Home | History | Annotate | Download | only in r300
      1 /*
      2  * Copyright 2008 Corbin Simpson <MostAwesomeDude (at) gmail.com>
      3  * Copyright 2009 Marek Olk <maraeo (at) gmail.com>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * on the rights to use, copy, modify, merge, publish, distribute, sub
      9  * license, and/or sell copies of the Software, and to permit persons to whom
     10  * the Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     23 
     24 #include "draw/draw_context.h"
     25 
     26 #include "util/u_framebuffer.h"
     27 #include "util/u_half.h"
     28 #include "util/u_helpers.h"
     29 #include "util/u_math.h"
     30 #include "util/u_mm.h"
     31 #include "util/u_memory.h"
     32 #include "util/u_pack_color.h"
     33 #include "util/u_transfer.h"
     34 
     35 #include "tgsi/tgsi_parse.h"
     36 
     37 #include "pipe/p_config.h"
     38 
     39 #include "r300_cb.h"
     40 #include "r300_context.h"
     41 #include "r300_emit.h"
     42 #include "r300_reg.h"
     43 #include "r300_screen.h"
     44 #include "r300_screen_buffer.h"
     45 #include "r300_state_inlines.h"
     46 #include "r300_fs.h"
     47 #include "r300_texture.h"
     48 #include "r300_vs.h"
     49 
     50 /* r300_state: Functions used to intialize state context by translating
     51  * Gallium state objects into semi-native r300 state objects. */
     52 
     53 #define UPDATE_STATE(cso, atom) \
     54     if (cso != atom.state) { \
     55         atom.state = cso;    \
     56         r300_mark_atom_dirty(r300, &(atom));   \
     57     }
     58 
     59 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
     60                                             unsigned dstRGB, unsigned dstA)
     61 {
     62     /* If the blend equation is ADD or REVERSE_SUBTRACT,
     63      * SRC_ALPHA == 0, and the following state is set, the colorbuffer
     64      * will not be changed.
     65      * Notice that the dst factors are the src factors inverted. */
     66     return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
     67             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
     68             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
     69            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
     70             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
     71             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
     72             srcA == PIPE_BLENDFACTOR_ZERO) &&
     73            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
     74             dstRGB == PIPE_BLENDFACTOR_ONE) &&
     75            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
     76             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
     77             dstA == PIPE_BLENDFACTOR_ONE);
     78 }
     79 
     80 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
     81                                             unsigned dstRGB, unsigned dstA)
     82 {
     83     /* If the blend equation is ADD or REVERSE_SUBTRACT,
     84      * SRC_ALPHA == 1, and the following state is set, the colorbuffer
     85      * will not be changed.
     86      * Notice that the dst factors are the src factors inverted. */
     87     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
     88             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
     89            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
     90             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
     91             srcA == PIPE_BLENDFACTOR_ZERO) &&
     92            (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
     93             dstRGB == PIPE_BLENDFACTOR_ONE) &&
     94            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
     95             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
     96             dstA == PIPE_BLENDFACTOR_ONE);
     97 }
     98 
     99 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
    100                                             unsigned dstRGB, unsigned dstA)
    101 {
    102     /* If the blend equation is ADD or REVERSE_SUBTRACT,
    103      * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
    104      * will not be changed.
    105      * Notice that the dst factors are the src factors inverted. */
    106     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
    107             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
    108            (srcA == PIPE_BLENDFACTOR_ZERO) &&
    109            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    110             dstRGB == PIPE_BLENDFACTOR_ONE) &&
    111            (dstA == PIPE_BLENDFACTOR_ONE);
    112 }
    113 
    114 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
    115                                             unsigned dstRGB, unsigned dstA)
    116 {
    117     /* If the blend equation is ADD or REVERSE_SUBTRACT,
    118      * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
    119      * will not be changed.
    120      * Notice that the dst factors are the src factors inverted. */
    121     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    122             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
    123            (srcA == PIPE_BLENDFACTOR_ZERO) &&
    124            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
    125             dstRGB == PIPE_BLENDFACTOR_ONE) &&
    126            (dstA == PIPE_BLENDFACTOR_ONE);
    127 }
    128 
    129 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
    130                                                   unsigned dstRGB, unsigned dstA)
    131 {
    132     /* If the blend equation is ADD or REVERSE_SUBTRACT,
    133      * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
    134      * the colorbuffer will not be changed.
    135      * Notice that the dst factors are the src factors inverted. */
    136     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
    137             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
    138             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
    139             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
    140            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
    141             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
    142             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
    143             srcA == PIPE_BLENDFACTOR_ZERO) &&
    144            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    145             dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    146             dstRGB == PIPE_BLENDFACTOR_ONE) &&
    147            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    148             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    149             dstA == PIPE_BLENDFACTOR_ONE);
    150 }
    151 
    152 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
    153                                                   unsigned dstRGB, unsigned dstA)
    154 {
    155     /* If the blend equation is ADD or REVERSE_SUBTRACT,
    156      * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
    157      * the colorbuffer will not be changed.
    158      * Notice that the dst factors are the src factors inverted. */
    159     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    160             srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    161             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
    162            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    163             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    164             srcA == PIPE_BLENDFACTOR_ZERO) &&
    165            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
    166             dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
    167             dstRGB == PIPE_BLENDFACTOR_ONE) &&
    168            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
    169             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
    170             dstA == PIPE_BLENDFACTOR_ONE);
    171 }
    172 
    173 static unsigned blend_discard_conditionally(unsigned eqRGB, unsigned eqA,
    174                                             unsigned dstRGB, unsigned dstA,
    175                                             unsigned srcRGB, unsigned srcA)
    176 {
    177     unsigned blend_control = 0;
    178 
    179     /* Optimization: discard pixels which don't change the colorbuffer.
    180      *
    181      * The code below is non-trivial and some math is involved.
    182      *
    183      * Discarding pixels must be disabled when FP16 AA is enabled.
    184      * This is a hardware bug. Also, this implementation wouldn't work
    185      * with FP blending enabled and equation clamping disabled.
    186      *
    187      * Equations other than ADD are rarely used and therefore won't be
    188      * optimized. */
    189     if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
    190         (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
    191         /* ADD: X+Y
    192          * REVERSE_SUBTRACT: Y-X
    193          *
    194          * The idea is:
    195          * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
    196          * then CB will not be changed.
    197          *
    198          * Given the srcFactor and dstFactor variables, we can derive
    199          * what src and dst should be equal to and discard appropriate
    200          * pixels.
    201          */
    202         if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
    203             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
    204         } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
    205                                                 dstRGB, dstA)) {
    206             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
    207         } else if (blend_discard_if_src_color_0(srcRGB, srcA,
    208                                                 dstRGB, dstA)) {
    209             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
    210         } else if (blend_discard_if_src_color_1(srcRGB, srcA,
    211                                                 dstRGB, dstA)) {
    212             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
    213         } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
    214                                                       dstRGB, dstA)) {
    215             blend_control |=
    216                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
    217         } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
    218                                                       dstRGB, dstA)) {
    219             blend_control |=
    220                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
    221         }
    222     }
    223     return blend_control;
    224 }
    225 
    226 /* The hardware colormask is clunky a must be swizzled depending on the format.
    227  * This was figured out by trial-and-error. */
    228 static unsigned bgra_cmask(unsigned mask)
    229 {
    230     return ((mask & PIPE_MASK_R) << 2) |
    231            ((mask & PIPE_MASK_B) >> 2) |
    232            (mask & (PIPE_MASK_G | PIPE_MASK_A));
    233 }
    234 
    235 static unsigned rgba_cmask(unsigned mask)
    236 {
    237     return mask & PIPE_MASK_RGBA;
    238 }
    239 
    240 static unsigned rrrr_cmask(unsigned mask)
    241 {
    242     return (mask & PIPE_MASK_R) |
    243            ((mask & PIPE_MASK_R) << 1) |
    244            ((mask & PIPE_MASK_R) << 2) |
    245            ((mask & PIPE_MASK_R) << 3);
    246 }
    247 
    248 static unsigned aaaa_cmask(unsigned mask)
    249 {
    250     return ((mask & PIPE_MASK_A) >> 3) |
    251            ((mask & PIPE_MASK_A) >> 2) |
    252            ((mask & PIPE_MASK_A) >> 1) |
    253            (mask & PIPE_MASK_A);
    254 }
    255 
    256 static unsigned grrg_cmask(unsigned mask)
    257 {
    258     return ((mask & PIPE_MASK_R) << 1) |
    259            ((mask & PIPE_MASK_R) << 2) |
    260            ((mask & PIPE_MASK_G) >> 1) |
    261            ((mask & PIPE_MASK_G) << 2);
    262 }
    263 
    264 static unsigned arra_cmask(unsigned mask)
    265 {
    266     return ((mask & PIPE_MASK_R) << 1) |
    267            ((mask & PIPE_MASK_R) << 2) |
    268            ((mask & PIPE_MASK_A) >> 3) |
    269            (mask & PIPE_MASK_A);
    270 }
    271 
    272 static unsigned blend_read_enable(unsigned eqRGB, unsigned eqA,
    273                                   unsigned dstRGB, unsigned dstA,
    274                                   unsigned srcRGB, unsigned srcA,
    275                                   boolean src_alpha_optz)
    276 {
    277     unsigned blend_control = 0;
    278 
    279     /* Optimization: some operations do not require the destination color.
    280      *
    281      * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
    282      * otherwise blending gives incorrect results. It seems to be
    283      * a hardware bug. */
    284     if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
    285         eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
    286         dstRGB != PIPE_BLENDFACTOR_ZERO ||
    287         dstA != PIPE_BLENDFACTOR_ZERO ||
    288         srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
    289         srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
    290         srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
    291         srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
    292         srcA == PIPE_BLENDFACTOR_DST_COLOR ||
    293         srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
    294         srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
    295         srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
    296         srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
    297         /* Enable reading from the colorbuffer. */
    298         blend_control |= R300_READ_ENABLE;
    299 
    300         if (src_alpha_optz) {
    301             /* Optimization: Depending on incoming pixels, we can
    302              * conditionally disable the reading in hardware... */
    303             if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
    304                 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
    305                 /* Disable reading if SRC_ALPHA == 0. */
    306                 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
    307                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
    308                     (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
    309                      dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
    310                      dstA == PIPE_BLENDFACTOR_ZERO) &&
    311                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
    312                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
    313                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
    314                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
    315                      blend_control |= R500_SRC_ALPHA_0_NO_READ;
    316                 }
    317 
    318                 /* Disable reading if SRC_ALPHA == 1. */
    319                 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    320                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
    321                     (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
    322                      dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
    323                      dstA == PIPE_BLENDFACTOR_ZERO) &&
    324                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
    325                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
    326                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
    327                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
    328                      blend_control |= R500_SRC_ALPHA_1_NO_READ;
    329                 }
    330             }
    331         }
    332     }
    333     return blend_control;
    334 }
    335 
    336 /* Create a new blend state based on the CSO blend state.
    337  *
    338  * This encompasses alpha blending, logic/raster ops, and blend dithering. */
    339 static void* r300_create_blend_state(struct pipe_context* pipe,
    340                                      const struct pipe_blend_state* state)
    341 {
    342     struct r300_screen* r300screen = r300_screen(pipe->screen);
    343     struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
    344     uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
    345     uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
    346     uint32_t blend_control_noalpha = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
    347     uint32_t blend_control_noalpha_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
    348     uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
    349     uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
    350     uint32_t alpha_blend_control_noalpha = 0; /* R300_RB3D_ABLEND: 0x4e08 */
    351     uint32_t alpha_blend_control_noalpha_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
    352     uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
    353     uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
    354     int i;
    355 
    356     const unsigned eqRGB = state->rt[0].rgb_func;
    357     const unsigned srcRGB = state->rt[0].rgb_src_factor;
    358     const unsigned dstRGB = state->rt[0].rgb_dst_factor;
    359 
    360     const unsigned eqA = state->rt[0].alpha_func;
    361     const unsigned srcA = state->rt[0].alpha_src_factor;
    362     const unsigned dstA = state->rt[0].alpha_dst_factor;
    363 
    364     unsigned srcRGBX = srcRGB;
    365     unsigned dstRGBX = dstRGB;
    366     CB_LOCALS;
    367 
    368     blend->state = *state;
    369 
    370     /* force DST_ALPHA to ONE where we can */
    371     switch (srcRGBX) {
    372     case PIPE_BLENDFACTOR_DST_ALPHA:
    373         srcRGBX = PIPE_BLENDFACTOR_ONE;
    374         break;
    375     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
    376         srcRGBX = PIPE_BLENDFACTOR_ZERO;
    377         break;
    378     }
    379 
    380     switch (dstRGBX) {
    381     case PIPE_BLENDFACTOR_DST_ALPHA:
    382         dstRGBX = PIPE_BLENDFACTOR_ONE;
    383         break;
    384     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
    385         dstRGBX = PIPE_BLENDFACTOR_ZERO;
    386         break;
    387     }
    388 
    389     /* Get blending register values. */
    390     if (state->rt[0].blend_enable) {
    391         unsigned blend_eq, blend_eq_noclamp;
    392 
    393         /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
    394          * this is just the crappy D3D naming */
    395         blend_control = blend_control_noclamp =
    396             R300_ALPHA_BLEND_ENABLE |
    397             ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
    398             ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
    399 
    400         blend_control_noalpha = blend_control_noalpha_noclamp =
    401             R300_ALPHA_BLEND_ENABLE |
    402             ( r300_translate_blend_factor(srcRGBX) << R300_SRC_BLEND_SHIFT) |
    403             ( r300_translate_blend_factor(dstRGBX) << R300_DST_BLEND_SHIFT);
    404 
    405         blend_eq = r300_translate_blend_function(eqRGB, TRUE);
    406         blend_eq_noclamp = r300_translate_blend_function(eqRGB, FALSE);
    407 
    408         blend_control |= blend_eq;
    409         blend_control_noalpha |= blend_eq;
    410         blend_control_noclamp |= blend_eq_noclamp;
    411         blend_control_noalpha_noclamp |= blend_eq_noclamp;
    412 
    413         /* Optimization: some operations do not require the destination color. */
    414         blend_control |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
    415                                            srcRGB, srcA, r300screen->caps.is_r500);
    416         blend_control_noclamp |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
    417                                                    srcRGB, srcA, FALSE);
    418         blend_control_noalpha |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
    419                                                    srcRGBX, srcA, r300screen->caps.is_r500);
    420         blend_control_noalpha_noclamp |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
    421                                                            srcRGBX, srcA, FALSE);
    422 
    423         /* Optimization: discard pixels which don't change the colorbuffer.
    424          * It cannot be used with FP16 AA. */
    425         blend_control |= blend_discard_conditionally(eqRGB, eqA, dstRGB, dstA,
    426                                                      srcRGB, srcA);
    427         blend_control_noalpha |= blend_discard_conditionally(eqRGB, eqA, dstRGBX, dstA,
    428                                                              srcRGBX, srcA);
    429 
    430         /* separate alpha */
    431         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
    432             blend_control |= R300_SEPARATE_ALPHA_ENABLE;
    433             blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
    434 
    435             alpha_blend_control = alpha_blend_control_noclamp =
    436                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
    437                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
    438             alpha_blend_control |= r300_translate_blend_function(eqA, TRUE);
    439             alpha_blend_control_noclamp |= r300_translate_blend_function(eqA, FALSE);
    440         }
    441         if (srcA != srcRGBX || dstA != dstRGBX || eqA != eqRGB) {
    442             blend_control_noalpha |= R300_SEPARATE_ALPHA_ENABLE;
    443             blend_control_noalpha_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
    444 
    445             alpha_blend_control_noalpha = alpha_blend_control_noalpha_noclamp =
    446                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
    447                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
    448             alpha_blend_control_noalpha |= r300_translate_blend_function(eqA, TRUE);
    449             alpha_blend_control_noalpha_noclamp |= r300_translate_blend_function(eqA, FALSE);
    450         }
    451     }
    452 
    453     /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
    454     if (state->logicop_enable) {
    455         rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
    456                 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
    457     }
    458 
    459     /* Neither fglrx nor classic r300 ever set this, regardless of dithering
    460      * state. Since it's an optional implementation detail, we can leave it
    461      * out and never dither.
    462      *
    463      * This could be revisited if we ever get quality or conformance hints.
    464      *
    465     if (state->dither) {
    466         dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
    467                         R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
    468     }
    469     */
    470 
    471     /* Build a command buffer. */
    472     {
    473         unsigned (*func[COLORMASK_NUM_SWIZZLES])(unsigned) = {
    474             bgra_cmask,
    475             rgba_cmask,
    476             rrrr_cmask,
    477             aaaa_cmask,
    478             grrg_cmask,
    479             arra_cmask,
    480             bgra_cmask,
    481             rgba_cmask
    482         };
    483 
    484         for (i = 0; i < COLORMASK_NUM_SWIZZLES; i++) {
    485             boolean has_alpha = i != COLORMASK_RGBX && i != COLORMASK_BGRX;
    486 
    487             BEGIN_CB(blend->cb_clamp[i], 8);
    488             OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
    489             OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
    490             OUT_CB(has_alpha ? blend_control : blend_control_noalpha);
    491             OUT_CB(has_alpha ? alpha_blend_control : alpha_blend_control_noalpha);
    492             OUT_CB(func[i](state->rt[0].colormask));
    493             OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
    494             END_CB;
    495         }
    496     }
    497 
    498     /* Build a command buffer (for RGBA16F). */
    499     BEGIN_CB(blend->cb_noclamp, 8);
    500     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
    501     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
    502     OUT_CB(blend_control_noclamp);
    503     OUT_CB(alpha_blend_control_noclamp);
    504     OUT_CB(rgba_cmask(state->rt[0].colormask));
    505     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
    506     END_CB;
    507 
    508     /* Build a command buffer (for RGB16F). */
    509     BEGIN_CB(blend->cb_noclamp_noalpha, 8);
    510     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
    511     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
    512     OUT_CB(blend_control_noalpha_noclamp);
    513     OUT_CB(alpha_blend_control_noalpha_noclamp);
    514     OUT_CB(rgba_cmask(state->rt[0].colormask));
    515     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
    516     END_CB;
    517 
    518     /* The same as above, but with no colorbuffer reads and writes. */
    519     BEGIN_CB(blend->cb_no_readwrite, 8);
    520     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
    521     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
    522     OUT_CB(0);
    523     OUT_CB(0);
    524     OUT_CB(0);
    525     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
    526     END_CB;
    527 
    528     return (void*)blend;
    529 }
    530 
    531 /* Bind blend state. */
    532 static void r300_bind_blend_state(struct pipe_context* pipe,
    533                                   void* state)
    534 {
    535     struct r300_context* r300 = r300_context(pipe);
    536     struct r300_blend_state *blend  = (struct r300_blend_state*)state;
    537     boolean last_alpha_to_one = r300->alpha_to_one;
    538     boolean last_alpha_to_coverage = r300->alpha_to_coverage;
    539 
    540     UPDATE_STATE(state, r300->blend_state);
    541 
    542     if (!blend)
    543         return;
    544 
    545     r300->alpha_to_one = blend->state.alpha_to_one;
    546     r300->alpha_to_coverage = blend->state.alpha_to_coverage;
    547 
    548     if (r300->alpha_to_one != last_alpha_to_one && r300->msaa_enable &&
    549         r300->fs_status == FRAGMENT_SHADER_VALID) {
    550         r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
    551     }
    552 
    553     if (r300->alpha_to_coverage != last_alpha_to_coverage &&
    554         r300->msaa_enable) {
    555         r300_mark_atom_dirty(r300, &r300->dsa_state);
    556     }
    557 }
    558 
    559 /* Free blend state. */
    560 static void r300_delete_blend_state(struct pipe_context* pipe,
    561                                     void* state)
    562 {
    563     FREE(state);
    564 }
    565 
    566 /* Convert float to 10bit integer */
    567 static unsigned float_to_fixed10(float f)
    568 {
    569     return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
    570 }
    571 
    572 /* Set blend color.
    573  * Setup both R300 and R500 registers, figure out later which one to write. */
    574 static void r300_set_blend_color(struct pipe_context* pipe,
    575                                  const struct pipe_blend_color* color)
    576 {
    577     struct r300_context* r300 = r300_context(pipe);
    578     struct pipe_framebuffer_state *fb = r300->fb_state.state;
    579     struct r300_blend_color_state *state =
    580         (struct r300_blend_color_state*)r300->blend_color_state.state;
    581     struct pipe_blend_color c;
    582     struct pipe_surface *cb;
    583     float tmp;
    584     CB_LOCALS;
    585 
    586     state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
    587     c = *color;
    588     cb = fb->nr_cbufs ? r300_get_nonnull_cb(fb, 0) : NULL;
    589 
    590     /* The blend color is dependent on the colorbuffer format. */
    591     if (cb) {
    592         switch (cb->format) {
    593         case PIPE_FORMAT_R8_UNORM:
    594         case PIPE_FORMAT_L8_UNORM:
    595         case PIPE_FORMAT_I8_UNORM:
    596             c.color[1] = c.color[0];
    597             break;
    598 
    599         case PIPE_FORMAT_A8_UNORM:
    600             c.color[1] = c.color[3];
    601             break;
    602 
    603         case PIPE_FORMAT_R8G8_UNORM:
    604             c.color[2] = c.color[1];
    605             break;
    606 
    607         case PIPE_FORMAT_L8A8_UNORM:
    608         case PIPE_FORMAT_R8A8_UNORM:
    609             c.color[2] = c.color[3];
    610             break;
    611 
    612         case PIPE_FORMAT_R8G8B8A8_UNORM:
    613         case PIPE_FORMAT_R8G8B8X8_UNORM:
    614             tmp = c.color[0];
    615             c.color[0] = c.color[2];
    616             c.color[2] = tmp;
    617             break;
    618 
    619         default:;
    620         }
    621     }
    622 
    623     if (r300->screen->caps.is_r500) {
    624         BEGIN_CB(state->cb, 3);
    625         OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
    626 
    627         switch (cb ? cb->format : 0) {
    628         case PIPE_FORMAT_R16G16B16A16_FLOAT:
    629         case PIPE_FORMAT_R16G16B16X16_FLOAT:
    630             OUT_CB(util_float_to_half(c.color[2]) |
    631                    (util_float_to_half(c.color[3]) << 16));
    632             OUT_CB(util_float_to_half(c.color[0]) |
    633                    (util_float_to_half(c.color[1]) << 16));
    634             break;
    635 
    636         default:
    637             OUT_CB(float_to_fixed10(c.color[0]) |
    638                    (float_to_fixed10(c.color[3]) << 16));
    639             OUT_CB(float_to_fixed10(c.color[2]) |
    640                    (float_to_fixed10(c.color[1]) << 16));
    641         }
    642 
    643         END_CB;
    644     } else {
    645         union util_color uc;
    646         util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
    647 
    648         BEGIN_CB(state->cb, 2);
    649         OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui[0]);
    650         END_CB;
    651     }
    652 
    653     r300_mark_atom_dirty(r300, &r300->blend_color_state);
    654 }
    655 
    656 static void r300_set_clip_state(struct pipe_context* pipe,
    657                                 const struct pipe_clip_state* state)
    658 {
    659     struct r300_context* r300 = r300_context(pipe);
    660     struct r300_clip_state *clip =
    661             (struct r300_clip_state*)r300->clip_state.state;
    662     CB_LOCALS;
    663 
    664     if (r300->screen->caps.has_tcl) {
    665         BEGIN_CB(clip->cb, r300->clip_state.size);
    666         OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
    667                    (r300->screen->caps.is_r500 ?
    668                     R500_PVS_UCP_START : R300_PVS_UCP_START));
    669         OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
    670         OUT_CB_TABLE(state->ucp, 6 * 4);
    671         END_CB;
    672 
    673         r300_mark_atom_dirty(r300, &r300->clip_state);
    674     } else {
    675         draw_set_clip_state(r300->draw, state);
    676     }
    677 }
    678 
    679 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
    680  *
    681  * This contains the depth buffer, stencil buffer, alpha test, and such.
    682  * On the Radeon, depth and stencil buffer setup are intertwined, which is
    683  * the reason for some of the strange-looking assignments across registers. */
    684 static void* r300_create_dsa_state(struct pipe_context* pipe,
    685                           const struct pipe_depth_stencil_alpha_state* state)
    686 {
    687     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
    688     struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
    689     CB_LOCALS;
    690     uint32_t alpha_value_fp16 = 0;
    691     uint32_t z_buffer_control = 0;
    692     uint32_t z_stencil_control = 0;
    693     uint32_t stencil_ref_mask = 0;
    694     uint32_t stencil_ref_bf = 0;
    695 
    696     dsa->dsa = *state;
    697 
    698     /* Depth test setup. - separate write mask depth for decomp flush */
    699     if (state->depth.writemask) {
    700         z_buffer_control |= R300_Z_WRITE_ENABLE;
    701     }
    702 
    703     if (state->depth.enabled) {
    704         z_buffer_control |= R300_Z_ENABLE;
    705 
    706         z_stencil_control |=
    707             (r300_translate_depth_stencil_function(state->depth.func) <<
    708                 R300_Z_FUNC_SHIFT);
    709     }
    710 
    711     /* Stencil buffer setup. */
    712     if (state->stencil[0].enabled) {
    713         z_buffer_control |= R300_STENCIL_ENABLE;
    714         z_stencil_control |=
    715             (r300_translate_depth_stencil_function(state->stencil[0].func) <<
    716                 R300_S_FRONT_FUNC_SHIFT) |
    717             (r300_translate_stencil_op(state->stencil[0].fail_op) <<
    718                 R300_S_FRONT_SFAIL_OP_SHIFT) |
    719             (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
    720                 R300_S_FRONT_ZPASS_OP_SHIFT) |
    721             (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
    722                 R300_S_FRONT_ZFAIL_OP_SHIFT);
    723 
    724         stencil_ref_mask =
    725                 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
    726                 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
    727 
    728         if (state->stencil[1].enabled) {
    729             dsa->two_sided = TRUE;
    730 
    731             z_buffer_control |= R300_STENCIL_FRONT_BACK;
    732             z_stencil_control |=
    733             (r300_translate_depth_stencil_function(state->stencil[1].func) <<
    734                 R300_S_BACK_FUNC_SHIFT) |
    735             (r300_translate_stencil_op(state->stencil[1].fail_op) <<
    736                 R300_S_BACK_SFAIL_OP_SHIFT) |
    737             (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
    738                 R300_S_BACK_ZPASS_OP_SHIFT) |
    739             (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
    740                 R300_S_BACK_ZFAIL_OP_SHIFT);
    741 
    742             stencil_ref_bf =
    743                 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
    744                 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
    745 
    746             if (is_r500) {
    747                 z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
    748             } else {
    749                 dsa->two_sided_stencil_ref =
    750                   (state->stencil[0].valuemask != state->stencil[1].valuemask ||
    751                    state->stencil[0].writemask != state->stencil[1].writemask);
    752             }
    753         }
    754     }
    755 
    756     /* Alpha test setup. */
    757     if (state->alpha.enabled) {
    758         dsa->alpha_function =
    759             r300_translate_alpha_function(state->alpha.func) |
    760             R300_FG_ALPHA_FUNC_ENABLE;
    761 
    762         dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
    763         alpha_value_fp16 = util_float_to_half(state->alpha.ref_value);
    764     }
    765 
    766     BEGIN_CB(&dsa->cb_begin, 8);
    767     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
    768     OUT_CB(z_buffer_control);
    769     OUT_CB(z_stencil_control);
    770     OUT_CB(stencil_ref_mask);
    771     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, stencil_ref_bf);
    772     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
    773     END_CB;
    774 
    775     BEGIN_CB(dsa->cb_zb_no_readwrite, 8);
    776     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
    777     OUT_CB(0);
    778     OUT_CB(0);
    779     OUT_CB(0);
    780     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
    781     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
    782     END_CB;
    783 
    784     return (void*)dsa;
    785 }
    786 
    787 static void r300_dsa_inject_stencilref(struct r300_context *r300)
    788 {
    789     struct r300_dsa_state *dsa =
    790             (struct r300_dsa_state*)r300->dsa_state.state;
    791 
    792     if (!dsa)
    793         return;
    794 
    795     dsa->stencil_ref_mask =
    796         (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
    797         r300->stencil_ref.ref_value[0];
    798     dsa->stencil_ref_bf =
    799         (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
    800         r300->stencil_ref.ref_value[1];
    801 }
    802 
    803 /* Bind DSA state. */
    804 static void r300_bind_dsa_state(struct pipe_context* pipe,
    805                                 void* state)
    806 {
    807     struct r300_context* r300 = r300_context(pipe);
    808 
    809     if (!state) {
    810         return;
    811     }
    812 
    813     UPDATE_STATE(state, r300->dsa_state);
    814 
    815     r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
    816     r300_dsa_inject_stencilref(r300);
    817 }
    818 
    819 /* Free DSA state. */
    820 static void r300_delete_dsa_state(struct pipe_context* pipe,
    821                                   void* state)
    822 {
    823     FREE(state);
    824 }
    825 
    826 static void r300_set_stencil_ref(struct pipe_context* pipe,
    827                                  const struct pipe_stencil_ref* sr)
    828 {
    829     struct r300_context* r300 = r300_context(pipe);
    830 
    831     r300->stencil_ref = *sr;
    832 
    833     r300_dsa_inject_stencilref(r300);
    834     r300_mark_atom_dirty(r300, &r300->dsa_state);
    835 }
    836 
    837 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
    838                                     const char *binding)
    839 {
    840     struct pipe_resource *tex = surf->texture;
    841     struct r300_resource *rtex = r300_resource(tex);
    842 
    843     fprintf(stderr,
    844             "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
    845             "Lastlayer: %i, Level: %i, Format: %s\n"
    846 
    847             "r300:     TEX: Macro: %s, Micro: %s, "
    848             "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
    849 
    850             binding, index, surf->width, surf->height,
    851             surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
    852             util_format_short_name(surf->format),
    853 
    854             rtex->tex.macrotile[0] ? "YES" : " NO",
    855             rtex->tex.microtile ? "YES" : " NO",
    856             tex->width0, tex->height0, tex->depth0,
    857             tex->last_level, util_format_short_name(surf->format));
    858 }
    859 
    860 void r300_mark_fb_state_dirty(struct r300_context *r300,
    861                               enum r300_fb_state_change change)
    862 {
    863     struct pipe_framebuffer_state *state = r300->fb_state.state;
    864 
    865     r300_mark_atom_dirty(r300, &r300->gpu_flush);
    866     r300_mark_atom_dirty(r300, &r300->fb_state);
    867 
    868     /* What is marked as dirty depends on the enum r300_fb_state_change. */
    869     if (change == R300_CHANGED_FB_STATE) {
    870         r300_mark_atom_dirty(r300, &r300->aa_state);
    871         r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
    872         r300_set_blend_color(&r300->context, r300->blend_color_state.state);
    873     }
    874 
    875     if (change == R300_CHANGED_FB_STATE ||
    876         change == R300_CHANGED_HYPERZ_FLAG) {
    877         r300_mark_atom_dirty(r300, &r300->hyperz_state);
    878     }
    879 
    880     if (change == R300_CHANGED_FB_STATE ||
    881         change == R300_CHANGED_MULTIWRITE) {
    882         r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
    883     }
    884 
    885     /* Now compute the fb_state atom size. */
    886     r300->fb_state.size = 2 + (8 * state->nr_cbufs);
    887 
    888     if (r300->cbzb_clear)
    889         r300->fb_state.size += 10;
    890     else if (state->zsbuf) {
    891         r300->fb_state.size += 10;
    892         if (r300->hyperz_enabled)
    893             r300->fb_state.size += 8;
    894     }
    895 
    896     if (r300->cmask_in_use) {
    897         r300->fb_state.size += 6;
    898         if (r300->screen->caps.is_r500 && r300->screen->info.drm_minor >= 29) {
    899             r300->fb_state.size += 3;
    900         }
    901     }
    902 
    903     /* The size of the rest of atoms stays the same. */
    904 }
    905 
    906 static void
    907 r300_set_framebuffer_state(struct pipe_context* pipe,
    908                            const struct pipe_framebuffer_state* state)
    909 {
    910     struct r300_context* r300 = r300_context(pipe);
    911     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
    912     struct pipe_framebuffer_state *current_state = r300->fb_state.state;
    913     unsigned max_width, max_height, i;
    914     uint32_t zbuffer_bpp = 0;
    915     boolean unlock_zbuffer = FALSE;
    916 
    917     if (r300->screen->caps.is_r500) {
    918         max_width = max_height = 4096;
    919     } else if (r300->screen->caps.is_r400) {
    920         max_width = max_height = 4021;
    921     } else {
    922         max_width = max_height = 2560;
    923     }
    924 
    925     if (state->width > max_width || state->height > max_height) {
    926         fprintf(stderr, "r300: Implementation error: Render targets are too "
    927         "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
    928         return;
    929     }
    930 
    931     if (current_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
    932         /* There is a zmask in use, what are we gonna do? */
    933         if (state->zsbuf) {
    934             if (!pipe_surface_equal(current_state->zsbuf, state->zsbuf)) {
    935                 /* Decompress the currently bound zbuffer before we bind another one. */
    936                 r300_decompress_zmask(r300);
    937                 r300->hiz_in_use = FALSE;
    938             }
    939         } else {
    940             /* We don't bind another zbuffer, so lock the current one. */
    941             pipe_surface_reference(&r300->locked_zbuffer, current_state->zsbuf);
    942         }
    943     } else if (r300->locked_zbuffer) {
    944         /* We have a locked zbuffer now, what are we gonna do? */
    945         if (state->zsbuf) {
    946             if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
    947                 /* We are binding some other zbuffer, so decompress the locked one,
    948                  * it gets unlocked automatically. */
    949                 r300_decompress_zmask_locked_unsafe(r300);
    950                 r300->hiz_in_use = FALSE;
    951             } else {
    952                 /* We are binding the locked zbuffer again, so unlock it. */
    953                 unlock_zbuffer = TRUE;
    954             }
    955         }
    956     }
    957     assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
    958 
    959     /* If zsbuf is set from NULL to non-NULL or vice versa.. */
    960     if (!!current_state->zsbuf != !!state->zsbuf) {
    961         r300_mark_atom_dirty(r300, &r300->dsa_state);
    962     }
    963 
    964     util_copy_framebuffer_state(r300->fb_state.state, state);
    965 
    966     /* Remove trailing NULL colorbuffers. */
    967     while (current_state->nr_cbufs && !current_state->cbufs[current_state->nr_cbufs-1])
    968         current_state->nr_cbufs--;
    969 
    970     /* Set whether CMASK can be used. */
    971     r300->cmask_in_use =
    972         state->nr_cbufs == 1 && state->cbufs[0] &&
    973         r300->screen->cmask_resource == state->cbufs[0]->texture;
    974 
    975     /* Need to reset clamping or colormask. */
    976     r300_mark_atom_dirty(r300, &r300->blend_state);
    977 
    978     /* Re-swizzle the blend color. */
    979     r300_set_blend_color(pipe, &((struct r300_blend_color_state*)r300->blend_color_state.state)->state);
    980 
    981     if (unlock_zbuffer) {
    982         pipe_surface_reference(&r300->locked_zbuffer, NULL);
    983     }
    984 
    985     r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
    986 
    987     if (state->zsbuf) {
    988         switch (util_format_get_blocksize(state->zsbuf->format)) {
    989         case 2:
    990             zbuffer_bpp = 16;
    991             break;
    992         case 4:
    993             zbuffer_bpp = 24;
    994             break;
    995         }
    996 
    997         /* Polygon offset depends on the zbuffer bit depth. */
    998         if (r300->zbuffer_bpp != zbuffer_bpp) {
    999             r300->zbuffer_bpp = zbuffer_bpp;
   1000 
   1001             if (r300->polygon_offset_enabled)
   1002                 r300_mark_atom_dirty(r300, &r300->rs_state);
   1003         }
   1004     }
   1005 
   1006     r300->num_samples = util_framebuffer_get_num_samples(state);
   1007 
   1008     /* Set up AA config. */
   1009     if (r300->num_samples > 1) {
   1010         switch (r300->num_samples) {
   1011         case 2:
   1012             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
   1013                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
   1014             break;
   1015         case 4:
   1016             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
   1017                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
   1018             break;
   1019         case 6:
   1020             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
   1021                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
   1022             break;
   1023         }
   1024     } else {
   1025         aa->aa_config = 0;
   1026     }
   1027 
   1028     if (DBG_ON(r300, DBG_FB)) {
   1029         fprintf(stderr, "r300: set_framebuffer_state:\n");
   1030         for (i = 0; i < state->nr_cbufs; i++) {
   1031             if (state->cbufs[i])
   1032                 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
   1033         }
   1034         if (state->zsbuf) {
   1035             r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
   1036         }
   1037     }
   1038 }
   1039 
   1040 /* Create fragment shader state. */
   1041 static void* r300_create_fs_state(struct pipe_context* pipe,
   1042                                   const struct pipe_shader_state* shader)
   1043 {
   1044     struct r300_fragment_shader* fs = NULL;
   1045 
   1046     fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
   1047 
   1048     /* Copy state directly into shader. */
   1049     fs->state = *shader;
   1050     fs->state.tokens = tgsi_dup_tokens(shader->tokens);
   1051 
   1052     return (void*)fs;
   1053 }
   1054 
   1055 void r300_mark_fs_code_dirty(struct r300_context *r300)
   1056 {
   1057     struct r300_fragment_shader* fs = r300_fs(r300);
   1058 
   1059     r300_mark_atom_dirty(r300, &r300->fs);
   1060     r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
   1061     r300_mark_atom_dirty(r300, &r300->fs_constants);
   1062     r300->fs.size = fs->shader->cb_code_size;
   1063 
   1064     if (r300->screen->caps.is_r500) {
   1065         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
   1066         r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
   1067     } else {
   1068         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
   1069         r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
   1070     }
   1071 
   1072     ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
   1073             fs->shader->code.constants_remap_table;
   1074 }
   1075 
   1076 /* Bind fragment shader state. */
   1077 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
   1078 {
   1079     struct r300_context* r300 = r300_context(pipe);
   1080     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
   1081 
   1082     if (!fs) {
   1083         r300->fs.state = NULL;
   1084         return;
   1085     }
   1086 
   1087     r300->fs.state = fs;
   1088     r300->fs_status = FRAGMENT_SHADER_DIRTY;
   1089 
   1090     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
   1091 }
   1092 
   1093 /* Delete fragment shader state. */
   1094 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
   1095 {
   1096     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
   1097     struct r300_fragment_shader_code *tmp, *ptr = fs->first;
   1098 
   1099     while (ptr) {
   1100         tmp = ptr;
   1101         ptr = ptr->next;
   1102         rc_constants_destroy(&tmp->code.constants);
   1103         FREE(tmp->cb_code);
   1104         FREE(tmp);
   1105     }
   1106     FREE((void*)fs->state.tokens);
   1107     FREE(shader);
   1108 }
   1109 
   1110 static void r300_set_polygon_stipple(struct pipe_context* pipe,
   1111                                      const struct pipe_poly_stipple* state)
   1112 {
   1113 }
   1114 
   1115 /* Create a new rasterizer state based on the CSO rasterizer state.
   1116  *
   1117  * This is a very large chunk of state, and covers most of the graphics
   1118  * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
   1119  *
   1120  * In a not entirely unironic sidenote, this state has nearly nothing to do
   1121  * with the actual block on the Radeon called the rasterizer (RS). */
   1122 static void* r300_create_rs_state(struct pipe_context* pipe,
   1123                                   const struct pipe_rasterizer_state* state)
   1124 {
   1125     struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
   1126     uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
   1127     uint32_t vap_clip_cntl;         /* R300_VAP_CLIP_CNTL: 0x221C */
   1128     uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
   1129     uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
   1130     uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
   1131     uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
   1132     uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
   1133     uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
   1134     uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
   1135     uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
   1136     uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
   1137     uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
   1138 
   1139     /* Point sprites texture coordinates, 0: lower left, 1: upper right */
   1140     float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
   1141     float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
   1142     float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
   1143     float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
   1144     boolean vclamp = !r300_context(pipe)->screen->caps.is_r500;
   1145     CB_LOCALS;
   1146 
   1147     /* Copy rasterizer state. */
   1148     rs->rs = *state;
   1149     rs->rs_draw = *state;
   1150 
   1151     rs->rs.sprite_coord_enable = state->point_quad_rasterization *
   1152                                  state->sprite_coord_enable;
   1153 
   1154     /* Override some states for Draw. */
   1155     rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
   1156     rs->rs_draw.offset_point = 0;
   1157     rs->rs_draw.offset_line = 0;
   1158     rs->rs_draw.offset_tri = 0;
   1159     rs->rs_draw.offset_clamp = 0;
   1160 
   1161 #ifdef PIPE_ARCH_LITTLE_ENDIAN
   1162     vap_control_status = R300_VC_NO_SWAP;
   1163 #else
   1164     vap_control_status = R300_VC_32BIT_SWAP;
   1165 #endif
   1166 
   1167     /* If no TCL engine is present, turn off the HW TCL. */
   1168     if (!r300_screen(pipe->screen)->caps.has_tcl) {
   1169         vap_control_status |= R300_VAP_TCL_BYPASS;
   1170     }
   1171 
   1172     /* Point size width and height. */
   1173     point_size =
   1174         pack_float_16_6x(state->point_size) |
   1175         (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
   1176 
   1177     /* Point size clamping. */
   1178     if (state->point_size_per_vertex) {
   1179         /* Per-vertex point size.
   1180          * Clamp to [0, max FB size] */
   1181         float min_psiz = util_get_min_point_size(state);
   1182         float max_psiz = pipe->screen->get_paramf(pipe->screen,
   1183                                         PIPE_CAPF_MAX_POINT_WIDTH);
   1184         point_minmax =
   1185             (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
   1186             (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
   1187     } else {
   1188         /* We cannot disable the point-size vertex output,
   1189          * so clamp it. */
   1190         float psiz = state->point_size;
   1191         point_minmax =
   1192             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
   1193             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
   1194     }
   1195 
   1196     /* Line control. */
   1197     line_control = pack_float_16_6x(state->line_width) |
   1198         R300_GA_LINE_CNTL_END_TYPE_COMP;
   1199 
   1200     /* Enable polygon mode */
   1201     polygon_mode = 0;
   1202     if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
   1203         state->fill_back != PIPE_POLYGON_MODE_FILL) {
   1204         polygon_mode = R300_GA_POLY_MODE_DUAL;
   1205     }
   1206 
   1207     /* Front face */
   1208     if (state->front_ccw)
   1209         cull_mode = R300_FRONT_FACE_CCW;
   1210     else
   1211         cull_mode = R300_FRONT_FACE_CW;
   1212 
   1213     /* Polygon offset */
   1214     polygon_offset_enable = 0;
   1215     if (util_get_offset(state, state->fill_front)) {
   1216        polygon_offset_enable |= R300_FRONT_ENABLE;
   1217     }
   1218     if (util_get_offset(state, state->fill_back)) {
   1219        polygon_offset_enable |= R300_BACK_ENABLE;
   1220     }
   1221 
   1222     rs->polygon_offset_enable = polygon_offset_enable != 0;
   1223 
   1224     /* Polygon mode */
   1225     if (polygon_mode) {
   1226        polygon_mode |=
   1227           r300_translate_polygon_mode_front(state->fill_front);
   1228        polygon_mode |=
   1229           r300_translate_polygon_mode_back(state->fill_back);
   1230     }
   1231 
   1232     if (state->cull_face & PIPE_FACE_FRONT) {
   1233         cull_mode |= R300_CULL_FRONT;
   1234     }
   1235     if (state->cull_face & PIPE_FACE_BACK) {
   1236         cull_mode |= R300_CULL_BACK;
   1237     }
   1238 
   1239     if (state->line_stipple_enable) {
   1240         line_stipple_config =
   1241             R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
   1242             (fui((float)state->line_stipple_factor) &
   1243                 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
   1244         /* XXX this might need to be scaled up */
   1245         line_stipple_value = state->line_stipple_pattern;
   1246     } else {
   1247         line_stipple_config = 0;
   1248         line_stipple_value = 0;
   1249     }
   1250 
   1251     if (state->flatshade) {
   1252         rs->color_control = R300_SHADE_MODEL_FLAT;
   1253     } else {
   1254         rs->color_control = R300_SHADE_MODEL_SMOOTH;
   1255     }
   1256 
   1257     clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
   1258 
   1259     /* Point sprites coord mode */
   1260     if (rs->rs.sprite_coord_enable) {
   1261         switch (state->sprite_coord_mode) {
   1262             case PIPE_SPRITE_COORD_UPPER_LEFT:
   1263                 point_texcoord_top = 0.0f;
   1264                 point_texcoord_bottom = 1.0f;
   1265                 break;
   1266             case PIPE_SPRITE_COORD_LOWER_LEFT:
   1267                 point_texcoord_top = 1.0f;
   1268                 point_texcoord_bottom = 0.0f;
   1269                 break;
   1270         }
   1271     }
   1272 
   1273     if (r300_screen(pipe->screen)->caps.has_tcl) {
   1274        vap_clip_cntl = (state->clip_plane_enable & 63) |
   1275                        R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
   1276     } else {
   1277        vap_clip_cntl = R300_CLIP_DISABLE;
   1278     }
   1279 
   1280     /* Vertex color clamping. FP20 means no clamping. */
   1281     round_mode =
   1282       R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
   1283       (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
   1284                   R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
   1285 
   1286     /* Build the main command buffer. */
   1287     BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
   1288     OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
   1289     OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
   1290     OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
   1291     OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
   1292     OUT_CB(point_minmax);
   1293     OUT_CB(line_control);
   1294     OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
   1295     OUT_CB(polygon_offset_enable);
   1296     rs->cull_mode_index = 11;
   1297     OUT_CB(cull_mode);
   1298     OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
   1299     OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
   1300     OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
   1301     OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
   1302     OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
   1303     OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
   1304     OUT_CB_32F(point_texcoord_left);
   1305     OUT_CB_32F(point_texcoord_bottom);
   1306     OUT_CB_32F(point_texcoord_right);
   1307     OUT_CB_32F(point_texcoord_top);
   1308     END_CB;
   1309 
   1310     /* Build the two command buffers for polygon offset setup. */
   1311     if (polygon_offset_enable) {
   1312         float scale = state->offset_scale * 12;
   1313         float offset = state->offset_units * 4;
   1314 
   1315         BEGIN_CB(rs->cb_poly_offset_zb16, 5);
   1316         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
   1317         OUT_CB_32F(scale);
   1318         OUT_CB_32F(offset);
   1319         OUT_CB_32F(scale);
   1320         OUT_CB_32F(offset);
   1321         END_CB;
   1322 
   1323         offset = state->offset_units * 2;
   1324 
   1325         BEGIN_CB(rs->cb_poly_offset_zb24, 5);
   1326         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
   1327         OUT_CB_32F(scale);
   1328         OUT_CB_32F(offset);
   1329         OUT_CB_32F(scale);
   1330         OUT_CB_32F(offset);
   1331         END_CB;
   1332     }
   1333 
   1334     return (void*)rs;
   1335 }
   1336 
   1337 /* Bind rasterizer state. */
   1338 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
   1339 {
   1340     struct r300_context* r300 = r300_context(pipe);
   1341     struct r300_rs_state* rs = (struct r300_rs_state*)state;
   1342     int last_sprite_coord_enable = r300->sprite_coord_enable;
   1343     boolean last_two_sided_color = r300->two_sided_color;
   1344     boolean last_msaa_enable = r300->msaa_enable;
   1345     boolean last_flatshade = r300->flatshade;
   1346     boolean last_clip_halfz = r300->clip_halfz;
   1347 
   1348     if (r300->draw && rs) {
   1349         draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
   1350     }
   1351 
   1352     if (rs) {
   1353         r300->polygon_offset_enabled = rs->polygon_offset_enable;
   1354         r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
   1355         r300->two_sided_color = rs->rs.light_twoside;
   1356         r300->msaa_enable = rs->rs.multisample;
   1357         r300->flatshade = rs->rs.flatshade;
   1358         r300->clip_halfz = rs->rs.clip_halfz;
   1359     } else {
   1360         r300->polygon_offset_enabled = FALSE;
   1361         r300->sprite_coord_enable = 0;
   1362         r300->two_sided_color = FALSE;
   1363         r300->msaa_enable = FALSE;
   1364         r300->flatshade = FALSE;
   1365         r300->clip_halfz = FALSE;
   1366     }
   1367 
   1368     UPDATE_STATE(state, r300->rs_state);
   1369     r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
   1370 
   1371     if (last_sprite_coord_enable != r300->sprite_coord_enable ||
   1372         last_two_sided_color != r300->two_sided_color ||
   1373         last_flatshade != r300->flatshade) {
   1374         r300_mark_atom_dirty(r300, &r300->rs_block_state);
   1375     }
   1376 
   1377     if (last_msaa_enable != r300->msaa_enable) {
   1378         if (r300->alpha_to_coverage) {
   1379             r300_mark_atom_dirty(r300, &r300->dsa_state);
   1380         }
   1381 
   1382         if (r300->alpha_to_one &&
   1383             r300->fs_status == FRAGMENT_SHADER_VALID) {
   1384             r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
   1385         }
   1386     }
   1387 
   1388     if (r300->screen->caps.has_tcl && last_clip_halfz != r300->clip_halfz) {
   1389         r300_mark_atom_dirty(r300, &r300->vs_state);
   1390     }
   1391 }
   1392 
   1393 /* Free rasterizer state. */
   1394 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
   1395 {
   1396     FREE(state);
   1397 }
   1398 
   1399 static void*
   1400         r300_create_sampler_state(struct pipe_context* pipe,
   1401                                   const struct pipe_sampler_state* state)
   1402 {
   1403     struct r300_context* r300 = r300_context(pipe);
   1404     struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
   1405     boolean is_r500 = r300->screen->caps.is_r500;
   1406     int lod_bias;
   1407 
   1408     sampler->state = *state;
   1409 
   1410     /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
   1411      * or MIN filter is NEAREST. Since texwrap produces same results
   1412      * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
   1413     if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
   1414         sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
   1415         /* Wrap S. */
   1416         if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
   1417             sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   1418         else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
   1419             sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
   1420 
   1421         /* Wrap T. */
   1422         if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
   1423             sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   1424         else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
   1425             sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
   1426 
   1427         /* Wrap R. */
   1428         if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
   1429             sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   1430         else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
   1431             sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
   1432     }
   1433 
   1434     sampler->filter0 |=
   1435         (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
   1436         (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
   1437         (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
   1438 
   1439     sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
   1440                                                    state->mag_img_filter,
   1441                                                    state->min_mip_filter,
   1442                                                    state->max_anisotropy > 1);
   1443 
   1444     sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
   1445 
   1446     /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
   1447     /* We must pass these to the merge function to clamp them properly. */
   1448     sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
   1449     sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
   1450 
   1451     lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
   1452 
   1453     sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
   1454 
   1455     /* This is very high quality anisotropic filtering for R5xx.
   1456      * It's good for benchmarking the performance of texturing but
   1457      * in practice we don't want to slow down the driver because it's
   1458      * a pretty good performance killer. Feel free to play with it. */
   1459     if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
   1460         sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
   1461     }
   1462 
   1463     /* R500-specific fixups and optimizations */
   1464     if (r300->screen->caps.is_r500) {
   1465         sampler->filter1 |= R500_BORDER_FIX;
   1466     }
   1467 
   1468     return (void*)sampler;
   1469 }
   1470 
   1471 static void r300_bind_sampler_states(struct pipe_context* pipe,
   1472                                      enum pipe_shader_type shader,
   1473                                      unsigned start, unsigned count,
   1474                                      void** states)
   1475 {
   1476     struct r300_context* r300 = r300_context(pipe);
   1477     struct r300_textures_state* state =
   1478         (struct r300_textures_state*)r300->textures_state.state;
   1479     unsigned tex_units = r300->screen->caps.num_tex_units;
   1480 
   1481     assert(start == 0);
   1482 
   1483     if (shader != PIPE_SHADER_FRAGMENT)
   1484        return;
   1485 
   1486     if (count > tex_units)
   1487        return;
   1488 
   1489     memcpy(state->sampler_states, states, sizeof(void*) * count);
   1490     state->sampler_state_count = count;
   1491 
   1492     r300_mark_atom_dirty(r300, &r300->textures_state);
   1493 }
   1494 
   1495 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
   1496 {
   1497     FREE(state);
   1498 }
   1499 
   1500 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
   1501 {
   1502     /* This looks like a hack, but I believe it's suppose to work like
   1503      * that. To illustrate how this works, let's assume you have 5 textures.
   1504      * From docs, 5 and the successive numbers are:
   1505      *
   1506      * FOURTH_1     = 5
   1507      * FOURTH_2     = 6
   1508      * FOURTH_3     = 7
   1509      * EIGHTH_0     = 8
   1510      * EIGHTH_1     = 9
   1511      *
   1512      * First 3 textures will get 3/4 of size of the cache, divived evenly
   1513      * between them. The last 1/4 of the cache must be divided between
   1514      * the last 2 textures, each will therefore get 1/8 of the cache.
   1515      * Why not just to use "5 + texture_index" ?
   1516      *
   1517      * This simple trick works for all "num" <= 16.
   1518      */
   1519     if (num <= 1)
   1520         return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
   1521     else
   1522         return R300_TX_CACHE(num + index);
   1523 }
   1524 
   1525 static void r300_set_sampler_views(struct pipe_context* pipe,
   1526                                    enum pipe_shader_type shader,
   1527                                    unsigned start, unsigned count,
   1528                                    struct pipe_sampler_view** views)
   1529 {
   1530     struct r300_context* r300 = r300_context(pipe);
   1531     struct r300_textures_state* state =
   1532         (struct r300_textures_state*)r300->textures_state.state;
   1533     struct r300_resource *texture;
   1534     unsigned i, real_num_views = 0, view_index = 0;
   1535     unsigned tex_units = r300->screen->caps.num_tex_units;
   1536     boolean dirty_tex = FALSE;
   1537 
   1538     if (shader != PIPE_SHADER_FRAGMENT)
   1539        return;
   1540 
   1541     assert(start == 0);  /* non-zero not handled yet */
   1542 
   1543     if (count > tex_units) {
   1544         return;
   1545     }
   1546 
   1547     /* Calculate the real number of views. */
   1548     for (i = 0; i < count; i++) {
   1549         if (views[i])
   1550             real_num_views++;
   1551     }
   1552 
   1553     for (i = 0; i < count; i++) {
   1554         pipe_sampler_view_reference(
   1555                 (struct pipe_sampler_view**)&state->sampler_views[i],
   1556                 views[i]);
   1557 
   1558         if (!views[i]) {
   1559             continue;
   1560         }
   1561 
   1562         /* A new sampler view (= texture)... */
   1563         dirty_tex = TRUE;
   1564 
   1565         /* Set the texrect factor in the fragment shader.
   1566              * Needed for RECT and NPOT fallback. */
   1567         texture = r300_resource(views[i]->texture);
   1568         if (texture->tex.is_npot) {
   1569             r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
   1570         }
   1571 
   1572         state->sampler_views[i]->texcache_region =
   1573                 r300_assign_texture_cache_region(view_index, real_num_views);
   1574         view_index++;
   1575     }
   1576 
   1577     for (i = count; i < tex_units; i++) {
   1578         if (state->sampler_views[i]) {
   1579             pipe_sampler_view_reference(
   1580                     (struct pipe_sampler_view**)&state->sampler_views[i],
   1581                     NULL);
   1582         }
   1583     }
   1584 
   1585     state->sampler_view_count = count;
   1586 
   1587     r300_mark_atom_dirty(r300, &r300->textures_state);
   1588 
   1589     if (dirty_tex) {
   1590         r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
   1591     }
   1592 }
   1593 
   1594 struct pipe_sampler_view *
   1595 r300_create_sampler_view_custom(struct pipe_context *pipe,
   1596                          struct pipe_resource *texture,
   1597                          const struct pipe_sampler_view *templ,
   1598                          unsigned width0_override,
   1599                          unsigned height0_override)
   1600 {
   1601     struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
   1602     struct r300_resource *tex = r300_resource(texture);
   1603     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
   1604     boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
   1605 
   1606     if (view) {
   1607         unsigned hwformat;
   1608 
   1609         view->base = *templ;
   1610         view->base.reference.count = 1;
   1611         view->base.context = pipe;
   1612         view->base.texture = NULL;
   1613         pipe_resource_reference(&view->base.texture, texture);
   1614 
   1615 	view->width0_override = width0_override;
   1616 	view->height0_override = height0_override;
   1617         view->swizzle[0] = templ->swizzle_r;
   1618         view->swizzle[1] = templ->swizzle_g;
   1619         view->swizzle[2] = templ->swizzle_b;
   1620         view->swizzle[3] = templ->swizzle_a;
   1621 
   1622         hwformat = r300_translate_texformat(templ->format,
   1623                                             view->swizzle,
   1624                                             is_r500,
   1625                                             dxtc_swizzle);
   1626 
   1627         if (hwformat == ~0) {
   1628             fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
   1629                     util_format_short_name(templ->format), __func__);
   1630         }
   1631         assert(hwformat != ~0);
   1632 
   1633 	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
   1634 					templ->format, 0,
   1635 	                                width0_override, height0_override,
   1636 					&view->format);
   1637         view->format.format1 |= hwformat;
   1638         if (is_r500) {
   1639             view->format.format2 |= r500_tx_format_msb_bit(templ->format);
   1640         }
   1641     }
   1642 
   1643     return (struct pipe_sampler_view*)view;
   1644 }
   1645 
   1646 static struct pipe_sampler_view *
   1647 r300_create_sampler_view(struct pipe_context *pipe,
   1648                          struct pipe_resource *texture,
   1649                          const struct pipe_sampler_view *templ)
   1650 {
   1651     return r300_create_sampler_view_custom(pipe, texture, templ,
   1652                                            r300_resource(texture)->tex.width0,
   1653                                            r300_resource(texture)->tex.height0);
   1654 }
   1655 
   1656 
   1657 static void
   1658 r300_sampler_view_destroy(struct pipe_context *pipe,
   1659                           struct pipe_sampler_view *view)
   1660 {
   1661    pipe_resource_reference(&view->texture, NULL);
   1662    FREE(view);
   1663 }
   1664 
   1665 static void r300_set_sample_mask(struct pipe_context *pipe,
   1666                                  unsigned mask)
   1667 {
   1668     struct r300_context* r300 = r300_context(pipe);
   1669 
   1670     *((unsigned*)r300->sample_mask.state) = mask;
   1671 
   1672     r300_mark_atom_dirty(r300, &r300->sample_mask);
   1673 }
   1674 
   1675 static void r300_set_scissor_states(struct pipe_context* pipe,
   1676                                     unsigned start_slot,
   1677                                     unsigned num_scissors,
   1678                                     const struct pipe_scissor_state* state)
   1679 {
   1680     struct r300_context* r300 = r300_context(pipe);
   1681 
   1682     memcpy(r300->scissor_state.state, state,
   1683         sizeof(struct pipe_scissor_state));
   1684 
   1685     r300_mark_atom_dirty(r300, &r300->scissor_state);
   1686 }
   1687 
   1688 static void r300_set_viewport_states(struct pipe_context* pipe,
   1689                                      unsigned start_slot,
   1690                                      unsigned num_viewports,
   1691                                      const struct pipe_viewport_state* state)
   1692 {
   1693     struct r300_context* r300 = r300_context(pipe);
   1694     struct r300_viewport_state* viewport =
   1695         (struct r300_viewport_state*)r300->viewport_state.state;
   1696 
   1697     r300->viewport = *state;
   1698 
   1699     if (r300->draw) {
   1700         draw_set_viewport_states(r300->draw, start_slot, num_viewports, state);
   1701         viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
   1702         return;
   1703     }
   1704 
   1705     /* Do the transform in HW. */
   1706     viewport->vte_control = R300_VTX_W0_FMT;
   1707 
   1708     if (state->scale[0] != 1.0f) {
   1709         viewport->xscale = state->scale[0];
   1710         viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
   1711     }
   1712     if (state->scale[1] != 1.0f) {
   1713         viewport->yscale = state->scale[1];
   1714         viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
   1715     }
   1716     if (state->scale[2] != 1.0f) {
   1717         viewport->zscale = state->scale[2];
   1718         viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
   1719     }
   1720     if (state->translate[0] != 0.0f) {
   1721         viewport->xoffset = state->translate[0];
   1722         viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
   1723     }
   1724     if (state->translate[1] != 0.0f) {
   1725         viewport->yoffset = state->translate[1];
   1726         viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
   1727     }
   1728     if (state->translate[2] != 0.0f) {
   1729         viewport->zoffset = state->translate[2];
   1730         viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
   1731     }
   1732 
   1733     r300_mark_atom_dirty(r300, &r300->viewport_state);
   1734     if (r300->fs.state && r300_fs(r300)->shader &&
   1735         r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
   1736         r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
   1737     }
   1738 }
   1739 
   1740 static void r300_set_vertex_buffers_hwtcl(struct pipe_context* pipe,
   1741                                     unsigned start_slot, unsigned count,
   1742                                     const struct pipe_vertex_buffer* buffers)
   1743 {
   1744     struct r300_context* r300 = r300_context(pipe);
   1745 
   1746     util_set_vertex_buffers_count(r300->vertex_buffer,
   1747                                   &r300->nr_vertex_buffers,
   1748                                   buffers, start_slot, count);
   1749 
   1750     /* There must be at least one vertex buffer set, otherwise it locks up. */
   1751     if (!r300->nr_vertex_buffers) {
   1752         util_set_vertex_buffers_count(r300->vertex_buffer,
   1753                                       &r300->nr_vertex_buffers,
   1754                                       &r300->dummy_vb, 0, 1);
   1755     }
   1756 
   1757     r300->vertex_arrays_dirty = TRUE;
   1758 }
   1759 
   1760 static void r300_set_vertex_buffers_swtcl(struct pipe_context* pipe,
   1761                                     unsigned start_slot, unsigned count,
   1762                                     const struct pipe_vertex_buffer* buffers)
   1763 {
   1764     struct r300_context* r300 = r300_context(pipe);
   1765     unsigned i;
   1766 
   1767     util_set_vertex_buffers_count(r300->vertex_buffer,
   1768                                   &r300->nr_vertex_buffers,
   1769                                   buffers, start_slot, count);
   1770     draw_set_vertex_buffers(r300->draw, start_slot, count, buffers);
   1771 
   1772     if (!buffers)
   1773         return;
   1774 
   1775     for (i = 0; i < count; i++) {
   1776         if (buffers[i].user_buffer) {
   1777             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
   1778                                           buffers[i].user_buffer, ~0);
   1779         } else if (buffers[i].buffer) {
   1780             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
   1781                                           r300_resource(buffers[i].buffer)->malloced_buffer, ~0);
   1782         }
   1783     }
   1784 }
   1785 
   1786 static void r300_set_index_buffer_hwtcl(struct pipe_context* pipe,
   1787                                         const struct pipe_index_buffer *ib)
   1788 {
   1789     struct r300_context* r300 = r300_context(pipe);
   1790 
   1791     if (ib) {
   1792         pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
   1793         memcpy(&r300->index_buffer, ib, sizeof(*ib));
   1794     } else {
   1795         pipe_resource_reference(&r300->index_buffer.buffer, NULL);
   1796     }
   1797 }
   1798 
   1799 static void r300_set_index_buffer_swtcl(struct pipe_context* pipe,
   1800                                         const struct pipe_index_buffer *ib)
   1801 {
   1802     struct r300_context* r300 = r300_context(pipe);
   1803 
   1804     if (ib) {
   1805         const void *buf = NULL;
   1806         if (ib->user_buffer) {
   1807             buf = ib->user_buffer;
   1808         } else if (ib->buffer) {
   1809             buf = r300_resource(ib->buffer)->malloced_buffer;
   1810         }
   1811         draw_set_indexes(r300->draw,
   1812                          (const ubyte *) buf + ib->offset,
   1813                          ib->index_size, ~0);
   1814     }
   1815 }
   1816 
   1817 /* Initialize the PSC tables. */
   1818 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
   1819 {
   1820     struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
   1821     uint16_t type, swizzle;
   1822     enum pipe_format format;
   1823     unsigned i;
   1824 
   1825     /* Vertex shaders have no semantics on their inputs,
   1826      * so PSC should just route stuff based on the vertex elements,
   1827      * and not on attrib information. */
   1828     for (i = 0; i < velems->count; i++) {
   1829         format = velems->velem[i].src_format;
   1830 
   1831         type = r300_translate_vertex_data_type(format);
   1832         if (type == R300_INVALID_FORMAT) {
   1833             fprintf(stderr, "r300: Bad vertex format %s.\n",
   1834                     util_format_short_name(format));
   1835             assert(0);
   1836             abort();
   1837         }
   1838 
   1839         type |= i << R300_DST_VEC_LOC_SHIFT;
   1840         swizzle = r300_translate_vertex_data_swizzle(format);
   1841 
   1842         if (i & 1) {
   1843             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
   1844             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
   1845         } else {
   1846             vstream->vap_prog_stream_cntl[i >> 1] |= type;
   1847             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
   1848         }
   1849     }
   1850 
   1851     /* Set the last vector in the PSC. */
   1852     if (i) {
   1853         i -= 1;
   1854     }
   1855     vstream->vap_prog_stream_cntl[i >> 1] |=
   1856         (R300_LAST_VEC << (i & 1 ? 16 : 0));
   1857 
   1858     vstream->count = (i >> 1) + 1;
   1859 }
   1860 
   1861 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
   1862                                                unsigned count,
   1863                                                const struct pipe_vertex_element* attribs)
   1864 {
   1865     struct r300_vertex_element_state *velems;
   1866     unsigned i;
   1867     struct pipe_vertex_element dummy_attrib = {0};
   1868 
   1869     /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
   1870     if (!count) {
   1871         dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
   1872         attribs = &dummy_attrib;
   1873         count = 1;
   1874     } else if (count > 16) {
   1875         fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
   1876                 " requested %i, using 16.\n", count);
   1877         count = 16;
   1878     }
   1879 
   1880     velems = CALLOC_STRUCT(r300_vertex_element_state);
   1881     if (!velems)
   1882         return NULL;
   1883 
   1884     velems->count = count;
   1885     memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
   1886 
   1887     if (r300_screen(pipe->screen)->caps.has_tcl) {
   1888         /* Setup PSC.
   1889          * The unused components will be replaced by (..., 0, 1). */
   1890         r300_vertex_psc(velems);
   1891 
   1892         for (i = 0; i < count; i++) {
   1893             velems->format_size[i] =
   1894                 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
   1895             velems->vertex_size_dwords += velems->format_size[i] / 4;
   1896         }
   1897     }
   1898 
   1899     return velems;
   1900 }
   1901 
   1902 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
   1903                                             void *state)
   1904 {
   1905     struct r300_context *r300 = r300_context(pipe);
   1906     struct r300_vertex_element_state *velems = state;
   1907 
   1908     if (!velems) {
   1909         return;
   1910     }
   1911 
   1912     r300->velems = velems;
   1913 
   1914     if (r300->draw) {
   1915         draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
   1916         return;
   1917     }
   1918 
   1919     UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
   1920     r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
   1921     r300->vertex_arrays_dirty = TRUE;
   1922 }
   1923 
   1924 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
   1925 {
   1926     FREE(state);
   1927 }
   1928 
   1929 static void* r300_create_vs_state(struct pipe_context* pipe,
   1930                                   const struct pipe_shader_state* shader)
   1931 {
   1932     struct r300_context* r300 = r300_context(pipe);
   1933     struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
   1934 
   1935     /* Copy state directly into shader. */
   1936     vs->state = *shader;
   1937     vs->state.tokens = tgsi_dup_tokens(shader->tokens);
   1938 
   1939     if (r300->screen->caps.has_tcl) {
   1940         r300_init_vs_outputs(r300, vs);
   1941         r300_translate_vertex_shader(r300, vs);
   1942     } else {
   1943         r300_draw_init_vertex_shader(r300, vs);
   1944     }
   1945 
   1946     return vs;
   1947 }
   1948 
   1949 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
   1950 {
   1951     struct r300_context* r300 = r300_context(pipe);
   1952     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
   1953 
   1954     if (!vs) {
   1955         r300->vs_state.state = NULL;
   1956         return;
   1957     }
   1958     if (vs == r300->vs_state.state) {
   1959         return;
   1960     }
   1961     r300->vs_state.state = vs;
   1962 
   1963     /* The majority of the RS block bits is dependent on the vertex shader. */
   1964     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
   1965 
   1966     if (r300->screen->caps.has_tcl) {
   1967         unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
   1968         r300_mark_atom_dirty(r300, &r300->vs_state);
   1969         r300->vs_state.size = vs->code.length + 9 +
   1970 			(R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
   1971 
   1972         r300_mark_atom_dirty(r300, &r300->vs_constants);
   1973         r300->vs_constants.size =
   1974                 2 +
   1975                 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
   1976                 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
   1977 
   1978         ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
   1979                 vs->code.constants_remap_table;
   1980 
   1981         r300_mark_atom_dirty(r300, &r300->pvs_flush);
   1982     } else {
   1983         draw_bind_vertex_shader(r300->draw,
   1984                 (struct draw_vertex_shader*)vs->draw_vs);
   1985     }
   1986 }
   1987 
   1988 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
   1989 {
   1990     struct r300_context* r300 = r300_context(pipe);
   1991     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
   1992 
   1993     if (r300->screen->caps.has_tcl) {
   1994         rc_constants_destroy(&vs->code.constants);
   1995         FREE(vs->code.constants_remap_table);
   1996     } else {
   1997         draw_delete_vertex_shader(r300->draw,
   1998                 (struct draw_vertex_shader*)vs->draw_vs);
   1999     }
   2000 
   2001     FREE((void*)vs->state.tokens);
   2002     FREE(shader);
   2003 }
   2004 
   2005 static void r300_set_constant_buffer(struct pipe_context *pipe,
   2006                                      uint shader, uint index,
   2007                                      const struct pipe_constant_buffer *cb)
   2008 {
   2009     struct r300_context* r300 = r300_context(pipe);
   2010     struct r300_constant_buffer *cbuf;
   2011     uint32_t *mapped;
   2012 
   2013     if (!cb || (!cb->buffer && !cb->user_buffer))
   2014         return;
   2015 
   2016     switch (shader) {
   2017         case PIPE_SHADER_VERTEX:
   2018             cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
   2019             break;
   2020         case PIPE_SHADER_FRAGMENT:
   2021             cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
   2022             break;
   2023         default:
   2024             return;
   2025     }
   2026 
   2027 
   2028     if (cb->user_buffer)
   2029         mapped = (uint32_t*)cb->user_buffer;
   2030     else {
   2031         struct r300_resource *rbuf = r300_resource(cb->buffer);
   2032 
   2033         if (rbuf && rbuf->malloced_buffer)
   2034             mapped = (uint32_t*)rbuf->malloced_buffer;
   2035         else
   2036             return;
   2037     }
   2038 
   2039     if (shader == PIPE_SHADER_FRAGMENT ||
   2040         (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
   2041         cbuf->ptr = mapped;
   2042     }
   2043 
   2044     if (shader == PIPE_SHADER_VERTEX) {
   2045         if (r300->screen->caps.has_tcl) {
   2046             struct r300_vertex_shader *vs =
   2047                     (struct r300_vertex_shader*)r300->vs_state.state;
   2048 
   2049             if (!vs) {
   2050                 cbuf->buffer_base = 0;
   2051                 return;
   2052             }
   2053 
   2054             cbuf->buffer_base = r300->vs_const_base;
   2055             r300->vs_const_base += vs->code.constants.Count;
   2056             if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
   2057                 r300->vs_const_base = vs->code.constants.Count;
   2058                 cbuf->buffer_base = 0;
   2059                 r300_mark_atom_dirty(r300, &r300->pvs_flush);
   2060             }
   2061             r300_mark_atom_dirty(r300, &r300->vs_constants);
   2062         } else if (r300->draw) {
   2063             draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
   2064                 0, mapped, cb->buffer_size);
   2065         }
   2066     } else if (shader == PIPE_SHADER_FRAGMENT) {
   2067         r300_mark_atom_dirty(r300, &r300->fs_constants);
   2068     }
   2069 }
   2070 
   2071 static void r300_texture_barrier(struct pipe_context *pipe, unsigned flags)
   2072 {
   2073     struct r300_context *r300 = r300_context(pipe);
   2074 
   2075     r300_mark_atom_dirty(r300, &r300->gpu_flush);
   2076     r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
   2077 }
   2078 
   2079 static void r300_memory_barrier(struct pipe_context *pipe, unsigned flags)
   2080 {
   2081 }
   2082 
   2083 void r300_init_state_functions(struct r300_context* r300)
   2084 {
   2085     r300->context.create_blend_state = r300_create_blend_state;
   2086     r300->context.bind_blend_state = r300_bind_blend_state;
   2087     r300->context.delete_blend_state = r300_delete_blend_state;
   2088 
   2089     r300->context.set_blend_color = r300_set_blend_color;
   2090 
   2091     r300->context.set_clip_state = r300_set_clip_state;
   2092     r300->context.set_sample_mask = r300_set_sample_mask;
   2093 
   2094     r300->context.set_constant_buffer = r300_set_constant_buffer;
   2095 
   2096     r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
   2097     r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
   2098     r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
   2099 
   2100     r300->context.set_stencil_ref = r300_set_stencil_ref;
   2101 
   2102     r300->context.set_framebuffer_state = r300_set_framebuffer_state;
   2103 
   2104     r300->context.create_fs_state = r300_create_fs_state;
   2105     r300->context.bind_fs_state = r300_bind_fs_state;
   2106     r300->context.delete_fs_state = r300_delete_fs_state;
   2107 
   2108     r300->context.set_polygon_stipple = r300_set_polygon_stipple;
   2109 
   2110     r300->context.create_rasterizer_state = r300_create_rs_state;
   2111     r300->context.bind_rasterizer_state = r300_bind_rs_state;
   2112     r300->context.delete_rasterizer_state = r300_delete_rs_state;
   2113 
   2114     r300->context.create_sampler_state = r300_create_sampler_state;
   2115     r300->context.bind_sampler_states = r300_bind_sampler_states;
   2116     r300->context.delete_sampler_state = r300_delete_sampler_state;
   2117 
   2118     r300->context.set_sampler_views = r300_set_sampler_views;
   2119     r300->context.create_sampler_view = r300_create_sampler_view;
   2120     r300->context.sampler_view_destroy = r300_sampler_view_destroy;
   2121 
   2122     r300->context.set_scissor_states = r300_set_scissor_states;
   2123 
   2124     r300->context.set_viewport_states = r300_set_viewport_states;
   2125 
   2126     if (r300->screen->caps.has_tcl) {
   2127         r300->context.set_vertex_buffers = r300_set_vertex_buffers_hwtcl;
   2128         r300->context.set_index_buffer = r300_set_index_buffer_hwtcl;
   2129     } else {
   2130         r300->context.set_vertex_buffers = r300_set_vertex_buffers_swtcl;
   2131         r300->context.set_index_buffer = r300_set_index_buffer_swtcl;
   2132     }
   2133 
   2134     r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
   2135     r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
   2136     r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
   2137 
   2138     r300->context.create_vs_state = r300_create_vs_state;
   2139     r300->context.bind_vs_state = r300_bind_vs_state;
   2140     r300->context.delete_vs_state = r300_delete_vs_state;
   2141 
   2142     r300->context.texture_barrier = r300_texture_barrier;
   2143     r300->context.memory_barrier = r300_memory_barrier;
   2144 }
   2145