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    Searched defs:isRenderable (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
GlLayer.h 57 inline bool isRenderable() const { return texture.target() != GL_NONE; }
RenderNode.h 113 bool isRenderable() const { return mDisplayList && !mDisplayList->isEmpty(); }
  /external/skia/tests/
GrSurfaceTest.cpp 128 bool isRenderable = caps->isConfigRenderable(config);
129 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
130 "config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex),
131 isRenderable);
135 isRenderable = SkToBool(caps->getRenderTargetSampleCount(2, config));
136 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
137 "config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex),
138 isRenderable);
  /external/deqp/external/openglcts/modules/common/
glcConfigListEGL.cpp 115 bool isRenderable = (renderableBits & renderableMask) == renderableMask;
117 bool isAOSPOk = isRenderable && isConformant;
126 bool isOk = isRenderable && isConformant && (numSamples == 0) && !isFloatType && !isYUV;
145 DE_ASSERT(!isRenderable || !isConformant || (numSamples != 0) || isFloatType || isYUV);
148 !isRenderable ? EXCLUDEREASON_NOT_COMPATIBLE :

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