1 #ifndef __NVC0_CONTEXT_H__ 2 #define __NVC0_CONTEXT_H__ 3 4 #include "pipe/p_context.h" 5 #include "pipe/p_defines.h" 6 #include "pipe/p_state.h" 7 8 #include "util/u_memory.h" 9 #include "util/u_math.h" 10 #include "util/u_inlines.h" 11 #include "util/u_dynarray.h" 12 13 #include "nvc0/nvc0_winsys.h" 14 #include "nvc0/nvc0_stateobj.h" 15 #include "nvc0/nvc0_screen.h" 16 #include "nvc0/nvc0_program.h" 17 #include "nvc0/nvc0_resource.h" 18 #include "nvc0/nvc0_query.h" 19 20 #include "nv50/nv50_transfer.h" 21 22 #include "nouveau_context.h" 23 #include "nouveau_debug.h" 24 25 #include "nv50/nv50_3ddefs.xml.h" 26 #include "nvc0/nvc0_3d.xml.h" 27 #include "nv50/nv50_2d.xml.h" 28 #include "nvc0/nvc0_m2mf.xml.h" 29 #include "nvc0/nve4_p2mf.xml.h" 30 #include "nvc0/nvc0_compute.xml.h" 31 #include "nvc0/nvc0_macros.h" 32 33 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */ 34 #define NVC0_NEW_3D_BLEND (1 << 0) 35 #define NVC0_NEW_3D_RASTERIZER (1 << 1) 36 #define NVC0_NEW_3D_ZSA (1 << 2) 37 #define NVC0_NEW_3D_VERTPROG (1 << 3) 38 #define NVC0_NEW_3D_TCTLPROG (1 << 4) 39 #define NVC0_NEW_3D_TEVLPROG (1 << 5) 40 #define NVC0_NEW_3D_GMTYPROG (1 << 6) 41 #define NVC0_NEW_3D_FRAGPROG (1 << 7) 42 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8) 43 #define NVC0_NEW_3D_STENCIL_REF (1 << 9) 44 #define NVC0_NEW_3D_CLIP (1 << 10) 45 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11) 46 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12) 47 #define NVC0_NEW_3D_STIPPLE (1 << 13) 48 #define NVC0_NEW_3D_SCISSOR (1 << 14) 49 #define NVC0_NEW_3D_VIEWPORT (1 << 15) 50 #define NVC0_NEW_3D_ARRAYS (1 << 16) 51 #define NVC0_NEW_3D_VERTEX (1 << 17) 52 #define NVC0_NEW_3D_CONSTBUF (1 << 18) 53 #define NVC0_NEW_3D_TEXTURES (1 << 19) 54 #define NVC0_NEW_3D_SAMPLERS (1 << 20) 55 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21) 56 #define NVC0_NEW_3D_IDXBUF (1 << 22) 57 #define NVC0_NEW_3D_SURFACES (1 << 23) 58 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24) 59 #define NVC0_NEW_3D_TESSFACTOR (1 << 25) 60 #define NVC0_NEW_3D_BUFFERS (1 << 26) 61 #define NVC0_NEW_3D_DRIVERCONST (1 << 27) 62 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28) 63 64 #define NVC0_NEW_CP_PROGRAM (1 << 0) 65 #define NVC0_NEW_CP_SURFACES (1 << 1) 66 #define NVC0_NEW_CP_TEXTURES (1 << 2) 67 #define NVC0_NEW_CP_SAMPLERS (1 << 3) 68 #define NVC0_NEW_CP_CONSTBUF (1 << 4) 69 #define NVC0_NEW_CP_GLOBALS (1 << 5) 70 #define NVC0_NEW_CP_DRIVERCONST (1 << 6) 71 #define NVC0_NEW_CP_BUFFERS (1 << 7) 72 73 /* 3d bufctx (during draw_vbo, blit_3d) */ 74 #define NVC0_BIND_3D_FB 0 75 #define NVC0_BIND_3D_VTX 1 76 #define NVC0_BIND_3D_VTX_TMP 2 77 #define NVC0_BIND_3D_IDX 3 78 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i)) 79 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i)) 80 #define NVC0_BIND_3D_TFB 244 81 #define NVC0_BIND_3D_SUF 245 82 #define NVC0_BIND_3D_BUF 246 83 #define NVC0_BIND_3D_SCREEN 247 84 #define NVC0_BIND_3D_TLS 249 85 #define NVC0_BIND_3D_TEXT 250 86 #define NVC0_BIND_3D_COUNT 251 87 88 /* compute bufctx (during launch_grid) */ 89 #define NVC0_BIND_CP_CB(i) ( 0 + (i)) 90 #define NVC0_BIND_CP_TEX(i) ( 16 + (i)) 91 #define NVC0_BIND_CP_SUF 48 92 #define NVC0_BIND_CP_GLOBAL 49 93 #define NVC0_BIND_CP_DESC 50 94 #define NVC0_BIND_CP_SCREEN 51 95 #define NVC0_BIND_CP_QUERY 52 96 #define NVC0_BIND_CP_BUF 53 97 #define NVC0_BIND_CP_TEXT 54 98 #define NVC0_BIND_CP_COUNT 55 99 100 /* bufctx for other operations */ 101 #define NVC0_BIND_2D 0 102 #define NVC0_BIND_M2MF 0 103 #define NVC0_BIND_FENCE 1 104 105 /* 6 user uniform buffers, at 64K each */ 106 #define NVC0_CB_USR_INFO(s) (s << 16) 107 #define NVC0_CB_USR_SIZE (6 << 16) 108 /* 6 driver constbuts, at 2K each */ 109 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11) 110 #define NVC0_CB_AUX_SIZE (1 << 11) 111 /* XXX: Figure out what this UNK data is. */ 112 #define NVC0_CB_AUX_UNK_INFO 0x000 113 #define NVC0_CB_AUX_UNK_SIZE (8 * 4) 114 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */ 115 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4 116 #define NVC0_CB_AUX_TEX_SIZE (40 * 4) 117 /* 8 sets of 32-bits coordinate offsets */ 118 #define NVC0_CB_AUX_MS_INFO 0x0c0 119 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4) 120 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */ 121 #define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */ 122 #define NVC0_CB_AUX_GRID_SIZE (8 * 4) 123 /* FB texture handle */ 124 #define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */ 125 #define NVC0_CB_AUX_FB_TEX_SIZE (4) 126 /* 8 user clip planes, at 4 32-bits floats each */ 127 #define NVC0_CB_AUX_UCP_INFO 0x120 128 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4) 129 /* 13 ubos, at 4 32-bits integer each */ 130 #define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */ 131 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4) 132 /* 8 sets of 32-bits integer pairs sample offsets */ 133 #define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */ 134 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2) 135 /* draw parameters (index bais, base instance, drawid) */ 136 #define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */ 137 /* 32 user buffers, at 4 32-bits integers each */ 138 #define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4 139 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4) 140 /* 8 surfaces, at 16 32-bits integers each */ 141 #define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4 142 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4) 143 /* 1 64-bits address and 1 32-bits sequence */ 144 #define NVC0_CB_AUX_MP_INFO 0x620 145 #define NVC0_CB_AUX_MP_SIZE 3 * 4 146 /* 4 32-bits floats for the vertex runout, put at the end */ 147 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6) 148 149 struct nvc0_blitctx; 150 151 bool nvc0_blitctx_create(struct nvc0_context *); 152 void nvc0_blitctx_destroy(struct nvc0_context *); 153 154 struct nvc0_context { 155 struct nouveau_context base; 156 157 struct nouveau_bufctx *bufctx_3d; 158 struct nouveau_bufctx *bufctx; 159 struct nouveau_bufctx *bufctx_cp; 160 161 struct nvc0_screen *screen; 162 163 void (*m2mf_copy_rect)(struct nvc0_context *, 164 const struct nv50_m2mf_rect *dst, 165 const struct nv50_m2mf_rect *src, 166 uint32_t nblocksx, uint32_t nblocksy); 167 168 uint32_t dirty_3d; /* dirty flags for 3d state */ 169 uint32_t dirty_cp; /* dirty flags for compute state */ 170 171 struct nvc0_graph_state state; 172 173 struct nvc0_blend_stateobj *blend; 174 struct nvc0_rasterizer_stateobj *rast; 175 struct nvc0_zsa_stateobj *zsa; 176 struct nvc0_vertex_stateobj *vertex; 177 178 struct nvc0_program *vertprog; 179 struct nvc0_program *tctlprog; 180 struct nvc0_program *tevlprog; 181 struct nvc0_program *gmtyprog; 182 struct nvc0_program *fragprog; 183 struct nvc0_program *compprog; 184 185 struct nvc0_program *tcp_empty; 186 187 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS]; 188 uint16_t constbuf_dirty[6]; 189 uint16_t constbuf_valid[6]; 190 uint16_t constbuf_coherent[6]; 191 bool cb_dirty; 192 193 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 194 unsigned num_vtxbufs; 195 uint32_t vtxbufs_coherent; 196 struct pipe_index_buffer idxbuf; 197 uint32_t constant_vbos; 198 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 199 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 200 uint32_t vb_elt_limit; /* max - min element (count - 1) */ 201 uint32_t instance_off; /* current base vertex for instanced arrays */ 202 uint32_t instance_max; /* last instance for current draw call */ 203 204 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; 205 unsigned num_textures[6]; 206 uint32_t textures_dirty[6]; 207 uint32_t textures_coherent[6]; 208 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; 209 unsigned num_samplers[6]; 210 uint32_t samplers_dirty[6]; 211 bool seamless_cube_map; 212 struct pipe_sampler_view *fbtexture; 213 214 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ 215 216 struct pipe_framebuffer_state framebuffer; 217 struct pipe_blend_color blend_colour; 218 struct pipe_stencil_ref stencil_ref; 219 struct pipe_poly_stipple stipple; 220 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS]; 221 unsigned scissors_dirty; 222 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS]; 223 unsigned viewports_dirty; 224 struct pipe_clip_state clip; 225 struct nvc0_window_rect_stateobj window_rect; 226 227 unsigned sample_mask; 228 unsigned min_samples; 229 230 float default_tess_outer[4]; 231 float default_tess_inner[2]; 232 233 bool vbo_push_hint; 234 235 uint8_t tfbbuf_dirty; 236 struct pipe_stream_output_target *tfbbuf[4]; 237 unsigned num_tfbbufs; 238 239 struct pipe_query *cond_query; 240 bool cond_cond; /* inverted rendering condition */ 241 uint cond_mode; 242 uint32_t cond_condmode; /* the calculated condition */ 243 244 struct nvc0_blitctx *blit; 245 246 /* NOTE: some of these surfaces may reference buffers */ 247 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS]; 248 uint16_t surfaces_dirty[2]; 249 uint16_t surfaces_valid[2]; 250 251 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS]; 252 uint32_t buffers_dirty[6]; 253 uint32_t buffers_valid[6]; 254 255 struct pipe_image_view images[6][NVC0_MAX_IMAGES]; 256 struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */ 257 uint16_t images_dirty[6]; 258 uint16_t images_valid[6]; 259 260 struct util_dynarray global_residents; 261 }; 262 263 static inline struct nvc0_context * 264 nvc0_context(struct pipe_context *pipe) 265 { 266 return (struct nvc0_context *)pipe; 267 } 268 269 static inline unsigned 270 nvc0_shader_stage(unsigned pipe) 271 { 272 switch (pipe) { 273 case PIPE_SHADER_VERTEX: return 0; 274 case PIPE_SHADER_TESS_CTRL: return 1; 275 case PIPE_SHADER_TESS_EVAL: return 2; 276 case PIPE_SHADER_GEOMETRY: return 3; 277 case PIPE_SHADER_FRAGMENT: return 4; 278 case PIPE_SHADER_COMPUTE: return 5; 279 default: 280 assert(!"invalid PIPE_SHADER type"); 281 return 0; 282 } 283 } 284 285 286 /* nvc0_context.c */ 287 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags); 288 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, 289 bool on_flush); 290 void nvc0_default_kick_notify(struct nouveau_pushbuf *); 291 const void *nvc0_get_sample_locations(unsigned); 292 293 /* nvc0_draw.c */ 294 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); 295 296 /* nvc0_program.c */ 297 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset, 298 struct pipe_debug_callback *); 299 bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *); 300 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); 301 void nvc0_program_library_upload(struct nvc0_context *); 302 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, 303 uint32_t label); 304 void nvc0_program_init_tcp_empty(struct nvc0_context *); 305 306 /* nvc0_shader_state.c */ 307 void nvc0_vertprog_validate(struct nvc0_context *); 308 void nvc0_tctlprog_validate(struct nvc0_context *); 309 void nvc0_tevlprog_validate(struct nvc0_context *); 310 void nvc0_gmtyprog_validate(struct nvc0_context *); 311 void nvc0_fragprog_validate(struct nvc0_context *); 312 void nvc0_compprog_validate(struct nvc0_context *); 313 314 void nvc0_tfb_validate(struct nvc0_context *); 315 316 /* nvc0_state.c */ 317 extern void nvc0_init_state_functions(struct nvc0_context *); 318 319 /* nvc0_state_validate.c */ 320 struct nvc0_state_validate { 321 void (*func)(struct nvc0_context *); 322 uint32_t states; 323 }; 324 325 bool nvc0_state_validate(struct nvc0_context *, uint32_t, 326 struct nvc0_state_validate *, int, uint32_t *, 327 struct nouveau_bufctx *); 328 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t); 329 330 /* nvc0_surface.c */ 331 extern void nvc0_clear(struct pipe_context *, unsigned buffers, 332 const union pipe_color_union *color, 333 double depth, unsigned stencil); 334 extern void nvc0_init_surface_functions(struct nvc0_context *); 335 336 /* nvc0_tex.c */ 337 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s); 338 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s); 339 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s); 340 void nvc0_validate_suf(struct nvc0_context *nvc0, int s); 341 void nvc0_validate_textures(struct nvc0_context *); 342 void nvc0_validate_samplers(struct nvc0_context *); 343 void nve4_set_tex_handles(struct nvc0_context *); 344 void nvc0_validate_surfaces(struct nvc0_context *); 345 void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *, 346 struct nvc0_context *); 347 void nvc0_mark_image_range_valid(const struct pipe_image_view *); 348 void nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *, 349 struct nv04_resource *); 350 351 struct pipe_sampler_view * 352 nvc0_create_texture_view(struct pipe_context *, 353 struct pipe_resource *, 354 const struct pipe_sampler_view *, 355 uint32_t flags, 356 enum pipe_texture_target); 357 struct pipe_sampler_view * 358 nvc0_create_sampler_view(struct pipe_context *, 359 struct pipe_resource *, 360 const struct pipe_sampler_view *); 361 struct pipe_sampler_view * 362 gm107_create_texture_view_from_image(struct pipe_context *, 363 const struct pipe_image_view *); 364 365 /* nvc0_transfer.c */ 366 void 367 nvc0_init_transfer_functions(struct nvc0_context *); 368 369 void 370 nvc0_m2mf_push_linear(struct nouveau_context *nv, 371 struct nouveau_bo *dst, unsigned offset, unsigned domain, 372 unsigned size, const void *data); 373 void 374 nve4_p2mf_push_linear(struct nouveau_context *nv, 375 struct nouveau_bo *dst, unsigned offset, unsigned domain, 376 unsigned size, const void *data); 377 void 378 nvc0_cb_bo_push(struct nouveau_context *, 379 struct nouveau_bo *bo, unsigned domain, 380 unsigned base, unsigned size, 381 unsigned offset, unsigned words, const uint32_t *data); 382 383 /* nvc0_vbo.c */ 384 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); 385 386 void * 387 nvc0_vertex_state_create(struct pipe_context *pipe, 388 unsigned num_elements, 389 const struct pipe_vertex_element *elements); 390 void 391 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); 392 393 void nvc0_vertex_arrays_validate(struct nvc0_context *); 394 395 void nvc0_idxbuf_validate(struct nvc0_context *); 396 397 /* nvc0_video.c */ 398 struct pipe_video_codec * 399 nvc0_create_decoder(struct pipe_context *context, 400 const struct pipe_video_codec *templ); 401 402 struct pipe_video_buffer * 403 nvc0_video_buffer_create(struct pipe_context *pipe, 404 const struct pipe_video_buffer *templat); 405 406 /* nvc0_push.c */ 407 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); 408 409 /* nve4_compute.c */ 410 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 411 412 /* nvc0_compute.c */ 413 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 414 void nvc0_compute_validate_globals(struct nvc0_context *); 415 416 #endif 417