_atomic_counter_resources(struct gl_context *ctx, 82 struct gl_shader_program *prog); 83 84 extern void 85 link_check_atomic_counter_resources(struct gl_context *ctx, 86 struct gl_shader_program *prog); 87 88 89 extern struct gl_linked_shader * 90 link_intrastage_shaders(void *mem_ctx, 91 struct gl_context *ctx, 92 struct gl_shader_program *prog, 93 struct gl_shader **shader_list, 94 unsigned num_shaders, 95 bool allow_missing_main); 96 97 /** 98 * Class for processing all of the leaf fields of a variable that corresponds 99 * to a program resource. 100 * 101 * The leaf fields are all the parts of the variable that the application 102 * could query using \c glGetProgramResourceIndex (or that could be returned 103 * by \c glGetProgramResourceName). 104 * 105 * Classes my derive from this class to implement specific functionality. 106 * This class only provides the mechanism to iterate over the leaves. Derived 107 * classes must implement \c ::visit_field and may override \c ::process. 108 */ 109 class program_resource_visitor { 110 public: 111 /** 112 * Begin processing a variable 113 * 114 * Classes that overload this function should call \c ::process from the 115 * base class to start the recursive processing of the variable. 116 * 117 * \param var The variable that is to be processed 118 * 119 * Calls \c ::visit_field for each leaf of the variable. 120 * 121 * \warning 122 * When processing a uniform block, this entry should only be used in cases 123 * where the row / column ordering of matrices in the block does not 124 * matter. For example, enumerating the names of members of the block, but 125 * not for determining the offsets of members. 126 */ 127 void process(ir_variable *var); 128 129 /** 130 * Begin processing a variable of a structured type. 131 * 132 * This flavor of \c process should be used to handle structured types 133 * (i.e., structures, interfaces, or arrays there of) that need special 134 * name handling. A common usage is to handle cases where the block name 135 * (instead of the instance name) is used for an interface block. 136 * 137 * \param type Type that is to be processed, associated with \c name 138 * \param name Base name of the structured variable being processed 139 * 140 * \note 141 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array 142 * there of. 143 */ 144 void process(const glsl_type *type, const char *name); 145 146 protected: 147 /** 148 * Method invoked for each leaf of the variable 149 * 150 * \param type Type of the field. 151 * \param name Fully qualified name of the field. 152 * \param row_major For a matrix type, is it stored row-major. 153 * \param record_type Type of the record containing the field. 154 * \param last_field Set if \c name is the last field of the structure 155 * containing it. This will always be false for items 156 * not contained in a structure or interface block. 157 */ 158 virtual void visit_field(const glsl_type *type, const char *name, 159 bool row_major, const glsl_type *record_type, 160 const enum glsl_interface_packing packing, 161 bool last_field) = 0; 162 163 /** 164 * Visit a record before visiting its fields 165 * 166 * For structures-of-structures or interfaces-of-structures, this visits 167 * the inner structure before visiting its fields. 168 * 169 * The default implementation does nothing. 170 */ 171 virtual void visit_field(const glsl_struct_field *field); 172 173 virtual void enter_record(const glsl_type *type, const char *name, 174 bool row_major, const enum glsl_interface_packing packing); 175 176 virtual void leave_record(const glsl_type *type, const char *name, 177 bool row_major, const enum glsl_interface_packing packing); 178 179 virtual void set_buffer_offset(unsigned offset); 180 181 virtual void set_record_array_count(unsigned record_array_count); 182 183 private: 184 /** 185 * \param name_length Length of the current name \b not including the 186 * terminating \c NUL character. 187 * \param last_field Set if \c name is the last field of the structure 188 * containing it. This will always be false for items 189 * not contained in a structure or interface block. 190 */ 191 void recursion(const glsl_type *t, char **name, size_t name_length, 192 bool row_major, const glsl_type *record_type, 193 const enum glsl_interface_packing packing, 194 bool last_field, unsigned record_array_count, 195 const glsl_struct_field *named_ifc_member); 196 }; 197 198 void 199 linker_error(gl_shader_program *prog, const char *fmt, ...); 200 201 void 202 linker_warning(gl_shader_program *prog, const char *fmt, ...); 203 204 /** 205 * Sometimes there are empty slots left over in UniformRemapTable after we 206 * allocate slots to explicit locations. This struct represents a single 207 * continouous block of empty slots in UniformRemapTable. 208 */ 209 struct empty_uniform_block { 210 struct exec_node link; 211 /* The start location of the block */ 212 unsigned start; 213 /* The number of slots in the block */ 214 unsigned slots; 215 }; 216 217 #endif /* GLSL_LINKER_H */ 218