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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Layer.h"
     20 
     21 #include "Texture.h"
     22 
     23 namespace android {
     24 namespace uirenderer {
     25 
     26 // Forward declarations
     27 class Caches;
     28 
     29 /**
     30  * A layer has dimensions and is backed by an OpenGL texture or FBO.
     31  */
     32 class GlLayer : public Layer {
     33 public:
     34     GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
     35             sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
     36     virtual ~GlLayer();
     37 
     38     uint32_t getWidth() const override { return texture.mWidth; }
     39 
     40     uint32_t getHeight() const override { return texture.mHeight; }
     41 
     42     void setSize(uint32_t width, uint32_t height) override {
     43         texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
     44                              texture.target());
     45     }
     46 
     47     void setBlend(bool blend) override { texture.blend = blend; }
     48 
     49     bool isBlend() const override { return texture.blend; }
     50 
     51     inline GLuint getTextureId() const { return texture.id(); }
     52 
     53     inline Texture& getTexture() { return texture; }
     54 
     55     inline GLenum getRenderTarget() const { return texture.target(); }
     56 
     57     inline bool isRenderable() const { return texture.target() != GL_NONE; }
     58 
     59     void setRenderTarget(GLenum renderTarget);
     60 
     61     void generateTexture();
     62 
     63     /**
     64      * Lost the GL context but the layer is still around, mark it invalid internally
     65      * so the dtor knows not to do any GL work
     66      */
     67     void onGlContextLost();
     68 
     69 private:
     70     Caches& caches;
     71 
     72     /**
     73      * The texture backing this layer.
     74      */
     75     Texture texture;
     76 };  // struct GlLayer
     77 
     78 };  // namespace uirenderer
     79 };  // namespace android
     80