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      1 /**********************************************************
      2  * Copyright 2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 /**
     27  * @file
     28  * Dump SVGA commands.
     29  *
     30  * Generated automatically from svga3d_reg.h by svga_dump.py.
     31  */
     32 
     33 #include "../svga_format.h"
     34 #include "svga_types.h"
     35 #include "svga_shader_dump.h"
     36 #include "svga3d_reg.h"
     37 
     38 #include "util/u_debug.h"
     39 #include "svga_dump.h"
     40 
     41 static const char *
     42 shader_name(unsigned type)
     43 {
     44    switch (type) {
     45    case SVGA3D_SHADERTYPE_VS:
     46       return "SVGA3D_SHADERTYPE_VS";
     47    case SVGA3D_SHADERTYPE_PS:
     48       return "SVGA3D_SHADERTYPE_PS";
     49    case SVGA3D_SHADERTYPE_GS:
     50       return "SVGA3D_SHADERTYPE_GS";
     51    default:
     52       return "unknown shader type!";
     53    }
     54 }
     55 
     56 
     57 static void
     58 dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd)
     59 {
     60    switch((*cmd).identity.type) {
     61    case SVGA3D_DECLTYPE_FLOAT1:
     62       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n");
     63       break;
     64    case SVGA3D_DECLTYPE_FLOAT2:
     65       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n");
     66       break;
     67    case SVGA3D_DECLTYPE_FLOAT3:
     68       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n");
     69       break;
     70    case SVGA3D_DECLTYPE_FLOAT4:
     71       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n");
     72       break;
     73    case SVGA3D_DECLTYPE_D3DCOLOR:
     74       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n");
     75       break;
     76    case SVGA3D_DECLTYPE_UBYTE4:
     77       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n");
     78       break;
     79    case SVGA3D_DECLTYPE_SHORT2:
     80       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n");
     81       break;
     82    case SVGA3D_DECLTYPE_SHORT4:
     83       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n");
     84       break;
     85    case SVGA3D_DECLTYPE_UBYTE4N:
     86       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n");
     87       break;
     88    case SVGA3D_DECLTYPE_SHORT2N:
     89       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n");
     90       break;
     91    case SVGA3D_DECLTYPE_SHORT4N:
     92       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n");
     93       break;
     94    case SVGA3D_DECLTYPE_USHORT2N:
     95       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n");
     96       break;
     97    case SVGA3D_DECLTYPE_USHORT4N:
     98       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n");
     99       break;
    100    case SVGA3D_DECLTYPE_UDEC3:
    101       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n");
    102       break;
    103    case SVGA3D_DECLTYPE_DEC3N:
    104       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n");
    105       break;
    106    case SVGA3D_DECLTYPE_FLOAT16_2:
    107       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n");
    108       break;
    109    case SVGA3D_DECLTYPE_FLOAT16_4:
    110       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n");
    111       break;
    112    case SVGA3D_DECLTYPE_MAX:
    113       _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n");
    114       break;
    115    default:
    116       _debug_printf("\t\t.identity.type = %i\n", (*cmd).identity.type);
    117       break;
    118    }
    119    switch((*cmd).identity.method) {
    120    case SVGA3D_DECLMETHOD_DEFAULT:
    121       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n");
    122       break;
    123    case SVGA3D_DECLMETHOD_PARTIALU:
    124       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n");
    125       break;
    126    case SVGA3D_DECLMETHOD_PARTIALV:
    127       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n");
    128       break;
    129    case SVGA3D_DECLMETHOD_CROSSUV:
    130       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n");
    131       break;
    132    case SVGA3D_DECLMETHOD_UV:
    133       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n");
    134       break;
    135    case SVGA3D_DECLMETHOD_LOOKUP:
    136       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n");
    137       break;
    138    case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED:
    139       _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n");
    140       break;
    141    default:
    142       _debug_printf("\t\t.identity.method = %i\n", (*cmd).identity.method);
    143       break;
    144    }
    145    switch((*cmd).identity.usage) {
    146    case SVGA3D_DECLUSAGE_POSITION:
    147       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n");
    148       break;
    149    case SVGA3D_DECLUSAGE_BLENDWEIGHT:
    150       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n");
    151       break;
    152    case SVGA3D_DECLUSAGE_BLENDINDICES:
    153       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n");
    154       break;
    155    case SVGA3D_DECLUSAGE_NORMAL:
    156       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n");
    157       break;
    158    case SVGA3D_DECLUSAGE_PSIZE:
    159       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n");
    160       break;
    161    case SVGA3D_DECLUSAGE_TEXCOORD:
    162       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n");
    163       break;
    164    case SVGA3D_DECLUSAGE_TANGENT:
    165       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n");
    166       break;
    167    case SVGA3D_DECLUSAGE_BINORMAL:
    168       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n");
    169       break;
    170    case SVGA3D_DECLUSAGE_TESSFACTOR:
    171       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n");
    172       break;
    173    case SVGA3D_DECLUSAGE_POSITIONT:
    174       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n");
    175       break;
    176    case SVGA3D_DECLUSAGE_COLOR:
    177       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n");
    178       break;
    179    case SVGA3D_DECLUSAGE_FOG:
    180       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n");
    181       break;
    182    case SVGA3D_DECLUSAGE_DEPTH:
    183       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n");
    184       break;
    185    case SVGA3D_DECLUSAGE_SAMPLE:
    186       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n");
    187       break;
    188    case SVGA3D_DECLUSAGE_MAX:
    189       _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n");
    190       break;
    191    default:
    192       _debug_printf("\t\t.identity.usage = %i\n", (*cmd).identity.usage);
    193       break;
    194    }
    195    _debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd).identity.usageIndex);
    196    _debug_printf("\t\t.array.surfaceId = %u\n", (*cmd).array.surfaceId);
    197    _debug_printf("\t\t.array.offset = %u\n", (*cmd).array.offset);
    198    _debug_printf("\t\t.array.stride = %u\n", (*cmd).array.stride);
    199    _debug_printf("\t\t.rangeHint.first = %u\n", (*cmd).rangeHint.first);
    200    _debug_printf("\t\t.rangeHint.last = %u\n", (*cmd).rangeHint.last);
    201 }
    202 
    203 static void
    204 dump_SVGA3dTextureState(const SVGA3dTextureState *cmd)
    205 {
    206    _debug_printf("\t\t.stage = %u\n", (*cmd).stage);
    207    switch((*cmd).name) {
    208    case SVGA3D_TS_INVALID:
    209       _debug_printf("\t\t.name = SVGA3D_TS_INVALID\n");
    210       break;
    211    case SVGA3D_TS_BIND_TEXTURE:
    212       _debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n");
    213       break;
    214    case SVGA3D_TS_COLOROP:
    215       _debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n");
    216       break;
    217    case SVGA3D_TS_COLORARG1:
    218       _debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n");
    219       break;
    220    case SVGA3D_TS_COLORARG2:
    221       _debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n");
    222       break;
    223    case SVGA3D_TS_ALPHAOP:
    224       _debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n");
    225       break;
    226    case SVGA3D_TS_ALPHAARG1:
    227       _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n");
    228       break;
    229    case SVGA3D_TS_ALPHAARG2:
    230       _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n");
    231       break;
    232    case SVGA3D_TS_ADDRESSU:
    233       _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n");
    234       break;
    235    case SVGA3D_TS_ADDRESSV:
    236       _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n");
    237       break;
    238    case SVGA3D_TS_MIPFILTER:
    239       _debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n");
    240       break;
    241    case SVGA3D_TS_MAGFILTER:
    242       _debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n");
    243       break;
    244    case SVGA3D_TS_MINFILTER:
    245       _debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n");
    246       break;
    247    case SVGA3D_TS_BORDERCOLOR:
    248       _debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n");
    249       break;
    250    case SVGA3D_TS_TEXCOORDINDEX:
    251       _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n");
    252       break;
    253    case SVGA3D_TS_TEXTURETRANSFORMFLAGS:
    254       _debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n");
    255       break;
    256    case SVGA3D_TS_TEXCOORDGEN:
    257       _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n");
    258       break;
    259    case SVGA3D_TS_BUMPENVMAT00:
    260       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n");
    261       break;
    262    case SVGA3D_TS_BUMPENVMAT01:
    263       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n");
    264       break;
    265    case SVGA3D_TS_BUMPENVMAT10:
    266       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n");
    267       break;
    268    case SVGA3D_TS_BUMPENVMAT11:
    269       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n");
    270       break;
    271    case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL:
    272       _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n");
    273       break;
    274    case SVGA3D_TS_TEXTURE_LOD_BIAS:
    275       _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n");
    276       break;
    277    case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL:
    278       _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n");
    279       break;
    280    case SVGA3D_TS_ADDRESSW:
    281       _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n");
    282       break;
    283    case SVGA3D_TS_GAMMA:
    284       _debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n");
    285       break;
    286    case SVGA3D_TS_BUMPENVLSCALE:
    287       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n");
    288       break;
    289    case SVGA3D_TS_BUMPENVLOFFSET:
    290       _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n");
    291       break;
    292    case SVGA3D_TS_COLORARG0:
    293       _debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n");
    294       break;
    295    case SVGA3D_TS_ALPHAARG0:
    296       _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n");
    297       break;
    298    case SVGA3D_TS_MAX:
    299       _debug_printf("\t\t.name = SVGA3D_TS_MAX\n");
    300       break;
    301    default:
    302       _debug_printf("\t\t.name = %i\n", (*cmd).name);
    303       break;
    304    }
    305    _debug_printf("\t\t.value = %u\n", (*cmd).value);
    306    _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
    307 }
    308 
    309 static void
    310 dump_SVGA3dViewport(const SVGA3dViewport *cmd)
    311 {
    312    _debug_printf("\t\t.x = %f\n", (*cmd).x);
    313    _debug_printf("\t\t.y = %f\n", (*cmd).y);
    314    _debug_printf("\t\t.width = %f\n", (*cmd).width);
    315    _debug_printf("\t\t.height = %f\n", (*cmd).height);
    316    _debug_printf("\t\t.minDepth = %f\n", (*cmd).minDepth);
    317    _debug_printf("\t\t.maxDepth = %f\n", (*cmd).maxDepth);
    318 }
    319 
    320 static void
    321 dump_SVGA3dSamplerId(const SVGA3dSamplerId *cmd)
    322 {
    323    _debug_printf("\t\t.id = %u\n", *cmd);
    324 }
    325 
    326 static void
    327 dump_SVGA3dSoTarget(const SVGA3dSoTarget *cmd)
    328 {
    329    _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
    330    _debug_printf("\t\t.offset = %u\n", (*cmd).offset);
    331 }
    332 
    333 static void
    334 dump_SVGA3dInputElementDesc(const SVGA3dInputElementDesc *cmd)
    335 {
    336    _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot);
    337    _debug_printf("\t\t.alignedByteOffset = %u\n", (*cmd).alignedByteOffset);
    338    _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
    339    _debug_printf("\t\t.inputSlotClass = %u\n", (*cmd).inputSlotClass);
    340    _debug_printf("\t\t.instanceDataStepRate = %u\n", (*cmd).instanceDataStepRate);
    341    _debug_printf("\t\t.inputRegister = %u\n", (*cmd).inputRegister);
    342 }
    343 
    344 static void
    345 dump_SVGA3dVertexBuffer(const SVGA3dVertexBuffer *cmd)
    346 {
    347    _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
    348    _debug_printf("\t\t.stride = %u\n", (*cmd).stride);
    349    _debug_printf("\t\t.offset = %u\n", (*cmd).offset);
    350 }
    351 
    352 static void
    353 dump_SVGA3dCopyBox(const SVGA3dCopyBox *cmd)
    354 {
    355    _debug_printf("\t\t.x = %u\n", (*cmd).x);
    356    _debug_printf("\t\t.y = %u\n", (*cmd).y);
    357    _debug_printf("\t\t.z = %u\n", (*cmd).z);
    358    _debug_printf("\t\t.w = %u\n", (*cmd).w);
    359    _debug_printf("\t\t.h = %u\n", (*cmd).h);
    360    _debug_printf("\t\t.d = %u\n", (*cmd).d);
    361    _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
    362    _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
    363    _debug_printf("\t\t.srcz = %u\n", (*cmd).srcz);
    364 }
    365 
    366 static void
    367 dump_SVGA3dShaderResourceViewId(const SVGA3dShaderResourceViewId *id)
    368 {
    369    _debug_printf("\t\t.id = %u\n", *id);
    370 }
    371 
    372 static void
    373 dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane *cmd)
    374 {
    375    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    376    _debug_printf("\t\t.index = %u\n", (*cmd).index);
    377    _debug_printf("\t\t.plane[0] = %f\n", (*cmd).plane[0]);
    378    _debug_printf("\t\t.plane[1] = %f\n", (*cmd).plane[1]);
    379    _debug_printf("\t\t.plane[2] = %f\n", (*cmd).plane[2]);
    380    _debug_printf("\t\t.plane[3] = %f\n", (*cmd).plane[3]);
    381 }
    382 
    383 static void
    384 dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery *cmd)
    385 {
    386    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    387    switch((*cmd).type) {
    388    case SVGA3D_QUERYTYPE_OCCLUSION:
    389       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
    390       break;
    391    case SVGA3D_QUERYTYPE_MAX:
    392       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
    393       break;
    394    default:
    395       _debug_printf("\t\t.type = %i\n", (*cmd).type);
    396       break;
    397    }
    398    _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
    399    _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
    400 }
    401 
    402 static void
    403 dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget *cmd)
    404 {
    405    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    406    switch((*cmd).type) {
    407    case SVGA3D_RT_DEPTH:
    408       _debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n");
    409       break;
    410    case SVGA3D_RT_STENCIL:
    411       _debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n");
    412       break;
    413    default:
    414       _debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd).type - SVGA3D_RT_COLOR0);
    415       break;
    416    }
    417    _debug_printf("\t\t.target.sid = %u\n", (*cmd).target.sid);
    418    _debug_printf("\t\t.target.face = %u\n", (*cmd).target.face);
    419    _debug_printf("\t\t.target.mipmap = %u\n", (*cmd).target.mipmap);
    420 }
    421 
    422 static void
    423 dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState *cmd)
    424 {
    425    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    426 }
    427 
    428 static void
    429 dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy *cmd)
    430 {
    431    _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
    432    _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
    433    _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
    434    _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
    435    _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
    436    _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
    437 }
    438 
    439 static void
    440 dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial *cmd)
    441 {
    442    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    443    switch((*cmd).face) {
    444    case SVGA3D_FACE_INVALID:
    445       _debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n");
    446       break;
    447    case SVGA3D_FACE_NONE:
    448       _debug_printf("\t\t.face = SVGA3D_FACE_NONE\n");
    449       break;
    450    case SVGA3D_FACE_FRONT:
    451       _debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n");
    452       break;
    453    case SVGA3D_FACE_BACK:
    454       _debug_printf("\t\t.face = SVGA3D_FACE_BACK\n");
    455       break;
    456    case SVGA3D_FACE_FRONT_BACK:
    457       _debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n");
    458       break;
    459    case SVGA3D_FACE_MAX:
    460       _debug_printf("\t\t.face = SVGA3D_FACE_MAX\n");
    461       break;
    462    default:
    463       _debug_printf("\t\t.face = %i\n", (*cmd).face);
    464       break;
    465    }
    466    _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
    467    _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
    468    _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
    469    _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
    470    _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]);
    471    _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]);
    472    _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]);
    473    _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]);
    474    _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]);
    475    _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]);
    476    _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]);
    477    _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]);
    478    _debug_printf("\t\t.material.emissive[0] = %f\n", (*cmd).material.emissive[0]);
    479    _debug_printf("\t\t.material.emissive[1] = %f\n", (*cmd).material.emissive[1]);
    480    _debug_printf("\t\t.material.emissive[2] = %f\n", (*cmd).material.emissive[2]);
    481    _debug_printf("\t\t.material.emissive[3] = %f\n", (*cmd).material.emissive[3]);
    482    _debug_printf("\t\t.material.shininess = %f\n", (*cmd).material.shininess);
    483 }
    484 
    485 static void
    486 dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData *cmd)
    487 {
    488    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    489    _debug_printf("\t\t.index = %u\n", (*cmd).index);
    490    switch((*cmd).data.type) {
    491    case SVGA3D_LIGHTTYPE_INVALID:
    492       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n");
    493       break;
    494    case SVGA3D_LIGHTTYPE_POINT:
    495       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n");
    496       break;
    497    case SVGA3D_LIGHTTYPE_SPOT1:
    498       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n");
    499       break;
    500    case SVGA3D_LIGHTTYPE_SPOT2:
    501       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n");
    502       break;
    503    case SVGA3D_LIGHTTYPE_DIRECTIONAL:
    504       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n");
    505       break;
    506    case SVGA3D_LIGHTTYPE_MAX:
    507       _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n");
    508       break;
    509    default:
    510       _debug_printf("\t\t.data.type = %i\n", (*cmd).data.type);
    511       break;
    512    }
    513    _debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd).data.inWorldSpace);
    514    _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]);
    515    _debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd).data.diffuse[1]);
    516    _debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd).data.diffuse[2]);
    517    _debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd).data.diffuse[3]);
    518    _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]);
    519    _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]);
    520    _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]);
    521    _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]);
    522    _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]);
    523    _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]);
    524    _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]);
    525    _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]);
    526    _debug_printf("\t\t.data.position[0] = %f\n", (*cmd).data.position[0]);
    527    _debug_printf("\t\t.data.position[1] = %f\n", (*cmd).data.position[1]);
    528    _debug_printf("\t\t.data.position[2] = %f\n", (*cmd).data.position[2]);
    529    _debug_printf("\t\t.data.position[3] = %f\n", (*cmd).data.position[3]);
    530    _debug_printf("\t\t.data.direction[0] = %f\n", (*cmd).data.direction[0]);
    531    _debug_printf("\t\t.data.direction[1] = %f\n", (*cmd).data.direction[1]);
    532    _debug_printf("\t\t.data.direction[2] = %f\n", (*cmd).data.direction[2]);
    533    _debug_printf("\t\t.data.direction[3] = %f\n", (*cmd).data.direction[3]);
    534    _debug_printf("\t\t.data.range = %f\n", (*cmd).data.range);
    535    _debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff);
    536    _debug_printf("\t\t.data.attenuation0 = %f\n", (*cmd).data.attenuation0);
    537    _debug_printf("\t\t.data.attenuation1 = %f\n", (*cmd).data.attenuation1);
    538    _debug_printf("\t\t.data.attenuation2 = %f\n", (*cmd).data.attenuation2);
    539    _debug_printf("\t\t.data.theta = %f\n", (*cmd).data.theta);
    540    _debug_printf("\t\t.data.phi = %f\n", (*cmd).data.phi);
    541 }
    542 
    543 static void
    544 dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport *cmd)
    545 {
    546    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    547    _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
    548    _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
    549    _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
    550    _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
    551 }
    552 
    553 static void
    554 dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect *cmd)
    555 {
    556    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    557    _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
    558    _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
    559    _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
    560    _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
    561 }
    562 
    563 static void
    564 dump_SVGA3dCopyRect(const SVGA3dCopyRect *cmd)
    565 {
    566    _debug_printf("\t\t.x = %u\n", (*cmd).x);
    567    _debug_printf("\t\t.y = %u\n", (*cmd).y);
    568    _debug_printf("\t\t.w = %u\n", (*cmd).w);
    569    _debug_printf("\t\t.h = %u\n", (*cmd).h);
    570    _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
    571    _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
    572 }
    573 
    574 static void
    575 dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd)
    576 {
    577    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    578    _debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
    579    _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
    580 }
    581 
    582 static void
    583 dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery *cmd)
    584 {
    585    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    586    switch((*cmd).type) {
    587    case SVGA3D_QUERYTYPE_OCCLUSION:
    588       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
    589       break;
    590    case SVGA3D_QUERYTYPE_MAX:
    591       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
    592       break;
    593    default:
    594       _debug_printf("\t\t.type = %i\n", (*cmd).type);
    595       break;
    596    }
    597    _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
    598    _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
    599 }
    600 
    601 static void
    602 dump_SVGA3dSize(const SVGA3dSize *cmd)
    603 {
    604    _debug_printf("\t\t.width = %u\n", (*cmd).width);
    605    _debug_printf("\t\t.height = %u\n", (*cmd).height);
    606    _debug_printf("\t\t.depth = %u\n", (*cmd).depth);
    607 }
    608 
    609 static void
    610 dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface *cmd)
    611 {
    612    _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
    613 }
    614 
    615 static void
    616 dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext *cmd)
    617 {
    618    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    619 }
    620 
    621 static void
    622 dump_SVGA3dRect(const SVGA3dRect *cmd)
    623 {
    624    _debug_printf("\t\t.x = %u\n", (*cmd).x);
    625    _debug_printf("\t\t.y = %u\n", (*cmd).y);
    626    _debug_printf("\t\t.w = %u\n", (*cmd).w);
    627    _debug_printf("\t\t.h = %u\n", (*cmd).h);
    628 }
    629 
    630 static void
    631 dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery *cmd)
    632 {
    633    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    634    switch((*cmd).type) {
    635    case SVGA3D_QUERYTYPE_OCCLUSION:
    636       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
    637       break;
    638    case SVGA3D_QUERYTYPE_MAX:
    639       _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
    640       break;
    641    default:
    642       _debug_printf("\t\t.type = %i\n", (*cmd).type);
    643       break;
    644    }
    645 }
    646 
    647 static void
    648 dump_SVGA3dRenderState(const SVGA3dRenderState *cmd)
    649 {
    650    switch((*cmd).state) {
    651    case SVGA3D_RS_INVALID:
    652       _debug_printf("\t\t.state = SVGA3D_RS_INVALID\n");
    653       break;
    654    case SVGA3D_RS_ZENABLE:
    655       _debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n");
    656       break;
    657    case SVGA3D_RS_ZWRITEENABLE:
    658       _debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n");
    659       break;
    660    case SVGA3D_RS_ALPHATESTENABLE:
    661       _debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n");
    662       break;
    663    case SVGA3D_RS_DITHERENABLE:
    664       _debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n");
    665       break;
    666    case SVGA3D_RS_BLENDENABLE:
    667       _debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n");
    668       break;
    669    case SVGA3D_RS_FOGENABLE:
    670       _debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n");
    671       break;
    672    case SVGA3D_RS_SPECULARENABLE:
    673       _debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n");
    674       break;
    675    case SVGA3D_RS_STENCILENABLE:
    676       _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n");
    677       break;
    678    case SVGA3D_RS_LIGHTINGENABLE:
    679       _debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n");
    680       break;
    681    case SVGA3D_RS_NORMALIZENORMALS:
    682       _debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n");
    683       break;
    684    case SVGA3D_RS_POINTSPRITEENABLE:
    685       _debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n");
    686       break;
    687    case SVGA3D_RS_POINTSCALEENABLE:
    688       _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n");
    689       break;
    690    case SVGA3D_RS_STENCILREF:
    691       _debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n");
    692       break;
    693    case SVGA3D_RS_STENCILMASK:
    694       _debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n");
    695       break;
    696    case SVGA3D_RS_STENCILWRITEMASK:
    697       _debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n");
    698       break;
    699    case SVGA3D_RS_FOGSTART:
    700       _debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n");
    701       break;
    702    case SVGA3D_RS_FOGEND:
    703       _debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n");
    704       break;
    705    case SVGA3D_RS_FOGDENSITY:
    706       _debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n");
    707       break;
    708    case SVGA3D_RS_POINTSIZE:
    709       _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n");
    710       break;
    711    case SVGA3D_RS_POINTSIZEMIN:
    712       _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n");
    713       break;
    714    case SVGA3D_RS_POINTSIZEMAX:
    715       _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n");
    716       break;
    717    case SVGA3D_RS_POINTSCALE_A:
    718       _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n");
    719       break;
    720    case SVGA3D_RS_POINTSCALE_B:
    721       _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n");
    722       break;
    723    case SVGA3D_RS_POINTSCALE_C:
    724       _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n");
    725       break;
    726    case SVGA3D_RS_FOGCOLOR:
    727       _debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n");
    728       break;
    729    case SVGA3D_RS_AMBIENT:
    730       _debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n");
    731       break;
    732    case SVGA3D_RS_CLIPPLANEENABLE:
    733       _debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n");
    734       break;
    735    case SVGA3D_RS_FOGMODE:
    736       _debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n");
    737       break;
    738    case SVGA3D_RS_FILLMODE:
    739       _debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n");
    740       break;
    741    case SVGA3D_RS_SHADEMODE:
    742       _debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n");
    743       break;
    744    case SVGA3D_RS_LINEPATTERN:
    745       _debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n");
    746       break;
    747    case SVGA3D_RS_SRCBLEND:
    748       _debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n");
    749       break;
    750    case SVGA3D_RS_DSTBLEND:
    751       _debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n");
    752       break;
    753    case SVGA3D_RS_BLENDEQUATION:
    754       _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n");
    755       break;
    756    case SVGA3D_RS_CULLMODE:
    757       _debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n");
    758       break;
    759    case SVGA3D_RS_ZFUNC:
    760       _debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n");
    761       break;
    762    case SVGA3D_RS_ALPHAFUNC:
    763       _debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n");
    764       break;
    765    case SVGA3D_RS_STENCILFUNC:
    766       _debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n");
    767       break;
    768    case SVGA3D_RS_STENCILFAIL:
    769       _debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n");
    770       break;
    771    case SVGA3D_RS_STENCILZFAIL:
    772       _debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n");
    773       break;
    774    case SVGA3D_RS_STENCILPASS:
    775       _debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n");
    776       break;
    777    case SVGA3D_RS_ALPHAREF:
    778       _debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n");
    779       break;
    780    case SVGA3D_RS_FRONTWINDING:
    781       _debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n");
    782       break;
    783    case SVGA3D_RS_COORDINATETYPE:
    784       _debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n");
    785       break;
    786    case SVGA3D_RS_ZBIAS:
    787       _debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n");
    788       break;
    789    case SVGA3D_RS_RANGEFOGENABLE:
    790       _debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n");
    791       break;
    792    case SVGA3D_RS_COLORWRITEENABLE:
    793       _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n");
    794       break;
    795    case SVGA3D_RS_VERTEXMATERIALENABLE:
    796       _debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n");
    797       break;
    798    case SVGA3D_RS_DIFFUSEMATERIALSOURCE:
    799       _debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n");
    800       break;
    801    case SVGA3D_RS_SPECULARMATERIALSOURCE:
    802       _debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n");
    803       break;
    804    case SVGA3D_RS_AMBIENTMATERIALSOURCE:
    805       _debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n");
    806       break;
    807    case SVGA3D_RS_EMISSIVEMATERIALSOURCE:
    808       _debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n");
    809       break;
    810    case SVGA3D_RS_TEXTUREFACTOR:
    811       _debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n");
    812       break;
    813    case SVGA3D_RS_LOCALVIEWER:
    814       _debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n");
    815       break;
    816    case SVGA3D_RS_SCISSORTESTENABLE:
    817       _debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n");
    818       break;
    819    case SVGA3D_RS_BLENDCOLOR:
    820       _debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n");
    821       break;
    822    case SVGA3D_RS_STENCILENABLE2SIDED:
    823       _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n");
    824       break;
    825    case SVGA3D_RS_CCWSTENCILFUNC:
    826       _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n");
    827       break;
    828    case SVGA3D_RS_CCWSTENCILFAIL:
    829       _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n");
    830       break;
    831    case SVGA3D_RS_CCWSTENCILZFAIL:
    832       _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n");
    833       break;
    834    case SVGA3D_RS_CCWSTENCILPASS:
    835       _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n");
    836       break;
    837    case SVGA3D_RS_VERTEXBLEND:
    838       _debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n");
    839       break;
    840    case SVGA3D_RS_SLOPESCALEDEPTHBIAS:
    841       _debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n");
    842       break;
    843    case SVGA3D_RS_DEPTHBIAS:
    844       _debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n");
    845       break;
    846    case SVGA3D_RS_OUTPUTGAMMA:
    847       _debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n");
    848       break;
    849    case SVGA3D_RS_ZVISIBLE:
    850       _debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n");
    851       break;
    852    case SVGA3D_RS_LASTPIXEL:
    853       _debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n");
    854       break;
    855    case SVGA3D_RS_CLIPPING:
    856       _debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n");
    857       break;
    858    case SVGA3D_RS_WRAP0:
    859       _debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n");
    860       break;
    861    case SVGA3D_RS_WRAP1:
    862       _debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n");
    863       break;
    864    case SVGA3D_RS_WRAP2:
    865       _debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n");
    866       break;
    867    case SVGA3D_RS_WRAP3:
    868       _debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n");
    869       break;
    870    case SVGA3D_RS_WRAP4:
    871       _debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n");
    872       break;
    873    case SVGA3D_RS_WRAP5:
    874       _debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n");
    875       break;
    876    case SVGA3D_RS_WRAP6:
    877       _debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n");
    878       break;
    879    case SVGA3D_RS_WRAP7:
    880       _debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n");
    881       break;
    882    case SVGA3D_RS_WRAP8:
    883       _debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n");
    884       break;
    885    case SVGA3D_RS_WRAP9:
    886       _debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n");
    887       break;
    888    case SVGA3D_RS_WRAP10:
    889       _debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n");
    890       break;
    891    case SVGA3D_RS_WRAP11:
    892       _debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n");
    893       break;
    894    case SVGA3D_RS_WRAP12:
    895       _debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n");
    896       break;
    897    case SVGA3D_RS_WRAP13:
    898       _debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n");
    899       break;
    900    case SVGA3D_RS_WRAP14:
    901       _debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n");
    902       break;
    903    case SVGA3D_RS_WRAP15:
    904       _debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n");
    905       break;
    906    case SVGA3D_RS_MULTISAMPLEANTIALIAS:
    907       _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n");
    908       break;
    909    case SVGA3D_RS_MULTISAMPLEMASK:
    910       _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n");
    911       break;
    912    case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE:
    913       _debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n");
    914       break;
    915    case SVGA3D_RS_TWEENFACTOR:
    916       _debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n");
    917       break;
    918    case SVGA3D_RS_ANTIALIASEDLINEENABLE:
    919       _debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n");
    920       break;
    921    case SVGA3D_RS_COLORWRITEENABLE1:
    922       _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n");
    923       break;
    924    case SVGA3D_RS_COLORWRITEENABLE2:
    925       _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n");
    926       break;
    927    case SVGA3D_RS_COLORWRITEENABLE3:
    928       _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n");
    929       break;
    930    case SVGA3D_RS_SEPARATEALPHABLENDENABLE:
    931       _debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n");
    932       break;
    933    case SVGA3D_RS_SRCBLENDALPHA:
    934       _debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n");
    935       break;
    936    case SVGA3D_RS_DSTBLENDALPHA:
    937       _debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n");
    938       break;
    939    case SVGA3D_RS_BLENDEQUATIONALPHA:
    940       _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n");
    941       break;
    942    case SVGA3D_RS_MAX:
    943       _debug_printf("\t\t.state = SVGA3D_RS_MAX\n");
    944       break;
    945    default:
    946       _debug_printf("\t\t.state = %i\n", (*cmd).state);
    947       break;
    948    }
    949    _debug_printf("\t\t.uintValue = %u\n", (*cmd).uintValue);
    950    _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
    951 }
    952 
    953 static void
    954 dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor *cmd)
    955 {
    956    _debug_printf("\t\t.value = %u\n", (*cmd).value);
    957    _debug_printf("\t\t.count = %u\n", (*cmd).count);
    958    _debug_printf("\t\t.indexedData = %u\n", (*cmd).indexedData);
    959    _debug_printf("\t\t.instanceData = %u\n", (*cmd).instanceData);
    960 }
    961 
    962 static void
    963 dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd)
    964 {
    965    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
    966    _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
    967    switch((*cmd).type) {
    968    case SVGA3D_SHADERTYPE_VS:
    969       _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
    970       break;
    971    case SVGA3D_SHADERTYPE_PS:
    972       _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
    973       break;
    974    default:
    975       _debug_printf("\t\t.type = %i\n", (*cmd).type);
    976       break;
    977    }
    978 }
    979 
    980 static void
    981 dump_constants(SVGA3dShaderConstType type, unsigned start,
    982                unsigned numConsts, const void *buf)
    983 {
    984    unsigned i;
    985    const float (*fvalues)[4];
    986    const int32 (*ivalues)[4];
    987 
    988    switch (type) {
    989    case SVGA3D_CONST_TYPE_FLOAT:
    990       _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n");
    991       fvalues = (const float (*)[4]) buf;
    992       for (i = 0; i < numConsts; ++i) {
    993          _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n",
    994                        start + i,
    995                        fvalues[i][0],
    996                        fvalues[i][1],
    997                        fvalues[i][2],
    998                        fvalues[i][3]);
    999       }
   1000       break;
   1001    case SVGA3D_CONST_TYPE_INT:
   1002       _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n");
   1003       ivalues = (const int32 (*)[4]) buf;
   1004       for (i = 0; i < numConsts; ++i) {
   1005          _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
   1006                        start + i,
   1007                        ivalues[i][0],
   1008                        ivalues[i][1],
   1009                        ivalues[i][2],
   1010                        ivalues[i][3]);
   1011       }
   1012       break;
   1013    case SVGA3D_CONST_TYPE_BOOL:
   1014       _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n");
   1015       ivalues = (const int32 (*)[4]) buf;
   1016       for (i = 0; i < numConsts; ++i) {
   1017          _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
   1018                        start + i,
   1019                        ivalues[i][0],
   1020                        ivalues[i][1],
   1021                        ivalues[i][2],
   1022                        ivalues[i][3]);
   1023       }
   1024       break;
   1025    default:
   1026       _debug_printf("\t\t.ctype = %i\n", type);
   1027       ivalues = (const int32 (*)[4]) buf;
   1028       for (i = 0; i < numConsts; ++i) {
   1029          _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
   1030                        start + i,
   1031                        ivalues[i][0],
   1032                        ivalues[i][1],
   1033                        ivalues[i][2],
   1034                        ivalues[i][3]);
   1035       }
   1036       break;
   1037    }
   1038 }
   1039 
   1040 static void
   1041 dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts)
   1042 {
   1043    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1044    _debug_printf("\t\t.reg = %u\n", (*cmd).reg);
   1045    _debug_printf("\t\t.type = %s\n", shader_name((*cmd).type));
   1046    dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values);
   1047 }
   1048 
   1049 static void
   1050 dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts)
   1051 {
   1052    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1053    _debug_printf("\t\t.reg = %u\n", (*cmd).regStart);
   1054    _debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType));
   1055    dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]);
   1056 }
   1057 
   1058 
   1059 static void
   1060 dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd)
   1061 {
   1062    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1063    _debug_printf("\t\t.zRange.min = %f\n", (*cmd).zRange.min);
   1064    _debug_printf("\t\t.zRange.max = %f\n", (*cmd).zRange.max);
   1065 }
   1066 
   1067 static void
   1068 dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives *cmd)
   1069 {
   1070    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1071    _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls);
   1072    _debug_printf("\t\t.numRanges = %u\n", (*cmd).numRanges);
   1073 }
   1074 
   1075 static void
   1076 dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled *cmd)
   1077 {
   1078    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1079    _debug_printf("\t\t.index = %u\n", (*cmd).index);
   1080    _debug_printf("\t\t.enabled = %u\n", (*cmd).enabled);
   1081 }
   1082 
   1083 static void
   1084 dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange *cmd)
   1085 {
   1086    switch((*cmd).primType) {
   1087    case SVGA3D_PRIMITIVE_INVALID:
   1088       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n");
   1089       break;
   1090    case SVGA3D_PRIMITIVE_TRIANGLELIST:
   1091       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n");
   1092       break;
   1093    case SVGA3D_PRIMITIVE_POINTLIST:
   1094       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n");
   1095       break;
   1096    case SVGA3D_PRIMITIVE_LINELIST:
   1097       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n");
   1098       break;
   1099    case SVGA3D_PRIMITIVE_LINESTRIP:
   1100       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n");
   1101       break;
   1102    case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
   1103       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n");
   1104       break;
   1105    case SVGA3D_PRIMITIVE_TRIANGLEFAN:
   1106       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n");
   1107       break;
   1108    case SVGA3D_PRIMITIVE_MAX:
   1109       _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n");
   1110       break;
   1111    default:
   1112       _debug_printf("\t\t.primType = %i\n", (*cmd).primType);
   1113       break;
   1114    }
   1115    _debug_printf("\t\t.primitiveCount = %u\n", (*cmd).primitiveCount);
   1116    _debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd).indexArray.surfaceId);
   1117    _debug_printf("\t\t.indexArray.offset = %u\n", (*cmd).indexArray.offset);
   1118    _debug_printf("\t\t.indexArray.stride = %u\n", (*cmd).indexArray.stride);
   1119    _debug_printf("\t\t.indexWidth = %u\n", (*cmd).indexWidth);
   1120    _debug_printf("\t\t.indexBias = %i\n", (*cmd).indexBias);
   1121 }
   1122 
   1123 static void
   1124 dump_SVGA3dCmdPresent(const SVGA3dCmdPresent *cmd)
   1125 {
   1126    _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
   1127 }
   1128 
   1129 static void
   1130 dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState *cmd)
   1131 {
   1132    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1133 }
   1134 
   1135 static void
   1136 dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt *cmd)
   1137 {
   1138    _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
   1139    _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
   1140    _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
   1141    _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
   1142    _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
   1143    _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
   1144    _debug_printf("\t\t.boxSrc.x = %u\n", (*cmd).boxSrc.x);
   1145    _debug_printf("\t\t.boxSrc.y = %u\n", (*cmd).boxSrc.y);
   1146    _debug_printf("\t\t.boxSrc.z = %u\n", (*cmd).boxSrc.z);
   1147    _debug_printf("\t\t.boxSrc.w = %u\n", (*cmd).boxSrc.w);
   1148    _debug_printf("\t\t.boxSrc.h = %u\n", (*cmd).boxSrc.h);
   1149    _debug_printf("\t\t.boxSrc.d = %u\n", (*cmd).boxSrc.d);
   1150    _debug_printf("\t\t.boxDest.x = %u\n", (*cmd).boxDest.x);
   1151    _debug_printf("\t\t.boxDest.y = %u\n", (*cmd).boxDest.y);
   1152    _debug_printf("\t\t.boxDest.z = %u\n", (*cmd).boxDest.z);
   1153    _debug_printf("\t\t.boxDest.w = %u\n", (*cmd).boxDest.w);
   1154    _debug_printf("\t\t.boxDest.h = %u\n", (*cmd).boxDest.h);
   1155    _debug_printf("\t\t.boxDest.d = %u\n", (*cmd).boxDest.d);
   1156    switch((*cmd).mode) {
   1157    case SVGA3D_STRETCH_BLT_POINT:
   1158       _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n");
   1159       break;
   1160    case SVGA3D_STRETCH_BLT_LINEAR:
   1161       _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n");
   1162       break;
   1163    case SVGA3D_STRETCH_BLT_MAX:
   1164       _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n");
   1165       break;
   1166    default:
   1167       _debug_printf("\t\t.mode = %i\n", (*cmd).mode);
   1168       break;
   1169    }
   1170 }
   1171 
   1172 static void
   1173 dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA *cmd)
   1174 {
   1175    _debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd).guest.ptr.gmrId);
   1176    _debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd).guest.ptr.offset);
   1177    _debug_printf("\t\t.guest.pitch = %u\n", (*cmd).guest.pitch);
   1178    _debug_printf("\t\t.host.sid = %u\n", (*cmd).host.sid);
   1179    _debug_printf("\t\t.host.face = %u\n", (*cmd).host.face);
   1180    _debug_printf("\t\t.host.mipmap = %u\n", (*cmd).host.mipmap);
   1181    switch((*cmd).transfer) {
   1182    case SVGA3D_WRITE_HOST_VRAM:
   1183       _debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n");
   1184       break;
   1185    case SVGA3D_READ_HOST_VRAM:
   1186       _debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n");
   1187       break;
   1188    default:
   1189       _debug_printf("\t\t.transfer = %i\n", (*cmd).transfer);
   1190       break;
   1191    }
   1192 }
   1193 
   1194 static void
   1195 dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix *cmd)
   1196 {
   1197    _debug_printf("\t\t.suffixSize = %u\n", (*cmd).suffixSize);
   1198    _debug_printf("\t\t.maximumOffset = %u\n", (*cmd).maximumOffset);
   1199    _debug_printf("\t\t.flags.discard = %u\n", (*cmd).flags.discard);
   1200    _debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd).flags.unsynchronized);
   1201 }
   1202 
   1203 static void
   1204 dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform *cmd)
   1205 {
   1206    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1207    switch((*cmd).type) {
   1208    case SVGA3D_TRANSFORM_INVALID:
   1209       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n");
   1210       break;
   1211    case SVGA3D_TRANSFORM_WORLD:
   1212       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n");
   1213       break;
   1214    case SVGA3D_TRANSFORM_VIEW:
   1215       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n");
   1216       break;
   1217    case SVGA3D_TRANSFORM_PROJECTION:
   1218       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n");
   1219       break;
   1220    case SVGA3D_TRANSFORM_TEXTURE0:
   1221       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n");
   1222       break;
   1223    case SVGA3D_TRANSFORM_TEXTURE1:
   1224       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n");
   1225       break;
   1226    case SVGA3D_TRANSFORM_TEXTURE2:
   1227       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n");
   1228       break;
   1229    case SVGA3D_TRANSFORM_TEXTURE3:
   1230       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n");
   1231       break;
   1232    case SVGA3D_TRANSFORM_TEXTURE4:
   1233       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n");
   1234       break;
   1235    case SVGA3D_TRANSFORM_TEXTURE5:
   1236       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n");
   1237       break;
   1238    case SVGA3D_TRANSFORM_TEXTURE6:
   1239       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n");
   1240       break;
   1241    case SVGA3D_TRANSFORM_TEXTURE7:
   1242       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n");
   1243       break;
   1244    case SVGA3D_TRANSFORM_WORLD1:
   1245       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n");
   1246       break;
   1247    case SVGA3D_TRANSFORM_WORLD2:
   1248       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n");
   1249       break;
   1250    case SVGA3D_TRANSFORM_WORLD3:
   1251       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n");
   1252       break;
   1253    case SVGA3D_TRANSFORM_MAX:
   1254       _debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n");
   1255       break;
   1256    default:
   1257       _debug_printf("\t\t.type = %i\n", (*cmd).type);
   1258       break;
   1259    }
   1260    _debug_printf("\t\t.matrix[0] = %f\n", (*cmd).matrix[0]);
   1261    _debug_printf("\t\t.matrix[1] = %f\n", (*cmd).matrix[1]);
   1262    _debug_printf("\t\t.matrix[2] = %f\n", (*cmd).matrix[2]);
   1263    _debug_printf("\t\t.matrix[3] = %f\n", (*cmd).matrix[3]);
   1264    _debug_printf("\t\t.matrix[4] = %f\n", (*cmd).matrix[4]);
   1265    _debug_printf("\t\t.matrix[5] = %f\n", (*cmd).matrix[5]);
   1266    _debug_printf("\t\t.matrix[6] = %f\n", (*cmd).matrix[6]);
   1267    _debug_printf("\t\t.matrix[7] = %f\n", (*cmd).matrix[7]);
   1268    _debug_printf("\t\t.matrix[8] = %f\n", (*cmd).matrix[8]);
   1269    _debug_printf("\t\t.matrix[9] = %f\n", (*cmd).matrix[9]);
   1270    _debug_printf("\t\t.matrix[10] = %f\n", (*cmd).matrix[10]);
   1271    _debug_printf("\t\t.matrix[11] = %f\n", (*cmd).matrix[11]);
   1272    _debug_printf("\t\t.matrix[12] = %f\n", (*cmd).matrix[12]);
   1273    _debug_printf("\t\t.matrix[13] = %f\n", (*cmd).matrix[13]);
   1274    _debug_printf("\t\t.matrix[14] = %f\n", (*cmd).matrix[14]);
   1275    _debug_printf("\t\t.matrix[15] = %f\n", (*cmd).matrix[15]);
   1276 }
   1277 
   1278 static void
   1279 dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd)
   1280 {
   1281    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1282    _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
   1283    switch((*cmd).type) {
   1284    case SVGA3D_SHADERTYPE_VS:
   1285       _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
   1286       break;
   1287    case SVGA3D_SHADERTYPE_PS:
   1288       _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
   1289       break;
   1290    default:
   1291       _debug_printf("\t\t.type = %i\n", (*cmd).type);
   1292       break;
   1293    }
   1294 }
   1295 
   1296 static void
   1297 dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext *cmd)
   1298 {
   1299    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1300 }
   1301 
   1302 static void
   1303 dump_SVGA3dCmdClear(const SVGA3dCmdClear *cmd)
   1304 {
   1305    _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
   1306    switch((*cmd).clearFlag) {
   1307    case SVGA3D_CLEAR_COLOR:
   1308       _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n");
   1309       break;
   1310    case SVGA3D_CLEAR_DEPTH:
   1311       _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n");
   1312       break;
   1313    case SVGA3D_CLEAR_STENCIL:
   1314       _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n");
   1315       break;
   1316    default:
   1317       _debug_printf("\t\t.clearFlag = %i\n", (*cmd).clearFlag);
   1318       break;
   1319    }
   1320    _debug_printf("\t\t.color = %u\n", (*cmd).color);
   1321    _debug_printf("\t\t.depth = %f\n", (*cmd).depth);
   1322    _debug_printf("\t\t.stencil = %u\n", (*cmd).stencil);
   1323 }
   1324 
   1325 static void
   1326 dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd)
   1327 {
   1328    _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
   1329    switch((*cmd).surfaceFlags) {
   1330    case SVGA3D_SURFACE_CUBEMAP:
   1331       _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n");
   1332       break;
   1333    case SVGA3D_SURFACE_HINT_STATIC:
   1334       _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n");
   1335       break;
   1336    case SVGA3D_SURFACE_HINT_DYNAMIC:
   1337       _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n");
   1338       break;
   1339    case SVGA3D_SURFACE_HINT_INDEXBUFFER:
   1340       _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n");
   1341       break;
   1342    case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
   1343       _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n");
   1344       break;
   1345    default:
   1346       _debug_printf("\t\t.surfaceFlags = %i\n", (*cmd).surfaceFlags);
   1347       break;
   1348    }
   1349    _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
   1350    _debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd).face[0].numMipLevels);
   1351    _debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd).face[1].numMipLevels);
   1352    _debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd).face[2].numMipLevels);
   1353    _debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd).face[3].numMipLevels);
   1354    _debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd).face[4].numMipLevels);
   1355    _debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd).face[5].numMipLevels);
   1356 }
   1357 
   1358 static void
   1359 dump_SVGASignedRect(const SVGASignedRect *cmd)
   1360 {
   1361    _debug_printf("\t\t.left = %i\n", (*cmd).left);
   1362    _debug_printf("\t\t.top = %i\n", (*cmd).top);
   1363    _debug_printf("\t\t.right = %i\n", (*cmd).right);
   1364    _debug_printf("\t\t.bottom = %i\n", (*cmd).bottom);
   1365 }
   1366 
   1367 static void
   1368 dump_SVGA3dBox(const SVGA3dBox *box)
   1369 {
   1370    _debug_printf("\t\t.box = %u, %u, %u  %u x %u x %u\n",
   1371                  box->x, box->y, box->z,
   1372                  box->w, box->h, box->d);
   1373 }
   1374 
   1375 static void
   1376 dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd)
   1377 {
   1378    _debug_printf("\t\t.srcImage.sid = %u\n", (*cmd).srcImage.sid);
   1379    _debug_printf("\t\t.srcImage.face = %u\n", (*cmd).srcImage.face);
   1380    _debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd).srcImage.mipmap);
   1381    _debug_printf("\t\t.srcRect.left = %i\n", (*cmd).srcRect.left);
   1382    _debug_printf("\t\t.srcRect.top = %i\n", (*cmd).srcRect.top);
   1383    _debug_printf("\t\t.srcRect.right = %i\n", (*cmd).srcRect.right);
   1384    _debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd).srcRect.bottom);
   1385    _debug_printf("\t\t.destScreenId = %u\n", (*cmd).destScreenId);
   1386    _debug_printf("\t\t.destRect.left = %i\n", (*cmd).destRect.left);
   1387    _debug_printf("\t\t.destRect.top = %i\n", (*cmd).destRect.top);
   1388    _debug_printf("\t\t.destRect.right = %i\n", (*cmd).destRect.right);
   1389    _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom);
   1390 }
   1391 
   1392 static void
   1393 dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd)
   1394 {
   1395    _debug_printf("\t\t.cid = %u\n", cmd->cid);
   1396 }
   1397 
   1398 static void
   1399 dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd)
   1400 {
   1401    _debug_printf("\t\t.cid = %u\n", cmd->cid);
   1402    _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
   1403    _debug_printf("\t\t.validContents = %u\n", cmd->validContents);
   1404 }
   1405 
   1406 static void
   1407 dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd)
   1408 {
   1409    _debug_printf("\t\t.cid = %u\n", cmd->cid);
   1410 }
   1411 
   1412 static void
   1413 dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd)
   1414 {
   1415    _debug_printf("\t\t.shid = %u\n", cmd->shid);
   1416    _debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1417    _debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes);
   1418 }
   1419 
   1420 static void
   1421 dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd)
   1422 {
   1423    _debug_printf("\t\t.shid = %u\n", cmd->shid);
   1424    _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
   1425    _debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes);
   1426 }
   1427 
   1428 static void
   1429 dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd)
   1430 {
   1431    _debug_printf("\t\t.shid = %u\n", cmd->shid);
   1432 }
   1433 
   1434 static void
   1435 dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd)
   1436 {
   1437    _debug_printf("\t\t.sid = %u\n", cmd->sid);
   1438    _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
   1439 }
   1440 
   1441 static void
   1442 dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd)
   1443 {
   1444    _debug_printf("\t\t.sid = %u\n", cmd->sid);
   1445 }
   1446 
   1447 static void
   1448 dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd)
   1449 {
   1450    _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
   1451    _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
   1452    _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
   1453    dump_SVGA3dBox(&cmd->box);
   1454 }
   1455 
   1456 static void
   1457 dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd)
   1458 {
   1459    _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
   1460    _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
   1461    _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
   1462 }
   1463 
   1464 static void
   1465 dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd)
   1466 {
   1467    _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
   1468    _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
   1469    _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
   1470 }
   1471 
   1472 static void
   1473 dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd)
   1474 {
   1475    _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
   1476    _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
   1477    _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
   1478    dump_SVGA3dBox(&cmd->box);
   1479    _debug_printf("\t\t.invertBox = %u\n", cmd->invertBox);
   1480 }
   1481 
   1482 /// SVGA_3D_CMD_DX
   1483 
   1484 #define __SVGA3D_DUMP_STRINGIFY(a) #a
   1485 #define SVGA3D_DUMP_STRINGIFY(a) __SVGA3D_DUMP_STRINGIFY(a)
   1486 
   1487 #define SVGA3D_DUMP_HEADER(CommandName) \
   1488 static void \
   1489 dump_SVGA3dCmdDX##CommandName(const SVGA3dCmdDX##CommandName *cmd)
   1490 
   1491 #define SVGA3D_DUMP_PARAMETER(ParameterName, ParameterType) \
   1492 _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.ParameterName = %ParameterType\n), cmd->ParameterName)
   1493 
   1494 #define SVGA3D_DUMP_TYPE_CASE(TypeVariableName, CaseName) \
   1495 case CaseName: \
   1496   _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = CaseName) "\n"); \
   1497    break;
   1498 
   1499 #define SVGA3D_DUMP_TYPE_DEFAULT(TypeVariableName) \
   1500 default: \
   1501    _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = %i\n), (*cmd).TypeVariableName); \
   1502    break;
   1503 
   1504 SVGA3D_DUMP_HEADER(SetShader)
   1505 {
   1506    SVGA3D_DUMP_PARAMETER(shaderId, u);
   1507    debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1508 }
   1509 
   1510 SVGA3D_DUMP_HEADER(SetSamplers)
   1511 {
   1512    SVGA3D_DUMP_PARAMETER(startSampler, u);
   1513    debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1514    /* XXX: note we're not printing the sampler IDs at this time */
   1515 }
   1516 
   1517 SVGA3D_DUMP_HEADER(Draw)
   1518 {
   1519    SVGA3D_DUMP_PARAMETER(vertexCount, u);
   1520    SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
   1521 }
   1522 
   1523 SVGA3D_DUMP_HEADER(DrawIndexed)
   1524 {
   1525    SVGA3D_DUMP_PARAMETER(indexCount, u);
   1526    SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
   1527    SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
   1528 }
   1529 
   1530 SVGA3D_DUMP_HEADER(DrawInstanced)
   1531 {
   1532    SVGA3D_DUMP_PARAMETER(vertexCountPerInstance, u);
   1533    SVGA3D_DUMP_PARAMETER(instanceCount, u);
   1534    SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
   1535    SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
   1536 }
   1537 
   1538 SVGA3D_DUMP_HEADER(DrawIndexedInstanced)
   1539 {
   1540    SVGA3D_DUMP_PARAMETER(indexCountPerInstance, u);
   1541    SVGA3D_DUMP_PARAMETER(instanceCount, u);
   1542    SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
   1543    SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
   1544    SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
   1545 }
   1546 
   1547 SVGA3D_DUMP_HEADER(DrawAuto)
   1548 {
   1549 }
   1550 
   1551 SVGA3D_DUMP_HEADER(SetBlendState)
   1552 {
   1553    SVGA3D_DUMP_PARAMETER(blendId, u);
   1554    _debug_printf("\t\t.blendFactor[4] = %f %f %f %f\n", cmd->blendFactor[0],
   1555                                                         cmd->blendFactor[1],
   1556                                                         cmd->blendFactor[2],
   1557                                                         cmd->blendFactor[3]);
   1558   SVGA3D_DUMP_PARAMETER(sampleMask, u);
   1559 }
   1560 
   1561 SVGA3D_DUMP_HEADER(SetDepthStencilState)
   1562 {
   1563    SVGA3D_DUMP_PARAMETER(depthStencilId, u);
   1564    SVGA3D_DUMP_PARAMETER(stencilRef, u);
   1565 }
   1566 
   1567 SVGA3D_DUMP_HEADER(SetRasterizerState)
   1568 {
   1569    SVGA3D_DUMP_PARAMETER(rasterizerId, u);
   1570 }
   1571 
   1572 SVGA3D_DUMP_HEADER(DefineQuery)
   1573 {
   1574    SVGA3D_DUMP_PARAMETER(queryId, u);
   1575    switch (cmd->type)
   1576    {
   1577       SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_OCCLUSION);
   1578       SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_MAX);
   1579       SVGA3D_DUMP_TYPE_DEFAULT(type);
   1580    }
   1581    switch (cmd->flags)
   1582    {
   1583       SVGA3D_DUMP_TYPE_CASE(flags, SVGA3D_DXQUERY_FLAG_PREDICATEHINT);
   1584       SVGA3D_DUMP_TYPE_DEFAULT(flags);
   1585    }
   1586 }
   1587 
   1588 SVGA3D_DUMP_HEADER(DestroyQuery)
   1589 {
   1590    SVGA3D_DUMP_PARAMETER(queryId, u);
   1591 }
   1592 
   1593 SVGA3D_DUMP_HEADER(BindAllQuery)
   1594 {
   1595    SVGA3D_DUMP_PARAMETER(cid, u);
   1596    SVGA3D_DUMP_PARAMETER(mobid, u);
   1597 }
   1598 
   1599 SVGA3D_DUMP_HEADER(BindQuery)
   1600 {
   1601    SVGA3D_DUMP_PARAMETER(queryId, u);
   1602    SVGA3D_DUMP_PARAMETER(mobid, u);
   1603 }
   1604 
   1605 SVGA3D_DUMP_HEADER(MoveQuery)
   1606 {
   1607    SVGA3D_DUMP_PARAMETER(queryId, u);
   1608    SVGA3D_DUMP_PARAMETER(mobid, u);
   1609    SVGA3D_DUMP_PARAMETER(mobOffset, u);
   1610 }
   1611 
   1612 SVGA3D_DUMP_HEADER(ReadbackAllQuery)
   1613 {
   1614    SVGA3D_DUMP_PARAMETER(cid, u);
   1615 }
   1616 
   1617 SVGA3D_DUMP_HEADER(SetQueryOffset)
   1618 {
   1619    SVGA3D_DUMP_PARAMETER(queryId, u);
   1620    SVGA3D_DUMP_PARAMETER(mobOffset, u);
   1621 }
   1622 
   1623 SVGA3D_DUMP_HEADER(BeginQuery)
   1624 {
   1625    SVGA3D_DUMP_PARAMETER(queryId, u);
   1626 }
   1627 
   1628 SVGA3D_DUMP_HEADER(EndQuery)
   1629 {
   1630    SVGA3D_DUMP_PARAMETER(queryId, u);
   1631 }
   1632 
   1633 SVGA3D_DUMP_HEADER(SetPredication)
   1634 {
   1635    SVGA3D_DUMP_PARAMETER(queryId, u);
   1636    SVGA3D_DUMP_PARAMETER(predicateValue, u);
   1637 }
   1638 
   1639 SVGA3D_DUMP_HEADER(SetSOTargets)
   1640 {
   1641 }
   1642 
   1643 
   1644 SVGA3D_DUMP_HEADER(BindContext)
   1645 {
   1646    SVGA3D_DUMP_PARAMETER(mobid, u);
   1647    SVGA3D_DUMP_PARAMETER(validContents, u);
   1648 }
   1649 
   1650 SVGA3D_DUMP_HEADER(SetViewports)
   1651 {
   1652 
   1653    /* XXX: note we're not printing the SVGA3dViewport list at this time */
   1654 }
   1655 
   1656 SVGA3D_DUMP_HEADER(SetScissorRects)
   1657 {
   1658 
   1659    /* XXX: note we're not printing the SVGASignedRect list at this time */
   1660 }
   1661 
   1662 SVGA3D_DUMP_HEADER(ClearRenderTargetView)
   1663 {
   1664    SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
   1665    SVGA3D_DUMP_PARAMETER(rgba.r, f);
   1666    SVGA3D_DUMP_PARAMETER(rgba.g, f);
   1667    SVGA3D_DUMP_PARAMETER(rgba.b, f);
   1668    SVGA3D_DUMP_PARAMETER(rgba.a, f);
   1669 }
   1670 
   1671 SVGA3D_DUMP_HEADER(ClearDepthStencilView)
   1672 {
   1673    SVGA3D_DUMP_PARAMETER(flags, u);
   1674    SVGA3D_DUMP_PARAMETER(stencil, u);
   1675    SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
   1676    SVGA3D_DUMP_PARAMETER(depth, f);
   1677 }
   1678 
   1679 SVGA3D_DUMP_HEADER(DefineShaderResourceView)
   1680 {
   1681    SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
   1682    SVGA3D_DUMP_PARAMETER(sid, u);
   1683    _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
   1684    switch (cmd->resourceDimension)
   1685    {
   1686       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
   1687       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
   1688       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
   1689       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
   1690       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
   1691       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
   1692       SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
   1693    }
   1694    if (cmd->resourceDimension == SVGA3D_RESOURCE_BUFFER) {
   1695       SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
   1696       SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
   1697    }
   1698    else {
   1699       SVGA3D_DUMP_PARAMETER(desc.tex.mostDetailedMip, u);
   1700       SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
   1701       SVGA3D_DUMP_PARAMETER(desc.tex.mipLevels, u);
   1702       SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
   1703    }
   1704 }
   1705 
   1706 SVGA3D_DUMP_HEADER(SetShaderResources)
   1707 {
   1708    SVGA3D_DUMP_PARAMETER(startView, u);
   1709    debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1710 }
   1711 
   1712 
   1713 SVGA3D_DUMP_HEADER(DestroyShaderResourceView)
   1714 {
   1715    SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
   1716 }
   1717 
   1718 SVGA3D_DUMP_HEADER(DefineRenderTargetView)
   1719 {
   1720    SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
   1721    SVGA3D_DUMP_PARAMETER(sid, u);
   1722    _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
   1723    switch (cmd->resourceDimension)
   1724    {
   1725       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
   1726       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
   1727       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
   1728       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
   1729       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
   1730       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
   1731       SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
   1732    }
   1733    SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
   1734    SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
   1735    SVGA3D_DUMP_PARAMETER(desc.tex.mipSlice, u);
   1736    SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
   1737    SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
   1738    SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u);
   1739    SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u);
   1740    SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u);
   1741 }
   1742 
   1743 SVGA3D_DUMP_HEADER(DestroyRenderTargetView)
   1744 {
   1745    SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
   1746 }
   1747 
   1748 SVGA3D_DUMP_HEADER(DefineDepthStencilView)
   1749 {
   1750    SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
   1751    SVGA3D_DUMP_PARAMETER(sid, u);
   1752    _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
   1753    switch (cmd->resourceDimension)
   1754    {
   1755       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
   1756       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
   1757       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
   1758       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
   1759       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
   1760       SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
   1761       SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
   1762    }
   1763    SVGA3D_DUMP_PARAMETER(mipSlice, u);
   1764    SVGA3D_DUMP_PARAMETER(firstArraySlice, u);
   1765    SVGA3D_DUMP_PARAMETER(arraySize, u);
   1766 }
   1767 
   1768 SVGA3D_DUMP_HEADER(DestroyDepthStencilView)
   1769 {
   1770    SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
   1771 }
   1772 
   1773 SVGA3D_DUMP_HEADER(DefineElementLayout)
   1774 {
   1775    SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
   1776 }
   1777 
   1778 SVGA3D_DUMP_HEADER(DestroyElementLayout)
   1779 {
   1780    SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
   1781 }
   1782 
   1783 static void
   1784 dump_SVGA3dCmdDXDefineBlendState(const SVGA3dCmdDXDefineBlendState *cmd)
   1785 {
   1786    unsigned i;
   1787 
   1788    SVGA3D_DUMP_PARAMETER(blendId, u);
   1789    SVGA3D_DUMP_PARAMETER(alphaToCoverageEnable, u);
   1790    SVGA3D_DUMP_PARAMETER(independentBlendEnable, u);
   1791    for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
   1792       const SVGA3dDXBlendStatePerRT *rt = cmd->perRT + i;
   1793       _debug_printf("\t\t.perRT[%u].blendEnable = %u\n", i, rt->blendEnable);
   1794       if (rt->blendEnable) {
   1795          _debug_printf("\t\t.perRT[%u].srcBlend = %u\n", i, rt->srcBlend);
   1796          _debug_printf("\t\t.perRT[%u].destBlend = %u\n", i, rt->destBlend);
   1797          _debug_printf("\t\t.perRT[%u].blendOp = %u\n", i, rt->blendOp);
   1798          _debug_printf("\t\t.perRT[%u].srcBlendAlpha = %u\n", i, rt->srcBlendAlpha);
   1799          _debug_printf("\t\t.perRT[%u].destBlendAlpha = %u\n", i, rt->destBlendAlpha);
   1800          _debug_printf("\t\t.perRT[%u].blendOpAlpha = %u\n", i, rt->blendOpAlpha);
   1801       }
   1802       _debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask);
   1803       _debug_printf("\t\t.perRT[%u].logicOpEnable = %u\n", i, rt->logicOpEnable);
   1804       if (rt->logicOpEnable) {
   1805          _debug_printf("\t\t.perRT[%u].logicOp = %u\n", i, rt->logicOp);
   1806       }
   1807    }
   1808 }
   1809 
   1810 SVGA3D_DUMP_HEADER(DestroyBlendState)
   1811 {
   1812    SVGA3D_DUMP_PARAMETER(blendId, u);
   1813 }
   1814 
   1815 SVGA3D_DUMP_HEADER(DefineDepthStencilState)
   1816 {
   1817    SVGA3D_DUMP_PARAMETER(depthStencilId, u);
   1818    SVGA3D_DUMP_PARAMETER(depthEnable, u);
   1819    SVGA3D_DUMP_PARAMETER(depthWriteMask, u);
   1820    SVGA3D_DUMP_PARAMETER(depthFunc, u);
   1821    SVGA3D_DUMP_PARAMETER(stencilEnable, u);
   1822    SVGA3D_DUMP_PARAMETER(frontEnable, u);
   1823    SVGA3D_DUMP_PARAMETER(backEnable, u);
   1824    SVGA3D_DUMP_PARAMETER(stencilReadMask, u);
   1825    SVGA3D_DUMP_PARAMETER(stencilWriteMask, u);
   1826    SVGA3D_DUMP_PARAMETER(frontStencilFailOp, u);
   1827    SVGA3D_DUMP_PARAMETER(frontStencilDepthFailOp, u);
   1828    SVGA3D_DUMP_PARAMETER(frontStencilPassOp, u);
   1829    SVGA3D_DUMP_PARAMETER(frontStencilFunc, u);
   1830    SVGA3D_DUMP_PARAMETER(backStencilFailOp, u);
   1831    SVGA3D_DUMP_PARAMETER(backStencilDepthFailOp, u);
   1832    SVGA3D_DUMP_PARAMETER(backStencilPassOp, u);
   1833    SVGA3D_DUMP_PARAMETER(backStencilFunc, u);
   1834 }
   1835 
   1836 SVGA3D_DUMP_HEADER(DestroyDepthStencilState)
   1837 {
   1838    SVGA3D_DUMP_PARAMETER(depthStencilId, u);
   1839 }
   1840 
   1841 SVGA3D_DUMP_HEADER(DefineRasterizerState)
   1842 {
   1843    SVGA3D_DUMP_PARAMETER(rasterizerId, u);
   1844    SVGA3D_DUMP_PARAMETER(fillMode, u);
   1845    SVGA3D_DUMP_PARAMETER(cullMode, u);
   1846    SVGA3D_DUMP_PARAMETER(frontCounterClockwise, u);
   1847    SVGA3D_DUMP_PARAMETER(depthBias, u);
   1848    SVGA3D_DUMP_PARAMETER(depthBiasClamp, f);
   1849    SVGA3D_DUMP_PARAMETER(slopeScaledDepthBias, f);
   1850    SVGA3D_DUMP_PARAMETER(depthClipEnable, u);
   1851    SVGA3D_DUMP_PARAMETER(scissorEnable, u);
   1852    SVGA3D_DUMP_PARAMETER(multisampleEnable, u);
   1853    SVGA3D_DUMP_PARAMETER(antialiasedLineEnable, u);
   1854    SVGA3D_DUMP_PARAMETER(lineWidth, f);
   1855    SVGA3D_DUMP_PARAMETER(lineStippleEnable, u);
   1856    SVGA3D_DUMP_PARAMETER(lineStippleFactor, u);
   1857    SVGA3D_DUMP_PARAMETER(lineStipplePattern, u);
   1858    SVGA3D_DUMP_PARAMETER(provokingVertexLast, u);
   1859 }
   1860 
   1861 SVGA3D_DUMP_HEADER(DestroyRasterizerState)
   1862 {
   1863    SVGA3D_DUMP_PARAMETER(rasterizerId, u);
   1864 }
   1865 
   1866 SVGA3D_DUMP_HEADER(DefineSamplerState)
   1867 {
   1868    SVGA3D_DUMP_PARAMETER(samplerId, u);
   1869    SVGA3D_DUMP_PARAMETER(filter, u);
   1870    SVGA3D_DUMP_PARAMETER(addressU, u);
   1871    SVGA3D_DUMP_PARAMETER(addressV, u);
   1872    SVGA3D_DUMP_PARAMETER(addressW, u);
   1873    SVGA3D_DUMP_PARAMETER(mipLODBias, f);
   1874    SVGA3D_DUMP_PARAMETER(maxAnisotropy, u);
   1875    SVGA3D_DUMP_PARAMETER(comparisonFunc, u);
   1876    SVGA3D_DUMP_PARAMETER(borderColor.r, f);
   1877    SVGA3D_DUMP_PARAMETER(borderColor.g, f);
   1878    SVGA3D_DUMP_PARAMETER(borderColor.b, f);
   1879    SVGA3D_DUMP_PARAMETER(borderColor.a, f);
   1880    SVGA3D_DUMP_PARAMETER(minLOD, f);
   1881    SVGA3D_DUMP_PARAMETER(maxLOD, f);
   1882 }
   1883 
   1884 SVGA3D_DUMP_HEADER(DestroySamplerState)
   1885 {
   1886    SVGA3D_DUMP_PARAMETER(samplerId, u);
   1887 }
   1888 
   1889 SVGA3D_DUMP_HEADER(DefineShader)
   1890 {
   1891    SVGA3D_DUMP_PARAMETER(shaderId, u);
   1892    debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1893    SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
   1894 }
   1895 
   1896 SVGA3D_DUMP_HEADER(DestroyShader)
   1897 {
   1898    SVGA3D_DUMP_PARAMETER(shaderId, u);
   1899 }
   1900 
   1901 SVGA3D_DUMP_HEADER(BindShader)
   1902 {
   1903    SVGA3D_DUMP_PARAMETER(cid, u);
   1904    SVGA3D_DUMP_PARAMETER(shid, u);
   1905    SVGA3D_DUMP_PARAMETER(mobid, u);
   1906    SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
   1907 }
   1908 
   1909 SVGA3D_DUMP_HEADER(DefineStreamOutput)
   1910 {
   1911    int i;
   1912    SVGA3D_DUMP_PARAMETER(soid, u);
   1913    SVGA3D_DUMP_PARAMETER(numOutputStreamEntries, u);
   1914    for (i = 0; i < SVGA3D_DX_MAX_SOTARGETS; i++) {
   1915       _debug_printf("\t\t.streamOutputStrideInBytes[%d] = %u\n",
   1916                     i, cmd->streamOutputStrideInBytes[i]);
   1917    }
   1918    for (i = 0; i < 16; i++)
   1919    {
   1920       _debug_printf("\t\t.decl[%d].outputSlot = %u\n", i, cmd->decl[i].outputSlot);
   1921       _debug_printf("\t\t.decl[%d].registerIndex = %u\n", i, cmd->decl[i].registerIndex);
   1922       _debug_printf("\t\t.decl[%d].registerMask = %u\n", i, cmd->decl[i].registerMask);
   1923    }
   1924 }
   1925 
   1926 SVGA3D_DUMP_HEADER(DestroyStreamOutput)
   1927 {
   1928    SVGA3D_DUMP_PARAMETER(soid, u);
   1929 }
   1930 
   1931 SVGA3D_DUMP_HEADER(SetStreamOutput)
   1932 {
   1933    SVGA3D_DUMP_PARAMETER(soid, u);
   1934 }
   1935 
   1936 SVGA3D_DUMP_HEADER(SetSingleConstantBuffer)
   1937 {
   1938    SVGA3D_DUMP_PARAMETER(slot, u);
   1939    SVGA3D_DUMP_PARAMETER(sid, u);
   1940    debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
   1941    SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
   1942    SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
   1943 }
   1944 
   1945 SVGA3D_DUMP_HEADER(SetInputLayout)
   1946 {
   1947    SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
   1948 }
   1949 
   1950 SVGA3D_DUMP_HEADER(SetVertexBuffers)
   1951 {
   1952    SVGA3D_DUMP_PARAMETER(startBuffer, u);
   1953 
   1954    /* XXX: note we're not printing the SVGA3dVertexBuffer list at this time */
   1955 }
   1956 
   1957 SVGA3D_DUMP_HEADER(SetTopology)
   1958 {
   1959    switch (cmd->topology)
   1960    {
   1961       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_INVALID);
   1962       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLELIST);
   1963       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_POINTLIST);
   1964       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINELIST);
   1965       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINESTRIP);
   1966       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLESTRIP);
   1967       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLEFAN);
   1968       SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_MAX);
   1969       SVGA3D_DUMP_TYPE_DEFAULT(topology);
   1970    }
   1971 }
   1972 
   1973 SVGA3D_DUMP_HEADER(SetIndexBuffer)
   1974 {
   1975    SVGA3D_DUMP_PARAMETER(sid, u);
   1976    _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
   1977    SVGA3D_DUMP_PARAMETER(offset, u);
   1978 }
   1979 
   1980 SVGA3D_DUMP_HEADER(PredCopyRegion)
   1981 {
   1982    SVGA3D_DUMP_PARAMETER(dstSid, u);
   1983    SVGA3D_DUMP_PARAMETER(dstSubResource, u);
   1984    SVGA3D_DUMP_PARAMETER(srcSid, u);
   1985    SVGA3D_DUMP_PARAMETER(srcSubResource, u);
   1986    dump_SVGA3dCopyBox(&cmd->box);
   1987 }
   1988 
   1989 SVGA3D_DUMP_HEADER(PredCopy)
   1990 {
   1991    SVGA3D_DUMP_PARAMETER(dstSid, u);
   1992    SVGA3D_DUMP_PARAMETER(srcSid, u);
   1993 }
   1994 
   1995 static void
   1996 dump_SVGA3dCmdDXUpdateSubResource(const SVGA3dCmdDXUpdateSubResource *cmd)
   1997 {
   1998    SVGA3D_DUMP_PARAMETER(sid, u);
   1999    SVGA3D_DUMP_PARAMETER(subResource, u);
   2000    dump_SVGA3dBox(&cmd->box);
   2001 }
   2002 
   2003 static void
   2004 dump_SVGA3dCmdDXReadbackSubResource(const SVGA3dCmdDXReadbackSubResource *cmd)
   2005 {
   2006    SVGA3D_DUMP_PARAMETER(sid, u);
   2007    SVGA3D_DUMP_PARAMETER(subResource, u);
   2008 }
   2009 
   2010 SVGA3D_DUMP_HEADER(BufferCopy)
   2011 {
   2012    SVGA3D_DUMP_PARAMETER(dest, u);
   2013    SVGA3D_DUMP_PARAMETER(src, u);
   2014    SVGA3D_DUMP_PARAMETER(destX, u);
   2015    SVGA3D_DUMP_PARAMETER(srcX, u);
   2016    SVGA3D_DUMP_PARAMETER(width, u);
   2017 
   2018 }
   2019 
   2020 SVGA3D_DUMP_HEADER(BufferUpdate)
   2021 {
   2022    SVGA3D_DUMP_PARAMETER(sid, u);
   2023    SVGA3D_DUMP_PARAMETER(x, u);
   2024    SVGA3D_DUMP_PARAMETER(width, u);
   2025 
   2026 }
   2027 
   2028 SVGA3D_DUMP_HEADER(GenMips)
   2029 {
   2030    SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
   2031 }
   2032 
   2033 SVGA3D_DUMP_HEADER(TransferFromBuffer)
   2034 {
   2035    SVGA3D_DUMP_PARAMETER(srcSid, u);
   2036    SVGA3D_DUMP_PARAMETER(srcOffset, u);
   2037    SVGA3D_DUMP_PARAMETER(srcPitch, u);
   2038    SVGA3D_DUMP_PARAMETER(srcSlicePitch, u);
   2039    SVGA3D_DUMP_PARAMETER(destSid, u);
   2040    SVGA3D_DUMP_PARAMETER(destSubResource, u);
   2041    dump_SVGA3dBox(&cmd->destBox);
   2042 }
   2043 
   2044 static void
   2045 dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd)
   2046 {
   2047    SVGA3D_DUMP_PARAMETER(sid, u);
   2048 }
   2049 
   2050 #define SVGA3D_DUMP_CASE_BASIC(CommandName, CommandCode) \
   2051 case SVGA_3D_CMD_DX_##CommandCode: \
   2052    _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
   2053    { \
   2054       const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
   2055       dump_SVGA3dCmdDX##CommandName(cmd); \
   2056       body = (const uint8_t *)&cmd[1]; \
   2057    } \
   2058    break
   2059 
   2060 #define SVGA3D_DUMP_CASE_LIST(CommandName, CommandCode, ElementType) \
   2061 case SVGA_3D_CMD_DX_##CommandCode: \
   2062    _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
   2063    { \
   2064       const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
   2065       dump_SVGA3dCmdDX##CommandName(cmd); \
   2066       body = (const uint8_t *)&cmd[1]; \
   2067       while (body + sizeof(ElementType) <= next) \
   2068       { \
   2069          dump_##ElementType((const ElementType *)body); \
   2070          body += sizeof(ElementType); \
   2071       } \
   2072    } \
   2073    break
   2074 
   2075 void
   2076 svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
   2077 {
   2078    const uint8_t *body = (const uint8_t *)data;
   2079    const uint8_t *next = body + size;
   2080 
   2081    switch(cmd_id) {
   2082    SVGA3D_DUMP_CASE_BASIC(BindContext, BIND_CONTEXT);
   2083    SVGA3D_DUMP_CASE_LIST(SetViewports, SET_VIEWPORTS, SVGA3dViewport);
   2084    SVGA3D_DUMP_CASE_BASIC(SetShader, SET_SHADER);
   2085    SVGA3D_DUMP_CASE_LIST(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId);
   2086    SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE);
   2087    SVGA3D_DUMP_CASE_BASIC(SetDepthStencilState, SET_DEPTHSTENCIL_STATE);
   2088    SVGA3D_DUMP_CASE_BASIC(SetRasterizerState, SET_RASTERIZER_STATE);
   2089    SVGA3D_DUMP_CASE_BASIC(SetPredication, SET_PREDICATION);
   2090    SVGA3D_DUMP_CASE_LIST(SetSOTargets, SET_SOTARGETS, SVGA3dSoTarget);
   2091    SVGA3D_DUMP_CASE_LIST(SetScissorRects, SET_SCISSORRECTS, SVGASignedRect);
   2092    SVGA3D_DUMP_CASE_BASIC(SetStreamOutput, SET_STREAMOUTPUT);
   2093    SVGA3D_DUMP_CASE_BASIC(SetSingleConstantBuffer, SET_SINGLE_CONSTANT_BUFFER);
   2094    SVGA3D_DUMP_CASE_BASIC(Draw, DRAW);
   2095    SVGA3D_DUMP_CASE_BASIC(DrawIndexed, DRAW_INDEXED);
   2096    SVGA3D_DUMP_CASE_BASIC(DrawInstanced, DRAW_INSTANCED);
   2097    SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED);
   2098    SVGA3D_DUMP_CASE_BASIC(DrawAuto, DRAW_AUTO);
   2099    SVGA3D_DUMP_CASE_BASIC(DefineQuery, DEFINE_QUERY);
   2100    SVGA3D_DUMP_CASE_BASIC(DestroyQuery, DESTROY_QUERY);
   2101    SVGA3D_DUMP_CASE_BASIC(BindAllQuery, BIND_ALL_QUERY);
   2102    SVGA3D_DUMP_CASE_BASIC(BindQuery, BIND_QUERY);
   2103    SVGA3D_DUMP_CASE_BASIC(MoveQuery, MOVE_QUERY);
   2104    SVGA3D_DUMP_CASE_BASIC(ReadbackAllQuery, READBACK_ALL_QUERY);
   2105    SVGA3D_DUMP_CASE_BASIC(SetQueryOffset, SET_QUERY_OFFSET);
   2106    SVGA3D_DUMP_CASE_BASIC(BeginQuery, BEGIN_QUERY);
   2107    SVGA3D_DUMP_CASE_BASIC(EndQuery, END_QUERY);
   2108    SVGA3D_DUMP_CASE_BASIC(ClearRenderTargetView, CLEAR_RENDERTARGET_VIEW);
   2109    SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW);
   2110    SVGA3D_DUMP_CASE_BASIC(DefineShaderResourceView, DEFINE_SHADERRESOURCE_VIEW);
   2111    SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId);
   2112    SVGA3D_DUMP_CASE_BASIC(DestroyShaderResourceView, DESTROY_SHADERRESOURCE_VIEW);
   2113    SVGA3D_DUMP_CASE_BASIC(DefineRenderTargetView, DEFINE_RENDERTARGET_VIEW);
   2114    SVGA3D_DUMP_CASE_BASIC(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW);
   2115    SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilView, DEFINE_DEPTHSTENCIL_VIEW);
   2116    SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW);
   2117    SVGA3D_DUMP_CASE_LIST(DefineElementLayout, DEFINE_ELEMENTLAYOUT, SVGA3dInputElementDesc);
   2118    SVGA3D_DUMP_CASE_BASIC(DestroyElementLayout, DESTROY_ELEMENTLAYOUT);
   2119    SVGA3D_DUMP_CASE_BASIC(DefineBlendState, DEFINE_BLEND_STATE);
   2120    SVGA3D_DUMP_CASE_BASIC(DestroyBlendState, DESTROY_BLEND_STATE);
   2121    SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE);
   2122    SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilState, DESTROY_DEPTHSTENCIL_STATE);
   2123    SVGA3D_DUMP_CASE_BASIC(DefineRasterizerState, DEFINE_RASTERIZER_STATE);
   2124    SVGA3D_DUMP_CASE_BASIC(DestroyRasterizerState, DESTROY_RASTERIZER_STATE);
   2125    SVGA3D_DUMP_CASE_BASIC(DefineSamplerState, DEFINE_SAMPLER_STATE);
   2126    SVGA3D_DUMP_CASE_BASIC(DestroySamplerState, DESTROY_SAMPLER_STATE);
   2127    SVGA3D_DUMP_CASE_BASIC(DefineShader, DEFINE_SHADER);
   2128    SVGA3D_DUMP_CASE_BASIC(DestroyShader, DESTROY_SHADER);
   2129    SVGA3D_DUMP_CASE_BASIC(BindShader, BIND_SHADER);
   2130    SVGA3D_DUMP_CASE_BASIC(DefineStreamOutput, DEFINE_STREAMOUTPUT);
   2131    SVGA3D_DUMP_CASE_BASIC(DestroyStreamOutput, DESTROY_STREAMOUTPUT);
   2132    SVGA3D_DUMP_CASE_BASIC(SetInputLayout, SET_INPUT_LAYOUT);
   2133    SVGA3D_DUMP_CASE_LIST(SetVertexBuffers, SET_VERTEX_BUFFERS, SVGA3dVertexBuffer);
   2134    SVGA3D_DUMP_CASE_BASIC(SetTopology, SET_TOPOLOGY);
   2135    SVGA3D_DUMP_CASE_BASIC(SetIndexBuffer, SET_INDEX_BUFFER);
   2136 
   2137    SVGA3D_DUMP_CASE_BASIC(PredCopy, PRED_COPY);
   2138    SVGA3D_DUMP_CASE_BASIC(UpdateSubResource, UPDATE_SUBRESOURCE);
   2139    SVGA3D_DUMP_CASE_BASIC(ReadbackSubResource, READBACK_SUBRESOURCE);
   2140    SVGA3D_DUMP_CASE_BASIC(PredCopyRegion, PRED_COPY_REGION);
   2141    SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY);
   2142    SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE);
   2143    SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS);
   2144    SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER);
   2145 
   2146    case SVGA_3D_CMD_DX_SET_RENDERTARGETS:
   2147       _debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n");
   2148       {
   2149          const SVGA3dCmdDXSetRenderTargets *cmd =
   2150             (const SVGA3dCmdDXSetRenderTargets *) body;
   2151          _debug_printf("\t\t.depthStencilViewId = %u\n",
   2152                        cmd->depthStencilViewId);
   2153          body = (const uint8_t *) &cmd[1];
   2154          while (body + sizeof(SVGA3dRenderTargetViewId) <= next) {
   2155             _debug_printf("\t\t.renderTargetViewId = %u\n",
   2156                           *((SVGA3dRenderTargetViewId *) body));
   2157             body += sizeof(SVGA3dRenderTargetViewId);
   2158          }
   2159       }
   2160       break;
   2161 
   2162    case SVGA_3D_CMD_SURFACE_DEFINE:
   2163       _debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
   2164       {
   2165          const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
   2166          dump_SVGA3dCmdDefineSurface(cmd);
   2167          body = (const uint8_t *)&cmd[1];
   2168          while(body + sizeof(SVGA3dSize) <= next) {
   2169             dump_SVGA3dSize((const SVGA3dSize *)body);
   2170             body += sizeof(SVGA3dSize);
   2171          }
   2172       }
   2173       break;
   2174    case SVGA_3D_CMD_SURFACE_DESTROY:
   2175       _debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
   2176       {
   2177          const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
   2178          dump_SVGA3dCmdDestroySurface(cmd);
   2179          body = (const uint8_t *)&cmd[1];
   2180       }
   2181       break;
   2182    case SVGA_3D_CMD_SURFACE_COPY:
   2183       _debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
   2184       {
   2185          const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
   2186          dump_SVGA3dCmdSurfaceCopy(cmd);
   2187          body = (const uint8_t *)&cmd[1];
   2188          while(body + sizeof(SVGA3dCopyBox) <= next) {
   2189             dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
   2190             body += sizeof(SVGA3dCopyBox);
   2191          }
   2192       }
   2193       break;
   2194    case SVGA_3D_CMD_SURFACE_STRETCHBLT:
   2195       _debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
   2196       {
   2197          const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
   2198          dump_SVGA3dCmdSurfaceStretchBlt(cmd);
   2199          body = (const uint8_t *)&cmd[1];
   2200       }
   2201       break;
   2202    case SVGA_3D_CMD_SURFACE_DMA:
   2203       _debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
   2204       {
   2205          const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
   2206          dump_SVGA3dCmdSurfaceDMA(cmd);
   2207          body = (const uint8_t *)&cmd[1];
   2208          while(body + sizeof(SVGA3dCopyBox) <= next) {
   2209             dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
   2210             body += sizeof(SVGA3dCopyBox);
   2211          }
   2212          while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
   2213             dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
   2214             body += sizeof(SVGA3dCmdSurfaceDMASuffix);
   2215          }
   2216       }
   2217       break;
   2218    case SVGA_3D_CMD_CONTEXT_DEFINE:
   2219       _debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
   2220       {
   2221          const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
   2222          dump_SVGA3dCmdDefineContext(cmd);
   2223          body = (const uint8_t *)&cmd[1];
   2224       }
   2225       break;
   2226    case SVGA_3D_CMD_CONTEXT_DESTROY:
   2227       _debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
   2228       {
   2229          const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
   2230          dump_SVGA3dCmdDestroyContext(cmd);
   2231          body = (const uint8_t *)&cmd[1];
   2232       }
   2233       break;
   2234    case SVGA_3D_CMD_SETTRANSFORM:
   2235       _debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
   2236       {
   2237          const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
   2238          dump_SVGA3dCmdSetTransform(cmd);
   2239          body = (const uint8_t *)&cmd[1];
   2240       }
   2241       break;
   2242    case SVGA_3D_CMD_SETZRANGE:
   2243       _debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
   2244       {
   2245          const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
   2246          dump_SVGA3dCmdSetZRange(cmd);
   2247          body = (const uint8_t *)&cmd[1];
   2248       }
   2249       break;
   2250    case SVGA_3D_CMD_SETRENDERSTATE:
   2251       _debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
   2252       {
   2253          const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
   2254          dump_SVGA3dCmdSetRenderState(cmd);
   2255          body = (const uint8_t *)&cmd[1];
   2256          while(body + sizeof(SVGA3dRenderState) <= next) {
   2257             dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
   2258             body += sizeof(SVGA3dRenderState);
   2259          }
   2260       }
   2261       break;
   2262    case SVGA_3D_CMD_SETRENDERTARGET:
   2263       _debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
   2264       {
   2265          const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
   2266          dump_SVGA3dCmdSetRenderTarget(cmd);
   2267          body = (const uint8_t *)&cmd[1];
   2268       }
   2269       break;
   2270    case SVGA_3D_CMD_SETTEXTURESTATE:
   2271       _debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
   2272       {
   2273          const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
   2274          dump_SVGA3dCmdSetTextureState(cmd);
   2275          body = (const uint8_t *)&cmd[1];
   2276          while(body + sizeof(SVGA3dTextureState) <= next) {
   2277             dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
   2278             body += sizeof(SVGA3dTextureState);
   2279          }
   2280       }
   2281       break;
   2282    case SVGA_3D_CMD_SETMATERIAL:
   2283       _debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
   2284       {
   2285          const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
   2286          dump_SVGA3dCmdSetMaterial(cmd);
   2287          body = (const uint8_t *)&cmd[1];
   2288       }
   2289       break;
   2290    case SVGA_3D_CMD_SETLIGHTDATA:
   2291       _debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
   2292       {
   2293          const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
   2294          dump_SVGA3dCmdSetLightData(cmd);
   2295          body = (const uint8_t *)&cmd[1];
   2296       }
   2297       break;
   2298    case SVGA_3D_CMD_SETLIGHTENABLED:
   2299       _debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
   2300       {
   2301          const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
   2302          dump_SVGA3dCmdSetLightEnabled(cmd);
   2303          body = (const uint8_t *)&cmd[1];
   2304       }
   2305       break;
   2306    case SVGA_3D_CMD_SETVIEWPORT:
   2307       _debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
   2308       {
   2309          const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
   2310          dump_SVGA3dCmdSetViewport(cmd);
   2311          body = (const uint8_t *)&cmd[1];
   2312       }
   2313       break;
   2314    case SVGA_3D_CMD_SETCLIPPLANE:
   2315       _debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
   2316       {
   2317          const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
   2318          dump_SVGA3dCmdSetClipPlane(cmd);
   2319          body = (const uint8_t *)&cmd[1];
   2320       }
   2321       break;
   2322    case SVGA_3D_CMD_CLEAR:
   2323       _debug_printf("\tSVGA_3D_CMD_CLEAR\n");
   2324       {
   2325          const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
   2326          dump_SVGA3dCmdClear(cmd);
   2327          body = (const uint8_t *)&cmd[1];
   2328          while(body + sizeof(SVGA3dRect) <= next) {
   2329             dump_SVGA3dRect((const SVGA3dRect *)body);
   2330             body += sizeof(SVGA3dRect);
   2331          }
   2332       }
   2333       break;
   2334    case SVGA_3D_CMD_PRESENT:
   2335       _debug_printf("\tSVGA_3D_CMD_PRESENT\n");
   2336       {
   2337          const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
   2338          dump_SVGA3dCmdPresent(cmd);
   2339          body = (const uint8_t *)&cmd[1];
   2340          while(body + sizeof(SVGA3dCopyRect) <= next) {
   2341             dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
   2342             body += sizeof(SVGA3dCopyRect);
   2343          }
   2344       }
   2345       break;
   2346    case SVGA_3D_CMD_SHADER_DEFINE:
   2347       _debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
   2348       {
   2349          const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
   2350          dump_SVGA3dCmdDefineShader(cmd);
   2351          body = (const uint8_t *)&cmd[1];
   2352          svga_shader_dump((const uint32_t *)body,
   2353                       (unsigned)(next - body)/sizeof(uint32_t),
   2354                       FALSE );
   2355          body = next;
   2356       }
   2357       break;
   2358    case SVGA_3D_CMD_SHADER_DESTROY:
   2359       _debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
   2360       {
   2361          const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
   2362          dump_SVGA3dCmdDestroyShader(cmd);
   2363          body = (const uint8_t *)&cmd[1];
   2364       }
   2365       break;
   2366    case SVGA_3D_CMD_SET_SHADER:
   2367       _debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
   2368       {
   2369          const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
   2370          dump_SVGA3dCmdSetShader(cmd);
   2371          body = (const uint8_t *)&cmd[1];
   2372       }
   2373       break;
   2374    case SVGA_3D_CMD_SET_SHADER_CONST:
   2375       _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
   2376       {
   2377          const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
   2378          uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32));
   2379          dump_SVGA3dCmdSetShaderConst(cmd, numConsts);
   2380          body = next;
   2381       }
   2382       break;
   2383    case SVGA_3D_CMD_DRAW_PRIMITIVES:
   2384       _debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
   2385       {
   2386          const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
   2387          unsigned i, j;
   2388          dump_SVGA3dCmdDrawPrimitives(cmd);
   2389          body = (const uint8_t *)&cmd[1];
   2390          for(i = 0; i < cmd->numVertexDecls; ++i) {
   2391             dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
   2392             body += sizeof(SVGA3dVertexDecl);
   2393          }
   2394          for(j = 0; j < cmd->numRanges; ++j) {
   2395             dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
   2396             body += sizeof(SVGA3dPrimitiveRange);
   2397          }
   2398          while(body + sizeof(SVGA3dVertexDivisor) <= next) {
   2399             dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
   2400             body += sizeof(SVGA3dVertexDivisor);
   2401          }
   2402       }
   2403       break;
   2404    case SVGA_3D_CMD_SETSCISSORRECT:
   2405       _debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
   2406       {
   2407          const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
   2408          dump_SVGA3dCmdSetScissorRect(cmd);
   2409          body = (const uint8_t *)&cmd[1];
   2410       }
   2411       break;
   2412    case SVGA_3D_CMD_BEGIN_QUERY:
   2413       _debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
   2414       {
   2415          const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
   2416          dump_SVGA3dCmdBeginQuery(cmd);
   2417          body = (const uint8_t *)&cmd[1];
   2418       }
   2419       break;
   2420    case SVGA_3D_CMD_END_QUERY:
   2421       _debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
   2422       {
   2423          const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
   2424          dump_SVGA3dCmdEndQuery(cmd);
   2425          body = (const uint8_t *)&cmd[1];
   2426       }
   2427       break;
   2428    case SVGA_3D_CMD_WAIT_FOR_QUERY:
   2429       _debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
   2430       {
   2431          const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
   2432          dump_SVGA3dCmdWaitForQuery(cmd);
   2433          body = (const uint8_t *)&cmd[1];
   2434       }
   2435       break;
   2436    case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
   2437       _debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
   2438       {
   2439          const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
   2440          dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
   2441          body = (const uint8_t *)&cmd[1];
   2442          while(body + sizeof(SVGASignedRect) <= next) {
   2443             dump_SVGASignedRect((const SVGASignedRect *)body);
   2444             body += sizeof(SVGASignedRect);
   2445          }
   2446       }
   2447       break;
   2448    case SVGA_3D_CMD_DEFINE_GB_CONTEXT:
   2449       _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n");
   2450       {
   2451          const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body;
   2452          dump_SVGA3dCmdDefineGBContext(cmd);
   2453          body = (const uint8_t *)&cmd[1];
   2454       }
   2455       break;
   2456    case SVGA_3D_CMD_BIND_GB_CONTEXT:
   2457       _debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n");
   2458       {
   2459          const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body;
   2460          dump_SVGA3dCmdBindGBContext(cmd);
   2461          body = (const uint8_t *)&cmd[1];
   2462       }
   2463       break;
   2464    case SVGA_3D_CMD_DESTROY_GB_CONTEXT:
   2465       _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n");
   2466       {
   2467          const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body;
   2468          dump_SVGA3dCmdDestroyGBContext(cmd);
   2469          body = (const uint8_t *)&cmd[1];
   2470       }
   2471       break;
   2472    case SVGA_3D_CMD_DEFINE_GB_SHADER:
   2473       _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n");
   2474       {
   2475          const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body;
   2476          dump_SVGA3dCmdDefineGBShader(cmd);
   2477          body = (const uint8_t *)&cmd[1];
   2478       }
   2479       break;
   2480    case SVGA_3D_CMD_BIND_GB_SHADER:
   2481       _debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n");
   2482       {
   2483          const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body;
   2484          dump_SVGA3dCmdBindGBShader(cmd);
   2485          body = (const uint8_t *)&cmd[1];
   2486       }
   2487       break;
   2488    case SVGA_3D_CMD_DESTROY_GB_SHADER:
   2489       _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n");
   2490       {
   2491          const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body;
   2492          dump_SVGA3dCmdDestroyGBShader(cmd);
   2493          body = (const uint8_t *)&cmd[1];
   2494       }
   2495       break;
   2496    case SVGA_3D_CMD_BIND_GB_SURFACE:
   2497       _debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n");
   2498       {
   2499          const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body;
   2500          dump_SVGA3dCmdBindGBSurface(cmd);
   2501          body = (const uint8_t *)&cmd[1];
   2502       }
   2503       break;
   2504    case SVGA_3D_CMD_UPDATE_GB_SURFACE:
   2505       _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n");
   2506       {
   2507          const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body;
   2508          dump_SVGA3dCmdUpdateGBSurface(cmd);
   2509          body = (const uint8_t *)&cmd[1];
   2510       }
   2511       break;
   2512    case SVGA_3D_CMD_READBACK_GB_IMAGE:
   2513       _debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n");
   2514       {
   2515          const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body;
   2516          dump_SVGA3dCmdReadbackGBImage(cmd);
   2517          body = (const uint8_t *)&cmd[1];
   2518       }
   2519       break;
   2520    case SVGA_3D_CMD_UPDATE_GB_IMAGE:
   2521       _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n");
   2522       {
   2523          const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body;
   2524          dump_SVGA3dCmdUpdateGBImage(cmd);
   2525          body = (const uint8_t *)&cmd[1];
   2526       }
   2527       break;
   2528    case SVGA_3D_CMD_INVALIDATE_GB_IMAGE:
   2529       _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n");
   2530       {
   2531          const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body;
   2532          dump_SVGA3dCmdInvalidateGBImage(cmd);
   2533          body = (const uint8_t *)&cmd[1];
   2534       }
   2535       break;
   2536    case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL:
   2537       _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n");
   2538       {
   2539          const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body;
   2540          dump_SVGA3dCmdInvalidateGBImagePartial(cmd);
   2541          body = (const uint8_t *)&cmd[1];
   2542       }
   2543       break;
   2544    case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE:
   2545       _debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n");
   2546       {
   2547          /* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */
   2548          const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body;
   2549          uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32));
   2550          dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts);
   2551          body = next;
   2552       }
   2553       break;
   2554    case SVGA_3D_CMD_INVALIDATE_GB_SURFACE:
   2555       _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_SURFACE\n");
   2556       {
   2557          const SVGA3dCmdInvalidateGBSurface *cmd = (const SVGA3dCmdInvalidateGBSurface *)body;
   2558          dump_SVGA3dCmdInvalidateGBSurface(cmd);
   2559          body = (const uint8_t *)&cmd[1];
   2560       }
   2561       break;
   2562    default:
   2563       _debug_printf("\t0x%08x\n", cmd_id);
   2564       break;
   2565    }
   2566 
   2567    while(body + sizeof(uint32_t) <= next) {
   2568       _debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
   2569       body += sizeof(uint32_t);
   2570    }
   2571    while(body + sizeof(uint32_t) <= next)
   2572       _debug_printf("\t\t0x%02x\n", *body++);
   2573 }
   2574 
   2575 
   2576 void
   2577 svga_dump_commands(const void *commands, uint32_t size)
   2578 {
   2579    const uint8_t *next = commands;
   2580    const uint8_t *last = next + size;
   2581 
   2582    assert(size % sizeof(uint32_t) == 0);
   2583 
   2584    while(next < last) {
   2585       const uint32_t cmd_id = *(const uint32_t *)next;
   2586 
   2587       if(SVGA_3D_CMD_BASE <= cmd_id && cmd_id < SVGA_3D_CMD_MAX) {
   2588          const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
   2589          const uint8_t *body = (const uint8_t *)&header[1];
   2590 
   2591          next = body + header->size;
   2592          if(next > last)
   2593             break;
   2594 
   2595          svga_dump_command(cmd_id, body, header->size);
   2596       }
   2597       else if(cmd_id == SVGA_CMD_FENCE) {
   2598          _debug_printf("\tSVGA_CMD_FENCE\n");
   2599          _debug_printf("\t\t0x%08x\n", ((const uint32_t *)next)[1]);
   2600          next += 2*sizeof(uint32_t);
   2601       }
   2602       else {
   2603          _debug_printf("\t0x%08x\n", cmd_id);
   2604          next += sizeof(uint32_t);
   2605       }
   2606    }
   2607 }
   2608 
   2609