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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #include "pipe/p_state.h"
     30 #include "util/u_string.h"
     31 #include "util/u_math.h"
     32 #include "util/u_memory.h"
     33 #include "util/u_inlines.h"
     34 #include "util/u_format.h"
     35 
     36 #include "freedreno_program.h"
     37 
     38 #include "fd3_program.h"
     39 #include "fd3_emit.h"
     40 #include "fd3_texture.h"
     41 #include "fd3_format.h"
     42 
     43 static void
     44 delete_shader_stateobj(struct fd3_shader_stateobj *so)
     45 {
     46 	ir3_shader_destroy(so->shader);
     47 	free(so);
     48 }
     49 
     50 static struct fd3_shader_stateobj *
     51 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
     52 		enum shader_t type)
     53 {
     54 	struct fd_context *ctx = fd_context(pctx);
     55 	struct ir3_compiler *compiler = ctx->screen->compiler;
     56 	struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
     57 	so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
     58 	return so;
     59 }
     60 
     61 static void *
     62 fd3_fp_state_create(struct pipe_context *pctx,
     63 		const struct pipe_shader_state *cso)
     64 {
     65 	return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
     66 }
     67 
     68 static void
     69 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
     70 {
     71 	struct fd3_shader_stateobj *so = hwcso;
     72 	delete_shader_stateobj(so);
     73 }
     74 
     75 static void *
     76 fd3_vp_state_create(struct pipe_context *pctx,
     77 		const struct pipe_shader_state *cso)
     78 {
     79 	return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
     80 }
     81 
     82 static void
     83 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
     84 {
     85 	struct fd3_shader_stateobj *so = hwcso;
     86 	delete_shader_stateobj(so);
     87 }
     88 
     89 bool
     90 fd3_needs_manual_clipping(const struct fd3_shader_stateobj *so,
     91 						  const struct pipe_rasterizer_state *rast)
     92 {
     93 	uint64_t outputs = ir3_shader_outputs(so->shader);
     94 
     95 	return (!rast->depth_clip ||
     96 			util_bitcount(rast->clip_plane_enable) > 6 ||
     97 			outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
     98 					   (1ULL << VARYING_SLOT_CLIP_DIST0) |
     99 					   (1ULL << VARYING_SLOT_CLIP_DIST1)));
    100 }
    101 
    102 
    103 static void
    104 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
    105 {
    106 	const struct ir3_info *si = &so->info;
    107 	enum adreno_state_block sb;
    108 	enum adreno_state_src src;
    109 	uint32_t i, sz, *bin;
    110 
    111 	if (so->type == SHADER_VERTEX) {
    112 		sb = SB_VERT_SHADER;
    113 	} else {
    114 		sb = SB_FRAG_SHADER;
    115 	}
    116 
    117 	if (fd_mesa_debug & FD_DBG_DIRECT) {
    118 		sz = si->sizedwords;
    119 		src = SS_DIRECT;
    120 		bin = fd_bo_map(so->bo);
    121 	} else {
    122 		sz = 0;
    123 		src = SS_INDIRECT;
    124 		bin = NULL;
    125 	}
    126 
    127 	OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
    128 	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
    129 			CP_LOAD_STATE_0_STATE_SRC(src) |
    130 			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
    131 			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
    132 	if (bin) {
    133 		OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
    134 				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
    135 	} else {
    136 		OUT_RELOC(ring, so->bo, 0,
    137 				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
    138 	}
    139 	for (i = 0; i < sz; i++) {
    140 		OUT_RING(ring, bin[i]);
    141 	}
    142 }
    143 
    144 void
    145 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
    146 				 int nr, struct pipe_surface **bufs)
    147 {
    148 	const struct ir3_shader_variant *vp, *fp;
    149 	const struct ir3_info *vsi, *fsi;
    150 	enum a3xx_instrbuffermode fpbuffer, vpbuffer;
    151 	uint32_t fpbuffersz, vpbuffersz, fsoff;
    152 	uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
    153 	int constmode;
    154 	int i, j;
    155 
    156 	debug_assert(nr <= ARRAY_SIZE(color_regid));
    157 
    158 	vp = fd3_emit_get_vp(emit);
    159 	fp = fd3_emit_get_fp(emit);
    160 
    161 	vsi = &vp->info;
    162 	fsi = &fp->info;
    163 
    164 	fpbuffer = BUFFER;
    165 	vpbuffer = BUFFER;
    166 	fpbuffersz = fp->instrlen;
    167 	vpbuffersz = vp->instrlen;
    168 
    169 	/*
    170 	 * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
    171 	 * appears like 256 is the hard limit, but when the combined size
    172 	 * exceeds 128 then blob will try to keep FS in BUFFER mode and
    173 	 * switch to CACHE for VS until VS is too large.  The blob seems
    174 	 * to switch FS out of BUFFER mode at slightly under 128.  But
    175 	 * a bit fuzzy on the decision tree, so use slightly conservative
    176 	 * limits.
    177 	 *
    178 	 * TODO check if these thresholds for BUFFER vs CACHE mode are the
    179 	 *      same for all a3xx or whether we need to consider the gpuid
    180 	 */
    181 
    182 	if ((fpbuffersz + vpbuffersz) > 128) {
    183 		if (fpbuffersz < 112) {
    184 			/* FP:BUFFER   VP:CACHE  */
    185 			vpbuffer = CACHE;
    186 			vpbuffersz = 256 - fpbuffersz;
    187 		} else if (vpbuffersz < 112) {
    188 			/* FP:CACHE    VP:BUFFER */
    189 			fpbuffer = CACHE;
    190 			fpbuffersz = 256 - vpbuffersz;
    191 		} else {
    192 			/* FP:CACHE    VP:CACHE  */
    193 			vpbuffer = fpbuffer = CACHE;
    194 			vpbuffersz = fpbuffersz = 192;
    195 		}
    196 	}
    197 
    198 	if (fpbuffer == BUFFER) {
    199 		fsoff = 128 - fpbuffersz;
    200 	} else {
    201 		fsoff = 256 - fpbuffersz;
    202 	}
    203 
    204 	/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
    205 	constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
    206 
    207 	pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
    208 	posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
    209 	psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
    210 	if (fp->color0_mrt) {
    211 		color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
    212 			ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
    213 	} else {
    214 		color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
    215 		color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
    216 		color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
    217 		color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
    218 	}
    219 
    220 	/* adjust regids for alpha output formats. there is no alpha render
    221 	 * format, so it's just treated like red
    222 	 */
    223 	for (i = 0; i < nr; i++)
    224 		if (util_format_is_alpha(pipe_surface_format(bufs[i])))
    225 			color_regid[i] += 3;
    226 
    227 	/* we could probably divide this up into things that need to be
    228 	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
    229 	 */
    230 
    231 	OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
    232 	OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
    233 			A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
    234 			/* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
    235 			 * flush some caches? I think we only need to set those
    236 			 * bits if we have updated const or shader..
    237 			 */
    238 			A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
    239 			A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
    240 	OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
    241 			A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
    242 			COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) |
    243 					A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2))));
    244 	OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
    245 	OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
    246 	OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
    247 			A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
    248 			A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
    249 	OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
    250 			A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
    251 			A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
    252 
    253 	OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
    254 	OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
    255 			COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
    256 			A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
    257 			A3XX_SP_SP_CTRL_REG_L0MODE(0));
    258 
    259 	OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
    260 	OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
    261 
    262 	OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
    263 	OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
    264 			A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
    265 			COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
    266 			A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
    267 			A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
    268 			A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
    269 			A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
    270 			A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
    271 	OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
    272 			A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
    273 			A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
    274 	OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
    275 			A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
    276 			A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
    277 
    278 	struct ir3_shader_linkage l = {0};
    279 	ir3_link_shaders(&l, vp, fp);
    280 
    281 	for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
    282 		uint32_t reg = 0;
    283 
    284 		OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
    285 
    286 		reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
    287 		reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
    288 		j++;
    289 
    290 		reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
    291 		reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
    292 		j++;
    293 
    294 		OUT_RING(ring, reg);
    295 	}
    296 
    297 	for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
    298 		uint32_t reg = 0;
    299 
    300 		OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
    301 
    302 		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
    303 		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
    304 		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
    305 		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
    306 
    307 		OUT_RING(ring, reg);
    308 	}
    309 
    310 	OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
    311 	OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
    312 			A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
    313 	OUT_RELOC(ring, vp->bo, 0, 0, 0);  /* SP_VS_OBJ_START_REG */
    314 
    315 	if (emit->key.binning_pass) {
    316 		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
    317 		OUT_RING(ring, 0x00000000);
    318 
    319 		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
    320 		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
    321 				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
    322 		OUT_RING(ring, 0x00000000);
    323 
    324 		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
    325 		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
    326 				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
    327 	} else {
    328 		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
    329 		OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
    330 
    331 		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
    332 		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
    333 				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
    334 				COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
    335 				A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
    336 				A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
    337 				A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
    338 				A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
    339 				A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
    340 				COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
    341 				A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
    342 		OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
    343 				A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
    344 				A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
    345 				A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
    346 
    347 		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
    348 		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
    349 					MAX2(128, vp->constlen)) |
    350 				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
    351 		OUT_RELOC(ring, fp->bo, 0, 0, 0);  /* SP_FS_OBJ_START_REG */
    352 	}
    353 
    354 	OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
    355 	OUT_RING(ring,
    356 			 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
    357 			 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
    358 			 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
    359 
    360 	OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
    361 	for (i = 0; i < 4; i++) {
    362 		uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
    363 			COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
    364 
    365 		if (i < nr) {
    366 			enum pipe_format fmt = pipe_surface_format(bufs[i]);
    367 			mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
    368 				COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
    369 		}
    370 		OUT_RING(ring, mrt_reg);
    371 	}
    372 
    373 	if (emit->key.binning_pass) {
    374 		OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
    375 		OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
    376 				A3XX_VPC_ATTR_LMSIZE(1) |
    377 				COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
    378 		OUT_RING(ring, 0x00000000);
    379 	} else {
    380 		uint32_t vinterp[4], flatshade[2], vpsrepl[4];
    381 
    382 		memset(vinterp, 0, sizeof(vinterp));
    383 		memset(flatshade, 0, sizeof(flatshade));
    384 		memset(vpsrepl, 0, sizeof(vpsrepl));
    385 
    386 		/* figure out VARYING_INTERP / FLAT_SHAD register values: */
    387 		for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
    388 			/* NOTE: varyings are packed, so if compmask is 0xb
    389 			 * then first, third, and fourth component occupy
    390 			 * three consecutive varying slots:
    391 			 */
    392 			unsigned compmask = fp->inputs[j].compmask;
    393 
    394 			uint32_t inloc = fp->inputs[j].inloc;
    395 
    396 			if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) ||
    397 					(fp->inputs[j].rasterflat && emit->rasterflat)) {
    398 				uint32_t loc = inloc;
    399 
    400 				for (i = 0; i < 4; i++) {
    401 					if (compmask & (1 << i)) {
    402 						vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
    403 						flatshade[loc / 32] |= 1 << (loc % 32);
    404 						loc++;
    405 					}
    406 				}
    407 			}
    408 
    409 			gl_varying_slot slot = fp->inputs[j].slot;
    410 
    411 			/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
    412 			if (slot >= VARYING_SLOT_VAR0) {
    413 				unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
    414 				/* Replace the .xy coordinates with S/T from the point sprite. Set
    415 				 * interpolation bits for .zw such that they become .01
    416 				 */
    417 				if (emit->sprite_coord_enable & texmask) {
    418 					/* mask is two 2-bit fields, where:
    419 					 *   '01' -> S
    420 					 *   '10' -> T
    421 					 *   '11' -> 1 - T  (flip mode)
    422 					 */
    423 					unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
    424 					uint32_t loc = inloc;
    425 					if (compmask & 0x1) {
    426 						vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
    427 						loc++;
    428 					}
    429 					if (compmask & 0x2) {
    430 						vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
    431 						loc++;
    432 					}
    433 					if (compmask & 0x4) {
    434 						/* .z <- 0.0f */
    435 						vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
    436 						loc++;
    437 					}
    438 					if (compmask & 0x8) {
    439 						/* .w <- 1.0f */
    440 						vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
    441 						loc++;
    442 					}
    443 				}
    444 			}
    445 		}
    446 
    447 		OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
    448 		OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
    449 				A3XX_VPC_ATTR_THRDASSIGN(1) |
    450 				A3XX_VPC_ATTR_LMSIZE(1) |
    451 				COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
    452 		OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
    453 				A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
    454 
    455 		OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
    456 		OUT_RING(ring, vinterp[0]);    /* VPC_VARYING_INTERP[0].MODE */
    457 		OUT_RING(ring, vinterp[1]);    /* VPC_VARYING_INTERP[1].MODE */
    458 		OUT_RING(ring, vinterp[2]);    /* VPC_VARYING_INTERP[2].MODE */
    459 		OUT_RING(ring, vinterp[3]);    /* VPC_VARYING_INTERP[3].MODE */
    460 
    461 		OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
    462 		OUT_RING(ring, vpsrepl[0]);    /* VPC_VARYING_PS_REPL[0].MODE */
    463 		OUT_RING(ring, vpsrepl[1]);    /* VPC_VARYING_PS_REPL[1].MODE */
    464 		OUT_RING(ring, vpsrepl[2]);    /* VPC_VARYING_PS_REPL[2].MODE */
    465 		OUT_RING(ring, vpsrepl[3]);    /* VPC_VARYING_PS_REPL[3].MODE */
    466 
    467 		OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
    468 		OUT_RING(ring, flatshade[0]);        /* SP_FS_FLAT_SHAD_MODE_REG_0 */
    469 		OUT_RING(ring, flatshade[1]);        /* SP_FS_FLAT_SHAD_MODE_REG_1 */
    470 	}
    471 
    472 	if (vpbuffer == BUFFER)
    473 		emit_shader(ring, vp);
    474 
    475 	OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
    476 	OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
    477 
    478 	if (!emit->key.binning_pass) {
    479 		if (fpbuffer == BUFFER)
    480 			emit_shader(ring, fp);
    481 
    482 		OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
    483 		OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
    484 	}
    485 }
    486 
    487 void
    488 fd3_prog_init(struct pipe_context *pctx)
    489 {
    490 	pctx->create_fs_state = fd3_fp_state_create;
    491 	pctx->delete_fs_state = fd3_fp_state_delete;
    492 
    493 	pctx->create_vs_state = fd3_vp_state_create;
    494 	pctx->delete_vs_state = fd3_vp_state_delete;
    495 
    496 	fd_prog_init(pctx);
    497 }
    498