1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 30 #include "pipe/p_defines.h" 31 #include "pipe/p_screen.h" 32 #include "pipe/p_state.h" 33 34 #include "util/u_memory.h" 35 #include "util/u_inlines.h" 36 #include "util/u_format.h" 37 #include "util/u_format_s3tc.h" 38 #include "util/u_string.h" 39 #include "util/u_debug.h" 40 41 #include "os/os_time.h" 42 43 #include <stdio.h> 44 #include <errno.h> 45 #include <stdlib.h> 46 47 #include "freedreno_screen.h" 48 #include "freedreno_resource.h" 49 #include "freedreno_fence.h" 50 #include "freedreno_query.h" 51 #include "freedreno_util.h" 52 53 #include "a2xx/fd2_screen.h" 54 #include "a3xx/fd3_screen.h" 55 #include "a4xx/fd4_screen.h" 56 #include "a5xx/fd5_screen.h" 57 58 #include "ir3/ir3_nir.h" 59 60 /* XXX this should go away */ 61 #include "state_tracker/drm_driver.h" 62 63 static const struct debug_named_value debug_options[] = { 64 {"msgs", FD_DBG_MSGS, "Print debug messages"}, 65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"}, 66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, 67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"}, 68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"}, 69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, 70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"}, 71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"}, 72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, 73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"}, 74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"}, 75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"}, 76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, 77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"}, 78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"}, 79 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"}, 80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"}, 81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"}, 82 DEBUG_NAMED_VALUE_END 83 }; 84 85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) 86 87 int fd_mesa_debug = 0; 88 bool fd_binning_enabled = true; 89 static bool glsl120 = false; 90 91 static const char * 92 fd_screen_get_name(struct pipe_screen *pscreen) 93 { 94 static char buffer[128]; 95 util_snprintf(buffer, sizeof(buffer), "FD%03d", 96 fd_screen(pscreen)->device_id); 97 return buffer; 98 } 99 100 static const char * 101 fd_screen_get_vendor(struct pipe_screen *pscreen) 102 { 103 return "freedreno"; 104 } 105 106 static const char * 107 fd_screen_get_device_vendor(struct pipe_screen *pscreen) 108 { 109 return "Qualcomm"; 110 } 111 112 113 static uint64_t 114 fd_screen_get_timestamp(struct pipe_screen *pscreen) 115 { 116 struct fd_screen *screen = fd_screen(pscreen); 117 118 if (screen->has_timestamp) { 119 uint64_t n; 120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n); 121 debug_assert(screen->max_freq > 0); 122 return n * 1000000000 / screen->max_freq; 123 } else { 124 int64_t cpu_time = os_time_get() * 1000; 125 return cpu_time + screen->cpu_gpu_time_delta; 126 } 127 128 } 129 130 static void 131 fd_screen_destroy(struct pipe_screen *pscreen) 132 { 133 struct fd_screen *screen = fd_screen(pscreen); 134 135 if (screen->pipe) 136 fd_pipe_del(screen->pipe); 137 138 if (screen->dev) 139 fd_device_del(screen->dev); 140 141 fd_bc_fini(&screen->batch_cache); 142 143 slab_destroy_parent(&screen->transfer_pool); 144 145 pipe_mutex_destroy(screen->lock); 146 147 free(screen); 148 } 149 150 /* 151 TODO either move caps to a2xx/a3xx specific code, or maybe have some 152 tables for things that differ if the delta is not too much.. 153 */ 154 static int 155 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) 156 { 157 struct fd_screen *screen = fd_screen(pscreen); 158 159 /* this is probably not totally correct.. but it's a start: */ 160 switch (param) { 161 /* Supported features (boolean caps). */ 162 case PIPE_CAP_NPOT_TEXTURES: 163 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: 164 case PIPE_CAP_TWO_SIDED_STENCIL: 165 case PIPE_CAP_ANISOTROPIC_FILTER: 166 case PIPE_CAP_POINT_SPRITE: 167 case PIPE_CAP_TEXTURE_SHADOW_MAP: 168 case PIPE_CAP_BLEND_EQUATION_SEPARATE: 169 case PIPE_CAP_TEXTURE_SWIZZLE: 170 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: 171 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: 172 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: 173 case PIPE_CAP_SEAMLESS_CUBE_MAP: 174 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: 175 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: 177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: 178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: 179 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: 180 case PIPE_CAP_STRING_MARKER: 181 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: 182 return 1; 183 184 case PIPE_CAP_VERTEXID_NOBASE: 185 return is_a3xx(screen) || is_a4xx(screen); 186 187 case PIPE_CAP_USER_CONSTANT_BUFFERS: 188 return is_a4xx(screen) ? 0 : 1; 189 190 case PIPE_CAP_SHADER_STENCIL_EXPORT: 191 case PIPE_CAP_TGSI_TEXCOORD: 192 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: 193 case PIPE_CAP_TEXTURE_MULTISAMPLE: 194 case PIPE_CAP_TEXTURE_BARRIER: 195 case PIPE_CAP_TEXTURE_MIRROR_CLAMP: 196 case PIPE_CAP_COMPUTE: 197 case PIPE_CAP_QUERY_MEMORY_INFO: 198 case PIPE_CAP_PCI_GROUP: 199 case PIPE_CAP_PCI_BUS: 200 case PIPE_CAP_PCI_DEVICE: 201 case PIPE_CAP_PCI_FUNCTION: 202 return 0; 203 204 case PIPE_CAP_SM3: 205 case PIPE_CAP_PRIMITIVE_RESTART: 206 case PIPE_CAP_TGSI_INSTANCEID: 207 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: 208 case PIPE_CAP_INDEP_BLEND_ENABLE: 209 case PIPE_CAP_INDEP_BLEND_FUNC: 210 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: 211 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: 212 case PIPE_CAP_CONDITIONAL_RENDER: 213 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: 214 case PIPE_CAP_FAKE_SW_MSAA: 215 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: 216 case PIPE_CAP_DEPTH_CLIP_DISABLE: 217 case PIPE_CAP_CLIP_HALFZ: 218 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); 219 220 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: 221 return 0; 222 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 223 if (is_a3xx(screen)) return 16; 224 if (is_a4xx(screen)) return 32; 225 if (is_a5xx(screen)) return 32; 226 return 0; 227 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: 228 /* We could possibly emulate more by pretending 2d/rect textures and 229 * splitting high bits of index into 2nd dimension.. 230 */ 231 if (is_a3xx(screen)) return 8192; 232 if (is_a4xx(screen)) return 16384; 233 if (is_a5xx(screen)) return 16384; 234 return 0; 235 236 case PIPE_CAP_TEXTURE_FLOAT_LINEAR: 237 case PIPE_CAP_CUBE_MAP_ARRAY: 238 case PIPE_CAP_START_INSTANCE: 239 case PIPE_CAP_SAMPLER_VIEW_TARGET: 240 case PIPE_CAP_TEXTURE_QUERY_LOD: 241 return is_a4xx(screen) || is_a5xx(screen); 242 243 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: 244 return 64; 245 246 case PIPE_CAP_GLSL_FEATURE_LEVEL: 247 if (glsl120) 248 return 120; 249 return is_ir3(screen) ? 140 : 120; 250 251 /* Unsupported features. */ 252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: 253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: 254 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: 255 case PIPE_CAP_USER_VERTEX_BUFFERS: 256 case PIPE_CAP_USER_INDEX_BUFFERS: 257 case PIPE_CAP_QUERY_PIPELINE_STATISTICS: 258 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: 259 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: 260 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: 261 case PIPE_CAP_TEXTURE_GATHER_SM5: 262 case PIPE_CAP_SAMPLE_SHADING: 263 case PIPE_CAP_TEXTURE_GATHER_OFFSETS: 264 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: 265 case PIPE_CAP_DRAW_INDIRECT: 266 case PIPE_CAP_MULTI_DRAW_INDIRECT: 267 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: 268 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: 269 case PIPE_CAP_POLYGON_OFFSET_CLAMP: 270 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: 271 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: 272 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: 273 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: 274 case PIPE_CAP_DEPTH_BOUNDS_TEST: 275 case PIPE_CAP_TGSI_TXQS: 276 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */ 277 case PIPE_CAP_FORCE_PERSAMPLE_INTERP: 278 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: 279 case PIPE_CAP_CLEAR_TEXTURE: 280 case PIPE_CAP_DRAW_PARAMETERS: 281 case PIPE_CAP_TGSI_PACK_HALF_FLOAT: 282 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: 283 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: 284 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: 285 case PIPE_CAP_INVALIDATE_BUFFER: 286 case PIPE_CAP_GENERATE_MIPMAP: 287 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: 288 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: 289 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: 290 case PIPE_CAP_CULL_DISTANCE: 291 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: 292 case PIPE_CAP_TGSI_VOTE: 293 case PIPE_CAP_MAX_WINDOW_RECTANGLES: 294 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: 295 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: 296 case PIPE_CAP_TGSI_ARRAY_COMPONENTS: 297 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: 298 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: 299 case PIPE_CAP_TGSI_FS_FBFETCH: 300 return 0; 301 302 case PIPE_CAP_MAX_VIEWPORTS: 303 return 1; 304 305 case PIPE_CAP_SHAREABLE_SHADERS: 306 /* manage the variants for these ourself, to avoid breaking precompile: */ 307 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: 308 case PIPE_CAP_VERTEX_COLOR_CLAMPED: 309 if (is_ir3(screen)) 310 return 1; 311 return 0; 312 313 /* Stream output. */ 314 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: 315 if (is_ir3(screen)) 316 return PIPE_MAX_SO_BUFFERS; 317 return 0; 318 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: 319 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: 320 if (is_ir3(screen)) 321 return 1; 322 return 0; 323 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: 324 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: 325 if (is_ir3(screen)) 326 return 16 * 4; /* should only be shader out limit? */ 327 return 0; 328 329 /* Geometry shader output, unsupported. */ 330 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: 331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 332 case PIPE_CAP_MAX_VERTEX_STREAMS: 333 return 0; 334 335 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: 336 return 2048; 337 338 /* Texturing. */ 339 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: 340 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: 341 return MAX_MIP_LEVELS; 342 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: 343 return 11; 344 345 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: 346 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0; 347 348 /* Render targets. */ 349 case PIPE_CAP_MAX_RENDER_TARGETS: 350 return screen->max_rts; 351 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: 352 return is_a3xx(screen) ? 1 : 0; 353 354 /* Queries. */ 355 case PIPE_CAP_QUERY_BUFFER_OBJECT: 356 return 0; 357 case PIPE_CAP_OCCLUSION_QUERY: 358 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); 359 case PIPE_CAP_QUERY_TIMESTAMP: 360 case PIPE_CAP_QUERY_TIME_ELAPSED: 361 /* only a4xx, requires new enough kernel so we know max_freq: */ 362 return (screen->max_freq > 0) && is_a4xx(screen); 363 364 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: 365 case PIPE_CAP_MIN_TEXEL_OFFSET: 366 return -8; 367 368 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: 369 case PIPE_CAP_MAX_TEXEL_OFFSET: 370 return 7; 371 372 case PIPE_CAP_ENDIANNESS: 373 return PIPE_ENDIAN_LITTLE; 374 375 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: 376 return 64; 377 378 case PIPE_CAP_VENDOR_ID: 379 return 0x5143; 380 case PIPE_CAP_DEVICE_ID: 381 return 0xFFFFFFFF; 382 case PIPE_CAP_ACCELERATED: 383 return 1; 384 case PIPE_CAP_VIDEO_MEMORY: 385 DBG("FINISHME: The value returned is incorrect\n"); 386 return 10; 387 case PIPE_CAP_UMA: 388 return 1; 389 case PIPE_CAP_NATIVE_FENCE_FD: 390 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD; 391 } 392 debug_printf("unknown param %d\n", param); 393 return 0; 394 } 395 396 static float 397 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) 398 { 399 switch (param) { 400 case PIPE_CAPF_MAX_LINE_WIDTH: 401 case PIPE_CAPF_MAX_LINE_WIDTH_AA: 402 /* NOTE: actual value is 127.0f, but this is working around a deqp 403 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide 404 * uses too small of a render target size, and gets confused when 405 * the lines start going offscreen. 406 * 407 * See: https://code.google.com/p/android/issues/detail?id=206513 408 */ 409 if (fd_mesa_debug & FD_DBG_DEQP) 410 return 48.0f; 411 return 127.0f; 412 case PIPE_CAPF_MAX_POINT_WIDTH: 413 case PIPE_CAPF_MAX_POINT_WIDTH_AA: 414 return 4092.0f; 415 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: 416 return 16.0f; 417 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: 418 return 15.0f; 419 case PIPE_CAPF_GUARD_BAND_LEFT: 420 case PIPE_CAPF_GUARD_BAND_TOP: 421 case PIPE_CAPF_GUARD_BAND_RIGHT: 422 case PIPE_CAPF_GUARD_BAND_BOTTOM: 423 return 0.0f; 424 } 425 debug_printf("unknown paramf %d\n", param); 426 return 0; 427 } 428 429 static int 430 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, 431 enum pipe_shader_cap param) 432 { 433 struct fd_screen *screen = fd_screen(pscreen); 434 435 switch(shader) 436 { 437 case PIPE_SHADER_FRAGMENT: 438 case PIPE_SHADER_VERTEX: 439 break; 440 case PIPE_SHADER_COMPUTE: 441 case PIPE_SHADER_GEOMETRY: 442 /* maye we could emulate.. */ 443 return 0; 444 default: 445 DBG("unknown shader type %d", shader); 446 return 0; 447 } 448 449 /* this is probably not totally correct.. but it's a start: */ 450 switch (param) { 451 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 452 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 453 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 454 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 455 return 16384; 456 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 457 return 8; /* XXX */ 458 case PIPE_SHADER_CAP_MAX_INPUTS: 459 case PIPE_SHADER_CAP_MAX_OUTPUTS: 460 return 16; 461 case PIPE_SHADER_CAP_MAX_TEMPS: 462 return 64; /* Max native temporaries. */ 463 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: 464 /* NOTE: seems to be limit for a3xx is actually 512 but 465 * split between VS and FS. Use lower limit of 256 to 466 * avoid getting into impossible situations: 467 */ 468 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]); 469 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 470 return is_ir3(screen) ? 16 : 1; 471 case PIPE_SHADER_CAP_MAX_PREDS: 472 return 0; /* nothing uses this */ 473 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 474 return 1; 475 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: 476 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: 477 /* Technically this should be the same as for TEMP/CONST, since 478 * everything is just normal registers. This is just temporary 479 * hack until load_input/store_output handle arrays in a similar 480 * way as load_var/store_var.. 481 */ 482 return 0; 483 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: 484 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: 485 /* a2xx compiler doesn't handle indirect: */ 486 return is_ir3(screen) ? 1 : 0; 487 case PIPE_SHADER_CAP_SUBROUTINES: 488 case PIPE_SHADER_CAP_DOUBLES: 489 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: 490 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: 491 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: 492 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: 493 return 0; 494 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: 495 return 1; 496 case PIPE_SHADER_CAP_INTEGERS: 497 if (glsl120) 498 return 0; 499 return is_ir3(screen) ? 1 : 0; 500 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: 501 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: 502 return 16; 503 case PIPE_SHADER_CAP_PREFERRED_IR: 504 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen)) 505 return PIPE_SHADER_IR_NIR; 506 return PIPE_SHADER_IR_TGSI; 507 case PIPE_SHADER_CAP_SUPPORTED_IRS: 508 return 0; 509 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: 510 return 32; 511 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: 512 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: 513 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: 514 return 0; 515 } 516 debug_printf("unknown shader param %d\n", param); 517 return 0; 518 } 519 520 static const void * 521 fd_get_compiler_options(struct pipe_screen *pscreen, 522 enum pipe_shader_ir ir, unsigned shader) 523 { 524 struct fd_screen *screen = fd_screen(pscreen); 525 526 if (is_ir3(screen)) 527 return ir3_get_compiler_options(); 528 529 return NULL; 530 } 531 532 boolean 533 fd_screen_bo_get_handle(struct pipe_screen *pscreen, 534 struct fd_bo *bo, 535 unsigned stride, 536 struct winsys_handle *whandle) 537 { 538 whandle->stride = stride; 539 540 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { 541 return fd_bo_get_name(bo, &whandle->handle) == 0; 542 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { 543 whandle->handle = fd_bo_handle(bo); 544 return TRUE; 545 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { 546 whandle->handle = fd_bo_dmabuf(bo); 547 return TRUE; 548 } else { 549 return FALSE; 550 } 551 } 552 553 struct fd_bo * 554 fd_screen_bo_from_handle(struct pipe_screen *pscreen, 555 struct winsys_handle *whandle) 556 { 557 struct fd_screen *screen = fd_screen(pscreen); 558 struct fd_bo *bo; 559 560 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { 561 bo = fd_bo_from_name(screen->dev, whandle->handle); 562 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { 563 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0); 564 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { 565 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle); 566 } else { 567 DBG("Attempt to import unsupported handle type %d", whandle->type); 568 return NULL; 569 } 570 571 if (!bo) { 572 DBG("ref name 0x%08x failed", whandle->handle); 573 return NULL; 574 } 575 576 return bo; 577 } 578 579 struct pipe_screen * 580 fd_screen_create(struct fd_device *dev) 581 { 582 struct fd_screen *screen = CALLOC_STRUCT(fd_screen); 583 struct pipe_screen *pscreen; 584 uint64_t val; 585 586 fd_mesa_debug = debug_get_option_fd_mesa_debug(); 587 588 if (fd_mesa_debug & FD_DBG_NOBIN) 589 fd_binning_enabled = false; 590 591 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120); 592 593 if (!screen) 594 return NULL; 595 596 pscreen = &screen->base; 597 598 screen->dev = dev; 599 screen->refcnt = 1; 600 601 // maybe this should be in context? 602 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); 603 if (!screen->pipe) { 604 DBG("could not create 3d pipe"); 605 goto fail; 606 } 607 608 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) { 609 DBG("could not get GMEM size"); 610 goto fail; 611 } 612 screen->gmemsize_bytes = val; 613 614 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { 615 DBG("could not get device-id"); 616 goto fail; 617 } 618 screen->device_id = val; 619 620 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) { 621 DBG("could not get gpu freq"); 622 /* this limits what performance related queries are 623 * supported but is not fatal 624 */ 625 screen->max_freq = 0; 626 } else { 627 screen->max_freq = val; 628 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0) 629 screen->has_timestamp = true; 630 } 631 632 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) { 633 DBG("could not get gpu-id"); 634 goto fail; 635 } 636 screen->gpu_id = val; 637 638 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) { 639 DBG("could not get chip-id"); 640 /* older kernels may not have this property: */ 641 unsigned core = screen->gpu_id / 100; 642 unsigned major = (screen->gpu_id % 100) / 10; 643 unsigned minor = screen->gpu_id % 10; 644 unsigned patch = 0; /* assume the worst */ 645 val = (patch & 0xff) | ((minor & 0xff) << 8) | 646 ((major & 0xff) << 16) | ((core & 0xff) << 24); 647 } 648 screen->chip_id = val; 649 650 DBG("Pipe Info:"); 651 DBG(" GPU-id: %d", screen->gpu_id); 652 DBG(" Chip-id: 0x%08x", screen->chip_id); 653 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes); 654 655 /* explicitly checking for GPU revisions that are known to work. This 656 * may be overly conservative for a3xx, where spoofing the gpu_id with 657 * the blob driver seems to generate identical cmdstream dumps. But 658 * on a2xx, there seem to be small differences between the GPU revs 659 * so it is probably better to actually test first on real hardware 660 * before enabling: 661 * 662 * If you have a different adreno version, feel free to add it to one 663 * of the cases below and see what happens. And if it works, please 664 * send a patch ;-) 665 */ 666 switch (screen->gpu_id) { 667 case 220: 668 fd2_screen_init(pscreen); 669 break; 670 case 305: 671 case 307: 672 case 320: 673 case 330: 674 fd3_screen_init(pscreen); 675 break; 676 case 420: 677 case 430: 678 fd4_screen_init(pscreen); 679 break; 680 case 530: 681 fd5_screen_init(pscreen); 682 break; 683 default: 684 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); 685 goto fail; 686 } 687 688 if (screen->gpu_id >= 500) { 689 screen->gmem_alignw = 64; 690 screen->gmem_alignh = 32; 691 } else { 692 screen->gmem_alignw = 32; 693 screen->gmem_alignh = 32; 694 } 695 696 /* NOTE: don't enable reordering on a2xx, since completely untested. 697 * Also, don't enable if we have too old of a kernel to support 698 * growable cmdstream buffers, since memory requirement for cmdstream 699 * buffers would be too much otherwise. 700 */ 701 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)) 702 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER); 703 704 fd_bc_init(&screen->batch_cache); 705 706 pipe_mutex_init(screen->lock); 707 708 pscreen->destroy = fd_screen_destroy; 709 pscreen->get_param = fd_screen_get_param; 710 pscreen->get_paramf = fd_screen_get_paramf; 711 pscreen->get_shader_param = fd_screen_get_shader_param; 712 pscreen->get_compiler_options = fd_get_compiler_options; 713 714 fd_resource_screen_init(pscreen); 715 fd_query_screen_init(pscreen); 716 717 pscreen->get_name = fd_screen_get_name; 718 pscreen->get_vendor = fd_screen_get_vendor; 719 pscreen->get_device_vendor = fd_screen_get_device_vendor; 720 721 pscreen->get_timestamp = fd_screen_get_timestamp; 722 723 pscreen->fence_reference = fd_fence_ref; 724 pscreen->fence_finish = fd_fence_finish; 725 pscreen->fence_get_fd = fd_fence_get_fd; 726 727 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16); 728 729 util_format_s3tc_init(); 730 731 return pscreen; 732 733 fail: 734 fd_screen_destroy(pscreen); 735 return NULL; 736 } 737