Home | History | Annotate | Download | only in driver
      1 /*
      2  * Copyright (C) 2011-2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #include "rsdCore.h"
     19 #include "rsdAllocation.h"
     20 #include "rsdProgramVertex.h"
     21 #include "rsdShader.h"
     22 #include "rsdShaderCache.h"
     23 
     24 #include "rsContext.h"
     25 #include "rsProgramVertex.h"
     26 #include "rsProgramFragment.h"
     27 
     28 #include <GLES/gl.h>
     29 #include <GLES/glext.h>
     30 #include <GLES2/gl2.h>
     31 #include <GLES2/gl2ext.h>
     32 
     33 using android::renderscript::Allocation;
     34 using android::renderscript::Context;
     35 using android::renderscript::Program;
     36 using android::renderscript::ProgramFragment;
     37 using android::renderscript::ProgramVertex;
     38 
     39 bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv,
     40                           const char* shader, size_t shaderLen,
     41                           const char** textureNames, size_t textureNamesCount,
     42                           const size_t *textureNamesLength) {
     43     RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
     44                                    textureNames, textureNamesCount, textureNamesLength);
     45     pv->mHal.drv = drv;
     46 
     47     return true;
     48 }
     49 
     50 static void SyncProgramConstants(const Context *rsc, const Program *p) {
     51     for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
     52         const Allocation *a = p->mHal.state.textures[ct];
     53         if (!a) {
     54             continue;
     55         }
     56         DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
     57         if (drvAlloc->uploadDeferred) {
     58             rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT);
     59         }
     60     }
     61 }
     62 
     63 void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) {
     64     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
     65 
     66     SyncProgramConstants(rsc, pv);
     67     dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
     68 }
     69 
     70 void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) {
     71     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
     72 
     73     RsdShader *drv = nullptr;
     74     if(pv->mHal.drv) {
     75         drv = (RsdShader*)pv->mHal.drv;
     76         if (rsc->props.mLogShaders) {
     77             ALOGV("Destroying vertex shader with ID %p", (void*)pv);
     78         }
     79         if (drv->getStateBasedIDCount()) {
     80             dc->gl.shaderCache->cleanupVertex(drv);
     81         }
     82         delete drv;
     83     }
     84 }
     85 
     86 bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf,
     87                             const char* shader, size_t shaderLen,
     88                             const char** textureNames, size_t textureNamesCount,
     89                             const size_t *textureNamesLength) {
     90     RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
     91                                    textureNames, textureNamesCount, textureNamesLength);
     92     pf->mHal.drv = drv;
     93 
     94     return true;
     95 }
     96 
     97 void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) {
     98     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
     99 
    100     SyncProgramConstants(rsc, pf);
    101     dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
    102 }
    103 
    104 void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) {
    105     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
    106 
    107     RsdShader *drv = nullptr;
    108     if(pf->mHal.drv) {
    109         drv = (RsdShader*)pf->mHal.drv;
    110         if (rsc->props.mLogShaders) {
    111             ALOGV("Destroying fragment shader with ID %p", (void*)pf);
    112         }
    113         if (drv->getStateBasedIDCount()) {
    114             dc->gl.shaderCache->cleanupFragment(drv);
    115         }
    116         delete drv;
    117     }
    118 }
    119 
    120 
    121