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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * @file
     31  *
     32  * Abstract graphics pipe state objects.
     33  *
     34  * Basic notes:
     35  *   1. Want compact representations, so we use bitfields.
     36  *   2. Put bitfields before other (GLfloat) fields.
     37  */
     38 
     39 
     40 #ifndef PIPE_STATE_H
     41 #define PIPE_STATE_H
     42 
     43 #include "p_compiler.h"
     44 #include "p_defines.h"
     45 #include "p_format.h"
     46 
     47 
     48 #ifdef __cplusplus
     49 extern "C" {
     50 #endif
     51 
     52 
     53 /**
     54  * Implementation limits
     55  */
     56 #define PIPE_MAX_ATTRIBS          32
     57 #define PIPE_MAX_CLIP_PLANES       8
     58 #define PIPE_MAX_COLOR_BUFS        8
     59 #define PIPE_MAX_CONSTANT_BUFFERS 32
     60 #define PIPE_MAX_SAMPLERS         32
     61 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
     62 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
     63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
     64 #define PIPE_MAX_SHADER_BUFFERS   32
     65 #define PIPE_MAX_SHADER_IMAGES    32
     66 #define PIPE_MAX_TEXTURE_LEVELS   16
     67 #define PIPE_MAX_SO_BUFFERS        4
     68 #define PIPE_MAX_SO_OUTPUTS       64
     69 #define PIPE_MAX_VIEWPORTS        16
     70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
     71 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
     72 #define PIPE_MAX_WINDOW_RECTANGLES 8
     73 
     74 
     75 struct pipe_reference
     76 {
     77    int32_t count; /* atomic */
     78 };
     79 
     80 
     81 
     82 /**
     83  * Primitive (point/line/tri) rasterization info
     84  */
     85 struct pipe_rasterizer_state
     86 {
     87    unsigned flatshade:1;
     88    unsigned light_twoside:1;
     89    unsigned clamp_vertex_color:1;
     90    unsigned clamp_fragment_color:1;
     91    unsigned front_ccw:1;
     92    unsigned cull_face:2;      /**< PIPE_FACE_x */
     93    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
     94    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
     95    unsigned offset_point:1;
     96    unsigned offset_line:1;
     97    unsigned offset_tri:1;
     98    unsigned scissor:1;
     99    unsigned poly_smooth:1;
    100    unsigned poly_stipple_enable:1;
    101    unsigned point_smooth:1;
    102    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
    103    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
    104    unsigned point_tri_clip:1; /** large points clipped as tris or points */
    105    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
    106    unsigned multisample:1;         /* XXX maybe more ms state in future */
    107    unsigned force_persample_interp:1;
    108    unsigned line_smooth:1;
    109    unsigned line_stipple_enable:1;
    110    unsigned line_last_pixel:1;
    111 
    112    /**
    113     * Use the first vertex of a primitive as the provoking vertex for
    114     * flat shading.
    115     */
    116    unsigned flatshade_first:1;
    117 
    118    unsigned half_pixel_center:1;
    119    unsigned bottom_edge_rule:1;
    120 
    121    /**
    122     * When true, rasterization is disabled and no pixels are written.
    123     * This only makes sense with the Stream Out functionality.
    124     */
    125    unsigned rasterizer_discard:1;
    126 
    127    /**
    128     * When false, depth clipping is disabled and the depth value will be
    129     * clamped later at the per-pixel level before depth testing.
    130     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    131     */
    132    unsigned depth_clip:1;
    133 
    134    /**
    135     * When true clip space in the z axis goes from [0..1] (D3D).  When false
    136     * [-1, 1] (GL).
    137     *
    138     * NOTE: D3D will always use depth clamping.
    139     */
    140    unsigned clip_halfz:1;
    141 
    142    /**
    143     * When true do not scale offset_units and use same rules for unorm and
    144     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
    145     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
    146     */
    147    unsigned offset_units_unscaled:1;
    148 
    149    /**
    150     * Enable bits for clipping half-spaces.
    151     * This applies to both user clip planes and shader clip distances.
    152     * Note that if the bound shader exports any clip distances, these
    153     * replace all user clip planes, and clip half-spaces enabled here
    154     * but not written by the shader count as disabled.
    155     */
    156    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
    157 
    158    unsigned line_stipple_factor:8;  /**< [1..256] actually */
    159    unsigned line_stipple_pattern:16;
    160 
    161    uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
    162 
    163    float line_width;
    164    float point_size;           /**< used when no per-vertex size */
    165    float offset_units;
    166    float offset_scale;
    167    float offset_clamp;
    168 };
    169 
    170 
    171 struct pipe_poly_stipple
    172 {
    173    unsigned stipple[32];
    174 };
    175 
    176 
    177 struct pipe_viewport_state
    178 {
    179    float scale[3];
    180    float translate[3];
    181 };
    182 
    183 
    184 struct pipe_scissor_state
    185 {
    186    unsigned minx:16;
    187    unsigned miny:16;
    188    unsigned maxx:16;
    189    unsigned maxy:16;
    190 };
    191 
    192 
    193 struct pipe_clip_state
    194 {
    195    float ucp[PIPE_MAX_CLIP_PLANES][4];
    196 };
    197 
    198 /**
    199  * A single output for vertex transform feedback.
    200  */
    201 struct pipe_stream_output
    202 {
    203    unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
    204    unsigned start_component:2; /** 0 to 3 */
    205    unsigned num_components:3;  /** 1 to 4 */
    206    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
    207    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
    208    unsigned stream:2;          /**< 0 to 3 */
    209 };
    210 
    211 /**
    212  * Stream output for vertex transform feedback.
    213  */
    214 struct pipe_stream_output_info
    215 {
    216    unsigned num_outputs;
    217    /** stride for an entire vertex for each buffer in dwords */
    218    unsigned stride[PIPE_MAX_SO_BUFFERS];
    219 
    220    /**
    221     * Array of stream outputs, in the order they are to be written in.
    222     * Selected components are tightly packed into the output buffer.
    223     */
    224    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
    225 };
    226 
    227 /**
    228  * The 'type' parameter identifies whether the shader state contains TGSI
    229  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
    230  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
    231  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
    232  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
    233  * enum to see if it is getting TGSI tokens or its preferred IR.
    234  *
    235  * TODO pipe_compute_state should probably get similar treatment to handle
    236  * multiple IR's in a cleaner way..
    237  *
    238  * NOTE: since it is expected that the consumer will want to perform
    239  * additional passes on the nir_shader, the driver takes ownership of
    240  * the nir_shader.  If state trackers need to hang on to the IR (for
    241  * example, variant management), it should use nir_shader_clone().
    242  */
    243 struct pipe_shader_state
    244 {
    245    enum pipe_shader_ir type;
    246    /* TODO move tokens into union. */
    247    const struct tgsi_token *tokens;
    248    union {
    249       void *llvm;
    250       void *native;
    251       void *nir;
    252    } ir;
    253    struct pipe_stream_output_info stream_output;
    254 };
    255 
    256 static inline void
    257 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
    258                             const struct tgsi_token *tokens)
    259 {
    260    state->type = PIPE_SHADER_IR_TGSI;
    261    state->tokens = tokens;
    262    memset(&state->stream_output, 0, sizeof(state->stream_output));
    263 }
    264 
    265 struct pipe_depth_state
    266 {
    267    unsigned enabled:1;         /**< depth test enabled? */
    268    unsigned writemask:1;       /**< allow depth buffer writes? */
    269    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
    270    unsigned bounds_test:1;     /**< depth bounds test enabled? */
    271    float bounds_min;           /**< minimum depth bound */
    272    float bounds_max;           /**< maximum depth bound */
    273 };
    274 
    275 
    276 struct pipe_stencil_state
    277 {
    278    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
    279    unsigned func:3;     /**< PIPE_FUNC_x */
    280    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
    281    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
    282    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
    283    unsigned valuemask:8;
    284    unsigned writemask:8;
    285 };
    286 
    287 
    288 struct pipe_alpha_state
    289 {
    290    unsigned enabled:1;
    291    unsigned func:3;     /**< PIPE_FUNC_x */
    292    float ref_value;     /**< reference value */
    293 };
    294 
    295 
    296 struct pipe_depth_stencil_alpha_state
    297 {
    298    struct pipe_depth_state depth;
    299    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
    300    struct pipe_alpha_state alpha;
    301 };
    302 
    303 
    304 struct pipe_rt_blend_state
    305 {
    306    unsigned blend_enable:1;
    307 
    308    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
    309    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
    310    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
    311 
    312    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
    313    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
    314    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
    315 
    316    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
    317 };
    318 
    319 
    320 struct pipe_blend_state
    321 {
    322    unsigned independent_blend_enable:1;
    323    unsigned logicop_enable:1;
    324    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
    325    unsigned dither:1;
    326    unsigned alpha_to_coverage:1;
    327    unsigned alpha_to_one:1;
    328    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
    329 };
    330 
    331 
    332 struct pipe_blend_color
    333 {
    334    float color[4];
    335 };
    336 
    337 
    338 struct pipe_stencil_ref
    339 {
    340    ubyte ref_value[2];
    341 };
    342 
    343 
    344 /**
    345  * Note that pipe_surfaces are "texture views for rendering"
    346  * and so in the case of ARB_framebuffer_no_attachment there
    347  * is no pipe_surface state available such that we may
    348  * extract the number of samples and layers.
    349  */
    350 struct pipe_framebuffer_state
    351 {
    352    unsigned width, height;
    353    unsigned samples; /**< Number of samples in a no-attachment framebuffer */
    354    unsigned layers;  /**< Number of layers  in a no-attachment framebuffer */
    355 
    356    /** multiple color buffers for multiple render targets */
    357    unsigned nr_cbufs;
    358    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
    359 
    360    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
    361 };
    362 
    363 
    364 /**
    365  * Texture sampler state.
    366  */
    367 struct pipe_sampler_state
    368 {
    369    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
    370    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
    371    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
    372    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    373    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
    374    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    375    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
    376    unsigned compare_func:3;      /**< PIPE_FUNC_x */
    377    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
    378    unsigned max_anisotropy:5;
    379    unsigned seamless_cube_map:1;
    380    float lod_bias;               /**< LOD/lambda bias */
    381    float min_lod, max_lod;       /**< LOD clamp range, after bias */
    382    union pipe_color_union border_color;
    383 };
    384 
    385 union pipe_surface_desc {
    386    struct {
    387       unsigned level;
    388       unsigned first_layer:16;
    389       unsigned last_layer:16;
    390    } tex;
    391    struct {
    392       unsigned first_element;
    393       unsigned last_element;
    394    } buf;
    395 };
    396 
    397 /**
    398  * A view into a texture that can be bound to a color render target /
    399  * depth stencil attachment point.
    400  */
    401 struct pipe_surface
    402 {
    403    struct pipe_reference reference;
    404    struct pipe_resource *texture; /**< resource into which this is a view  */
    405    struct pipe_context *context; /**< context this surface belongs to */
    406    enum pipe_format format;
    407 
    408    /* XXX width/height should be removed */
    409    unsigned width;               /**< logical width in pixels */
    410    unsigned height;              /**< logical height in pixels */
    411 
    412    unsigned writable:1;          /**< writable shader resource */
    413 
    414    union pipe_surface_desc u;
    415 };
    416 
    417 
    418 /**
    419  * A view into a texture that can be bound to a shader stage.
    420  */
    421 struct pipe_sampler_view
    422 {
    423    struct pipe_reference reference;
    424    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
    425    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    426    struct pipe_resource *texture; /**< texture into which this is a view  */
    427    struct pipe_context *context; /**< context this view belongs to */
    428    union {
    429       struct {
    430          unsigned first_layer:16;  /**< first layer to use for array textures */
    431          unsigned last_layer:16;   /**< last layer to use for array textures */
    432          unsigned first_level:8;   /**< first mipmap level to use */
    433          unsigned last_level:8;    /**< last mipmap level to use */
    434       } tex;
    435       struct {
    436          unsigned offset;   /**< offset in bytes */
    437          unsigned size;     /**< size of the readable sub-range in bytes */
    438       } buf;
    439    } u;
    440    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
    441    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
    442    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
    443    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
    444 };
    445 
    446 
    447 /**
    448  * A description of a buffer or texture image that can be bound to a shader
    449  * stage.
    450  */
    451 struct pipe_image_view
    452 {
    453    struct pipe_resource *resource; /**< resource into which this is a view  */
    454    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    455    unsigned access;              /**< PIPE_IMAGE_ACCESS_x */
    456 
    457    union {
    458       struct {
    459          unsigned first_layer:16;     /**< first layer to use for array textures */
    460          unsigned last_layer:16;      /**< last layer to use for array textures */
    461          unsigned level:8;            /**< mipmap level to use */
    462       } tex;
    463       struct {
    464          unsigned offset;   /**< offset in bytes */
    465          unsigned size;     /**< size of the accessible sub-range in bytes */
    466       } buf;
    467    } u;
    468 };
    469 
    470 
    471 /**
    472  * Subregion of 1D/2D/3D image resource.
    473  */
    474 struct pipe_box
    475 {
    476    int x;
    477    int y;
    478    int z;
    479    int width;
    480    int height;
    481    int depth;
    482 };
    483 
    484 
    485 /**
    486  * A memory object/resource such as a vertex buffer or texture.
    487  */
    488 struct pipe_resource
    489 {
    490    struct pipe_reference reference;
    491    struct pipe_screen *screen; /**< screen that this texture belongs to */
    492    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
    493    enum pipe_format format;         /**< PIPE_FORMAT_x */
    494 
    495    unsigned width0;
    496    unsigned height0;
    497    unsigned depth0;
    498    unsigned array_size;
    499 
    500    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
    501    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
    502    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
    503 
    504    unsigned bind;            /**< bitmask of PIPE_BIND_x */
    505    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
    506 
    507    /**
    508     * For planar images, ie. YUV EGLImage external, etc, pointer to the
    509     * next plane.
    510     */
    511    struct pipe_resource *next;
    512 };
    513 
    514 
    515 /**
    516  * Transfer object.  For data transfer to/from a resource.
    517  */
    518 struct pipe_transfer
    519 {
    520    struct pipe_resource *resource; /**< resource to transfer to/from  */
    521    unsigned level;                 /**< texture mipmap level */
    522    enum pipe_transfer_usage usage;
    523    struct pipe_box box;            /**< region of the resource to access */
    524    unsigned stride;                /**< row stride in bytes */
    525    unsigned layer_stride;          /**< image/layer stride in bytes */
    526 };
    527 
    528 
    529 
    530 /**
    531  * A vertex buffer.  Typically, all the vertex data/attributes for
    532  * drawing something will be in one buffer.  But it's also possible, for
    533  * example, to put colors in one buffer and texcoords in another.
    534  */
    535 struct pipe_vertex_buffer
    536 {
    537    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
    538    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
    539    struct pipe_resource *buffer;  /**< the actual buffer */
    540    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    541 };
    542 
    543 
    544 /**
    545  * A constant buffer.  A subrange of an existing buffer can be set
    546  * as a constant buffer.
    547  */
    548 struct pipe_constant_buffer
    549 {
    550    struct pipe_resource *buffer; /**< the actual buffer */
    551    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    552    unsigned buffer_size;   /**< how much data can be read in shader */
    553    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    554 };
    555 
    556 
    557 /**
    558  * An untyped shader buffer supporting loads, stores, and atomics.
    559  */
    560 struct pipe_shader_buffer {
    561    struct pipe_resource *buffer; /**< the actual buffer */
    562    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    563    unsigned buffer_size;   /**< how much data can be read in shader */
    564 };
    565 
    566 
    567 /**
    568  * A stream output target. The structure specifies the range vertices can
    569  * be written to.
    570  *
    571  * In addition to that, the structure should internally maintain the offset
    572  * into the buffer, which should be incremented everytime something is written
    573  * (appended) to it. The internal offset is buffer_offset + how many bytes
    574  * have been written. The internal offset can be stored on the device
    575  * and the CPU actually doesn't have to query it.
    576  *
    577  * Note that the buffer_size variable is actually specifying the available
    578  * space in the buffer, not the size of the attached buffer.
    579  * In other words in majority of cases buffer_size would simply be
    580  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
    581  * of the buffer left, after accounting for buffer offset, for stream output
    582  * to write to.
    583  *
    584  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
    585  * actually been written.
    586  */
    587 struct pipe_stream_output_target
    588 {
    589    struct pipe_reference reference;
    590    struct pipe_resource *buffer; /**< the output buffer */
    591    struct pipe_context *context; /**< context this SO target belongs to */
    592 
    593    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
    594    unsigned buffer_size;    /**< how much data is allowed to be written */
    595 };
    596 
    597 
    598 /**
    599  * Information to describe a vertex attribute (position, color, etc)
    600  */
    601 struct pipe_vertex_element
    602 {
    603    /** Offset of this attribute, in bytes, from the start of the vertex */
    604    unsigned src_offset;
    605 
    606    /** Instance data rate divisor. 0 means this is per-vertex data,
    607     *  n means per-instance data used for n consecutive instances (n > 0).
    608     */
    609    unsigned instance_divisor;
    610 
    611    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    612     * this attribute live in?
    613     */
    614    unsigned vertex_buffer_index;
    615 
    616    enum pipe_format src_format;
    617 };
    618 
    619 
    620 /**
    621  * An index buffer.  When an index buffer is bound, all indices to vertices
    622  * will be looked up in the buffer.
    623  */
    624 struct pipe_index_buffer
    625 {
    626    unsigned index_size;  /**< size of an index, in bytes */
    627    unsigned offset;  /**< offset to start of data in buffer, in bytes */
    628    struct pipe_resource *buffer; /**< the actual buffer */
    629    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    630 };
    631 
    632 
    633 /**
    634  * Information to describe a draw_vbo call.
    635  */
    636 struct pipe_draw_info
    637 {
    638    boolean indexed;  /**< use index buffer */
    639 
    640    enum pipe_prim_type mode;  /**< the mode of the primitive */
    641    unsigned start;  /**< the index of the first vertex */
    642    unsigned count;  /**< number of vertices */
    643 
    644    unsigned start_instance; /**< first instance id */
    645    unsigned instance_count; /**< number of instances */
    646 
    647    unsigned drawid; /**< id of this draw in a multidraw */
    648 
    649    unsigned vertices_per_patch; /**< the number of vertices per patch */
    650 
    651    /**
    652     * For indexed drawing, these fields apply after index lookup.
    653     */
    654    int index_bias; /**< a bias to be added to each index */
    655    unsigned min_index; /**< the min index */
    656    unsigned max_index; /**< the max index */
    657 
    658    /**
    659     * Primitive restart enable/index (only applies to indexed drawing)
    660     */
    661    boolean primitive_restart;
    662    unsigned restart_index;
    663 
    664    /**
    665     * Stream output target. If not NULL, it's used to provide the 'count'
    666     * parameter based on the number vertices captured by the stream output
    667     * stage. (or generally, based on the number of bytes captured)
    668     *
    669     * Only 'mode', 'start_instance', and 'instance_count' are taken into
    670     * account, all the other variables from pipe_draw_info are ignored.
    671     *
    672     * 'start' is implicitly 0 and 'count' is set as discussed above.
    673     * The draw command is non-indexed.
    674     *
    675     * Note that this only provides the count. The vertex buffers must
    676     * be set via set_vertex_buffers manually.
    677     */
    678    struct pipe_stream_output_target *count_from_stream_output;
    679 
    680    /* Indirect draw parameters resource: If not NULL, most values are taken
    681     * from this buffer instead, which is laid out as follows:
    682     *
    683     * if indexed is TRUE:
    684     *  struct {
    685     *     uint32_t count;
    686     *     uint32_t instance_count;
    687     *     uint32_t start;
    688     *     int32_t index_bias;
    689     *     uint32_t start_instance;
    690     *  };
    691     * otherwise:
    692     *  struct {
    693     *     uint32_t count;
    694     *     uint32_t instance_count;
    695     *     uint32_t start;
    696     *     uint32_t start_instance;
    697     *  };
    698     */
    699    struct pipe_resource *indirect;
    700    unsigned indirect_offset; /**< must be 4 byte aligned */
    701    unsigned indirect_stride; /**< must be 4 byte aligned */
    702    unsigned indirect_count; /**< number of indirect draws */
    703 
    704    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
    705     * is to be used as the real indirect_count. In that case indirect_count
    706     * becomes the maximum possible value.
    707     */
    708    struct pipe_resource *indirect_params;
    709    unsigned indirect_params_offset; /**< must be 4 byte aligned */
    710 };
    711 
    712 
    713 /**
    714  * Information to describe a blit call.
    715  */
    716 struct pipe_blit_info
    717 {
    718    struct {
    719       struct pipe_resource *resource;
    720       unsigned level;
    721       struct pipe_box box; /**< negative width, height only legal for src */
    722       /* For pipe_surface-like format casting: */
    723       enum pipe_format format; /**< must be supported for sampling (src)
    724                                or rendering (dst), ZS is always supported */
    725    } dst, src;
    726 
    727    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
    728    unsigned filter; /**< PIPE_TEX_FILTER_* */
    729 
    730    boolean scissor_enable;
    731    struct pipe_scissor_state scissor;
    732 
    733    /* Window rectangles can either be inclusive or exclusive. */
    734    boolean window_rectangle_include;
    735    unsigned num_window_rectangles;
    736    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
    737 
    738    boolean render_condition_enable; /**< whether the blit should honor the
    739                                     current render condition */
    740    boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
    741 };
    742 
    743 /**
    744  * Information to describe a launch_grid call.
    745  */
    746 struct pipe_grid_info
    747 {
    748    /**
    749     * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
    750     * will be the index of the kernel in the opencl.kernels metadata list.
    751     */
    752    uint32_t pc;
    753 
    754    /**
    755     * Will be used to initialize the INPUT resource, and it should point to a
    756     * buffer of at least pipe_compute_state::req_input_mem bytes.
    757     */
    758    void *input;
    759 
    760    /**
    761     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
    762     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
    763     * 1 for non-used dimensions.
    764     */
    765    uint work_dim;
    766 
    767    /**
    768     * Determine the layout of the working block (in thread units) to be used.
    769     */
    770    uint block[3];
    771 
    772    /**
    773     * Determine the layout of the grid (in block units) to be used.
    774     */
    775    uint grid[3];
    776 
    777    /* Indirect compute parameters resource: If not NULL, block sizes are taken
    778     * from this buffer instead, which is laid out as follows:
    779     *
    780     *  struct {
    781     *     uint32_t num_blocks_x;
    782     *     uint32_t num_blocks_y;
    783     *     uint32_t num_blocks_z;
    784     *  };
    785     */
    786    struct pipe_resource *indirect;
    787    unsigned indirect_offset; /**< must be 4 byte aligned */
    788 };
    789 
    790 /**
    791  * Structure used as a header for serialized LLVM programs.
    792  */
    793 struct pipe_llvm_program_header
    794 {
    795    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
    796 };
    797 
    798 struct pipe_compute_state
    799 {
    800    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
    801    const void *prog; /**< Compute program to be executed. */
    802    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
    803    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
    804    unsigned req_input_mem; /**< Required size of the INPUT resource. */
    805 };
    806 
    807 /**
    808  * Structure that contains a callback for debug messages from the driver back
    809  * to the state tracker.
    810  */
    811 struct pipe_debug_callback
    812 {
    813    /**
    814     * When set to \c true, the callback may be called asynchronously from a
    815     * driver-created thread.
    816     */
    817    bool async;
    818 
    819    /**
    820     * Callback for the driver to report debug/performance/etc information back
    821     * to the state tracker.
    822     *
    823     * \param data       user-supplied data pointer
    824     * \param id         message type identifier, if pointed value is 0, then a
    825     *                   new id is assigned
    826     * \param type       PIPE_DEBUG_TYPE_*
    827     * \param format     printf-style format string
    828     * \param args       args for format string
    829     */
    830    void (*debug_message)(void *data,
    831                          unsigned *id,
    832                          enum pipe_debug_type type,
    833                          const char *fmt,
    834                          va_list args);
    835    void *data;
    836 };
    837 
    838 /**
    839  * Structure that contains a callback for device reset messages from the driver
    840  * back to the state tracker.
    841  *
    842  * The callback must not be called from driver-created threads.
    843  */
    844 struct pipe_device_reset_callback
    845 {
    846    /**
    847     * Callback for the driver to report when a device reset is detected.
    848     *
    849     * \param data   user-supplied data pointer
    850     * \param status PIPE_*_RESET
    851     */
    852    void (*reset)(void *data, enum pipe_reset_status status);
    853 
    854    void *data;
    855 };
    856 
    857 /**
    858  * Information about memory usage. All sizes are in kilobytes.
    859  */
    860 struct pipe_memory_info
    861 {
    862    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
    863    unsigned avail_device_memory; /**< free device memory at the moment */
    864    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
    865    unsigned avail_staging_memory; /**< free staging memory at the moment */
    866    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
    867    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
    868 };
    869 
    870 #ifdef __cplusplus
    871 }
    872 #endif
    873 
    874 #endif
    875