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      1 
      2 #include "state_tracker/graw.h"
      3 
      4 #include "pipe/p_context.h"
      5 #include "pipe/p_defines.h"
      6 #include "pipe/p_screen.h"
      7 #include "pipe/p_shader_tokens.h"
      8 #include "pipe/p_state.h"
      9 
     10 #include "util/u_box.h"
     11 #include "util/u_debug.h"
     12 #include "util/u_debug_image.h"
     13 #include "util/u_draw_quad.h"
     14 #include "util/u_format.h"
     15 #include "util/u_inlines.h"
     16 #include "util/u_memory.h"
     17 
     18 
     19 struct graw_info
     20 {
     21    struct pipe_screen *screen;
     22    struct pipe_context *ctx;
     23    struct pipe_resource *color_buf[PIPE_MAX_COLOR_BUFS], *zs_buf;
     24    struct pipe_surface *color_surf[PIPE_MAX_COLOR_BUFS], *zs_surf;
     25    void *window;
     26 };
     27 
     28 
     29 
     30 static inline boolean
     31 graw_util_create_window(struct graw_info *info,
     32                         int width, int height,
     33                         int num_cbufs, bool zstencil_buf)
     34 {
     35    static const enum pipe_format formats[] = {
     36       PIPE_FORMAT_RGBA8888_UNORM,
     37       PIPE_FORMAT_BGRA8888_UNORM,
     38       PIPE_FORMAT_NONE
     39    };
     40    enum pipe_format format;
     41    struct pipe_resource resource_temp;
     42    struct pipe_surface surface_temp;
     43    int i;
     44 
     45    memset(info, 0, sizeof(*info));
     46    memset(&resource_temp, 0, sizeof(resource_temp));
     47 
     48    /* It's hard to say whether window or screen should be created
     49     * first.  Different environments would prefer one or the other.
     50     *
     51     * Also, no easy way of querying supported formats if the screen
     52     * cannot be created first.
     53     */
     54    for (i = 0; info->window == NULL && formats[i] != PIPE_FORMAT_NONE; i++) {
     55       info->screen = graw_create_window_and_screen(0, 0, width, height,
     56                                                    formats[i],
     57                                                    &info->window);
     58       format = formats[i];
     59    }
     60    if (!info->screen || !info->window) {
     61       debug_printf("graw: Failed to create screen/window\n");
     62       return FALSE;
     63    }
     64 
     65    info->ctx = info->screen->context_create(info->screen, NULL, 0);
     66    if (info->ctx == NULL) {
     67       debug_printf("graw: Failed to create context\n");
     68       return FALSE;
     69    }
     70 
     71    for (i = 0; i < num_cbufs; i++) {
     72       /* create color texture */
     73       resource_temp.target = PIPE_TEXTURE_2D;
     74       resource_temp.format = format;
     75       resource_temp.width0 = width;
     76       resource_temp.height0 = height;
     77       resource_temp.depth0 = 1;
     78       resource_temp.array_size = 1;
     79       resource_temp.last_level = 0;
     80       resource_temp.nr_samples = 1;
     81       resource_temp.bind = (PIPE_BIND_RENDER_TARGET |
     82                             PIPE_BIND_DISPLAY_TARGET);
     83       info->color_buf[i] = info->screen->resource_create(info->screen,
     84                                                          &resource_temp);
     85       if (info->color_buf[i] == NULL) {
     86          debug_printf("graw: Failed to create color texture\n");
     87          return FALSE;
     88       }
     89 
     90       /* create color surface */
     91       surface_temp.format = resource_temp.format;
     92       surface_temp.u.tex.level = 0;
     93       surface_temp.u.tex.first_layer = 0;
     94       surface_temp.u.tex.last_layer = 0;
     95       info->color_surf[i] = info->ctx->create_surface(info->ctx,
     96                                                       info->color_buf[i],
     97                                                       &surface_temp);
     98       if (info->color_surf[i] == NULL) {
     99          debug_printf("graw: Failed to get color surface\n");
    100          return FALSE;
    101       }
    102    }
    103 
    104    /* create Z texture (XXX try other Z/S formats if needed) */
    105    resource_temp.target = PIPE_TEXTURE_2D;
    106    resource_temp.format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
    107    resource_temp.width0 = width;
    108    resource_temp.height0 = height;
    109    resource_temp.depth0 = 1;
    110    resource_temp.array_size = 1;
    111    resource_temp.last_level = 0;
    112    resource_temp.nr_samples = 1;
    113    resource_temp.bind = PIPE_BIND_DEPTH_STENCIL;
    114    info->zs_buf = info->screen->resource_create(info->screen, &resource_temp);
    115    if (!info->zs_buf) {
    116       debug_printf("graw: Failed to create Z texture\n");
    117       return FALSE;
    118    }
    119 
    120    /* create z surface */
    121    surface_temp.format = resource_temp.format;
    122    surface_temp.u.tex.level = 0;
    123    surface_temp.u.tex.first_layer = 0;
    124    surface_temp.u.tex.last_layer = 0;
    125    info->zs_surf = info->ctx->create_surface(info->ctx,
    126                                              info->zs_buf,
    127                                              &surface_temp);
    128    if (info->zs_surf == NULL) {
    129       debug_printf("graw: Failed to get Z surface\n");
    130       return FALSE;
    131    }
    132 
    133    {
    134       struct pipe_framebuffer_state fb;
    135       memset(&fb, 0, sizeof fb);
    136       fb.nr_cbufs = num_cbufs;
    137       fb.width = width;
    138       fb.height = height;
    139       for (i = 0; i < num_cbufs; i++)
    140          fb.cbufs[i] = info->color_surf[i];
    141       fb.zsbuf = info->zs_surf;
    142       info->ctx->set_framebuffer_state(info->ctx, &fb);
    143    }
    144 
    145    return TRUE;
    146 }
    147 
    148 
    149 static inline void
    150 graw_util_default_state(struct graw_info *info, boolean depth_test)
    151 {
    152    {
    153       struct pipe_blend_state blend;
    154       void *handle;
    155       memset(&blend, 0, sizeof blend);
    156       blend.rt[0].colormask = PIPE_MASK_RGBA;
    157       handle = info->ctx->create_blend_state(info->ctx, &blend);
    158       info->ctx->bind_blend_state(info->ctx, handle);
    159    }
    160 
    161    {
    162       struct pipe_depth_stencil_alpha_state depthStencilAlpha;
    163       void *handle;
    164       memset(&depthStencilAlpha, 0, sizeof depthStencilAlpha);
    165       depthStencilAlpha.depth.enabled = depth_test;
    166       depthStencilAlpha.depth.writemask = 1;
    167       depthStencilAlpha.depth.func = PIPE_FUNC_LESS;
    168       handle = info->ctx->create_depth_stencil_alpha_state(info->ctx,
    169                                                            &depthStencilAlpha);
    170       info->ctx->bind_depth_stencil_alpha_state(info->ctx, handle);
    171    }
    172 
    173    {
    174       struct pipe_rasterizer_state rasterizer;
    175       void *handle;
    176       memset(&rasterizer, 0, sizeof rasterizer);
    177       rasterizer.cull_face = PIPE_FACE_NONE;
    178       rasterizer.half_pixel_center = 1;
    179       rasterizer.bottom_edge_rule = 1;
    180       handle = info->ctx->create_rasterizer_state(info->ctx, &rasterizer);
    181       info->ctx->bind_rasterizer_state(info->ctx, handle);
    182    }
    183 }
    184 
    185 
    186 static inline void
    187 graw_util_viewport(struct graw_info *info,
    188                    float x, float y,
    189                    float width, float height,
    190                    float zNear, float zFar)
    191 {
    192    float z = zNear;
    193    float half_width = width / 2.0f;
    194    float half_height = height / 2.0f;
    195    float half_depth = (zFar - zNear) / 2.0f;
    196    struct pipe_viewport_state vp;
    197 
    198    vp.scale[0] = half_width;
    199    vp.scale[1] = half_height;
    200    vp.scale[2] = half_depth;
    201 
    202    vp.translate[0] = half_width + x;
    203    vp.translate[1] = half_height + y;
    204    vp.translate[2] = half_depth + z;
    205 
    206    info->ctx->set_viewport_states(info->ctx, 0, 1, &vp);
    207 }
    208 
    209 
    210 static inline void
    211 graw_util_flush_front(const struct graw_info *info)
    212 {
    213    info->screen->flush_frontbuffer(info->screen, info->color_buf[0],
    214                                    0, 0, info->window, NULL);
    215 }
    216 
    217 
    218 static inline struct pipe_resource *
    219 graw_util_create_tex2d(const struct graw_info *info,
    220                        int width, int height, enum pipe_format format,
    221                        const void *data)
    222 {
    223    const int row_stride = width * util_format_get_blocksize(format);
    224    const int image_bytes = row_stride * height;
    225    struct pipe_resource temp, *tex;
    226    struct pipe_box box;
    227 
    228    memset(&temp, 0, sizeof(temp));
    229    temp.target = PIPE_TEXTURE_2D;
    230    temp.format = format;
    231    temp.width0 = width;
    232    temp.height0 = height;
    233    temp.depth0 = 1;
    234    temp.last_level = 0;
    235    temp.array_size = 1;
    236    temp.nr_samples = 1;
    237    temp.bind = PIPE_BIND_SAMPLER_VIEW;
    238 
    239    tex = info->screen->resource_create(info->screen, &temp);
    240    if (!tex) {
    241       debug_printf("graw: failed to create texture\n");
    242       return NULL;
    243    }
    244 
    245    u_box_2d(0, 0, width, height, &box);
    246 
    247    info->ctx->texture_subdata(info->ctx,
    248                               tex,
    249                               0,
    250                               PIPE_TRANSFER_WRITE,
    251                               &box,
    252                               data,
    253                               row_stride,
    254                               image_bytes);
    255 
    256    /* Possibly read back & compare against original data:
    257     */
    258 #if 0
    259    {
    260       struct pipe_transfer *t;
    261       uint32_t *ptr;
    262       t = pipe_transfer_map(info->ctx, samptex,
    263                             0, 0, /* level, layer */
    264                             PIPE_TRANSFER_READ,
    265                             0, 0, SIZE, SIZE); /* x, y, width, height */
    266 
    267       ptr = info->ctx->transfer_map(info->ctx, t);
    268 
    269       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
    270          assert(0);
    271          exit(9);
    272       }
    273 
    274       info->ctx->transfer_unmap(info->ctx, t);
    275 
    276       info->ctx->transfer_destroy(info->ctx, t);
    277    }
    278 #endif
    279 
    280    return tex;
    281 }
    282 
    283 
    284 static inline void *
    285 graw_util_create_simple_sampler(const struct graw_info *info,
    286                                 unsigned wrap_mode,
    287                                 unsigned img_filter)
    288 {
    289    struct pipe_sampler_state sampler_desc;
    290    void *sampler;
    291 
    292    memset(&sampler_desc, 0, sizeof sampler_desc);
    293    sampler_desc.wrap_s =
    294    sampler_desc.wrap_t =
    295    sampler_desc.wrap_r = wrap_mode;
    296    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    297    sampler_desc.min_img_filter =
    298    sampler_desc.mag_img_filter = img_filter;
    299    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
    300    sampler_desc.compare_func = 0;
    301    sampler_desc.normalized_coords = 1;
    302    sampler_desc.max_anisotropy = 0;
    303 
    304    sampler = info->ctx->create_sampler_state(info->ctx, &sampler_desc);
    305 
    306    return sampler;
    307 }
    308 
    309 
    310 static inline struct pipe_sampler_view *
    311 graw_util_create_simple_sampler_view(const struct graw_info *info,
    312                                      struct pipe_resource *texture)
    313 {
    314    struct pipe_sampler_view sv_temp;
    315    struct pipe_sampler_view *sv;
    316 
    317    memset(&sv_temp, 0, sizeof(sv_temp));
    318    sv_temp.format = texture->format;
    319    sv_temp.texture = texture;
    320    sv_temp.swizzle_r = PIPE_SWIZZLE_X;
    321    sv_temp.swizzle_g = PIPE_SWIZZLE_Y;
    322    sv_temp.swizzle_b = PIPE_SWIZZLE_Z;
    323    sv_temp.swizzle_a = PIPE_SWIZZLE_W;
    324 
    325    sv = info->ctx->create_sampler_view(info->ctx, texture, &sv_temp);
    326 
    327    return sv;
    328 }
    329 
    330