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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <SkCamera.h>
     20 #include <SkMatrix.h>
     21 
     22 #include <utils/LinearAllocator.h>
     23 #include <utils/RefBase.h>
     24 #include <utils/String8.h>
     25 
     26 #include <cutils/compiler.h>
     27 
     28 #include <androidfw/ResourceTypes.h>
     29 
     30 #include "AnimatorManager.h"
     31 #include "Debug.h"
     32 #include "DisplayList.h"
     33 #include "Matrix.h"
     34 #include "RenderProperties.h"
     35 #include "pipeline/skia/SkiaDisplayList.h"
     36 #include "pipeline/skia/SkiaLayer.h"
     37 #include "utils/FatVector.h"
     38 
     39 #include <vector>
     40 
     41 class SkBitmap;
     42 class SkPaint;
     43 class SkPath;
     44 class SkRegion;
     45 class SkSurface;
     46 
     47 namespace android {
     48 namespace uirenderer {
     49 
     50 class CanvasState;
     51 class DisplayListOp;
     52 class FrameBuilder;
     53 class OffscreenBuffer;
     54 class Rect;
     55 class SkiaShader;
     56 struct RenderNodeOp;
     57 
     58 class TreeInfo;
     59 class TreeObserver;
     60 
     61 namespace proto {
     62 class RenderNode;
     63 }
     64 
     65 /**
     66  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display
     67  * properties.
     68  *
     69  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
     70  * functionality is split between RecordingCanvas (which manages the recording), DisplayList
     71  * (which holds the actual data), and RenderNode (which holds properties used for render playback).
     72  *
     73  * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
     74  * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
     75  * attached.
     76  */
     77 class RenderNode : public VirtualLightRefBase {
     78     friend class TestUtils;  // allow TestUtils to access syncDisplayList / syncProperties
     79     friend class FrameBuilder;
     80 
     81 public:
     82     enum DirtyPropertyMask {
     83         GENERIC = 1 << 1,
     84         TRANSLATION_X = 1 << 2,
     85         TRANSLATION_Y = 1 << 3,
     86         TRANSLATION_Z = 1 << 4,
     87         SCALE_X = 1 << 5,
     88         SCALE_Y = 1 << 6,
     89         ROTATION = 1 << 7,
     90         ROTATION_X = 1 << 8,
     91         ROTATION_Y = 1 << 9,
     92         X = 1 << 10,
     93         Y = 1 << 11,
     94         Z = 1 << 12,
     95         ALPHA = 1 << 13,
     96         DISPLAY_LIST = 1 << 14,
     97     };
     98 
     99     ANDROID_API RenderNode();
    100     ANDROID_API virtual ~RenderNode();
    101 
    102     // See flags defined in DisplayList.java
    103     enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 };
    104 
    105     ANDROID_API void setStagingDisplayList(DisplayList* newData);
    106 
    107     void computeOrdering();
    108 
    109     ANDROID_API void output();
    110     ANDROID_API int getDebugSize();
    111     void copyTo(proto::RenderNode* node);
    112 
    113     bool isRenderable() const { return mDisplayList && !mDisplayList->isEmpty(); }
    114 
    115     bool hasProjectionReceiver() const {
    116         return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
    117     }
    118 
    119     const char* getName() const { return mName.string(); }
    120 
    121     void setName(const char* name) {
    122         if (name) {
    123             const char* lastPeriod = strrchr(name, '.');
    124             if (lastPeriod) {
    125                 mName.setTo(lastPeriod + 1);
    126             } else {
    127                 mName.setTo(name);
    128             }
    129         }
    130     }
    131 
    132     VirtualLightRefBase* getUserContext() const { return mUserContext.get(); }
    133 
    134     void setUserContext(VirtualLightRefBase* context) { mUserContext = context; }
    135 
    136     bool isPropertyFieldDirty(DirtyPropertyMask field) const {
    137         return mDirtyPropertyFields & field;
    138     }
    139 
    140     void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; }
    141 
    142     const RenderProperties& properties() const { return mProperties; }
    143 
    144     RenderProperties& animatorProperties() { return mProperties; }
    145 
    146     const RenderProperties& stagingProperties() { return mStagingProperties; }
    147 
    148     RenderProperties& mutateStagingProperties() { return mStagingProperties; }
    149 
    150     bool isValid() { return mValid; }
    151 
    152     int getWidth() const { return properties().getWidth(); }
    153 
    154     int getHeight() const { return properties().getHeight(); }
    155 
    156     ANDROID_API virtual void prepareTree(TreeInfo& info);
    157     void destroyHardwareResources(TreeInfo* info = nullptr);
    158     void destroyLayers();
    159 
    160     // UI thread only!
    161     ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
    162     void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
    163 
    164     // This can only happen during pushStaging()
    165     void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
    166         mAnimatorManager.onAnimatorTargetChanged(animator);
    167     }
    168 
    169     AnimatorManager& animators() { return mAnimatorManager; }
    170 
    171     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
    172 
    173     bool nothingToDraw() const {
    174         const Outline& outline = properties().getOutline();
    175         return mDisplayList == nullptr || properties().getAlpha() <= 0 ||
    176                (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 ||
    177                properties().getScaleY() == 0;
    178     }
    179 
    180     const DisplayList* getDisplayList() const { return mDisplayList; }
    181     OffscreenBuffer* getLayer() const { return mLayer; }
    182     OffscreenBuffer** getLayerHandle() { return &mLayer; }  // ugh...
    183     void setLayer(OffscreenBuffer* layer) { mLayer = layer; }
    184 
    185     // Note: The position callbacks are relying on the listener using
    186     // the frameNumber to appropriately batch/synchronize these transactions.
    187     // There is no other filtering/batching to ensure that only the "final"
    188     // state called once per frame.
    189     class ANDROID_API PositionListener : public VirtualLightRefBase {
    190     public:
    191         virtual ~PositionListener() {}
    192         // Called when the RenderNode's position changes
    193         virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
    194         // Called when the RenderNode no longer has a position. As in, it's
    195         // no longer being drawn.
    196         // Note, tree info might be null
    197         virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
    198     };
    199 
    200     // Note this is not thread safe, this needs to be called
    201     // before the RenderNode is used for drawing.
    202     // RenderNode takes ownership of the pointer
    203     ANDROID_API void setPositionListener(PositionListener* listener) {
    204         mPositionListener = listener;
    205     }
    206 
    207     // This is only modified in MODE_FULL, so it can be safely accessed
    208     // on the UI thread.
    209     ANDROID_API bool hasParents() { return mParentCount; }
    210 
    211     void onRemovedFromTree(TreeInfo* info);
    212 
    213     // Called by CanvasContext to promote a RenderNode to be a root node
    214     void makeRoot() { incParentRefCount(); }
    215 
    216     // Called by CanvasContext when it drops a RenderNode from being a root node
    217     void clearRoot();
    218 
    219     void output(std::ostream& output, uint32_t level);
    220 
    221 private:
    222     void computeOrderingImpl(RenderNodeOp* opState,
    223                              std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
    224                              const mat4* transformFromProjectionSurface);
    225 
    226     void syncProperties();
    227     void syncDisplayList(TreeObserver& observer, TreeInfo* info);
    228 
    229     void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer);
    230     void pushStagingPropertiesChanges(TreeInfo& info);
    231     void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info);
    232     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
    233     void pushLayerUpdate(TreeInfo& info);
    234     void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr);
    235     void damageSelf(TreeInfo& info);
    236 
    237     void incParentRefCount() { mParentCount++; }
    238     void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr);
    239 
    240     String8 mName;
    241     sp<VirtualLightRefBase> mUserContext;
    242 
    243     uint32_t mDirtyPropertyFields;
    244     RenderProperties mProperties;
    245     RenderProperties mStagingProperties;
    246 
    247     // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached
    248     // (likely by parent re-record/removal)
    249     bool mValid = false;
    250 
    251     bool mNeedsDisplayListSync;
    252     // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
    253     DisplayList* mDisplayList;
    254     DisplayList* mStagingDisplayList;
    255 
    256     friend class AnimatorManager;
    257     AnimatorManager mAnimatorManager;
    258 
    259     // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
    260     // being in ~RenderNode() which may happen on any thread.
    261     OffscreenBuffer* mLayer = nullptr;
    262 
    263     /**
    264      * Draw time state - these properties are only set and used during rendering
    265      */
    266 
    267     // for projection surfaces, contains a list of all children items
    268     std::vector<RenderNodeOp*> mProjectedNodes;
    269 
    270     // How many references our parent(s) have to us. Typically this should alternate
    271     // between 2 and 1 (when a staging push happens we inc first then dec)
    272     // When this hits 0 we are no longer in the tree, so any hardware resources
    273     // (specifically Layers) should be released.
    274     // This is *NOT* thread-safe, and should therefore only be tracking
    275     // mDisplayList, not mStagingDisplayList.
    276     uint32_t mParentCount;
    277 
    278     sp<PositionListener> mPositionListener;
    279 
    280     // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER
    281 public:
    282     /**
    283      * Detach and transfer ownership of an already allocated displayList for use
    284      * in recording updated content for this renderNode
    285      */
    286     std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() {
    287         return std::move(mAvailableDisplayList);
    288     }
    289 
    290     /**
    291      * Attach unused displayList to this node for potential future reuse.
    292      */
    293     void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) {
    294         mAvailableDisplayList.reset(skiaDisplayList);
    295     }
    296 
    297     /**
    298      * Returns true if an offscreen layer from any renderPipeline is attached
    299      * to this node.
    300      */
    301     bool hasLayer() const { return mLayer || mSkiaLayer.get(); }
    302 
    303     /**
    304      * Used by the RenderPipeline to attach an offscreen surface to the RenderNode.
    305      * The surface is then will be used to store the contents of a layer.
    306      */
    307     void setLayerSurface(sk_sp<SkSurface> layer) {
    308         if (layer.get()) {
    309             if (!mSkiaLayer.get()) {
    310                 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>();
    311             }
    312             mSkiaLayer->layerSurface = std::move(layer);
    313             mSkiaLayer->inverseTransformInWindow.loadIdentity();
    314         } else {
    315             mSkiaLayer.reset();
    316         }
    317     }
    318 
    319     /**
    320      * If the RenderNode is of type LayerType::RenderLayer then this method will
    321      * return the an offscreen rendering surface that is used to both render into
    322      * the layer and composite the layer into its parent.  If the type is not
    323      * LayerType::RenderLayer then it will return a nullptr.
    324      *
    325      * NOTE: this function is only guaranteed to return accurate results after
    326      *       prepareTree has been run for this RenderNode
    327      */
    328     SkSurface* getLayerSurface() const {
    329         return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr;
    330     }
    331 
    332     skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); }
    333 
    334     /**
    335      * Returns the path that represents the outline of RenderNode intersected with
    336      * the provided rect.  This call will internally cache the resulting path in
    337      * order to potentially return that path for subsequent calls to this method.
    338      * By reusing the same path we get better performance on the GPU backends since
    339      * those resources are cached in the hardware based on the path's genID.
    340      *
    341      * The returned path is only guaranteed to be valid until this function is called
    342      * again or the RenderNode's outline is mutated.
    343      */
    344     const SkPath* getClippedOutline(const SkRect& clipRect) const;
    345 
    346 private:
    347     /**
    348      * If this RenderNode has been used in a previous frame then the SkiaDisplayList
    349      * from that frame is cached here until one of the following conditions is met:
    350      *  1) The RenderNode is deleted (causing this to be deleted)
    351      *  2) It is replaced with the displayList from the next completed frame
    352      *  3) It is detached and used to to record a new displayList for a later frame
    353      */
    354     std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList;
    355 
    356     /**
    357      * An offscreen rendering target used to contain the contents this RenderNode
    358      * when it has been set to draw as a LayerType::RenderLayer.
    359      */
    360     std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer;
    361 
    362     struct ClippedOutlineCache {
    363         // keys
    364         uint32_t outlineID = 0;
    365         SkRect clipRect;
    366 
    367         // value
    368         SkPath clippedOutline;
    369     };
    370     mutable ClippedOutlineCache mClippedOutlineCache;
    371 };  // class RenderNode
    372 
    373 class MarkAndSweepRemoved : public TreeObserver {
    374     PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved);
    375 
    376 public:
    377     explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {}
    378 
    379     void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); }
    380 
    381     ~MarkAndSweepRemoved() {
    382         for (auto& node : mMarked) {
    383             if (!node->hasParents()) {
    384                 node->onRemovedFromTree(mTreeInfo);
    385             }
    386         }
    387     }
    388 
    389 private:
    390     FatVector<sp<RenderNode>, 10> mMarked;
    391     TreeInfo* mTreeInfo;
    392 };
    393 
    394 } /* namespace uirenderer */
    395 } /* namespace android */
    396