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Searched
defs:isRenderable
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
GlLayer.h
57
inline bool
isRenderable
() const { return texture.target() != GL_NONE; }
RenderNode.h
113
bool
isRenderable
() const { return mDisplayList && !mDisplayList->isEmpty(); }
/external/skia/tests/
GrSurfaceTest.cpp
128
bool
isRenderable
= caps->isConfigRenderable(config);
129
REPORTER_ASSERT(reporter, SkToBool(tex) ==
isRenderable
,
130
"config:%d, tex:%d,
isRenderable
:%d", config, SkToBool(tex),
131
isRenderable
);
135
isRenderable
= SkToBool(caps->getRenderTargetSampleCount(2, config));
136
REPORTER_ASSERT(reporter, SkToBool(tex) ==
isRenderable
,
137
"config:%d, tex:%d,
isRenderable
:%d", config, SkToBool(tex),
138
isRenderable
);
/external/deqp/external/openglcts/modules/common/
glcConfigListEGL.cpp
115
bool
isRenderable
= (renderableBits & renderableMask) == renderableMask;
117
bool isAOSPOk =
isRenderable
&& isConformant;
126
bool isOk =
isRenderable
&& isConformant && (numSamples == 0) && !isFloatType && !isYUV;
145
DE_ASSERT(!
isRenderable
|| !isConformant || (numSamples != 0) || isFloatType || isYUV);
148
!
isRenderable
? EXCLUDEREASON_NOT_COMPATIBLE :
Completed in 576 milliseconds