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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "EglManager.h"
     18 
     19 #include <string>
     20 
     21 #include <cutils/properties.h>
     22 #include <log/log.h>
     23 #include "utils/StringUtils.h"
     24 
     25 #include "Caches.h"
     26 #include "DeviceInfo.h"
     27 #include "Frame.h"
     28 #include "Properties.h"
     29 #include "RenderThread.h"
     30 #include "Texture.h"
     31 #include "renderstate/RenderState.h"
     32 
     33 #include <EGL/eglext.h>
     34 #include <GrContextOptions.h>
     35 #include <gl/GrGLInterface.h>
     36 
     37 #ifdef HWUI_GLES_WRAP_ENABLED
     38 #include "debug/GlesDriver.h"
     39 #endif
     40 
     41 #define GLES_VERSION 2
     42 
     43 // Android-specific addition that is used to show when frames began in systrace
     44 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
     45 
     46 namespace android {
     47 namespace uirenderer {
     48 namespace renderthread {
     49 
     50 #define ERROR_CASE(x) \
     51     case x:           \
     52         return #x;
     53 static const char* egl_error_str(EGLint error) {
     54     switch (error) {
     55         ERROR_CASE(EGL_SUCCESS)
     56         ERROR_CASE(EGL_NOT_INITIALIZED)
     57         ERROR_CASE(EGL_BAD_ACCESS)
     58         ERROR_CASE(EGL_BAD_ALLOC)
     59         ERROR_CASE(EGL_BAD_ATTRIBUTE)
     60         ERROR_CASE(EGL_BAD_CONFIG)
     61         ERROR_CASE(EGL_BAD_CONTEXT)
     62         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
     63         ERROR_CASE(EGL_BAD_DISPLAY)
     64         ERROR_CASE(EGL_BAD_MATCH)
     65         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
     66         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
     67         ERROR_CASE(EGL_BAD_PARAMETER)
     68         ERROR_CASE(EGL_BAD_SURFACE)
     69         ERROR_CASE(EGL_CONTEXT_LOST)
     70         default:
     71             return "Unknown error";
     72     }
     73 }
     74 const char* EglManager::eglErrorString() {
     75     return egl_error_str(eglGetError());
     76 }
     77 
     78 static struct {
     79     bool bufferAge = false;
     80     bool setDamage = false;
     81     bool noConfigContext = false;
     82     bool pixelFormatFloat = false;
     83     bool glColorSpace = false;
     84     bool scRGB = false;
     85     bool contextPriority = false;
     86 } EglExtensions;
     87 
     88 EglManager::EglManager(RenderThread& thread)
     89         : mRenderThread(thread)
     90         , mEglDisplay(EGL_NO_DISPLAY)
     91         , mEglConfig(nullptr)
     92         , mEglConfigWideGamut(nullptr)
     93         , mEglContext(EGL_NO_CONTEXT)
     94         , mPBufferSurface(EGL_NO_SURFACE)
     95         , mCurrentSurface(EGL_NO_SURFACE) {}
     96 
     97 void EglManager::initialize() {
     98     if (hasEglContext()) return;
     99 
    100     ATRACE_NAME("Creating EGLContext");
    101 
    102     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    103     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
    104                         eglErrorString());
    105 
    106     EGLint major, minor;
    107     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
    108                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
    109 
    110     ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
    111 
    112     initExtensions();
    113 
    114     // Now that extensions are loaded, pick a swap behavior
    115     if (Properties::enablePartialUpdates) {
    116         // An Adreno driver bug is causing rendering problems for SkiaGL with
    117         // buffer age swap behavior (b/31957043).  To temporarily workaround,
    118         // we will use preserved swap behavior.
    119         if (Properties::useBufferAge && EglExtensions.bufferAge) {
    120             mSwapBehavior = SwapBehavior::BufferAge;
    121         } else {
    122             mSwapBehavior = SwapBehavior::Preserved;
    123         }
    124     }
    125 
    126     loadConfigs();
    127     createContext();
    128     createPBufferSurface();
    129     makeCurrent(mPBufferSurface);
    130     DeviceInfo::initialize();
    131     mRenderThread.renderState().onGLContextCreated();
    132 
    133     if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
    134 #ifdef HWUI_GLES_WRAP_ENABLED
    135         debug::GlesDriver* driver = debug::GlesDriver::get();
    136         sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
    137 #else
    138         sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
    139 #endif
    140         LOG_ALWAYS_FATAL_IF(!glInterface.get());
    141 
    142         GrContextOptions options;
    143         options.fDisableDistanceFieldPaths = true;
    144         mRenderThread.cacheManager().configureContext(&options);
    145         sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
    146         LOG_ALWAYS_FATAL_IF(!grContext.get());
    147         mRenderThread.setGrContext(grContext);
    148     }
    149 }
    150 
    151 void EglManager::initExtensions() {
    152     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
    153 
    154     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
    155     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
    156     // under EGL_KHR_partial_update and we don't need the expanded scope
    157     // that EGL_EXT_buffer_age provides.
    158     EglExtensions.bufferAge =
    159             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
    160     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
    161     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
    162                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
    163 
    164     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
    165     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
    166     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
    167 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
    168     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear");
    169 #else
    170     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
    171 #endif
    172     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
    173 }
    174 
    175 bool EglManager::hasEglContext() {
    176     return mEglDisplay != EGL_NO_DISPLAY;
    177 }
    178 
    179 void EglManager::loadConfigs() {
    180     ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
    181     EGLint swapBehavior =
    182             (mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
    183     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
    184                         EGL_OPENGL_ES2_BIT,
    185                         EGL_RED_SIZE,
    186                         8,
    187                         EGL_GREEN_SIZE,
    188                         8,
    189                         EGL_BLUE_SIZE,
    190                         8,
    191                         EGL_ALPHA_SIZE,
    192                         8,
    193                         EGL_DEPTH_SIZE,
    194                         0,
    195                         EGL_CONFIG_CAVEAT,
    196                         EGL_NONE,
    197                         EGL_STENCIL_SIZE,
    198                         Stencil::getStencilSize(),
    199                         EGL_SURFACE_TYPE,
    200                         EGL_WINDOW_BIT | swapBehavior,
    201                         EGL_NONE};
    202 
    203     EGLint numConfigs = 1;
    204     if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) ||
    205         numConfigs != 1) {
    206         if (mSwapBehavior == SwapBehavior::Preserved) {
    207             // Try again without dirty regions enabled
    208             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
    209             mSwapBehavior = SwapBehavior::Discard;
    210             loadConfigs();
    211             return;  // the call to loadConfigs() we just made picks the wide gamut config
    212         } else {
    213             // Failed to get a valid config
    214             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
    215         }
    216     }
    217 
    218     if (EglExtensions.pixelFormatFloat) {
    219         // If we reached this point, we have a valid swap behavior
    220         EGLint attribs16F[] = {EGL_RENDERABLE_TYPE,
    221                                EGL_OPENGL_ES2_BIT,
    222                                EGL_COLOR_COMPONENT_TYPE_EXT,
    223                                EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
    224                                EGL_RED_SIZE,
    225                                16,
    226                                EGL_GREEN_SIZE,
    227                                16,
    228                                EGL_BLUE_SIZE,
    229                                16,
    230                                EGL_ALPHA_SIZE,
    231                                16,
    232                                EGL_DEPTH_SIZE,
    233                                0,
    234                                EGL_STENCIL_SIZE,
    235                                Stencil::getStencilSize(),
    236                                EGL_SURFACE_TYPE,
    237                                EGL_WINDOW_BIT | swapBehavior,
    238                                EGL_NONE};
    239 
    240         numConfigs = 1;
    241         if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs,
    242                              &numConfigs) ||
    243             numConfigs != 1) {
    244             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
    245                     eglErrorString());
    246             EglExtensions.pixelFormatFloat = false;
    247         }
    248     }
    249 }
    250 
    251 void EglManager::createContext() {
    252     std::vector<EGLint> contextAttributes;
    253     contextAttributes.reserve(5);
    254     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
    255     contextAttributes.push_back(GLES_VERSION);
    256     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
    257         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
    258         contextAttributes.push_back(Properties::contextPriority);
    259     }
    260     contextAttributes.push_back(EGL_NONE);
    261     mEglContext = eglCreateContext(
    262             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
    263             EGL_NO_CONTEXT, contextAttributes.data());
    264     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
    265                         eglErrorString());
    266 }
    267 
    268 void EglManager::createPBufferSurface() {
    269     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
    270                         "usePBufferSurface() called on uninitialized GlobalContext!");
    271 
    272     if (mPBufferSurface == EGL_NO_SURFACE) {
    273         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
    274         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
    275     }
    276 }
    277 
    278 EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) {
    279     initialize();
    280 
    281     wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
    282                      EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext;
    283 
    284     // The color space we want to use depends on whether linear blending is turned
    285     // on and whether the app has requested wide color gamut rendering. When wide
    286     // color gamut rendering is off, the app simply renders in the display's native
    287     // color gamut.
    288     //
    289     // When wide gamut rendering is off:
    290     // - Blending is done by default in gamma space, which requires using a
    291     //   linear EGL color space (the GPU uses the color values as is)
    292     // - If linear blending is on, we must use the sRGB EGL color space (the
    293     //   GPU will perform sRGB to linear and linear to SRGB conversions before
    294     //   and after blending)
    295     //
    296     // When wide gamut rendering is on we cannot rely on the GPU performing
    297     // linear blending for us. We use two different color spaces to tag the
    298     // surface appropriately for SurfaceFlinger:
    299     // - Gamma blending (default) requires the use of the scRGB-nl color space
    300     // - Linear blending requires the use of the scRGB color space
    301 
    302     // Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension
    303     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
    304     // According to section 3.4.1 of the EGL specification, the attributes
    305     // list is considered empty if the first entry is EGL_NONE
    306     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
    307 
    308     if (EglExtensions.glColorSpace) {
    309         attribs[0] = EGL_GL_COLORSPACE_KHR;
    310 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
    311         if (wideColorGamut) {
    312             attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT;
    313         } else {
    314             attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR;
    315         }
    316 #else
    317         if (wideColorGamut) {
    318             attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
    319         } else {
    320             attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
    321         }
    322 #endif
    323     }
    324 
    325     EGLSurface surface = eglCreateWindowSurface(
    326             mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
    327     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
    328                         "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window,
    329                         eglErrorString());
    330 
    331     if (mSwapBehavior != SwapBehavior::Preserved) {
    332         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
    333                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
    334                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
    335                             (void*)window, eglErrorString());
    336     }
    337 
    338     return surface;
    339 }
    340 
    341 void EglManager::destroySurface(EGLSurface surface) {
    342     if (isCurrent(surface)) {
    343         makeCurrent(EGL_NO_SURFACE);
    344     }
    345     if (!eglDestroySurface(mEglDisplay, surface)) {
    346         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
    347     }
    348 }
    349 
    350 void EglManager::destroy() {
    351     if (mEglDisplay == EGL_NO_DISPLAY) return;
    352 
    353     mRenderThread.setGrContext(nullptr);
    354     mRenderThread.renderState().onGLContextDestroyed();
    355     eglDestroyContext(mEglDisplay, mEglContext);
    356     eglDestroySurface(mEglDisplay, mPBufferSurface);
    357     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    358     eglTerminate(mEglDisplay);
    359     eglReleaseThread();
    360 
    361     mEglDisplay = EGL_NO_DISPLAY;
    362     mEglContext = EGL_NO_CONTEXT;
    363     mPBufferSurface = EGL_NO_SURFACE;
    364     mCurrentSurface = EGL_NO_SURFACE;
    365 }
    366 
    367 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
    368     if (isCurrent(surface)) return false;
    369 
    370     if (surface == EGL_NO_SURFACE) {
    371         // Ensure we always have a valid surface & context
    372         surface = mPBufferSurface;
    373     }
    374     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
    375         if (errOut) {
    376             *errOut = eglGetError();
    377             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
    378                   egl_error_str(*errOut));
    379         } else {
    380             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
    381                              eglErrorString());
    382         }
    383     }
    384     mCurrentSurface = surface;
    385     if (Properties::disableVsync) {
    386         eglSwapInterval(mEglDisplay, 0);
    387     }
    388     return true;
    389 }
    390 
    391 EGLint EglManager::queryBufferAge(EGLSurface surface) {
    392     switch (mSwapBehavior) {
    393         case SwapBehavior::Discard:
    394             return 0;
    395         case SwapBehavior::Preserved:
    396             return 1;
    397         case SwapBehavior::BufferAge:
    398             EGLint bufferAge;
    399             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
    400             return bufferAge;
    401     }
    402     return 0;
    403 }
    404 
    405 Frame EglManager::beginFrame(EGLSurface surface) {
    406     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
    407     makeCurrent(surface);
    408     Frame frame;
    409     frame.mSurface = surface;
    410     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
    411     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
    412     frame.mBufferAge = queryBufferAge(surface);
    413     eglBeginFrame(mEglDisplay, surface);
    414     return frame;
    415 }
    416 
    417 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
    418 #ifdef EGL_KHR_partial_update
    419     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
    420         EGLint rects[4];
    421         frame.map(dirty, rects);
    422         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
    423             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
    424                              (void*)frame.mSurface, eglErrorString());
    425         }
    426     }
    427 #endif
    428 }
    429 
    430 bool EglManager::damageRequiresSwap() {
    431     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
    432 }
    433 
    434 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
    435     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
    436         ATRACE_NAME("Finishing GPU work");
    437         fence();
    438     }
    439 
    440     EGLint rects[4];
    441     frame.map(screenDirty, rects);
    442     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
    443 
    444     EGLint err = eglGetError();
    445     if (CC_LIKELY(err == EGL_SUCCESS)) {
    446         return true;
    447     }
    448     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
    449         // For some reason our surface was destroyed out from under us
    450         // This really shouldn't happen, but if it does we can recover easily
    451         // by just not trying to use the surface anymore
    452         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
    453               frame.mSurface);
    454         return false;
    455     }
    456     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
    457     // Impossible to hit this, but the compiler doesn't know that
    458     return false;
    459 }
    460 
    461 void EglManager::fence() {
    462     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
    463     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
    464     eglDestroySyncKHR(mEglDisplay, fence);
    465 }
    466 
    467 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
    468     if (mSwapBehavior != SwapBehavior::Preserved) return false;
    469 
    470     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
    471                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
    472     if (!preserved) {
    473         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
    474               eglErrorString());
    475         // Maybe it's already set?
    476         EGLint swapBehavior;
    477         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
    478             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
    479         } else {
    480             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
    481                   eglErrorString());
    482         }
    483     }
    484 
    485     return preserved;
    486 }
    487 
    488 } /* namespace renderthread */
    489 } /* namespace uirenderer */
    490 } /* namespace android */
    491